/*************************************************************************/ /* video_player.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef VIDEO_PLAYER_H #define VIDEO_PLAYER_H #include "scene/gui/control.h" #include "scene/resources/video_stream.h" #include "servers/audio/audio_rb_resampler.h" #include "servers/audio_server.h" class VideoPlayer : public Control { GDCLASS(VideoPlayer, Control); struct Output { AudioFrame vol; int bus_index; Viewport *viewport; //pointer only used for reference to previous mix }; Ref<VideoStreamPlayback> playback; Ref<VideoStream> stream; int sp_get_channel_count() const; bool mix(AudioFrame *p_buffer, int p_frames); RID stream_rid; Ref<ImageTexture> texture; AudioRBResampler resampler; Vector<AudioFrame> mix_buffer; int wait_resampler, wait_resampler_limit; bool paused; bool autoplay; float volume; double last_audio_time; bool expand; bool loops; int buffering_ms; int audio_track; int bus_index; StringName bus; void _mix_audio(); static int _audio_mix_callback(void *p_udata, const float *p_data, int p_frames); static void _mix_audios(void *p_self); protected: static void _bind_methods(); void _notification(int p_notification); void _validate_property(PropertyInfo &p_property) const; public: Size2 get_minimum_size() const; void set_expand(bool p_expand); bool has_expand() const; Ref<Texture> get_video_texture() const; void set_stream(const Ref<VideoStream> &p_stream); Ref<VideoStream> get_stream() const; void play(); void stop(); bool is_playing() const; void set_paused(bool p_paused); bool is_paused() const; void set_volume(float p_vol); float get_volume() const; void set_volume_db(float p_db); float get_volume_db() const; String get_stream_name() const; float get_stream_position() const; void set_stream_position(float p_position); void set_autoplay(bool p_enable); bool has_autoplay() const; void set_audio_track(int p_track); int get_audio_track() const; void set_buffering_msec(int p_msec); int get_buffering_msec() const; void set_bus(const StringName &p_bus); StringName get_bus() const; VideoPlayer(); ~VideoPlayer(); }; #endif // VIDEO_PLAYER_H