/*************************************************************************/ /* visibility_notifier_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "visibility_notifier_2d.h" #include "particles_2d.h" #include "scene/2d/animated_sprite.h" #include "scene/2d/physics_body_2d.h" #include "scene/animation/animation_player.h" #include "scene/scene_string_names.h" #include "scene/scene_string_names.h" void VisibilityNotifier2D::_enter_viewport(Viewport *p_viewport) { ERR_FAIL_COND(viewports.has(p_viewport)); viewports.insert(p_viewport); if (is_inside_tree() && get_tree()->is_editor_hint()) return; if (viewports.size() == 1) { emit_signal(SceneStringNames::get_singleton()->enter_screen); _screen_enter(); } emit_signal(SceneStringNames::get_singleton()->enter_viewport, p_viewport); } void VisibilityNotifier2D::_exit_viewport(Viewport *p_viewport) { ERR_FAIL_COND(!viewports.has(p_viewport)); viewports.erase(p_viewport); if (is_inside_tree() && get_tree()->is_editor_hint()) return; emit_signal(SceneStringNames::get_singleton()->exit_viewport, p_viewport); if (viewports.size() == 0) { emit_signal(SceneStringNames::get_singleton()->exit_screen); _screen_exit(); } } void VisibilityNotifier2D::set_rect(const Rect2 &p_rect) { rect = p_rect; if (is_inside_tree()) { get_world_2d()->_update_notifier(this, get_global_transform().xform(rect)); if (get_tree()->is_editor_hint()) { update(); item_rect_changed(); } } _change_notify("rect"); } Rect2 VisibilityNotifier2D::get_item_rect() const { return rect; } Rect2 VisibilityNotifier2D::get_rect() const { return rect; } void VisibilityNotifier2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { //get_world_2d()-> get_world_2d()->_register_notifier(this, get_global_transform().xform(rect)); } break; case NOTIFICATION_TRANSFORM_CHANGED: { //get_world_2d()-> get_world_2d()->_update_notifier(this, get_global_transform().xform(rect)); } break; case NOTIFICATION_DRAW: { if (get_tree()->is_editor_hint()) { draw_rect(rect, Color(1, 0.5, 1, 0.2)); } } break; case NOTIFICATION_EXIT_TREE: { get_world_2d()->_remove_notifier(this); } break; } } bool VisibilityNotifier2D::is_on_screen() const { return viewports.size() > 0; } void VisibilityNotifier2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_rect", "rect"), &VisibilityNotifier2D::set_rect); ObjectTypeDB::bind_method(_MD("get_rect"), &VisibilityNotifier2D::get_rect); ObjectTypeDB::bind_method(_MD("is_on_screen"), &VisibilityNotifier2D::is_on_screen); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), _SCS("set_rect"), _SCS("get_rect")); ADD_SIGNAL(MethodInfo("enter_viewport", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport"))); ADD_SIGNAL(MethodInfo("exit_viewport", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport"))); ADD_SIGNAL(MethodInfo("enter_screen")); ADD_SIGNAL(MethodInfo("exit_screen")); } VisibilityNotifier2D::VisibilityNotifier2D() { rect = Rect2(-10, -10, 20, 20); } ////////////////////////////////////// void VisibilityEnabler2D::_screen_enter() { for (Map::Element *E = nodes.front(); E; E = E->next()) { _change_node_state(E->key(), true); } if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent()) get_parent()->set_fixed_process(true); if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) get_parent()->set_process(true); visible = true; } void VisibilityEnabler2D::_screen_exit() { for (Map::Element *E = nodes.front(); E; E = E->next()) { _change_node_state(E->key(), false); } if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent()) get_parent()->set_fixed_process(false); if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) get_parent()->set_process(false); visible = false; } void VisibilityEnabler2D::_find_nodes(Node *p_node) { bool add = false; Variant meta; if (enabler[ENABLER_FREEZE_BODIES]) { RigidBody2D *rb2d = p_node->cast_to(); if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_CHARACTER || (rb2d->get_mode() == RigidBody2D::MODE_RIGID && !rb2d->is_able_to_sleep())))) { add = true; meta = rb2d->get_mode(); } } if (enabler[ENABLER_PAUSE_ANIMATIONS]) { AnimationPlayer *ap = p_node->cast_to(); if (ap) { add = true; } } if (enabler[ENABLER_PAUSE_ANIMATED_SPRITES]) { AnimatedSprite *as = p_node->cast_to(); if (as) { add = true; } } if (enabler[ENABLER_PAUSE_PARTICLES]) { Particles2D *ps = p_node->cast_to(); if (ps) { add = true; } } if (add) { p_node->connect(SceneStringNames::get_singleton()->exit_tree, this, "_node_removed", varray(p_node), CONNECT_ONESHOT); nodes[p_node] = meta; _change_node_state(p_node, false); } for (int i = 0; i < p_node->get_child_count(); i++) { Node *c = p_node->get_child(i); if (c->get_filename() != String()) continue; //skip, instance _find_nodes(c); } } void VisibilityEnabler2D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { if (get_tree()->is_editor_hint()) return; Node *from = this; //find where current scene starts while (from->get_parent() && from->get_filename() == String()) from = from->get_parent(); _find_nodes(from); if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent()) get_parent()->set_fixed_process(false); if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) get_parent()->set_process(false); } if (p_what == NOTIFICATION_EXIT_TREE) { if (get_tree()->is_editor_hint()) return; for (Map::Element *E = nodes.front(); E; E = E->next()) { if (!visible) _change_node_state(E->key(), true); E->key()->disconnect(SceneStringNames::get_singleton()->exit_tree, this, "_node_removed"); } nodes.clear(); } } void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) { ERR_FAIL_COND(!nodes.has(p_node)); { RigidBody2D *rb = p_node->cast_to(); if (rb) { rb->set_sleeping(!p_enabled); } } { AnimationPlayer *ap = p_node->cast_to(); if (ap) { ap->set_active(p_enabled); } } { AnimatedSprite *as = p_node->cast_to(); if (as) { if (p_enabled) as->play(); else as->stop(); } } { Particles2D *ps = p_node->cast_to(); if (ps) { ps->set_emitting(p_enabled); } } } void VisibilityEnabler2D::_node_removed(Node *p_node) { if (!visible) _change_node_state(p_node, true); //changed to one shot, not needed //p_node->disconnect(SceneStringNames::get_singleton()->exit_scene,this,"_node_removed"); nodes.erase(p_node); } String VisibilityEnabler2D::get_configuration_warning() const { #ifdef TOOLS_ENABLED if (is_inside_tree() && get_parent() && (get_parent()->get_filename() == String() && get_parent() != get_tree()->get_edited_scene_root())) { return TTR("VisibilityEnable2D works best when used with the edited scene root directly as parent."); } #endif return String(); } void VisibilityEnabler2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_enabler", "enabler", "enabled"), &VisibilityEnabler2D::set_enabler); ObjectTypeDB::bind_method(_MD("is_enabler_enabled", "enabler"), &VisibilityEnabler2D::is_enabler_enabled); ObjectTypeDB::bind_method(_MD("_node_removed"), &VisibilityEnabler2D::_node_removed); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "enabler/pause_animations"), _SCS("set_enabler"), _SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATIONS); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "enabler/freeze_bodies"), _SCS("set_enabler"), _SCS("is_enabler_enabled"), ENABLER_FREEZE_BODIES); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "enabler/pause_particles"), _SCS("set_enabler"), _SCS("is_enabler_enabled"), ENABLER_PAUSE_PARTICLES); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "enabler/pause_animated_sprites"), _SCS("set_enabler"), _SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATED_SPRITES); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "enabler/process_parent"), _SCS("set_enabler"), _SCS("is_enabler_enabled"), ENABLER_PARENT_PROCESS); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "enabler/fixed_process_parent"), _SCS("set_enabler"), _SCS("is_enabler_enabled"), ENABLER_PARENT_FIXED_PROCESS); BIND_CONSTANT(ENABLER_FREEZE_BODIES); BIND_CONSTANT(ENABLER_PAUSE_ANIMATIONS); BIND_CONSTANT(ENABLER_PAUSE_PARTICLES); BIND_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES); BIND_CONSTANT(ENABLER_PARENT_PROCESS); BIND_CONSTANT(ENABLER_PARENT_FIXED_PROCESS); BIND_CONSTANT(ENABLER_MAX); } void VisibilityEnabler2D::set_enabler(Enabler p_enabler, bool p_enable) { ERR_FAIL_INDEX(p_enabler, ENABLER_MAX); enabler[p_enabler] = p_enable; } bool VisibilityEnabler2D::is_enabler_enabled(Enabler p_enabler) const { ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false); return enabler[p_enabler]; } VisibilityEnabler2D::VisibilityEnabler2D() { for (int i = 0; i < ENABLER_MAX; i++) enabler[i] = true; enabler[ENABLER_PARENT_PROCESS] = false; enabler[ENABLER_PARENT_FIXED_PROCESS] = false; visible = false; }