<?xml version="1.0" encoding="UTF-8" ?> <class name="OccluderPolygon2D" inherits="Resource" version="4.0"> <brief_description> Defines a 2D polygon for LightOccluder2D. </brief_description> <description> Editor facility that helps you draw a 2D polygon used as resource for [LightOccluder2D]. </description> <tutorials> </tutorials> <members> <member name="closed" type="bool" setter="set_closed" getter="is_closed" default="true"> If [code]true[/code], closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. </member> <member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="OccluderPolygon2D.CullMode" default="0"> The culling mode to use. </member> <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array()"> A [Vector2] array with the index for polygon's vertices positions. [b]Note:[/b] The returned value is a copy of the underlying array, rather than a reference. </member> </members> <constants> <constant name="CULL_DISABLED" value="0" enum="CullMode"> Culling is disabled. See [member cull_mode]. </constant> <constant name="CULL_CLOCKWISE" value="1" enum="CullMode"> Culling is performed in the clockwise direction. See [member cull_mode]. </constant> <constant name="CULL_COUNTER_CLOCKWISE" value="2" enum="CullMode"> Culling is performed in the counterclockwise direction. See [member cull_mode]. </constant> </constants> </class>