<?xml version="1.0" encoding="UTF-8" ?> <class name="Shortcut" inherits="Resource" version="4.0"> <brief_description> A shortcut for binding input. </brief_description> <description> Shortcuts are commonly used for interacting with a [Control] element from an [InputEvent] (also known as hotkeys). One shortcut can contain multiple [InputEvent]'s, allowing the possibility of triggering one action with multiple different inputs. </description> <tutorials> </tutorials> <methods> <method name="get_as_text" qualifiers="const"> <return type="String" /> <description> Returns the shortcut's first valid [InputEvent] as a [String]. </description> </method> <method name="has_valid_event" qualifiers="const"> <return type="bool" /> <description> Returns whether [member events] contains an [InputEvent] which is valid. </description> </method> <method name="matches_event" qualifiers="const"> <return type="bool" /> <argument index="0" name="event" type="InputEvent" /> <description> Returns whether any [InputEvent] in [member events] equals [code]event[/code]. </description> </method> </methods> <members> <member name="events" type="Array" setter="set_events" getter="get_events" default="[]"> The shortcut's [InputEvent] array. Generally the [InputEvent] used is an [InputEventKey], though it can be any [InputEvent], including an [InputEventAction]. </member> </members> </class>