<?xml version="1.0" encoding="UTF-8" ?> <class name="SkeletonModification2DStackHolder" inherits="SkeletonModification2D" version="4.0"> <brief_description> A modification that holds and executes a [SkeletonModificationStack2D]. </brief_description> <description> This [SkeletonModification2D] holds a reference to a [SkeletonModificationStack2D], allowing you to use multiple modification stacks on a single [Skeleton2D]. [b]Note:[/b] The modifications in the held [SkeletonModificationStack2D] will only be executed if their execution mode matches the execution mode of the SkeletonModification2DStackHolder. </description> <tutorials> </tutorials> <methods> <method name="get_held_modification_stack" qualifiers="const"> <return type="SkeletonModificationStack2D" /> <description> Returns the [SkeletonModificationStack2D] that this modification is holding. </description> </method> <method name="set_held_modification_stack"> <return type="void" /> <argument index="0" name="held_modification_stack" type="SkeletonModificationStack2D" /> <description> Sets the [SkeletonModificationStack2D] that this modification is holding. This modification stack will then be executed when this modification is executed. </description> </method> </methods> </class>