<?xml version="1.0" encoding="UTF-8" ?> <class name="Vector3i" version="4.0"> <brief_description> Vector used for 3D math using integer coordinates. </brief_description> <description> 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values. It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required. [b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code]. </description> <tutorials> <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link> <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link> <link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link> </tutorials> <constructors> <constructor name="Vector3i"> <return type="Vector3i" /> <description> Constructs a default-initialized [Vector3i] with all components set to [code]0[/code]. </description> </constructor> <constructor name="Vector3i"> <return type="Vector3i" /> <argument index="0" name="from" type="Vector3i" /> <description> Constructs a [Vector3i] as a copy of the given [Vector3i]. </description> </constructor> <constructor name="Vector3i"> <return type="Vector3i" /> <argument index="0" name="from" type="Vector3" /> <description> Constructs a new [Vector3i] from [Vector3]. The floating point coordinates will be truncated. </description> </constructor> <constructor name="Vector3i"> <return type="Vector3i" /> <argument index="0" name="x" type="int" /> <argument index="1" name="y" type="int" /> <argument index="2" name="z" type="int" /> <description> Returns a [Vector3i] with the given components. </description> </constructor> </constructors> <methods> <method name="abs" qualifiers="const"> <return type="Vector3i" /> <description> </description> </method> <method name="clamp" qualifiers="const"> <return type="Vector3i" /> <argument index="0" name="min" type="Vector3i" /> <argument index="1" name="max" type="Vector3i" /> <description> Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component. </description> </method> <method name="max_axis_index" qualifiers="const"> <return type="int" /> <description> Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X]. </description> </method> <method name="min_axis_index" qualifiers="const"> <return type="int" /> <description> Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z]. </description> </method> <method name="sign" qualifiers="const"> <return type="Vector3i" /> <description> Returns the vector with each component set to one or negative one, depending on the signs of the components. </description> </method> </methods> <members> <member name="x" type="int" setter="" getter="" default="0"> The vector's X component. Also accessible by using the index position [code][0][/code]. </member> <member name="y" type="int" setter="" getter="" default="0"> The vector's Y component. Also accessible by using the index position [code][1][/code]. </member> <member name="z" type="int" setter="" getter="" default="0"> The vector's Z component. Also accessible by using the index position [code][2][/code]. </member> </members> <constants> <constant name="AXIS_X" value="0"> Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index]. </constant> <constant name="AXIS_Y" value="1"> Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index]. </constant> <constant name="AXIS_Z" value="2"> Enumerated value for the Z axis. Returned by [method max_axis_index] and [method min_axis_index]. </constant> <constant name="ZERO" value="Vector3i(0, 0, 0)"> Zero vector, a vector with all components set to [code]0[/code]. </constant> <constant name="ONE" value="Vector3i(1, 1, 1)"> One vector, a vector with all components set to [code]1[/code]. </constant> <constant name="LEFT" value="Vector3i(-1, 0, 0)"> Left unit vector. Represents the local direction of left, and the global direction of west. </constant> <constant name="RIGHT" value="Vector3i(1, 0, 0)"> Right unit vector. Represents the local direction of right, and the global direction of east. </constant> <constant name="UP" value="Vector3i(0, 1, 0)"> Up unit vector. </constant> <constant name="DOWN" value="Vector3i(0, -1, 0)"> Down unit vector. </constant> <constant name="FORWARD" value="Vector3i(0, 0, -1)"> Forward unit vector. Represents the local direction of forward, and the global direction of north. </constant> <constant name="BACK" value="Vector3i(0, 0, 1)"> Back unit vector. Represents the local direction of back, and the global direction of south. </constant> </constants> <operators> <operator name="operator !="> <return type="bool" /> <description> </description> </operator> <operator name="operator !="> <return type="bool" /> <argument index="0" name="right" type="Vector3i" /> <description> Returns [code]true[/code] if the vectors are not equal. </description> </operator> <operator name="operator %"> <return type="Vector3i" /> <argument index="0" name="right" type="Vector3i" /> <description> Gets the remainder of each component of the [Vector3i] with the components of the given [Vector3i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. [codeblock] print(Vector3i(10, -20, 30) % Vector3i(7, 8, 9)) # Prints "(3, -4, 3)" [/codeblock] </description> </operator> <operator name="operator %"> <return type="Vector3i" /> <argument index="0" name="right" type="int" /> <description> Gets the remainder of each component of the [Vector3i] with the the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. [codeblock] print(Vector2i(10, -20, 30) % 7) # Prints "(3, -6, 2)" [/codeblock] </description> </operator> <operator name="operator *"> <return type="Vector3i" /> <argument index="0" name="right" type="Vector3i" /> <description> Multiplies each component of the [Vector3i] by the components of the given [Vector3i]. [codeblock] print(Vector3i(10, 20, 30) * Vector3i(3, 4, 5)) # Prints "(30, 80, 150)" [/codeblock] </description> </operator> <operator name="operator *"> <return type="Vector3i" /> <argument index="0" name="right" type="float" /> <description> Multiplies each component of the [Vector3i] by the given [float] truncated to an integer. [codeblock] print(Vector3i(10, 20, 30) * 0.9) # Prints "(0, 0, 0)" [/codeblock] </description> </operator> <operator name="operator *"> <return type="Vector3i" /> <argument index="0" name="right" type="int" /> <description> Multiplies each component of the [Vector3i] by the given [int]. </description> </operator> <operator name="operator +"> <return type="Vector3i" /> <argument index="0" name="right" type="Vector3i" /> <description> Adds each component of the [Vector3i] by the components of the given [Vector3i]. [codeblock] print(Vector3i(10, 20, 30) + Vector3i(3, 4, 5)) # Prints "(13, 24, 35)" [/codeblock] </description> </operator> <operator name="operator -"> <return type="Vector3i" /> <argument index="0" name="right" type="Vector3i" /> <description> Subtracts each component of the [Vector3i] by the components of the given [Vector3i]. [codeblock] print(Vector3i(10, 20, 30) - Vector3i(3, 4, 5)) # Prints "(7, 16, 25)" [/codeblock] </description> </operator> <operator name="operator /"> <return type="Vector3i" /> <argument index="0" name="right" type="Vector3i" /> <description> Divides each component of the [Vector3i] by the components of the given [Vector3i]. [codeblock] print(Vector3i(10, 20, 30) / Vector3i(2, 5, 3)) # Prints "(5, 4, 10)" [/codeblock] </description> </operator> <operator name="operator /"> <return type="Vector3i" /> <argument index="0" name="right" type="float" /> <description> Divides each component of the [Vector3i] by the given [float] truncated to an integer. [codeblock] print(Vector3i(10, 20, 30) / 2.9) # Prints "(5, 10, 15)" [/codeblock] </description> </operator> <operator name="operator /"> <return type="Vector3i" /> <argument index="0" name="right" type="int" /> <description> Divides each component of the [Vector3i] by the given [int]. </description> </operator> <operator name="operator <"> <return type="bool" /> <argument index="0" name="right" type="Vector3i" /> <description> Compares two [Vector3i] vectors by first checking if the X value of the left vector is less than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors. </description> </operator> <operator name="operator <="> <return type="bool" /> <argument index="0" name="right" type="Vector3i" /> <description> Compares two [Vector3i] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors. </description> </operator> <operator name="operator =="> <return type="bool" /> <description> </description> </operator> <operator name="operator =="> <return type="bool" /> <argument index="0" name="right" type="Vector3i" /> <description> Returns [code]true[/code] if the vectors are equal. </description> </operator> <operator name="operator >"> <return type="bool" /> <argument index="0" name="right" type="Vector3i" /> <description> Compares two [Vector3i] vectors by first checking if the X value of the left vector is greater than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors. </description> </operator> <operator name="operator >="> <return type="bool" /> <argument index="0" name="right" type="Vector3i" /> <description> Compares two [Vector3i] vectors by first checking if the X value of the left vector is greater than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors. </description> </operator> <operator name="operator []"> <return type="int" /> <argument index="0" name="index" type="int" /> <description> Access vector components using their index. [code]v[0][/code] is equivalent to [code]v.x[/code], [code]v[1][/code] is equivalent to [code]v.y[/code], and [code]v[2][/code] is equivalent to [code]v.z[/code]. </description> </operator> <operator name="operator unary+"> <return type="Vector3i" /> <description> Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable. </description> </operator> <operator name="operator unary-"> <return type="Vector3i" /> <description> Returns the negative value of the [Vector3i]. This is the same as writing [code]Vector3i(-v.x, -v.y, -v.z)[/code]. This operation flips the direction of the vector while keeping the same magnitude. </description> </operator> </operators> </class>