/**************************************************************************/ /* nav_mesh_queries_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef NAV_MESH_QUERIES_3D_H #define NAV_MESH_QUERIES_3D_H #ifndef _3D_DISABLED #include "../nav_map.h" class NavMeshQueries3D { public: static Vector3 polygons_get_random_point(const LocalVector &p_polygons, uint32_t p_navigation_layers, bool p_uniformly); static Vector polygons_get_path(const LocalVector &p_polygons, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers, Vector *r_path_types, TypedArray *r_path_rids, Vector *r_path_owners, const Vector3 &p_map_up, uint32_t p_link_polygons_size); static Vector3 polygons_get_closest_point_to_segment(const LocalVector &p_polygons, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision); static Vector3 polygons_get_closest_point(const LocalVector &p_polygons, const Vector3 &p_point); static Vector3 polygons_get_closest_point_normal(const LocalVector &p_polygons, const Vector3 &p_point); static gd::ClosestPointQueryResult polygons_get_closest_point_info(const LocalVector &p_polygons, const Vector3 &p_point); static RID polygons_get_closest_point_owner(const LocalVector &p_polygons, const Vector3 &p_point); static void clip_path(const LocalVector &p_navigation_polys, Vector &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly, Vector *r_path_types, TypedArray *r_path_rids, Vector *r_path_owners, const Vector3 &p_map_up); }; #endif // _3D_DISABLED #endif // NAV_MESH_QUERIES_3D_H