/*************************************************************************/ /* call_dialog.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CALL_DIALOG_H #define CALL_DIALOG_H #include "editor/property_editor.h" #include "scene/gui/button.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/popup.h" #include "scene/gui/tree.h" /** @author Juan Linietsky */ class CallDialogParams; class CallDialog : public Popup { OBJ_TYPE(CallDialog, Popup); Label *method_label; Tree *tree; Button *call; Button *cancel; CallDialogParams *call_params; PropertyEditor *property_editor; Label *return_label; LineEdit *return_value; Object *object; StringName selected; Vector methods; void _item_selected(); void _update_method_list(); void _call(); void _cancel(); protected: static void _bind_methods(); void _notification(int p_what); public: void set_object(Object *p_object, StringName p_selected = ""); CallDialog(); ~CallDialog(); }; #endif