/**************************************************************************/ /* control_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef CONTROL_EDITOR_PLUGIN_H #define CONTROL_EDITOR_PLUGIN_H #include "editor/editor_inspector.h" #include "editor/plugins/editor_plugin.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" #include "scene/gui/control.h" #include "scene/gui/label.h" #include "scene/gui/margin_container.h" #include "scene/gui/option_button.h" #include "scene/gui/panel_container.h" #include "scene/gui/popup.h" #include "scene/gui/separator.h" #include "scene/gui/texture_rect.h" class EditorSelection; class GridContainer; // Inspector controls. class ControlPositioningWarning : public MarginContainer { GDCLASS(ControlPositioningWarning, MarginContainer); Control *control_node = nullptr; PanelContainer *bg_panel = nullptr; GridContainer *grid = nullptr; TextureRect *title_icon = nullptr; TextureRect *hint_icon = nullptr; Label *title_label = nullptr; Label *hint_label = nullptr; Control *hint_filler_left = nullptr; Control *hint_filler_right = nullptr; void _update_warning(); void _update_toggler(); virtual void gui_input(const Ref &p_event) override; protected: void _notification(int p_notification); public: void set_control(Control *p_node); ControlPositioningWarning(); }; class EditorPropertyAnchorsPreset : public EditorProperty { GDCLASS(EditorPropertyAnchorsPreset, EditorProperty); OptionButton *options = nullptr; void _option_selected(int p_which); protected: virtual void _set_read_only(bool p_read_only) override; public: void setup(const Vector &p_options); virtual void update_property() override; EditorPropertyAnchorsPreset(); }; class EditorPropertySizeFlags : public EditorProperty { GDCLASS(EditorPropertySizeFlags, EditorProperty); enum FlagPreset { SIZE_FLAGS_PRESET_FILL, SIZE_FLAGS_PRESET_SHRINK_BEGIN, SIZE_FLAGS_PRESET_SHRINK_CENTER, SIZE_FLAGS_PRESET_SHRINK_END, SIZE_FLAGS_PRESET_CUSTOM, }; OptionButton *flag_presets = nullptr; CheckBox *flag_expand = nullptr; VBoxContainer *flag_options = nullptr; Vector flag_checks; bool vertical = false; bool keep_selected_preset = false; void _preset_selected(int p_which); void _expand_toggled(); void _flag_toggled(); protected: virtual void _set_read_only(bool p_read_only) override; public: void setup(const Vector &p_options, bool p_vertical); virtual void update_property() override; EditorPropertySizeFlags(); }; class EditorInspectorPluginControl : public EditorInspectorPlugin { GDCLASS(EditorInspectorPluginControl, EditorInspectorPlugin); bool inside_control_category = false; public: virtual bool can_handle(Object *p_object) override; virtual void parse_category(Object *p_object, const String &p_category) override; virtual void parse_group(Object *p_object, const String &p_group) override; virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField p_usage, const bool p_wide = false) override; }; // Toolbar controls. class ControlEditorPopupButton : public Button { GDCLASS(ControlEditorPopupButton, Button); Ref arrow_icon; PopupPanel *popup_panel = nullptr; VBoxContainer *popup_vbox = nullptr; void _popup_visibility_changed(bool p_visible); protected: void _notification(int p_what); public: virtual Size2 get_minimum_size() const override; virtual void toggled(bool p_pressed) override; VBoxContainer *get_popup_hbox() const { return popup_vbox; } ControlEditorPopupButton(); }; class ControlEditorPresetPicker : public MarginContainer { GDCLASS(ControlEditorPresetPicker, MarginContainer); virtual void _preset_button_pressed(const int p_preset) {} protected: static constexpr int grid_separation = 0; HashMap preset_buttons; void _add_row_button(HBoxContainer *p_row, const int p_preset, const String &p_name); void _add_separator(BoxContainer *p_box, Separator *p_separator); public: ControlEditorPresetPicker() {} }; class AnchorPresetPicker : public ControlEditorPresetPicker { GDCLASS(AnchorPresetPicker, ControlEditorPresetPicker); virtual void _preset_button_pressed(const int p_preset) override; protected: void _notification(int p_notification); static void _bind_methods(); public: AnchorPresetPicker(); }; class SizeFlagPresetPicker : public ControlEditorPresetPicker { GDCLASS(SizeFlagPresetPicker, ControlEditorPresetPicker); CheckBox *expand_button = nullptr; bool vertical = false; virtual void _preset_button_pressed(const int p_preset) override; protected: void _notification(int p_notification); static void _bind_methods(); public: void set_allowed_flags(Vector &p_flags); SizeFlagPresetPicker(bool p_vertical); }; class ControlEditorToolbar : public HBoxContainer { GDCLASS(ControlEditorToolbar, HBoxContainer); EditorSelection *editor_selection = nullptr; ControlEditorPopupButton *anchors_button = nullptr; ControlEditorPopupButton *containers_button = nullptr; Button *anchor_mode_button = nullptr; SizeFlagPresetPicker *container_h_picker = nullptr; SizeFlagPresetPicker *container_v_picker = nullptr; bool anchors_mode = false; void _anchors_preset_selected(int p_preset); void _anchors_to_current_ratio(); void _anchor_mode_toggled(bool p_status); void _container_flags_selected(int p_flags, bool p_vertical); Vector2 _position_to_anchor(const Control *p_control, Vector2 position); bool _is_node_locked(const Node *p_node); List _get_edited_controls(); void _selection_changed(); protected: void _notification(int p_notification); static ControlEditorToolbar *singleton; public: bool is_anchors_mode_enabled() { return anchors_mode; }; static ControlEditorToolbar *get_singleton() { return singleton; } ControlEditorToolbar(); }; // Editor plugin. class ControlEditorPlugin : public EditorPlugin { GDCLASS(ControlEditorPlugin, EditorPlugin); ControlEditorToolbar *toolbar = nullptr; public: virtual String get_name() const override { return "Control"; } ControlEditorPlugin(); }; #endif // CONTROL_EDITOR_PLUGIN_H