/*************************************************************************/ /* theme.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef THEME_H #define THEME_H #include "core/io/resource_loader.h" #include "core/resource.h" #include "scene/resources/font.h" #include "scene/resources/shader.h" #include "scene/resources/style_box.h" #include "scene/resources/texture.h" class Theme : public Resource { GDCLASS(Theme, Resource); RES_BASE_EXTENSION("theme"); void _emit_theme_changed(); HashMap > > icon_map; HashMap > > style_map; HashMap > > font_map; HashMap > > shader_map; HashMap > color_map; HashMap > constant_map; PoolVector _get_icon_list(const String &p_node_type) const; PoolVector _get_stylebox_list(const String &p_node_type) const; PoolVector _get_stylebox_types(void) const; PoolVector _get_font_list(const String &p_node_type) const; PoolVector _get_color_list(const String &p_node_type) const; PoolVector _get_constant_list(const String &p_node_type) const; PoolVector _get_type_list(const String &p_node_type) const; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; static Ref project_default_theme; static Ref default_theme; static Ref default_icon; static Ref default_style; static Ref default_font; Ref default_theme_font; static void _bind_methods(); public: static Ref get_default(); static void set_default(const Ref &p_default); static Ref get_project_default(); static void set_project_default(const Ref &p_project_default); static void set_default_icon(const Ref &p_icon); static void set_default_style(const Ref &p_style); static void set_default_font(const Ref &p_font); void set_default_theme_font(const Ref &p_default_font); Ref get_default_theme_font() const; void set_icon(const StringName &p_name, const StringName &p_node_type, const Ref &p_icon); Ref get_icon(const StringName &p_name, const StringName &p_node_type) const; bool has_icon(const StringName &p_name, const StringName &p_node_type) const; void clear_icon(const StringName &p_name, const StringName &p_node_type); void get_icon_list(StringName p_node_type, List *p_list) const; void set_shader(const StringName &p_name, const StringName &p_node_type, const Ref &p_shader); Ref get_shader(const StringName &p_name, const StringName &p_node_type) const; bool has_shader(const StringName &p_name, const StringName &p_node_type) const; void clear_shader(const StringName &p_name, const StringName &p_node_type); void get_shader_list(const StringName &p_node_type, List *p_list) const; void set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref &p_style); Ref get_stylebox(const StringName &p_name, const StringName &p_node_type) const; bool has_stylebox(const StringName &p_name, const StringName &p_node_type) const; void clear_stylebox(const StringName &p_name, const StringName &p_node_type); void get_stylebox_list(StringName p_node_type, List *p_list) const; void get_stylebox_types(List *p_list) const; void set_font(const StringName &p_name, const StringName &p_node_type, const Ref &p_font); Ref get_font(const StringName &p_name, const StringName &p_node_type) const; bool has_font(const StringName &p_name, const StringName &p_node_type) const; void clear_font(const StringName &p_name, const StringName &p_node_type); void get_font_list(StringName p_node_type, List *p_list) const; void set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color); Color get_color(const StringName &p_name, const StringName &p_node_type) const; bool has_color(const StringName &p_name, const StringName &p_node_type) const; void clear_color(const StringName &p_name, const StringName &p_node_type); void get_color_list(StringName p_node_type, List *p_list) const; void set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant); int get_constant(const StringName &p_name, const StringName &p_node_type) const; bool has_constant(const StringName &p_name, const StringName &p_node_type) const; void clear_constant(const StringName &p_name, const StringName &p_node_type); void get_constant_list(StringName p_node_type, List *p_list) const; void get_type_list(List *p_list) const; void copy_default_theme(); void copy_theme(const Ref &p_other); void clear(); Theme(); ~Theme(); }; #endif