/**************************************************************************/ /* collision_polygon_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "collision_polygon_3d.h" #include "core/math/geometry_2d.h" #include "scene/3d/physics/collision_object_3d.h" #include "scene/resources/3d/convex_polygon_shape_3d.h" void CollisionPolygon3D::_build_polygon() { if (!collision_object) { return; } collision_object->shape_owner_clear_shapes(owner_id); if (polygon.size() == 0) { return; } Vector> decomp = Geometry2D::decompose_polygon_in_convex(polygon); if (decomp.size() == 0) { return; } //here comes the sun, lalalala //decompose concave into multiple convex polygons and add them for (int i = 0; i < decomp.size(); i++) { Ref convex = memnew(ConvexPolygonShape3D); Vector cp; int cs = decomp[i].size(); cp.resize(cs * 2); { Vector3 *w = cp.ptrw(); int idx = 0; for (int j = 0; j < cs; j++) { Vector2 d = decomp[i][j]; w[idx++] = Vector3(d.x, d.y, depth * 0.5); w[idx++] = Vector3(d.x, d.y, -depth * 0.5); } } convex->set_points(cp); convex->set_margin(margin); collision_object->shape_owner_add_shape(owner_id, convex); collision_object->shape_owner_set_disabled(owner_id, disabled); } } void CollisionPolygon3D::_update_in_shape_owner(bool p_xform_only) { collision_object->shape_owner_set_transform(owner_id, get_transform()); if (p_xform_only) { return; } collision_object->shape_owner_set_disabled(owner_id, disabled); } void CollisionPolygon3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_PARENTED: { collision_object = Object::cast_to(get_parent()); if (collision_object) { owner_id = collision_object->create_shape_owner(this); _build_polygon(); _update_in_shape_owner(); } } break; case NOTIFICATION_ENTER_TREE: { if (collision_object) { _update_in_shape_owner(); } } break; case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { if (collision_object) { _update_in_shape_owner(true); } update_configuration_warnings(); } break; case NOTIFICATION_UNPARENTED: { if (collision_object) { collision_object->remove_shape_owner(owner_id); } owner_id = 0; collision_object = nullptr; } break; } } void CollisionPolygon3D::set_polygon(const Vector &p_polygon) { polygon = p_polygon; if (collision_object) { _build_polygon(); } update_configuration_warnings(); update_gizmos(); } Vector CollisionPolygon3D::get_polygon() const { return polygon; } AABB CollisionPolygon3D::get_item_rect() const { return aabb; } void CollisionPolygon3D::set_depth(real_t p_depth) { depth = p_depth; _build_polygon(); update_gizmos(); } real_t CollisionPolygon3D::get_depth() const { return depth; } void CollisionPolygon3D::set_disabled(bool p_disabled) { disabled = p_disabled; update_gizmos(); if (collision_object) { collision_object->shape_owner_set_disabled(owner_id, p_disabled); } } bool CollisionPolygon3D::is_disabled() const { return disabled; } real_t CollisionPolygon3D::get_margin() const { return margin; } void CollisionPolygon3D::set_margin(real_t p_margin) { margin = p_margin; if (collision_object) { _build_polygon(); } } PackedStringArray CollisionPolygon3D::get_configuration_warnings() const { PackedStringArray warnings = Node3D::get_configuration_warnings(); if (!Object::cast_to(get_parent())) { warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node.\nPlease only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape.")); } if (polygon.is_empty()) { warnings.push_back(RTR("An empty CollisionPolygon3D has no effect on collision.")); } Vector3 scale = get_transform().get_basis().get_scale(); if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) { warnings.push_back(RTR("A non-uniformly scaled CollisionPolygon3D node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change its polygon's vertices instead.")); } return warnings; } bool CollisionPolygon3D::_is_editable_3d_polygon() const { return true; } void CollisionPolygon3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CollisionPolygon3D::set_depth); ClassDB::bind_method(D_METHOD("get_depth"), &CollisionPolygon3D::get_depth); ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CollisionPolygon3D::set_polygon); ClassDB::bind_method(D_METHOD("get_polygon"), &CollisionPolygon3D::get_polygon); ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionPolygon3D::set_disabled); ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon3D::is_disabled); ClassDB::bind_method(D_METHOD("set_margin", "margin"), &CollisionPolygon3D::set_margin); ClassDB::bind_method(D_METHOD("get_margin"), &CollisionPolygon3D::get_margin); ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &CollisionPolygon3D::_is_editable_3d_polygon); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_NONE, "suffix:m"), "set_depth", "get_depth"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001,suffix:m"), "set_margin", "get_margin"); } CollisionPolygon3D::CollisionPolygon3D() { set_notify_local_transform(true); }