/*************************************************************************/ /* vector.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef VECTOR_H #define VECTOR_H /** * @class Vector * @author Juan Linietsky * Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use PoolVector for large arrays. */ #include "core/cowdata.h" #include "core/error_macros.h" #include "core/os/memory.h" #include "core/sort_array.h" template class VectorWriteProxy { public: _FORCE_INLINE_ T &operator[](int p_index) { CRASH_BAD_INDEX(p_index, ((Vector *)(this))->_cowdata.size()); return ((Vector *)(this))->_cowdata.ptrw()[p_index]; } }; template class Vector { friend class VectorWriteProxy; public: VectorWriteProxy write; private: CowData _cowdata; public: bool push_back(T p_elem); void fill(T p_elem); void remove(int p_index) { _cowdata.remove(p_index); } void erase(const T &p_val) { int idx = find(p_val); if (idx >= 0) { remove(idx); } }; void invert(); _FORCE_INLINE_ T *ptrw() { return _cowdata.ptrw(); } _FORCE_INLINE_ const T *ptr() const { return _cowdata.ptr(); } _FORCE_INLINE_ void clear() { resize(0); } _FORCE_INLINE_ bool empty() const { return _cowdata.empty(); } _FORCE_INLINE_ T get(int p_index) { return _cowdata.get(p_index); } _FORCE_INLINE_ const T &get(int p_index) const { return _cowdata.get(p_index); } _FORCE_INLINE_ void set(int p_index, const T &p_elem) { _cowdata.set(p_index, p_elem); } _FORCE_INLINE_ int size() const { return _cowdata.size(); } Error resize(int p_size) { return _cowdata.resize(p_size); } _FORCE_INLINE_ const T &operator[](int p_index) const { return _cowdata.get(p_index); } Error insert(int p_pos, T p_val) { return _cowdata.insert(p_pos, p_val); } int find(const T &p_val, int p_from = 0) const { return _cowdata.find(p_val, p_from); } void append_array(Vector p_other); template void sort_custom() { int len = _cowdata.size(); if (len == 0) { return; } T *data = ptrw(); SortArray sorter; sorter.sort(data, len); } void sort() { sort_custom<_DefaultComparator>(); } void ordered_insert(const T &p_val) { int i; for (i = 0; i < _cowdata.size(); i++) { if (p_val < operator[](i)) { break; }; }; insert(i, p_val); } _FORCE_INLINE_ Vector() {} _FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); } inline Vector &operator=(const Vector &p_from) { _cowdata._ref(p_from._cowdata); return *this; } _FORCE_INLINE_ ~Vector() {} }; template void Vector::invert() { for (int i = 0; i < size() / 2; i++) { T *p = ptrw(); SWAP(p[i], p[size() - i - 1]); } } template void Vector::append_array(Vector p_other) { const int ds = p_other.size(); if (ds == 0) { return; } const int bs = size(); resize(bs + ds); for (int i = 0; i < ds; ++i) { ptrw()[bs + i] = p_other[i]; } } template bool Vector::push_back(T p_elem) { Error err = resize(size() + 1); ERR_FAIL_COND_V(err, true); set(size() - 1, p_elem); return false; } template void Vector::fill(T p_elem) { T *p = ptrw(); for (int i = 0; i < size(); i++) { p[i] = p_elem; } } #endif