#include "baked_light_baker.h" #include #include #include "io/marshalls.h" #include "tools/editor/editor_node.h" #include "tools/editor/editor_settings.h" void baked_light_baker_add_64f(double *dst,double value); void baked_light_baker_add_64i(int64_t *dst,int64_t value); //-separar en 2 testuras? //*mejorar performance y threads //*modos lineales //*saturacion _FORCE_INLINE_ static uint64_t get_uv_normal_bit(const Vector3& p_vector) { int lat = Math::fast_ftoi(Math::floor(Math::acos(p_vector.dot(Vector3(0,1,0)))*6.0/Math_PI+0.5)); if (lat==0) { return 60; } else if (lat==6) { return 61; } int lon = Math::fast_ftoi(Math::floor( (Math_PI+Math::atan2(p_vector.x,p_vector.z))*12.0/(Math_PI*2.0) + 0.5))%12; return lon+(lat-1)*12; } _FORCE_INLINE_ static Vector3 get_bit_normal(int p_bit) { if (p_bit==61) { return Vector3(0,1,0); } else if (p_bit==62){ return Vector3(0,-1,0); } float latang = ((p_bit / 12)+1)*Math_PI/6.0; Vector2 latv(Math::sin(latang),Math::cos(latang)); float lonang = ((p_bit%12)*Math_PI*2.0/12.0)-Math_PI; Vector2 lonv(Math::sin(lonang),Math::cos(lonang)); return Vector3(lonv.x*latv.x,latv.y,lonv.y*latv.x).normalized(); } BakedLightBaker::MeshTexture* BakedLightBaker::_get_mat_tex(const Ref& p_tex) { if (!tex_map.has(p_tex)) { Ref imgtex=p_tex; if (imgtex.is_null()) return NULL; Image image=imgtex->get_data(); if (image.empty()) return NULL; if (image.get_format()!=Image::FORMAT_RGBA) { if (image.get_format()>Image::FORMAT_INDEXED_ALPHA) { Error err = image.decompress(); if (err) return NULL; } if (image.get_format()!=Image::FORMAT_RGBA) image.convert(Image::FORMAT_RGBA); } if (imgtex->get_flags()&Texture::FLAG_CONVERT_TO_LINEAR) { Image copy = image; copy.srgb_to_linear(); image=copy; } DVector dvt=image.get_data(); DVector::Read r=dvt.read(); MeshTexture mt; mt.tex_w=image.get_width(); mt.tex_h=image.get_height(); int len = image.get_width()*image.get_height()*4; mt.tex.resize(len); copymem(mt.tex.ptr(),r.ptr(),len); textures.push_back(mt); tex_map[p_tex]=&textures.back()->get(); } return tex_map[p_tex]; } void BakedLightBaker::_add_mesh(const Ref& p_mesh,const Ref& p_mat_override,const Transform& p_xform,int p_baked_texture) { for(int i=0;iget_surface_count();i++) { if (p_mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES) continue; Ref mat = p_mat_override.is_valid()?p_mat_override:p_mesh->surface_get_material(i); MeshMaterial *matptr=NULL; int baked_tex=p_baked_texture; if (mat.is_valid()) { if (!mat_map.has(mat)) { MeshMaterial mm; Ref fm = mat; if (fm.is_valid()) { //fixed route mm.diffuse.color=fm->get_parameter(FixedMaterial::PARAM_DIFFUSE); if (linear_color) mm.diffuse.color=mm.diffuse.color.to_linear(); mm.diffuse.tex=_get_mat_tex(fm->get_texture(FixedMaterial::PARAM_DIFFUSE)); mm.specular.color=fm->get_parameter(FixedMaterial::PARAM_SPECULAR); if (linear_color) mm.specular.color=mm.specular.color.to_linear(); mm.specular.tex=_get_mat_tex(fm->get_texture(FixedMaterial::PARAM_SPECULAR)); } else { mm.diffuse.color=Color(1,1,1,1); mm.diffuse.tex=NULL; mm.specular.color=Color(0,0,0,1); mm.specular.tex=NULL; } materials.push_back(mm); mat_map[mat]=&materials.back()->get(); } matptr=mat_map[mat]; } int facecount=0; if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_INDEX) { facecount=p_mesh->surface_get_array_index_len(i); } else { facecount=p_mesh->surface_get_array_len(i); } ERR_CONTINUE((facecount==0 || (facecount%3)!=0)); facecount/=3; int tbase=triangles.size(); triangles.resize(facecount+tbase); Array a = p_mesh->surface_get_arrays(i); DVector vertices = a[Mesh::ARRAY_VERTEX]; DVector::Read vr=vertices.read(); DVector uv; DVector::Read uvr; DVector uv2; DVector::Read uv2r; DVector normal; DVector::Read normalr; bool read_uv=false; bool read_normal=false; if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_TEX_UV) { uv=a[Mesh::ARRAY_TEX_UV]; uvr=uv.read(); read_uv=true; if (mat.is_valid() && mat->get_flag(Material::FLAG_LIGHTMAP_ON_UV2) && p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_TEX_UV2) { uv2=a[Mesh::ARRAY_TEX_UV2]; uv2r=uv2.read(); } else { uv2r=uv.read(); if (baked_light->get_transfer_lightmaps_only_to_uv2()) { baked_tex=-1; } } } if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_NORMAL) { normal=a[Mesh::ARRAY_NORMAL]; normalr=normal.read(); read_normal=true; } Matrix3 normal_xform = p_xform.basis.inverse().transposed(); if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_INDEX) { DVector indices = a[Mesh::ARRAY_INDEX]; DVector::Read ir = indices.read(); for(int i=0;icast_to()) { MeshInstance *meshi=p_node->cast_to(); Ref mesh=meshi->get_mesh(); if (mesh.is_valid()) { _add_mesh(mesh,meshi->get_material_override(),base_inv * meshi->get_global_transform(),meshi->get_baked_light_texture_id()); } } else if (p_node->cast_to()) { Light *dl=p_node->cast_to(); if (dl->get_bake_mode()!=Light::BAKE_MODE_DISABLED) { LightData dirl; dirl.type=VS::LightType(dl->get_light_type()); dirl.diffuse=dl->get_color(DirectionalLight::COLOR_DIFFUSE); dirl.specular=dl->get_color(DirectionalLight::COLOR_SPECULAR); if (linear_color) dirl.diffuse=dirl.diffuse.to_linear(); if (linear_color) dirl.specular=dirl.specular.to_linear(); dirl.energy=dl->get_parameter(DirectionalLight::PARAM_ENERGY); dirl.pos=dl->get_global_transform().origin; dirl.up=dl->get_global_transform().basis.get_axis(1).normalized(); dirl.left=dl->get_global_transform().basis.get_axis(0).normalized(); dirl.dir=-dl->get_global_transform().basis.get_axis(2).normalized(); dirl.spot_angle=dl->get_parameter(DirectionalLight::PARAM_SPOT_ANGLE); dirl.spot_attenuation=dl->get_parameter(DirectionalLight::PARAM_SPOT_ATTENUATION); dirl.attenuation=dl->get_parameter(DirectionalLight::PARAM_ATTENUATION); dirl.darkening=dl->get_parameter(DirectionalLight::PARAM_SHADOW_DARKENING); dirl.radius=dl->get_parameter(DirectionalLight::PARAM_RADIUS); dirl.bake_direct=dl->get_bake_mode()==Light::BAKE_MODE_FULL; dirl.rays_thrown=0; dirl.bake_shadow=dl->get_bake_mode()==Light::BAKE_MODE_INDIRECT_AND_SHADOWS; lights.push_back(dirl); } } else if (p_node->cast_to()){ Spatial *sp = p_node->cast_to(); Array arr = p_node->call("_get_baked_light_meshes"); for(int i=0;i mesh=arr[i+1]; _add_mesh(mesh,Ref(),base_inv * (sp->get_global_transform() * xform)); } } for(int i=0;iget_child_count();i++) { _parse_geometry(p_node->get_child(i)); } } void BakedLightBaker::_fix_lights() { total_light_area=0; for(int i=0;iup_max) up_max=up_d; if (up_dleft_max) left_max=left_d; if (left_ddir_max) dir_max=dir_d; if (dir_dmax_depth) { max_depth=p_depth; } if (p_size==1) { return p_children[0]; } else if (p_size==0) { return NULL; } AABB aabb; aabb=p_children[0]->aabb; for(int i=1;iaabb); } int li=aabb.get_longest_axis_index(); switch(li) { case Vector3::AXIS_X: { SortArray sort_x; sort_x.nth_element(0,p_size,p_size/2,p_children); //sort_x.sort(&p_bb[p_from],p_size); } break; case Vector3::AXIS_Y: { SortArray sort_y; sort_y.nth_element(0,p_size,p_size/2,p_children); //sort_y.sort(&p_bb[p_from],p_size); } break; case Vector3::AXIS_Z: { SortArray sort_z; sort_z.nth_element(0,p_size,p_size/2,p_children); //sort_z.sort(&p_bb[p_from],p_size); } break; } BVH* left = _parse_bvh(p_children,p_size/2,p_depth+1,max_depth); BVH* right = _parse_bvh(&p_children[p_size/2],p_size-p_size/2,p_depth+1,max_depth); BVH *_new = memnew(BVH); _new->aabb=aabb; _new->center=aabb.pos+aabb.size*0.5; _new->children[0]=left; _new->children[1]=right; _new->leaf=NULL; return _new; } void BakedLightBaker::_make_bvh() { Vector bases; bases.resize(triangles.size()); int max_depth=0; for(int i=0;ileaf=&triangles[i]; bases[i]->aabb.pos=triangles[i].vertices[0]; bases[i]->aabb.expand_to(triangles[i].vertices[1]); bases[i]->aabb.expand_to(triangles[i].vertices[2]); triangles[i].aabb=bases[i]->aabb; bases[i]->center=bases[i]->aabb.pos+bases[i]->aabb.size*0.5; } bvh=_parse_bvh(bases.ptr(),bases.size(),1,max_depth); ray_stack = memnew_arr(uint32_t,max_depth); bvh_stack = memnew_arr(BVH*,max_depth); bvh_depth = max_depth; } void BakedLightBaker::_octree_insert(int p_octant,Triangle* p_triangle, int p_depth) { uint32_t *stack=octant_stack; uint32_t *ptr_stack=octantptr_stack; Octant *octants=octant_pool.ptr(); stack[0]=0; ptr_stack[0]=0; int stack_pos=0; while(true) { Octant *octant=&octants[ptr_stack[stack_pos]]; if (stack[stack_pos]<8) { int i = stack[stack_pos]; stack[stack_pos]++; //fit_aabb=fit_aabb.grow(bvh->aabb.size.x*0.0001); int child_idx =octant->children[i]; bool encloses; if (!child_idx) { AABB aabb=octant->aabb; aabb.size*=0.5; if (i&1) aabb.pos.x+=aabb.size.x; if (i&2) aabb.pos.y+=aabb.size.y; if (i&4) aabb.pos.z+=aabb.size.z; aabb.grow_by(cell_size*octree_extra_margin); if (!aabb.intersects(p_triangle->aabb)) continue; encloses=aabb.grow(cell_size*-octree_extra_margin*2.0).encloses(p_triangle->aabb); if (!encloses && !Face3(p_triangle->vertices[0],p_triangle->vertices[1],p_triangle->vertices[2]).intersects_aabb2(aabb)) continue; } else { Octant *child=&octants[child_idx]; AABB aabb=child->aabb; aabb.grow_by(cell_size*octree_extra_margin); if (!aabb.intersects(p_triangle->aabb)) continue; encloses=aabb.grow(cell_size*-octree_extra_margin*2.0).encloses(p_triangle->aabb); if (!encloses && !Face3(p_triangle->vertices[0],p_triangle->vertices[1],p_triangle->vertices[2]).intersects_aabb2(aabb)) continue; } if (encloses) stack[stack_pos]=8; // quick and dirty opt if (!child_idx) { if (octant_pool_size==octant_pool.size()) { octant_pool.resize(octant_pool_size+OCTANT_POOL_CHUNK); octants=octant_pool.ptr(); octant=&octants[ptr_stack[stack_pos]]; } child_idx=octant_pool_size++; octant->children[i]=child_idx; Octant *child=&octants[child_idx]; child->aabb=octant->aabb; child->texture_x=0; child->texture_y=0; child->aabb.size*=0.5; if (i&1) child->aabb.pos.x+=child->aabb.size.x; if (i&2) child->aabb.pos.y+=child->aabb.size.y; if (i&4) child->aabb.pos.z+=child->aabb.size.z; child->full_accum[0]=0; child->full_accum[1]=0; child->full_accum[2]=0; child->sampler_ofs=0; if (stack_pos==octree_depth-1) { child->leaf=true; child->offset[0]=child->aabb.pos.x+child->aabb.size.x*0.5; child->offset[1]=child->aabb.pos.y+child->aabb.size.y*0.5; child->offset[2]=child->aabb.pos.z+child->aabb.size.z*0.5; child->next_leaf=leaf_list; for(int ci=0;ci<8;ci++) { child->normal_accum[ci][0]=0; child->normal_accum[ci][1]=0; child->normal_accum[ci][2]=0; } child->bake_neighbour=0; child->first_neighbour=true; leaf_list=child_idx; cell_count++; int lz = lights.size(); for(int ci=0;ci<8;ci++) { child->light_accum[ci][0]=0; child->light_accum[ci][1]=0; child->light_accum[ci][2]=0; } child->parent=ptr_stack[stack_pos]; } else { child->leaf=false; for(int j=0;j<8;j++) { child->children[j]=0; } } } if (!octants[child_idx].leaf) { stack_pos++; stack[stack_pos]=0; ptr_stack[stack_pos]=child_idx; } else { Octant *child=&octants[child_idx]; Vector3 n = Plane(p_triangle->vertices[0],p_triangle->vertices[1],p_triangle->vertices[2]).normal; for(int ci=0;ci<8;ci++) { Vector3 pos = child->aabb.pos; if (ci&1) pos.x+=child->aabb.size.x; if (ci&2) pos.y+=child->aabb.size.y; if (ci&4) pos.z+=child->aabb.size.z; pos.x=floor((pos.x+cell_size*0.5)/cell_size); pos.y=floor((pos.y+cell_size*0.5)/cell_size); pos.z=floor((pos.z+cell_size*0.5)/cell_size); { Map::Element *E=endpoint_normal.find(pos); if (!E) { endpoint_normal[pos]=n; } else { E->get()+=n; } } { uint64_t bit = get_uv_normal_bit(n); Map::Element *E=endpoint_normal_bits.find(pos); if (!E) { endpoint_normal_bits[pos]=(1<get()|=(1<aabb; float lal=base.get_longest_axis_size(); //must be square because we want square blocks base.size.x=lal; base.size.y=lal; base.size.z=lal; base.grow_by(lal*0.001); //for precision octree_aabb=base; cell_size=base.size.x; for(int i=0;ileaf=false; root->aabb=octree_aabb; root->parent=-1; for(int i=0;i<8;i++) root->children[i]=0; EditorProgress ep("bake_octree",TTR("Parsing ")+itos(triangles.size())+" Triangles:",triangles.size()); for(int i=0;iaabb.pos; if (ci&1) pos.x+=oct->aabb.size.x; if (ci&2) pos.y+=oct->aabb.size.y; if (ci&4) pos.z+=oct->aabb.size.z; pos.x=floor((pos.x+cell_size*0.5)/cell_size); pos.y=floor((pos.y+cell_size*0.5)/cell_size); pos.z=floor((pos.z+cell_size*0.5)/cell_size); { Map::Element *E=endpoint_normal.find(pos); if (!E) { //? print_line("lolwut?"); } else { Vector3 n = E->get().normalized(); oct->normal_accum[ci][0]=n.x; oct->normal_accum[ci][1]=n.y; oct->normal_accum[ci][2]=n.z; } } { Map::Element *E=endpoint_normal_bits.find(pos); if (!E) { //? print_line("lolwut?"); } else { float max_aper=0; for(uint64_t i=0;i<62;i++) { if (!(E->get()&(1<get()&(1<max_aper) max_aper=ang; } } if (max_aper>0.75*Math_PI) { //angle too wide prevent problems and forget oct->normal_accum[ci][0]=0; oct->normal_accum[ci][1]=0; oct->normal_accum[ci][2]=0; } } } } oct_idx=oct->next_leaf; } } } void BakedLightBaker::_plot_light(ThreadStack& thread_stack,const Vector3& p_plot_pos, const AABB& p_plot_aabb, const Color& p_light,const Color& p_tint_light,bool p_only_full, const Plane& p_plane) { //stackless version uint32_t *stack=thread_stack.octant_stack; uint32_t *ptr_stack=thread_stack.octantptr_stack; Octant *octants=octant_pool.ptr(); stack[0]=0; ptr_stack[0]=0; int stack_pos=0; while(true) { Octant &octant=octants[ptr_stack[stack_pos]]; if (stack[stack_pos]==0) { Vector3 pos = octant.aabb.pos + octant.aabb.size*0.5; float md = 1<<(octree_depth - stack_pos ); float r=cell_size*plot_size*md; float div = 1.0/(md*md*md); //div=1.0; float d = p_plot_pos.distance_to(pos); if ((p_plane.distance_to(pos)>-cell_size*1.75*md) && d<=r) { float intensity = 1.0 - (d/r)*(d/r); //not gauss but.. baked_light_baker_add_64f(&octant.full_accum[0],p_tint_light.r*intensity*div); baked_light_baker_add_64f(&octant.full_accum[1],p_tint_light.g*intensity*div); baked_light_baker_add_64f(&octant.full_accum[2],p_tint_light.b*intensity*div); } } if (octant.leaf) { //if (p_plane.normal.dot(octant.aabb.get_support(p_plane.normal)) < p_plane.d-CMP_EPSILON) { //octants behind are no go if (!p_only_full) { float r=cell_size*plot_size; for(int i=0;i<8;i++) { Vector3 pos=octant.aabb.pos; if (i&1) pos.x+=octant.aabb.size.x; if (i&2) pos.y+=octant.aabb.size.y; if (i&4) pos.z+=octant.aabb.size.z; float d = p_plot_pos.distance_to(pos); if ((p_plane.distance_to(pos)>-cell_size*1.75) && d<=r) { float intensity = 1.0 - (d/r)*(d/r); //not gauss but.. if (edge_damp>0) { Vector3 normal = Vector3(octant.normal_accum[i][0],octant.normal_accum[i][1],octant.normal_accum[i][2]); if (normal.x>0 || normal.y>0 || normal.z>0) { float damp = Math::abs(p_plane.normal.dot(normal)); intensity*=pow(damp,edge_damp); } } //intensity*=1.0-Math::abs(p_plane.distance_to(pos))/(plot_size*cell_size); //intensity = Math::cos(d*Math_PI*0.5/r); baked_light_baker_add_64f(&octant.light_accum[i][0],p_light.r*intensity); baked_light_baker_add_64f(&octant.light_accum[i][1],p_light.g*intensity); baked_light_baker_add_64f(&octant.light_accum[i][2],p_light.b*intensity); } } } stack_pos--; } else if (stack[stack_pos]<8) { int i = stack[stack_pos]; stack[stack_pos]++; if (!octant.children[i]) { continue; } Octant &child=octants[octant.children[i]]; if (!child.aabb.intersects(p_plot_aabb)) continue; if (child.aabb.encloses(p_plot_aabb)) { stack[stack_pos]=8; //don't test the rest } stack_pos++; stack[stack_pos]=0; ptr_stack[stack_pos]=octant.children[i]; } else { stack_pos--; if (stack_pos<0) break; } } } float BakedLightBaker::_throw_ray(ThreadStack& thread_stack,bool p_bake_direct,const Vector3& p_begin, const Vector3& p_end,float p_rest,const Color& p_light,float *p_att_curve,float p_att_pos,int p_att_curve_len,int p_bounces,bool p_first_bounce,bool p_only_dist) { uint32_t* stack = thread_stack.ray_stack; BVH **bstack = thread_stack.bvh_stack; enum { TEST_AABB_BIT=0, VISIT_LEFT_BIT=1, VISIT_RIGHT_BIT=2, VISIT_DONE_BIT=3, }; Vector3 n = (p_end-p_begin); float len=n.length(); if (len==0) return 0; n/=len; real_t d=1e10; bool inters=false; Vector3 r_normal; Vector3 r_point; Vector3 end=p_end; Triangle *triangle=NULL; //for(int i=0;ivertices[0],b.leaf->vertices[1],b.leaf->vertices[2]); Vector3 res; if (f3.intersects_segment(p_begin,end,&res)) { float nd = n.dot(res); if (ndget_uv_and_normal(r_point,uv,r_normal); } else { } if (n.dot(r_normal)>0) return -1; if (n.dot(r_normal)>0) r_normal=-r_normal; //ok... Color diffuse_at_point(0.8,0.8,0.8); Color specular_at_point(0.0,0.0,0.0); float dist = p_begin.distance_to(r_point); AABB aabb; aabb.pos=r_point; aabb.pos-=Vector3(1,1,1)*cell_size*plot_size; aabb.size=Vector3(2,2,2)*cell_size*plot_size; Color res_light=p_light; float att=1.0; float dp=(1.0-normal_damp)*n.dot(-r_normal)+normal_damp; if (p_att_curve) { p_att_pos+=dist; int cpos = Math::fast_ftoi((p_att_pos/p_att_curve_len)*ATTENUATION_CURVE_LEN); cpos=CLAMP(cpos,0,ATTENUATION_CURVE_LEN-1); att=p_att_curve[cpos]; } res_light.r*=dp; res_light.g*=dp; res_light.b*=dp; //light is plotted before multiplication with diffuse, this way //the multiplication can happen with more detail in the shader if (triangle->material) { //triangle->get_uv(r_point); diffuse_at_point=triangle->material->diffuse.get_color(uv); specular_at_point=triangle->material->specular.get_color(uv); } diffuse_at_point.r=res_light.r*diffuse_at_point.r; diffuse_at_point.g=res_light.g*diffuse_at_point.g; diffuse_at_point.b=res_light.b*diffuse_at_point.b; float ret=1e6; if (p_bounces>0) { p_rest-=dist; if (p_restCMP_EPSILON || diffuse_at_point.g>CMP_EPSILON || diffuse_at_point.b>CMP_EPSILON)) { //diffuse bounce Vector3 c1=r_normal.cross(n).normalized(); Vector3 c2=r_normal.cross(c1).normalized(); double r1 = double(rand())/RAND_MAX; double r2 = double(rand())/RAND_MAX; double r3 = double(rand())/RAND_MAX; #if 0 Vector3 next = - ((c1*(r1-0.5)) + (c2*(r2-0.5)) + (r_normal*(r3-0.5))).normalized()*0.5 + r_normal*0.5; if (next==Vector3()) next=r_normal; Vector3 rn=next.normalized(); #else Vector3 rn = ((c1*(r1-0.5)) + (c2*(r2-0.5)) + (r_normal*r3*0.5)).normalized(); #endif ret=_throw_ray(thread_stack,p_bake_direct,r_point,r_point+rn*p_rest,p_rest,diffuse_at_point,p_att_curve,p_att_pos,p_att_curve_len,p_bounces-1); } if (use_specular && (specular_at_point.r>CMP_EPSILON || specular_at_point.g>CMP_EPSILON || specular_at_point.b>CMP_EPSILON)) { //specular bounce //Vector3 c1=r_normal.cross(n).normalized(); //Vector3 c2=r_normal.cross(c1).normalized(); Vector3 rn = n - r_normal *r_normal.dot(n) * 2.0; _throw_ray(thread_stack,p_bake_direct,r_point,r_point+rn*p_rest,p_rest,specular_at_point,p_att_curve,p_att_pos,p_att_curve_len,p_bounces-1); } } //specular later // _plot_light_point(r_point,octree,octree_aabb,p_light); Color plot_light=res_light.linear_interpolate(diffuse_at_point,tint); plot_light.r*=att; plot_light.g*=att; plot_light.b*=att; Color tint_light=diffuse_at_point; tint_light.r*=att; tint_light.g*=att; tint_light.b*=att; bool skip=false; if (!p_first_bounce || p_bake_direct) { float r = plot_size * cell_size*2; if (dist0 && d octant_hashing; octant_hashing.resize(octant_pool_size); Vector hash_table; int hash_table_size=Math::larger_prime(16384); hash_table.resize(hash_table_size); uint32_t*hashptr = hash_table.ptr(); OctantHash*octhashptr = octant_hashing.ptr(); for(int i=0;iaabb.pos - octree_aabb.pos; //make sure is always positive base=int((pos.x+cell_size*0.5)/cell_size); base<<=16; base|=int((pos.y+cell_size*0.5)/cell_size); base<<=16; base|=int((pos.z+cell_size*0.5)/cell_size); uint32_t hash = HashMapHahserDefault::hash(base); uint32_t idx = hash % hash_table_size; octhashptr[oct_idx].next=hashptr[idx]; octhashptr[oct_idx].hash=hash; octhashptr[oct_idx].value=base; hashptr[idx]=oct_idx; oct_idx=oct->next_leaf; } //step 2 find neighbours oct_idx=leaf_list; int neighbours=0; while(oct_idx) { BakedLightBaker::Octant *oct = &octants[oct_idx]; Vector3 pos = oct->aabb.pos - octree_aabb.pos; //make sure is always positive pos.x+=cell_size; uint64_t base=0; base=int((pos.x+cell_size*0.5)/cell_size); base<<=16; base|=int((pos.y+cell_size*0.5)/cell_size); base<<=16; base|=int((pos.z+cell_size*0.5)/cell_size); uint32_t hash = HashMapHahserDefault::hash(base); uint32_t idx = hash % hash_table_size; uint32_t bucket = hashptr[idx]; while(bucket) { if (octhashptr[bucket].value==base) { oct->bake_neighbour=bucket; octants[bucket].first_neighbour=false; neighbours++; break; } bucket = octhashptr[bucket].next; } oct_idx=oct->next_leaf; } print_line("octant with neighbour: "+itos(neighbours)); } //ok let's try to just create a texture int otex_w=256; while (true) { uint32_t oct_idx=leaf_list; int row=0; print_line("begin at row "+itos(row)); int longest_line_reused=0; int col=0; int processed=0; //reset while(oct_idx) { BakedLightBaker::Octant *oct = &octants[oct_idx]; oct->texture_x=0; oct->texture_y=0; oct_idx=oct->next_leaf; } oct_idx=leaf_list; //assign while(oct_idx) { BakedLightBaker::Octant *oct = &octants[oct_idx]; if (oct->first_neighbour && oct->texture_x==0 && oct->texture_y==0) { //was not processed uint32_t current_idx=oct_idx; int reused=0; while(current_idx) { BakedLightBaker::Octant *o = &octants[current_idx]; if (col+1 >= otex_w) { col=0; row+=4; } o->texture_x=col; o->texture_y=row; processed++; if (o->bake_neighbour) { reused++; } col+=o->bake_neighbour ? 1 : 2; //reuse neighbour current_idx=o->bake_neighbour; } if (reused>longest_line_reused) { longest_line_reused=reused; } } oct_idx=oct->next_leaf; } row+=4; if (otex_w < row) { otex_w*=2; } else { baked_light_texture_w=otex_w; baked_light_texture_h=nearest_power_of_2(row); print_line("w: "+itos(otex_w)); print_line("h: "+itos(row)); break; } } { otex_w=(1<=0;i--) { BakedLightBaker::Octant *oct = &octants[i]; if (oct->leaf) //ignore leaf continue; if (oct->aabb.size.x>lattice_cell_size.x*1.1) { //bigger than latice, skip oct->texture_x=0; oct->texture_y=0; } else if (oct->aabb.size.x>lattice_cell_size.x*0.8) { //this is the initial lattice Vector3 pos = oct->aabb.pos - octree_aabb.pos; //make sure is always positive int x = int((pos.x+lattice_cell_size.x*0.5)/lattice_cell_size.x); int y = int((pos.y+lattice_cell_size.y*0.5)/lattice_cell_size.y); int z = int((pos.z+lattice_cell_size.z*0.5)/lattice_cell_size.z); //bug net ERR_FAIL_INDEX(x,(1<texture_x=ofs%otex_w; oct->texture_y=(ofs/otex_w)*4+4; */ oct->texture_x=(x+(1<texture_y=4+y*4; //print_line("pos: "+itos(x)+","+itos(y)+","+itos(z)+" - ofs"+itos(oct->texture_x)+","+itos(oct->texture_y)); } else { //an everyday regular octant if (col+2 > otex_w) { col=0; row+=4; } oct->texture_x=col; oct->texture_y=row; col+=2; regular_octants++; } } print_line("octants end at row "+itos(row)+" totalling"+itos(regular_octants)); //ok evaluation. if (otex_w<=2048 && row>2048) { //too big upwards, try bigger texture otex_w*=2; continue; } else { baked_octree_texture_w=otex_w; baked_octree_texture_h=row+4; break; } } } baked_octree_texture_h=nearest_power_of_2(baked_octree_texture_h); print_line("RESULT! "+itos(baked_octree_texture_w)+","+itos(baked_octree_texture_h)); } double BakedLightBaker::get_normalization(int p_light_idx) const { double nrg=0; const LightData &dl=lights[p_light_idx]; double cell_area = cell_size*cell_size;; //nrg+= /*dl.energy */ (dl.rays_thrown * cell_area / dl.area); nrg=dl.rays_thrown * cell_area; nrg*=(Math_PI*plot_size*plot_size)*0.5; // damping of radial linear gradient kernel nrg*=dl.constant; //nrg*=5; return nrg; } double BakedLightBaker::get_modifier(int p_light_idx) const { double nrg=0; const LightData &dl=lights[p_light_idx]; double cell_area = cell_size*cell_size;; //nrg+= /*dl.energy */ (dl.rays_thrown * cell_area / dl.area); nrg=cell_area; nrg*=(Math_PI*plot_size*plot_size)*0.5; // damping of radial linear gradient kernel nrg*=dl.constant; //nrg*=5; return nrg; } void BakedLightBaker::throw_rays(ThreadStack& thread_stack,int p_amount) { for(int i=0;i &p_light, Node* p_node) { if (baking) return; cell_count=0; base_inv=p_node->cast_to()->get_global_transform().affine_inverse(); EditorProgress ep("bake",TTR("Light Baker Setup:"),5); baked_light=p_light; lattice_size=baked_light->get_initial_lattice_subdiv(); octree_depth=baked_light->get_cell_subdivision(); plot_size=baked_light->get_plot_size(); max_bounces=baked_light->get_bounces(); use_diffuse=baked_light->get_bake_flag(BakedLight::BAKE_DIFFUSE); use_specular=baked_light->get_bake_flag(BakedLight::BAKE_SPECULAR); use_translucency=baked_light->get_bake_flag(BakedLight::BAKE_TRANSLUCENT); edge_damp=baked_light->get_edge_damp(); normal_damp=baked_light->get_normal_damp(); octree_extra_margin=baked_light->get_cell_extra_margin(); tint=baked_light->get_tint(); ao_radius=baked_light->get_ao_radius(); ao_strength=baked_light->get_ao_strength(); linear_color=baked_light->get_bake_flag(BakedLight::BAKE_LINEAR_COLOR); baked_textures.clear(); for(int i=0;iget_lightmaps_count();i++) { BakeTexture bt; bt.width=baked_light->get_lightmap_gen_size(i).x; bt.height=baked_light->get_lightmap_gen_size(i).y; baked_textures.push_back(bt); } ep.step(TTR("Parsing Geometry"),0); _parse_geometry(p_node); mat_map.clear(); tex_map.clear(); print_line("\ttotal triangles: "+itos(triangles.size())); ep.step(TTR("Fixing Lights"),1); _fix_lights(); ep.step(TTR("Making BVH"),2); _make_bvh(); ep.step(TTR("Creating Light Octree"),3); _make_octree(); ep.step(TTR("Creating Octree Texture"),4); _make_octree_texture(); baking=true; _start_thread(); } void BakedLightBaker::update_octree_sampler(DVector &p_sampler) { BakedLightBaker::Octant *octants=octant_pool.ptr(); double norm = 1.0/double(total_rays); if (p_sampler.size()==0 || first_bake_to_map) { Vector tmp_smp; tmp_smp.resize(32); //32 for header for(int i=0;i<32;i++) { tmp_smp[i]=0; } for(int i=octant_pool_size-1;i>=0;i--) { if (i==0) tmp_smp[1]=tmp_smp.size(); Octant &octant=octants[i]; octant.sampler_ofs = tmp_smp.size(); int idxcol[2]={0,0}; int r = CLAMP((octant.full_accum[0]*norm)*2048,0,32767); int g = CLAMP((octant.full_accum[1]*norm)*2048,0,32767); int b = CLAMP((octant.full_accum[2]*norm)*2048,0,32767); idxcol[0]|=r; idxcol[1]|=(g<<16)|b; if (octant.leaf) { tmp_smp.push_back(idxcol[0]); tmp_smp.push_back(idxcol[1]); } else { for(int j=0;j<8;j++) { if (octant.children[j]) { idxcol[0]|=(1<<(j+16)); } } tmp_smp.push_back(idxcol[0]); tmp_smp.push_back(idxcol[1]); for(int j=0;j<8;j++) { if (octant.children[j]) { tmp_smp.push_back(octants[octant.children[j]].sampler_ofs); if (octants[octant.children[j]].sampler_ofs==0) { print_line("FUUUUUUUUCK"); } } } } } p_sampler.resize(tmp_smp.size()); DVector::Write w = p_sampler.write(); int ss = tmp_smp.size(); for(int i=0;iget_gamma_adjust(); double mult = baked_light->get_energy_multiplier(); float saturation = baked_light->get_saturation(); DVector::Write w = p_sampler.write(); encode_uint32(octree_depth,(uint8_t*)&w[2]); encode_uint32(linear_color,(uint8_t*)&w[3]); encode_float(octree_aabb.pos.x,(uint8_t*)&w[4]); encode_float(octree_aabb.pos.y,(uint8_t*)&w[5]); encode_float(octree_aabb.pos.z,(uint8_t*)&w[6]); encode_float(octree_aabb.size.x,(uint8_t*)&w[7]); encode_float(octree_aabb.size.y,(uint8_t*)&w[8]); encode_float(octree_aabb.size.z,(uint8_t*)&w[9]); //norm*=multiplier; for(int i=octant_pool_size-1;i>=0;i--) { Octant &octant=octants[i]; int idxcol[2]={w[octant.sampler_ofs],w[octant.sampler_ofs+1]}; double rf=pow(octant.full_accum[0]*norm*mult,gamma); double gf=pow(octant.full_accum[1]*norm*mult,gamma); double bf=pow(octant.full_accum[2]*norm*mult,gamma); double gray = (rf+gf+bf)/3.0; rf = gray + (rf-gray)*saturation; gf = gray + (gf-gray)*saturation; bf = gray + (bf-gray)*saturation; int r = CLAMP((rf)*2048,0,32767); int g = CLAMP((gf)*2048,0,32767); int b = CLAMP((bf)*2048,0,32767); idxcol[0]=((idxcol[0]>>16)<<16)|r; idxcol[1]=(g<<16)|b; w[octant.sampler_ofs]=idxcol[0]; w[octant.sampler_ofs+1]=idxcol[1]; } } void BakedLightBaker::update_octree_images(DVector &p_octree,DVector &p_light) { int len = baked_octree_texture_w*baked_octree_texture_h*4; p_octree.resize(len); int ilen = baked_light_texture_w*baked_light_texture_h*4; p_light.resize(ilen); DVector::Write w = p_octree.write(); zeromem(w.ptr(),len); DVector::Write iw = p_light.write(); zeromem(iw.ptr(),ilen); float gamma = baked_light->get_gamma_adjust(); float mult = baked_light->get_energy_multiplier(); for(int i=0;iget_format()==BakedLight::FORMAT_HDR8) multiplier=8; encode_uint32(baked_octree_texture_w,&w[0]); encode_uint32(baked_octree_texture_h,&w[4]); encode_uint32(0,&w[8]); encode_float(1< norm_arr; norm_arr.resize(lights.size()); for(int i=0;iget_saturation(); for(int i=0;iilen); //write colors for(int j=0;j<8;j++) { //if (!oct.children[j]) // continue; uint8_t *iptr=&lptr[ofs+lchild_offsets[j]]; float r=oct.light_accum[j][0]*norm; float g=oct.light_accum[j][1]*norm; float b=oct.light_accum[j][2]*norm; r=pow(r*mult,gamma); g=pow(g*mult,gamma); b=pow(b*mult,gamma); double gray = (r+g+b)/3.0; r = gray + (r-gray)*saturation; g = gray + (g-gray)*saturation; b = gray + (b-gray)*saturation; float ic[3]={ r, g, b, }; iptr[0]=CLAMP(ic[0]*255.0,0,255); iptr[1]=CLAMP(ic[1]*255.0,0,255); iptr[2]=CLAMP(ic[2]*255.0,0,255); iptr[3]=255; } } else { int ofs = (oct.texture_y * baked_octree_texture_w + oct.texture_x)<<2; ERR_CONTINUE(ofs<0 || ofs >len); //write indices for(int j=0;j<8;j++) { if (!oct.children[j]) continue; Octant&choct=octants[oct.children[j]]; uint8_t *iptr=&ptr[ofs+child_offsets[j]]; iptr[0]=choct.texture_x>>8; iptr[1]=choct.texture_x&0xFF; iptr[2]=choct.texture_y>>8; iptr[3]=choct.texture_y&0xFF; } } } } void BakedLightBaker::_free_bvh(BVH* p_bvh) { if (!p_bvh->leaf) { if (p_bvh->children[0]) _free_bvh(p_bvh->children[0]); if (p_bvh->children[1]) _free_bvh(p_bvh->children[1]); } memdelete(p_bvh); } bool BakedLightBaker::is_baking() { return baking; } void BakedLightBaker::set_pause(bool p_pause){ if (paused==p_pause) return; paused=p_pause; if (paused) { _stop_thread(); } else { _start_thread(); } } bool BakedLightBaker::is_paused() { return paused; } void BakedLightBaker::_bake_thread_func(void *arg) { BakedLightBaker *ble = (BakedLightBaker*)arg; ThreadStack thread_stack; thread_stack.ray_stack = memnew_arr(uint32_t,ble->bvh_depth); thread_stack.bvh_stack = memnew_arr(BVH*,ble->bvh_depth); thread_stack.octant_stack = memnew_arr(uint32_t,ble->octree_depth*2 ); thread_stack.octantptr_stack = memnew_arr(uint32_t,ble->octree_depth*2 ); while(!ble->bake_thread_exit) { ble->throw_rays(thread_stack,1000); } memdelete_arr(thread_stack.ray_stack ); memdelete_arr(thread_stack.bvh_stack ); memdelete_arr(thread_stack.octant_stack ); memdelete_arr(thread_stack.octantptr_stack ); } void BakedLightBaker::_start_thread() { if (threads.size()!=0) return; bake_thread_exit=false; int thread_count = EDITOR_DEF("light_baker/custom_bake_threads",0); if (thread_count<=0 || thread_count>64) thread_count=OS::get_singleton()->get_processor_count(); //thread_count=1; threads.resize(thread_count); for(int i=0;iget_format()==BakedLight::FORMAT_HDR8) final*=8.0; color.r=pow(final.x*mult,gamma); color.g=pow(final.y*mult,gamma); color.b=pow(final.z*mult,gamma); color.a=1.0; int lc = lights.size(); LightData *lv = lights.ptr(); for(int i=0;ivertices[0],b.leaf->vertices[1],b.leaf->vertices[2]); Vector3 res; if (f3.intersects_segment(from,to)) { intersected=true; done=true; } stack[level]=VISIT_DONE_BIT; } else { bool valid = b.aabb.smits_intersect_ray(from,n,0,len); //bool valid = b.aabb.intersects_segment(p_begin,p_end); // bool valid = b.aabb.intersects(ray_aabb); if (!valid) { stack[level]=VISIT_DONE_BIT; } else { stack[level]=VISIT_LEFT_BIT; } } } continue; case VISIT_LEFT_BIT: { stack[level]=VISIT_RIGHT_BIT; bstack[level+1]=b.children[0]; stack[level+1]=TEST_RAY_BIT; level++; } continue; case VISIT_RIGHT_BIT: { stack[level]=VISIT_DONE_BIT; bstack[level+1]=b.children[1]; stack[level+1]=TEST_RAY_BIT; level++; } continue; case VISIT_DONE_BIT: { if (level==0) { done=true; break; } else level--; } continue; } if (done) break; } if (intersected) { color.a=Math::lerp(MAX(0.01,lv[i].darkening),1.0,att); } } break; } else { Vector3 lpos = p_pos - octant.aabb.pos; Vector3 half = octant.aabb.size * 0.5; int ofs=0; if (lpos.x >= half.x) ofs|=1; if (lpos.y >= half.y) ofs|=2; if (lpos.z >= half.z) ofs|=4; octant_idx = octant.children[ofs]; if (octant_idx==0) return; } } ptr[0]=CLAMP(color.r*255.0,0,255); ptr[1]=CLAMP(color.g*255.0,0,255); ptr[2]=CLAMP(color.b*255.0,0,255); ptr[3]=CLAMP(color.a*255.0,0,255); } Error BakedLightBaker::transfer_to_lightmaps() { if (!triangles.size() || baked_textures.size()==0) return ERR_UNCONFIGURED; EditorProgress ep("transfer_to_lightmaps",TTR("Transfer to Lightmaps:"),baked_textures.size()*2+triangles.size()); for(int i=0;i norm_arr; norm_arr.resize(lights.size()); for(int i=0;iget_gamma_adjust(); float mult = baked_light->get_energy_multiplier(); const double *normptr=norm_arr.ptr(); for(int i=0;i=baked_textures.size()) continue; BakeTexture &bt=baked_textures[t.baked_texture]; Vector3 normal = Plane(t.vertices[0],t.vertices[1],t.vertices[2]).normal; int x[3]; int y[3]; Vector3 vertices[3]={ t.vertices[0], t.vertices[1], t.vertices[2] }; for(int j=0;j<3;j++) { x[j]=t.bake_uvs[j].x*bt.width; y[j]=t.bake_uvs[j].y*bt.height; x[j]=CLAMP(x[j],0,bt.width-1); y[j]=CLAMP(y[j],0,bt.height-1); } { // sort the points vertically if (y[1] > y[2]) { SWAP(x[1], x[2]); SWAP(y[1], y[2]); SWAP(vertices[1],vertices[2]); } if (y[0] > y[1]) { SWAP(x[0], x[1]); SWAP(y[0], y[1]); SWAP(vertices[0],vertices[1]); } if (y[1] > y[2]) { SWAP(x[1], x[2]); SWAP(y[1], y[2]); SWAP(vertices[1],vertices[2]); } double dx_far = double(x[2] - x[0]) / (y[2] - y[0] + 1); double dx_upper = double(x[1] - x[0]) / (y[1] - y[0] + 1); double dx_low = double(x[2] - x[1]) / (y[2] - y[1] + 1); double xf = x[0]; double xt = x[0] + dx_upper; // if y[0] == y[1], special case for (int yi = y[0]; yi <= (y[2] > bt.height-1 ? bt.height-1 : y[2]); yi++) { if (yi >= 0) { for (int xi = (xf > 0 ? int(xf) : 0); xi <= (xt < bt.width ? xt : bt.width-1) ; xi++) { //pixels[int(x + y * width)] = color; Vector2 v0 = Vector2(x[1]-x[0],y[1]-y[0]); Vector2 v1 = Vector2(x[2]-x[0],y[2]-y[0]); //vertices[2] - vertices[0]; Vector2 v2 = Vector2(xi-x[0],yi-y[0]); float d00 = v0.dot( v0); float d01 = v0.dot( v1); float d11 = v1.dot( v1); float d20 = v2.dot( v0); float d21 = v2.dot( v1); float denom = (d00 * d11 - d01 * d01); Vector3 pos; if (denom==0) { pos=t.vertices[0]; } else { float v = (d11 * d20 - d01 * d21) / denom; float w = (d00 * d21 - d01 * d20) / denom; float u = 1.0f - v - w; pos = vertices[0]*u + vertices[1]*v + vertices[2]*w; } _plot_pixel_to_lightmap(xi,yi,bt.width,bt.height,bt.data.ptr(),pos,normal,norm_arr.ptr(),mult,gamma); } for (int xi = (xf < bt.width ? int(xf) : bt.width-1); xi >= (xt > 0 ? xt : 0); xi--) { //pixels[int(x + y * width)] = color; Vector2 v0 = Vector2(x[1]-x[0],y[1]-y[0]); Vector2 v1 = Vector2(x[2]-x[0],y[2]-y[0]); //vertices[2] - vertices[0]; Vector2 v2 = Vector2(xi-x[0],yi-y[0]); float d00 = v0.dot( v0); float d01 = v0.dot( v1); float d11 = v1.dot( v1); float d20 = v2.dot( v0); float d21 = v2.dot( v1); float denom = (d00 * d11 - d01 * d01); Vector3 pos; if (denom==0) { pos=t.vertices[0]; } else { float v = (d11 * d20 - d01 * d21) / denom; float w = (d00 * d21 - d01 * d20) / denom; float u = 1.0f - v - w; pos = vertices[0]*u + vertices[1]*v + vertices[2]*w; } _plot_pixel_to_lightmap(xi,yi,bt.width,bt.height,bt.data.ptr(),pos,normal,norm_arr.ptr(),mult,gamma); } } xf += dx_far; if (yi < y[1]) xt += dx_upper; else xt += dx_low; } } } for(int i=0;i copy_data=bt.data; uint8_t *data=bt.data.ptr(); uint8_t *src_data=copy_data.ptr(); const int max_radius=8; const int shadow_radius=2; const int max_dist=0x7FFFFFFF; for(int x=0;x0) { //blur shadow int from_x = MAX(0,x-shadow_radius); int to_x = MIN(bt.width-1,x+shadow_radius); int from_y = MAX(0,y-shadow_radius); int to_y = MIN(bt.height-1,y+shadow_radius); int sum=0; int sumc=0; for(int k=from_y;k<=to_y;k++) { for(int l=from_x;l<=to_x;l++) { const uint8_t * rp = ©_data[(k*bt.width+l)<<2]; sum+=rp[3]; sumc++; } } sum/=sumc; data[(y*bt.width+x)*4+3]=sum; } else { int closest_dist=max_dist; uint8_t closest_color[4]; int from_x = MAX(0,x-max_radius); int to_x = MIN(bt.width-1,x+max_radius); int from_y = MAX(0,y-max_radius); int to_y = MIN(bt.height-1,y+max_radius); for(int k=from_y;k<=to_y;k++) { for(int l=from_x;l<=to_x;l++) { int dy = y-k; int dx = x-l; int dist = dy*dy+dx*dx; if (dist>=closest_dist) continue; const uint8_t * rp = ©_data[(k*bt.width+l)<<2]; if (rp[3]==0) continue; closest_dist=dist; closest_color[0]=rp[0]; closest_color[1]=rp[1]; closest_color[2]=rp[2]; closest_color[3]=rp[3]; } } if (closest_dist!=max_dist) { data[(y*bt.width+x)*4+0]=closest_color[0]; data[(y*bt.width+x)*4+1]=closest_color[1]; data[(y*bt.width+x)*4+2]=closest_color[2]; data[(y*bt.width+x)*4+3]=closest_color[3]; } } } } } DVector dv; dv.resize(baked_textures[i].data.size()); { DVector::Write w = dv.write(); copymem(w.ptr(),baked_textures[i].data.ptr(),baked_textures[i].data.size()); } Image img(baked_textures[i].width,baked_textures[i].height,0,Image::FORMAT_RGBA,dv); Ref tex = memnew( ImageTexture ); tex->create_from_image(img); baked_light->set_lightmap_texture(i,tex); } return OK; } void BakedLightBaker::clear() { _stop_thread(); if (bvh) _free_bvh(bvh); if (ray_stack) memdelete_arr(ray_stack); if (octant_stack) memdelete_arr(octant_stack); if (octantptr_stack) memdelete_arr(octantptr_stack); if (bvh_stack) memdelete_arr(bvh_stack); /* * ??? for(int i=0;i norm_arr; //norm_arr.resize(lights.size()); for(int i=0;i(); total_rays=0; } BakedLightBaker::BakedLightBaker() { octree_depth=9; lattice_size=4; octant_pool.clear(); octant_pool_size=0; bvh=NULL; leaf_list=0; cell_count=0; ray_stack=NULL; bvh_stack=NULL; octant_stack=NULL; octantptr_stack=NULL; plot_size=2.5; max_bounces=2; materials.clear(); baked_octree_texture_w=0; baked_octree_texture_h=0; paused=false; baking=false; bake_thread_exit=false; total_rays=0; first_bake_to_map=true; linear_color=false; } BakedLightBaker::~BakedLightBaker() { clear(); }