supported_platforms = ["windows", "osx", "x11", "server", "android", "haiku", "javascript", "iphone"] def can_build(env, platform): return True def configure(env): platform = env["platform"] if platform not in supported_platforms: raise RuntimeError("This module does not currently support building for this platform") env.use_ptrcall = True env.add_module_version_string("mono") from SCons.Script import BoolVariable, PathVariable, Variables, Help default_mono_static = platform in ["iphone", "javascript"] default_mono_bundles_zlib = platform in ["javascript"] envvars = Variables() envvars.Add( PathVariable( "mono_prefix", "Path to the Mono installation directory for the target platform and architecture", "", PathVariable.PathAccept, ) ) envvars.Add(BoolVariable("mono_static", "Statically link Mono", default_mono_static)) envvars.Add(BoolVariable("mono_glue", "Build with the Mono glue sources", True)) envvars.Add(BoolVariable("build_cil", "Build C# solutions", True)) envvars.Add( BoolVariable("copy_mono_root", "Make a copy of the Mono installation directory to bundle with the editor", True) ) # TODO: It would be great if this could be detected automatically instead envvars.Add( BoolVariable( "mono_bundles_zlib", "Specify if the Mono runtime was built with bundled zlib", default_mono_bundles_zlib ) ) envvars.Update(env) Help(envvars.GenerateHelpText(env)) if env["mono_bundles_zlib"]: # Mono may come with zlib bundled for WASM or on newer version when built with MinGW. print("This Mono runtime comes with zlib bundled. Disabling 'builtin_zlib'...") env["builtin_zlib"] = False thirdparty_zlib_dir = "#thirdparty/zlib/" env.Prepend(CPPPATH=[thirdparty_zlib_dir]) def get_doc_classes(): return [ "CSharpScript", "GodotSharp", ] def get_doc_path(): return "doc_classes" def is_enabled(): # The module is disabled by default. Use module_mono_enabled=yes to enable it. return False