/**************************************************************************/ /* gltf_document_extension.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gltf_document_extension.h" void GLTFDocumentExtension::_bind_methods() { // Import process. GDVIRTUAL_BIND(_import_preflight, "state", "extensions"); GDVIRTUAL_BIND(_get_supported_extensions); GDVIRTUAL_BIND(_parse_node_extensions, "state", "gltf_node", "extensions"); GDVIRTUAL_BIND(_parse_image_data, "state", "image_data", "mime_type", "ret_image"); GDVIRTUAL_BIND(_get_image_file_extension); GDVIRTUAL_BIND(_parse_texture_json, "state", "texture_json", "ret_gltf_texture"); GDVIRTUAL_BIND(_generate_scene_node, "state", "gltf_node", "scene_parent"); GDVIRTUAL_BIND(_import_post_parse, "state"); GDVIRTUAL_BIND(_import_node, "state", "gltf_node", "json", "node"); GDVIRTUAL_BIND(_import_post, "state", "root"); // Export process. GDVIRTUAL_BIND(_export_preflight, "state", "root"); GDVIRTUAL_BIND(_convert_scene_node, "state", "gltf_node", "scene_node"); GDVIRTUAL_BIND(_export_preserialize, "state"); GDVIRTUAL_BIND(_get_saveable_image_formats); GDVIRTUAL_BIND(_serialize_image_to_bytes, "state", "image", "image_dict", "image_format", "lossy_quality"); GDVIRTUAL_BIND(_save_image_at_path, "state", "image", "file_path", "image_format", "lossy_quality"); GDVIRTUAL_BIND(_serialize_texture_json, "state", "texture_json", "gltf_texture", "image_format"); GDVIRTUAL_BIND(_export_node, "state", "gltf_node", "json", "node"); GDVIRTUAL_BIND(_export_post, "state"); } // Import process. Error GLTFDocumentExtension::import_preflight(Ref p_state, Vector p_extensions) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); Error err = OK; GDVIRTUAL_CALL(_import_preflight, p_state, p_extensions, err); return err; } Vector GLTFDocumentExtension::get_supported_extensions() { Vector ret; GDVIRTUAL_CALL(_get_supported_extensions, ret); return ret; } Error GLTFDocumentExtension::parse_node_extensions(Ref p_state, Ref p_gltf_node, Dictionary &p_extensions) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); Error err = OK; GDVIRTUAL_CALL(_parse_node_extensions, p_state, p_gltf_node, p_extensions, err); return err; } Error GLTFDocumentExtension::parse_image_data(Ref p_state, const PackedByteArray &p_image_data, const String &p_mime_type, Ref r_image) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(r_image, ERR_INVALID_PARAMETER); Error err = OK; GDVIRTUAL_CALL(_parse_image_data, p_state, p_image_data, p_mime_type, r_image, err); return err; } String GLTFDocumentExtension::get_image_file_extension() { String ret; GDVIRTUAL_CALL(_get_image_file_extension, ret); return ret; } Error GLTFDocumentExtension::parse_texture_json(Ref p_state, const Dictionary &p_texture_json, Ref r_gltf_texture) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(r_gltf_texture, ERR_INVALID_PARAMETER); Error err = OK; GDVIRTUAL_CALL(_parse_texture_json, p_state, p_texture_json, r_gltf_texture, err); return err; } Node3D *GLTFDocumentExtension::generate_scene_node(Ref p_state, Ref p_gltf_node, Node *p_scene_parent) { ERR_FAIL_NULL_V(p_state, nullptr); ERR_FAIL_NULL_V(p_gltf_node, nullptr); Node3D *ret_node = nullptr; GDVIRTUAL_CALL(_generate_scene_node, p_state, p_gltf_node, p_scene_parent, ret_node); return ret_node; } Error GLTFDocumentExtension::import_post_parse(Ref p_state) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); Error err = OK; GDVIRTUAL_CALL(_import_post_parse, p_state, err); return err; } Error GLTFDocumentExtension::import_node(Ref p_state, Ref p_gltf_node, Dictionary &r_dict, Node *p_node) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER); Error err = OK; GDVIRTUAL_CALL(_import_node, p_state, p_gltf_node, r_dict, p_node, err); return err; } Error GLTFDocumentExtension::import_post(Ref p_state, Node *p_root) { ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); Error err = OK; GDVIRTUAL_CALL(_import_post, p_state, p_root, err); return err; } // Export process. Error GLTFDocumentExtension::export_preflight(Ref p_state, Node *p_root) { ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); Error err = OK; GDVIRTUAL_CALL(_export_preflight, p_state, p_root, err); return err; } void GLTFDocumentExtension::convert_scene_node(Ref p_state, Ref p_gltf_node, Node *p_scene_node) { ERR_FAIL_NULL(p_state); ERR_FAIL_NULL(p_gltf_node); ERR_FAIL_NULL(p_scene_node); GDVIRTUAL_CALL(_convert_scene_node, p_state, p_gltf_node, p_scene_node); } Error GLTFDocumentExtension::export_preserialize(Ref p_state) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); Error err = OK; GDVIRTUAL_CALL(_export_preserialize, p_state, err); return err; } Vector GLTFDocumentExtension::get_saveable_image_formats() { Vector ret; GDVIRTUAL_CALL(_get_saveable_image_formats, ret); return ret; } PackedByteArray GLTFDocumentExtension::serialize_image_to_bytes(Ref p_state, Ref p_image, Dictionary p_image_dict, const String &p_image_format, float p_lossy_quality) { PackedByteArray ret; ERR_FAIL_NULL_V(p_state, ret); ERR_FAIL_NULL_V(p_image, ret); GDVIRTUAL_CALL(_serialize_image_to_bytes, p_state, p_image, p_image_dict, p_image_format, p_lossy_quality, ret); return ret; } Error GLTFDocumentExtension::save_image_at_path(Ref p_state, Ref p_image, const String &p_file_path, const String &p_image_format, float p_lossy_quality) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_image, ERR_INVALID_PARAMETER); Error ret = OK; GDVIRTUAL_CALL(_save_image_at_path, p_state, p_image, p_file_path, p_image_format, p_lossy_quality, ret); return ret; } Error GLTFDocumentExtension::serialize_texture_json(Ref p_state, Dictionary p_texture_json, Ref p_gltf_texture, const String &p_image_format) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_gltf_texture, ERR_INVALID_PARAMETER); Error err = OK; GDVIRTUAL_CALL(_serialize_texture_json, p_state, p_texture_json, p_gltf_texture, p_image_format, err); return err; } Error GLTFDocumentExtension::export_node(Ref p_state, Ref p_gltf_node, Dictionary &r_dict, Node *p_node) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); Error err = OK; GDVIRTUAL_CALL(_export_node, p_state, p_gltf_node, r_dict, p_node, err); return err; } Error GLTFDocumentExtension::export_post(Ref p_state) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); Error err = OK; GDVIRTUAL_CALL(_export_post, p_state, err); return err; }