// Copyright 2009-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "coneline_intersector.h" #include "intersector_epilog.h" namespace embree { namespace isa { template<int M, bool filter> struct ConeCurveMiIntersector1 { typedef LineMi<M> Primitive; typedef CurvePrecalculations1 Precalculations; static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line) { STAT3(normal.trav_prims,1,1,1); const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); Vec4vf<M> v0,v1; vbool<M> cL,cR; line.gather(v0,v1,cL,cR,geom); const vbool<M> valid = line.valid(); ConeCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Intersect1EpilogM<M,filter>(ray,context,line.geomID(),line.primID())); } static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line) { STAT3(shadow.trav_prims,1,1,1); const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); Vec4vf<M> v0,v1; vbool<M> cL,cR; line.gather(v0,v1,cL,cR,geom); const vbool<M> valid = line.valid(); return ConeCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Occluded1EpilogM<M,filter>(ray,context,line.geomID(),line.primID())); return false; } static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line) { return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line); } }; template<int M, bool filter> struct ConeCurveMiMBIntersector1 { typedef LineMi<M> Primitive; typedef CurvePrecalculations1 Precalculations; static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line) { STAT3(normal.trav_prims,1,1,1); const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); Vec4vf<M> v0,v1; vbool<M> cL,cR; line.gather(v0,v1,cL,cR,geom,ray.time()); const vbool<M> valid = line.valid(); ConeCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Intersect1EpilogM<M,filter>(ray,context,line.geomID(),line.primID())); } static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line) { STAT3(shadow.trav_prims,1,1,1); const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); Vec4vf<M> v0,v1; vbool<M> cL,cR; line.gather(v0,v1,cL,cR,geom,ray.time()); const vbool<M> valid = line.valid(); return ConeCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Occluded1EpilogM<M,filter>(ray,context,line.geomID(),line.primID())); return false; } static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line) { return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line); } }; template<int M, int K, bool filter> struct ConeCurveMiIntersectorK { typedef LineMi<M> Primitive; typedef CurvePrecalculationsK<K> Precalculations; static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line) { STAT3(normal.trav_prims,1,1,1); const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); Vec4vf<M> v0,v1; vbool<M> cL,cR; line.gather(v0,v1,cL,cR,geom); const vbool<M> valid = line.valid(); ConeCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Intersect1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID())); } static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line) { STAT3(shadow.trav_prims,1,1,1); const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); Vec4vf<M> v0,v1; vbool<M> cL,cR; line.gather(v0,v1,cL,cR,geom); const vbool<M> valid = line.valid(); return ConeCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Occluded1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID())); } }; template<int M, int K, bool filter> struct ConeCurveMiMBIntersectorK { typedef LineMi<M> Primitive; typedef CurvePrecalculationsK<K> Precalculations; static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line) { STAT3(normal.trav_prims,1,1,1); const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); Vec4vf<M> v0,v1; vbool<M> cL,cR; line.gather(v0,v1,cL,cR,geom,ray.time()[k]); const vbool<M> valid = line.valid(); ConeCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Intersect1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID())); } static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line) { STAT3(shadow.trav_prims,1,1,1); const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); Vec4vf<M> v0,v1; vbool<M> cL,cR; line.gather(v0,v1,cL,cR,geom,ray.time()[k]); const vbool<M> valid = line.valid(); return ConeCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Occluded1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID())); } }; } }