/**************************************************************************/ /* rendering_context_driver.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef RENDERING_CONTEXT_DRIVER_H #define RENDERING_CONTEXT_DRIVER_H #include "core/object/object.h" #include "servers/display_server.h" class RenderingDeviceDriver; class RenderingContextDriver { public: typedef uint64_t SurfaceID; private: HashMap window_surface_map; public: SurfaceID surface_get_from_window(DisplayServer::WindowID p_window) const; Error window_create(DisplayServer::WindowID p_window, const void *p_platform_data); void window_set_size(DisplayServer::WindowID p_window, uint32_t p_width, uint32_t p_height); void window_set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_vsync_mode); DisplayServer::VSyncMode window_get_vsync_mode(DisplayServer::WindowID p_window) const; void window_destroy(DisplayServer::WindowID p_window); public: enum Vendor { VENDOR_UNKNOWN = 0x0, VENDOR_AMD = 0x1002, VENDOR_IMGTEC = 0x1010, VENDOR_APPLE = 0x106B, VENDOR_NVIDIA = 0x10DE, VENDOR_ARM = 0x13B5, VENDOR_MICROSOFT = 0x1414, VENDOR_QUALCOMM = 0x5143, VENDOR_INTEL = 0x8086 }; enum DeviceType { DEVICE_TYPE_OTHER = 0x0, DEVICE_TYPE_INTEGRATED_GPU = 0x1, DEVICE_TYPE_DISCRETE_GPU = 0x2, DEVICE_TYPE_VIRTUAL_GPU = 0x3, DEVICE_TYPE_CPU = 0x4, DEVICE_TYPE_MAX = 0x5 }; struct Workarounds { bool avoid_compute_after_draw = false; }; struct Device { String name = "Unknown"; Vendor vendor = VENDOR_UNKNOWN; DeviceType type = DEVICE_TYPE_OTHER; Workarounds workarounds; }; virtual ~RenderingContextDriver(); virtual Error initialize() = 0; virtual const Device &device_get(uint32_t p_device_index) const = 0; virtual uint32_t device_get_count() const = 0; virtual bool device_supports_present(uint32_t p_device_index, SurfaceID p_surface) const = 0; virtual RenderingDeviceDriver *driver_create() = 0; virtual void driver_free(RenderingDeviceDriver *p_driver) = 0; virtual SurfaceID surface_create(const void *p_platform_data) = 0; virtual void surface_set_size(SurfaceID p_surface, uint32_t p_width, uint32_t p_height) = 0; virtual void surface_set_vsync_mode(SurfaceID p_surface, DisplayServer::VSyncMode p_vsync_mode) = 0; virtual DisplayServer::VSyncMode surface_get_vsync_mode(SurfaceID p_surface) const = 0; virtual uint32_t surface_get_width(SurfaceID p_surface) const = 0; virtual uint32_t surface_get_height(SurfaceID p_surface) const = 0; virtual void surface_set_needs_resize(SurfaceID p_surface, bool p_needs_resize) = 0; virtual bool surface_get_needs_resize(SurfaceID p_surface) const = 0; virtual void surface_destroy(SurfaceID p_surface) = 0; virtual bool is_debug_utils_enabled() const = 0; }; #endif // RENDERING_CONTEXT_DRIVER_H