/**************************************************************************/ /* rendering_context_driver_d3d12.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef RENDERING_CONTEXT_DRIVER_D3D12_H #define RENDERING_CONTEXT_DRIVER_D3D12_H #include "core/error/error_list.h" #include "core/os/mutex.h" #include "core/string/ustring.h" #include "core/templates/rid_owner.h" #include "rendering_device_driver_d3d12.h" #include "servers/display_server.h" #include "servers/rendering/rendering_context_driver.h" #if defined(__GNUC__) && !defined(__clang__) #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wnon-virtual-dtor" #pragma GCC diagnostic ignored "-Wshadow" #pragma GCC diagnostic ignored "-Wswitch" #pragma GCC diagnostic ignored "-Wmissing-field-initializers" #pragma GCC diagnostic ignored "-Wimplicit-fallthrough" #endif #if defined(AS) #undef AS #endif #include "d3dx12.h" #include #include #if defined(__GNUC__) && !defined(__clang__) #pragma GCC diagnostic pop #endif using Microsoft::WRL::ComPtr; #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0])) class RenderingContextDriverD3D12 : public RenderingContextDriver { ComPtr device_factory; ComPtr dxgi_factory; TightLocalVector driver_devices; bool tearing_supported = false; Error _init_device_factory(); Error _initialize_debug_layers(); Error _initialize_devices(); public: virtual Error initialize() override; virtual const Device &device_get(uint32_t p_device_index) const override; virtual uint32_t device_get_count() const override; virtual bool device_supports_present(uint32_t p_device_index, SurfaceID p_surface) const override; virtual RenderingDeviceDriver *driver_create() override; virtual void driver_free(RenderingDeviceDriver *p_driver) override; virtual SurfaceID surface_create(const void *p_platform_data) override; virtual void surface_set_size(SurfaceID p_surface, uint32_t p_width, uint32_t p_height) override; virtual void surface_set_vsync_mode(SurfaceID p_surface, DisplayServer::VSyncMode p_vsync_mode) override; virtual DisplayServer::VSyncMode surface_get_vsync_mode(SurfaceID p_surface) const override; virtual uint32_t surface_get_width(SurfaceID p_surface) const override; virtual uint32_t surface_get_height(SurfaceID p_surface) const override; virtual void surface_set_needs_resize(SurfaceID p_surface, bool p_needs_resize) override; virtual bool surface_get_needs_resize(SurfaceID p_surface) const override; virtual void surface_destroy(SurfaceID p_surface) override; virtual bool is_debug_utils_enabled() const override; // Platform-specific data for the Windows embedded in this driver. struct WindowPlatformData { HWND window; }; // D3D12-only methods. struct Surface { HWND hwnd = NULL; uint32_t width = 0; uint32_t height = 0; DisplayServer::VSyncMode vsync_mode = DisplayServer::VSYNC_ENABLED; bool needs_resize = false; }; HMODULE lib_d3d12 = nullptr; HMODULE lib_dxgi = nullptr; IDXGIAdapter1 *create_adapter(uint32_t p_adapter_index) const; ID3D12DeviceFactory *device_factory_get() const; IDXGIFactory2 *dxgi_factory_get() const; bool get_tearing_supported() const; bool use_validation_layers() const; RenderingContextDriverD3D12(); virtual ~RenderingContextDriverD3D12() override; }; #endif // RENDERING_CONTEXT_DRIVER_D3D12_H