/**************************************************************************/ /* native_menu.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef NATIVE_MENU_H #define NATIVE_MENU_H #include "core/input/input.h" #include "core/io/resource.h" #include "core/os/os.h" #include "core/variant/callable.h" class Texture2D; class NativeMenu : public Object { GDCLASS(NativeMenu, Object) static NativeMenu *singleton; protected: static void _bind_methods(); public: _FORCE_INLINE_ static NativeMenu *get_singleton() { return singleton; } enum Feature { FEATURE_GLOBAL_MENU, FEATURE_POPUP_MENU, }; enum SystemMenus { INVALID_MENU_ID, MAIN_MENU_ID, APPLICATION_MENU_ID, WINDOW_MENU_ID, HELP_MENU_ID, DOCK_MENU_ID, }; virtual bool has_feature(Feature p_feature) const; virtual bool has_system_menu(SystemMenus p_menu_id) const; virtual RID get_system_menu(SystemMenus p_menu_id) const; virtual String get_system_menu_name(SystemMenus p_menu_id) const; virtual RID create_menu(); virtual bool has_menu(const RID &p_rid) const; virtual void free_menu(const RID &p_rid); virtual Size2 get_size(const RID &p_rid) const; virtual void popup(const RID &p_rid, const Vector2i &p_position); virtual void set_popup_open_callback(const RID &p_rid, const Callable &p_callback); virtual Callable get_popup_open_callback(const RID &p_rid) const; virtual void set_popup_close_callback(const RID &p_rid, const Callable &p_callback); virtual Callable get_popup_close_callback(const RID &p_rid) const; virtual void set_minimum_width(const RID &p_rid, float p_width); virtual float get_minimum_width(const RID &p_rid) const; virtual int add_submenu_item(const RID &p_rid, const String &p_label, const RID &p_submenu_rid, const Variant &p_tag = Variant(), int p_index = -1); virtual int add_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); virtual int add_check_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); virtual int add_icon_item(const RID &p_rid, const Ref &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); virtual int add_icon_check_item(const RID &p_rid, const Ref &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); virtual int add_radio_check_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); virtual int add_icon_radio_check_item(const RID &p_rid, const Ref &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); virtual int add_multistate_item(const RID &p_rid, const String &p_label, int p_max_states, int p_default_state, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); virtual int add_separator(const RID &p_rid, int p_index = -1); virtual int find_item_index_with_text(const RID &p_rid, const String &p_text) const; virtual int find_item_index_with_tag(const RID &p_rid, const Variant &p_tag) const; virtual bool is_item_checked(const RID &p_rid, int p_idx) const; virtual bool is_item_checkable(const RID &p_rid, int p_idx) const; virtual bool is_item_radio_checkable(const RID &p_rid, int p_idx) const; virtual Callable get_item_callback(const RID &p_rid, int p_idx) const; virtual Callable get_item_key_callback(const RID &p_rid, int p_idx) const; virtual Variant get_item_tag(const RID &p_rid, int p_idx) const; virtual String get_item_text(const RID &p_rid, int p_idx) const; virtual RID get_item_submenu(const RID &p_rid, int p_idx) const; virtual Key get_item_accelerator(const RID &p_rid, int p_idx) const; virtual bool is_item_disabled(const RID &p_rid, int p_idx) const; virtual bool is_item_hidden(const RID &p_rid, int p_idx) const; virtual String get_item_tooltip(const RID &p_rid, int p_idx) const; virtual int get_item_state(const RID &p_rid, int p_idx) const; virtual int get_item_max_states(const RID &p_rid, int p_idx) const; virtual Ref get_item_icon(const RID &p_rid, int p_idx) const; virtual int get_item_indentation_level(const RID &p_rid, int p_idx) const; virtual void set_item_checked(const RID &p_rid, int p_idx, bool p_checked); virtual void set_item_checkable(const RID &p_rid, int p_idx, bool p_checkable); virtual void set_item_radio_checkable(const RID &p_rid, int p_idx, bool p_checkable); virtual void set_item_callback(const RID &p_rid, int p_idx, const Callable &p_callback); virtual void set_item_key_callback(const RID &p_rid, int p_idx, const Callable &p_key_callback); virtual void set_item_hover_callbacks(const RID &p_rid, int p_idx, const Callable &p_callback); virtual void set_item_tag(const RID &p_rid, int p_idx, const Variant &p_tag); virtual void set_item_text(const RID &p_rid, int p_idx, const String &p_text); virtual void set_item_submenu(const RID &p_rid, int p_idx, const RID &p_submenu_rid); virtual void set_item_accelerator(const RID &p_rid, int p_idx, Key p_keycode); virtual void set_item_disabled(const RID &p_rid, int p_idx, bool p_disabled); virtual void set_item_hidden(const RID &p_rid, int p_idx, bool p_hidden); virtual void set_item_tooltip(const RID &p_rid, int p_idx, const String &p_tooltip); virtual void set_item_state(const RID &p_rid, int p_idx, int p_state); virtual void set_item_max_states(const RID &p_rid, int p_idx, int p_max_states); virtual void set_item_icon(const RID &p_rid, int p_idx, const Ref &p_icon); virtual void set_item_indentation_level(const RID &p_rid, int p_idx, int p_level); virtual int get_item_count(const RID &p_rid) const; virtual bool is_system_menu(const RID &p_rid) const; virtual void remove_item(const RID &p_rid, int p_idx); virtual void clear(const RID &p_rid); NativeMenu() { singleton = this; } ~NativeMenu() { singleton = nullptr; } }; VARIANT_ENUM_CAST(NativeMenu::Feature); VARIANT_ENUM_CAST(NativeMenu::SystemMenus); #endif // NATIVE_MENU_H