/*************************************************************************/ /* cp_player_data.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "cp_player_data.h" #include CPPlayer::CPPlayer(CPMixer *p_mixer, CPSong *p_song) { song = p_song; mixer = p_mixer; control.max_voices = p_mixer->get_total_voice_count() - 1; //leave one for the sample control.force_no_nna = false; control.external_vibrato = false; control.filters = true; control.random_seed = 128364; //anything control.play_mode = 0; set_virtual_channels(p_mixer->get_total_voice_count()); mixer->set_callback(&CPPlayer::callback_function, this); reset(); } CPPlayer::~CPPlayer() { } void CPPlayer::set_virtual_channels(int p_amount) { if (p_amount < 1) return; if (p_amount > mixer->get_total_voice_count()) return; control.max_voices = p_amount; } void CPPlayer::callback_function(void *p_userdata) { CPPlayer *pd = (CPPlayer *)p_userdata; pd->process_tick(); } void CPPlayer::process_tick() { handle_tick(); mixer->set_callback_interval(2500000 / control.tempo); song_usecs += 2500000 / control.tempo; } void CPPlayer::reset() { if (mixer == NULL) return; if (song == NULL) return; int i; for (i = 0; i < control.max_voices; i++) { voice[i].reset(); mixer->stop_voice(i); } for (i = 0; i < CPPattern::WIDTH; i++) { control.channel[i].reset(); control.channel[i].channel_volume = song->get_channel_volume(i); control.channel[i].channel_panning = ((int)song->get_channel_pan(i) * PAN_RIGHT / 64); if (song->is_channel_surround(i)) control.channel[i].channel_panning = PAN_SURROUND; control.channel[i].mute = song->is_channel_mute(i); control.channel[i].chorus_send = song->get_channel_chorus(i) * 0xFF / 64; control.channel[i].reverb_send = song->get_channel_reverb(i) * 0xFF / 64; } control.speed = song->get_speed(); control.tempo = song->get_tempo(); control.global_volume = song->get_global_volume(); control.position.current_pattern = 0; control.position.current_row = 0; control.position.current_order = 0; control.position.force_next_order = -1; control.ticks_counter = control.speed; control.position.forbid_jump = false; song_usecs = 0; } int64_t CPPlayer::get_channel_last_note_time_usec(int p_channel) const { CP_FAIL_INDEX_V(p_channel, 64, -1); return control.channel[p_channel].last_event_usecs; } void CPPlayer::set_channel_global_volume(int p_channel, int p_volume) { CP_FAIL_INDEX(p_channel, 64); control.channel[p_channel].channel_global_volume = CLAMP(p_volume, 0, 255); } int CPPlayer::get_channel_global_volume(int p_channel) const { CP_FAIL_INDEX_V(p_channel, 64, -1); return control.channel[p_channel].channel_global_volume; } bool CPPlayer::reached_end_of_song() { return control.reached_end; } void CPPlayer::set_force_external_vibratos(bool p_force) { control.external_vibrato = p_force; } void CPPlayer::set_force_no_nna(bool p_force) { control.force_no_nna = p_force; }