/*************************************************************************/ /* event_stream.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "event_stream.h" Error EventStreamPlayback::play() { if (stream.is_valid()) stop(); Error err = _play(); if (err) return err; playing = true; AudioServer::get_singleton()->stream_set_active(stream, true); return OK; } void EventStreamPlayback::stop() { if (!playing) return; AudioServer::get_singleton()->stream_set_active(stream, false); _stop(); playing = false; } bool EventStreamPlayback::is_playing() const { return playing; } EventStreamPlayback::EventStreamPlayback() { playing = false; estream.playback = this; stream = AudioServer::get_singleton()->event_stream_create(&estream); } EventStreamPlayback::~EventStreamPlayback() { AudioServer::get_singleton()->free(stream); } EventStream::EventStream() { }