/*************************************************************************/ /* event_stream.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EVENT_STREAM_H #define EVENT_STREAM_H #include "resource.h" #include "servers/audio_server.h" class EventStreamPlayback : public Reference { OBJ_TYPE(EventStreamPlayback, Reference); class InternalEventStream : public AudioServer::EventStream { public: AudioMixer *_get_mixer() { return get_mixer(); } EventStreamPlayback *playback; virtual void update(uint64_t p_usec) { playback->_update(get_mixer(), p_usec); } virtual ~InternalEventStream() {} }; InternalEventStream estream; RID stream; bool playing; protected: virtual AudioMixer *_get_mixer() { return estream._get_mixer(); } virtual Error _play() = 0; virtual bool _update(AudioMixer *p_mixer, uint64_t p_usec) = 0; virtual void _stop() = 0; public: virtual Error play(); virtual void stop(); virtual bool is_playing() const; virtual void set_paused(bool p_paused) = 0; virtual bool is_paused() const = 0; virtual void set_loop(bool p_loop) = 0; virtual bool is_loop_enabled() const = 0; virtual int get_loop_count() const = 0; virtual float get_pos() const = 0; virtual void seek_pos(float p_time) = 0; virtual void set_volume(float p_vol) = 0; virtual float get_volume() const = 0; virtual void set_pitch_scale(float p_pitch_scale) = 0; virtual float get_pitch_scale() const = 0; virtual void set_tempo_scale(float p_tempo_scale) = 0; virtual float get_tempo_scale() const = 0; virtual void set_channel_volume(int p_channel, float p_volume) = 0; virtual float get_channel_volume(int p_channel) const = 0; virtual float get_last_note_time(int p_channel) const = 0; EventStreamPlayback(); ~EventStreamPlayback(); }; class EventStream : public Resource { OBJ_TYPE(EventStream, Resource); OBJ_SAVE_TYPE(EventStream); //children are all saved as EventStream, so they can be exchanged public: virtual Ref instance_playback() = 0; virtual String get_stream_name() const = 0; virtual float get_length() const = 0; virtual int get_channel_count() const = 0; EventStream(); }; #endif // EVENT_STREAM_H