/*************************************************************************/ /* color_picker.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef COLOR_PICKER_H #define COLOR_PICKER_H #include "scene/gui/aspect_ratio_container.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/check_button.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/popup.h" #include "scene/gui/separator.h" #include "scene/gui/slider.h" #include "scene/gui/spin_box.h" #include "scene/gui/texture_rect.h" class ColorPicker : public BoxContainer { GDCLASS(ColorPicker, BoxContainer); public: enum PickerShapeType { SHAPE_HSV_RECTANGLE, SHAPE_HSV_WHEEL, SHAPE_VHS_CIRCLE, SHAPE_MAX }; private: Control *screen = nullptr; Control *uv_edit = memnew(Control); Control *w_edit = memnew(Control); AspectRatioContainer *wheel_edit = memnew(AspectRatioContainer); Ref wheel_mat; Ref circle_mat; Control *wheel = memnew(Control); Control *wheel_uv = memnew(Control); TextureRect *sample = memnew(TextureRect); TextureRect *preset = memnew(TextureRect); HBoxContainer *preset_container = memnew(HBoxContainer); HBoxContainer *preset_container2 = memnew(HBoxContainer); HSeparator *preset_separator = memnew(HSeparator); Button *bt_add_preset = memnew(Button); List presets; Button *btn_pick = memnew(Button); CheckButton *btn_hsv = memnew(CheckButton); CheckButton *btn_raw = memnew(CheckButton); HSlider *scroll[4]; SpinBox *values[4]; Label *labels[4]; Button *text_type = memnew(Button); LineEdit *c_text = memnew(LineEdit); bool edit_alpha = true; Size2i ms; bool text_is_constructor = false; int presets_per_row = 0; PickerShapeType picker_type = SHAPE_HSV_WHEEL; Color color; bool raw_mode_enabled = false; bool hsv_mode_enabled = false; bool deferred_mode_enabled = false; bool updating = true; bool changing_color = false; bool spinning = false; bool presets_enabled = true; bool presets_visible = true; float h = 0.0; float s = 0.0; float v = 0.0; Color last_hsv; void _html_entered(const String &p_html); void _value_changed(double); void _update_controls(); void _update_color(bool p_update_sliders = true); void _update_presets(); void _update_text_value(); void _text_type_toggled(); void _sample_draw(); void _hsv_draw(int p_which, Control *c); void _slider_draw(int p_which); void _uv_input(const Ref &p_event, Control *c); void _w_input(const Ref &p_event); void _preset_input(const Ref &p_event); void _screen_input(const Ref &p_event); void _add_preset_pressed(); void _screen_pick_pressed(); void _focus_enter(); void _focus_exit(); void _html_focus_exit(); protected: void _notification(int); static void _bind_methods(); public: void set_edit_alpha(bool p_show); bool is_editing_alpha() const; void _set_pick_color(const Color &p_color, bool p_update_sliders); void set_pick_color(const Color &p_color); Color get_pick_color() const; void set_picker_shape(PickerShapeType p_picker_type); PickerShapeType get_picker_shape() const; void add_preset(const Color &p_color); void erase_preset(const Color &p_color); PackedColorArray get_presets() const; void set_hsv_mode(bool p_enabled); bool is_hsv_mode() const; void set_raw_mode(bool p_enabled); bool is_raw_mode() const; void set_deferred_mode(bool p_enabled); bool is_deferred_mode() const; void set_presets_enabled(bool p_enabled); bool are_presets_enabled() const; void set_presets_visible(bool p_visible); bool are_presets_visible() const; void set_focus_on_line_edit(); ColorPicker(); }; class ColorPickerButton : public Button { GDCLASS(ColorPickerButton, Button); // Initialization is now done deferred, // this improves performance in the inspector as the color picker // can be expensive to initialize. PopupPanel *popup = nullptr; ColorPicker *picker = nullptr; Color color; bool edit_alpha = true; void _color_changed(const Color &p_color); void _modal_closed(); virtual void pressed() override; void _update_picker(); protected: void _notification(int); static void _bind_methods(); public: void set_pick_color(const Color &p_color); Color get_pick_color() const; void set_edit_alpha(bool p_show); bool is_editing_alpha() const; ColorPicker *get_picker(); PopupPanel *get_popup(); ColorPickerButton(); }; VARIANT_ENUM_CAST(ColorPicker::PickerShapeType); #endif // COLOR_PICKER_H