language: cpp sudo: false compiler: - gcc - clang os: - linux - osx env: - GODOT_TARGET=iphone - GODOT_TARGET=osx - GODOT_TARGET=x11 - GODOT_TARGET=android - GODOT_TARGET=windows matrix: exclude: - os: linux env: GODOT_TARGET=iphone - os: linux env: GODOT_TARGET=osx - os: linux env: GODOT_TARGET=android - os: osx env: GODOT_TARGET=x11 - os: osx env: GODOT_TARGET=windows - compiler: gcc env: GODOT_TARGET=iphone - compiler: gcc env: GODOT_TARGET=osx - compiler: clang env: GODOT_TARGET=android - compiler: clang env: GODOT_TARGET=windows - compiler: clang env: GODOT_TARGET=x11 addons: apt: packages: - build-essential - scons - pkg-config - libx11-dev - libxcursor-dev - libasound2-dev - libfreetype6-dev - libgl1-mesa-dev - libglu1-mesa-dev - libssl-dev - libxinerama-dev - libudev-dev # For cross-compiling to Windows. - binutils-mingw-w64-i686 - binutils-mingw-w64-x86-64 - gcc-mingw-w64-i686 - gcc-mingw-w64-x86-64 - g++-mingw-w64-i686 - g++-mingw-w64-x86-64 - mingw-w64 before_script: - if [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update; brew install scons; fi - if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then brew update; brew install -v android-sdk android-ndk; export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk; fi script: - scons platform=$GODOT_TARGET CXX=$CXX openssl=builtin