A visual shader node for shader parameter (uniform) of type [int].
A [VisualShaderNodeParameter] of type [int]. Offers additional customization for range of accepted values.
Default value of this parameter, which will be used if not set externally. [member default_value_enabled] must be enabled; defaults to [code]0[/code] otherwise.
If [code]true[/code], the node will have a custom default value.
The names used for the enum select in the editor. [member hint] must be [constant HINT_ENUM] for this to take effect.
Range hint of this node. Use it to customize valid parameter range.
The maximum value this parameter can take. [member hint] must be either [constant HINT_RANGE] or [constant HINT_RANGE_STEP] for this to take effect.
The minimum value this parameter can take. [member hint] must be either [constant HINT_RANGE] or [constant HINT_RANGE_STEP] for this to take effect.
The step between parameter's values. Forces the parameter to be a multiple of the given value. [member hint] must be [constant HINT_RANGE_STEP] for this to take effect.
The parameter will not constrain its value.
The parameter's value must be within the specified [member min]/[member max] range.
The parameter's value must be within the specified range, with the given [member step] between values.
The parameter uses an enum to associate preset values to names in the editor.
Represents the size of the [enum Hint] enum.