/**************************************************************************/ /* parallax_background_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef PARALLAX_BACKGROUND_EDITOR_PLUGIN_H #define PARALLAX_BACKGROUND_EDITOR_PLUGIN_H #include "editor/editor_plugin.h" class HBoxContainer; class MenuButton; class ParallaxBackground; class ParallaxBackgroundEditorPlugin : public EditorPlugin { GDCLASS(ParallaxBackgroundEditorPlugin, EditorPlugin); enum { MENU_CONVERT_TO_PARALLAX_2D, }; ParallaxBackground *parallax_background = nullptr; HBoxContainer *toolbar = nullptr; MenuButton *menu = nullptr; void _menu_callback(int p_idx); void convert_to_parallax2d(); protected: void _notification(int p_what); public: virtual String get_name() const override { return "ParallaxBackground"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; ParallaxBackgroundEditorPlugin(); }; #endif // PARALLAX_BACKGROUND_EDITOR_PLUGIN_H