/*************************************************************************/ /* tile_set_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "tile_set_editor_plugin.h" #include "scene/2d/sprite.h" #include "scene/2d/physics_body_2d.h" void TileSetEditor::edit(const Ref& p_tileset) { tileset=p_tileset; } void TileSetEditor::_import_scene(Node *scene, Ref p_library, bool p_merge) { if (!p_merge) p_library->clear(); for(int i=0;iget_child_count();i++) { Node *child = scene->get_child(i); if (!child->cast_to()) { if (child->get_child_count()>0) { child=child->get_child(0); if (!child->cast_to()) { continue; } } else continue; } Sprite *mi = child->cast_to(); Ref texture=mi->get_texture(); Ref material=mi->get_material(); if (texture.is_null()) continue; int id = p_library->find_tile_by_name(mi->get_name()); if (id<0) { id=p_library->get_last_unused_tile_id(); p_library->create_tile(id); p_library->tile_set_name(id,mi->get_name()); } p_library->tile_set_texture(id,texture); p_library->tile_set_material(id,material); p_library->tile_set_modulate(id,mi->get_modulate()); Vector2 phys_offset; Size2 s; if (mi->is_region()) { s=mi->get_region_rect().size; p_library->tile_set_region(id,mi->get_region_rect()); } else { const int frame = mi->get_frame(); const int hframes = mi->get_hframes(); s=texture->get_size()/Size2(hframes,mi->get_vframes()); p_library->tile_set_region(id,Rect2(Vector2(frame%hframes,frame/hframes)*s,s)); } if (mi->is_centered()) { phys_offset+=-s/2; } Vector >collisions; Ref nav_poly; Ref occluder; for(int j=0;jget_child_count();j++) { Node *child2 = mi->get_child(j); if (child2->cast_to()) nav_poly=child2->cast_to()->get_navigation_polygon(); if (child2->cast_to()) occluder=child2->cast_to()->get_occluder_polygon(); if (!child2->cast_to()) continue; StaticBody2D *sb = child2->cast_to(); int shape_count = sb->get_shape_count(); if (shape_count==0) continue; for (int shape_index=0; shape_index collision=sb->get_shape(shape_index); if (collision.is_valid()) { collisions.push_back(collision); } } } if (collisions.size()) { p_library->tile_set_shapes(id,collisions); p_library->tile_set_shape_offset(id,-phys_offset); } else { p_library->tile_set_shape_offset(id,Vector2()); } p_library->tile_set_texture_offset(id,mi->get_offset()); p_library->tile_set_navigation_polygon(id,nav_poly); p_library->tile_set_light_occluder(id,occluder); p_library->tile_set_occluder_offset(id,-phys_offset); p_library->tile_set_navigation_polygon_offset(id,-phys_offset); } } void TileSetEditor::_menu_confirm() { switch(option) { case MENU_OPTION_MERGE_FROM_SCENE: case MENU_OPTION_CREATE_FROM_SCENE: { EditorNode *en = editor; Node * scene = en->get_edited_scene(); if (!scene) break; _import_scene(scene,tileset,option==MENU_OPTION_MERGE_FROM_SCENE); } break; } } void TileSetEditor::_name_dialog_confirm(const String& name) { switch (option) { case MENU_OPTION_REMOVE_ITEM: { int id=tileset->find_tile_by_name(name); if (id<0 && name.is_valid_integer()) id=name.to_int(); if (tileset->has_tile(id)) { tileset->remove_tile(id); } else { err_dialog->set_text(TTR("Could not find tile:")+" " + name); err_dialog->popup_centered(Size2(300, 60)); } } break; } } void TileSetEditor::_menu_cbk(int p_option) { option=p_option; switch(p_option) { case MENU_OPTION_ADD_ITEM: { tileset->create_tile(tileset->get_last_unused_tile_id()); } break; case MENU_OPTION_REMOVE_ITEM: { nd->set_title(TTR("Remove Item")); nd->set_text(TTR("Item name or ID:")); nd->popup_centered(Size2(300, 95)); } break; case MENU_OPTION_CREATE_FROM_SCENE: { cd->set_text(TTR("Create from scene?")); cd->popup_centered(Size2(300,60)); } break; case MENU_OPTION_MERGE_FROM_SCENE: { cd->set_text(TTR("Merge from scene?")); cd->popup_centered(Size2(300,60)); } break; } } Error TileSetEditor::update_library_file(Node *p_base_scene, Ref ml,bool p_merge) { _import_scene(p_base_scene,ml,p_merge); return OK; } void TileSetEditor::_bind_methods() { ObjectTypeDB::bind_method("_menu_cbk",&TileSetEditor::_menu_cbk); ObjectTypeDB::bind_method("_menu_confirm",&TileSetEditor::_menu_confirm); ObjectTypeDB::bind_method("_name_dialog_confirm",&TileSetEditor::_name_dialog_confirm); } TileSetEditor::TileSetEditor(EditorNode *p_editor) { Panel *panel = memnew( Panel ); panel->set_area_as_parent_rect(); add_child(panel); MenuButton * options = memnew( MenuButton ); panel->add_child(options); options->set_pos(Point2(1,1)); options->set_text("Theme"); options->get_popup()->add_item(TTR("Add Item"),MENU_OPTION_ADD_ITEM); options->get_popup()->add_item(TTR("Remove Item"),MENU_OPTION_REMOVE_ITEM); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Create from Scene"),MENU_OPTION_CREATE_FROM_SCENE); options->get_popup()->add_item(TTR("Merge from Scene"),MENU_OPTION_MERGE_FROM_SCENE); options->get_popup()->connect("item_pressed", this,"_menu_cbk"); editor=p_editor; cd = memnew(ConfirmationDialog); add_child(cd); cd->get_ok()->connect("pressed", this,"_menu_confirm"); nd = memnew(EditorNameDialog); add_child(nd); nd->set_hide_on_ok(true); nd->get_line_edit()->set_margin(MARGIN_TOP,28); nd->connect("name_confirmed", this,"_name_dialog_confirm"); err_dialog = memnew(AcceptDialog); add_child(err_dialog); err_dialog->set_title(TTR("Error")); } void TileSetEditorPlugin::edit(Object *p_node) { if (p_node && p_node->cast_to()) { tileset_editor->edit( p_node->cast_to() ); tileset_editor->show(); } else tileset_editor->hide(); } bool TileSetEditorPlugin::handles(Object *p_node) const{ return p_node->is_type("TileSet"); } void TileSetEditorPlugin::make_visible(bool p_visible){ if (p_visible) tileset_editor->show(); else tileset_editor->hide(); } TileSetEditorPlugin::TileSetEditorPlugin(EditorNode *p_node) { tileset_editor = memnew( TileSetEditor(p_node) ); p_node->get_viewport()->add_child(tileset_editor); tileset_editor->set_area_as_parent_rect(); tileset_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END ); tileset_editor->set_anchor( MARGIN_BOTTOM, Control::ANCHOR_BEGIN ); tileset_editor->set_end( Point2(0,22) ); tileset_editor->hide(); }