/*************************************************************************/ /* audio_stream_import_settings.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef AUDIO_STREAM_IMPORT_SETTINGS_H #define AUDIO_STREAM_IMPORT_SETTINGS_H #include "editor/editor_plugin.h" #include "scene/audio/audio_stream_player.h" #include "scene/gui/color_rect.h" #include "scene/gui/spin_box.h" #include "scene/resources/texture.h" class AudioStreamImportSettings : public ConfirmationDialog { GDCLASS(AudioStreamImportSettings, ConfirmationDialog); CheckBox *bpm_enabled = nullptr; SpinBox *bpm_edit = nullptr; CheckBox *beats_enabled = nullptr; SpinBox *beats_edit = nullptr; Label *bar_beats_label = nullptr; SpinBox *bar_beats_edit = nullptr; CheckBox *loop = nullptr; SpinBox *loop_offset = nullptr; ColorRect *color_rect = nullptr; Ref stream; AudioStreamPlayer *_player = nullptr; ColorRect *_preview = nullptr; Control *_indicator = nullptr; Label *_current_label = nullptr; Label *_duration_label = nullptr; HScrollBar *zoom_bar = nullptr; Button *zoom_in = nullptr; Button *zoom_reset = nullptr; Button *zoom_out = nullptr; Button *_play_button = nullptr; Button *_stop_button = nullptr; bool updating_settings = false; float _current = 0; bool _dragging = false; bool _beat_len_dragging = false; bool _pausing = false; int _hovering_beat = -1; HashMap params; String importer; String path; void _audio_changed(); static AudioStreamImportSettings *singleton; void _settings_changed(); void _reimport(); protected: void _notification(int p_what); void _preview_changed(ObjectID p_which); void _preview_zoom_in(); void _preview_zoom_out(); void _preview_zoom_reset(); void _preview_zoom_offset_changed(double); void _play(); void _stop(); void _on_finished(); void _draw_preview(); void _draw_indicator(); void _on_input_indicator(Ref p_event); void _seek_to(real_t p_x); void _set_beat_len_to(real_t p_x); void _on_indicator_mouse_exited(); int _get_beat_at_pos(real_t p_x); public: void edit(const String &p_path, const String &p_importer, const Ref &p_stream); static AudioStreamImportSettings *get_singleton() { return singleton; } AudioStreamImportSettings(); }; #endif // AUDIO_STREAM_IMPORT_SETTINGS_H