/*************************************************************************/ /* library_godot_audio.js */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ var GodotAudio = { $GodotAudio: { ctx: null, input: null, script: null, }, godot_audio_is_available__proxy: 'sync', godot_audio_is_available: function () { if (!(window.AudioContext || window.webkitAudioContext)) { return 0; } return 1; }, godot_audio_init: function(mix_rate, latency) { GodotAudio.ctx = new (window.AudioContext || window.webkitAudioContext)({ sampleRate: mix_rate, // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance. }); return GodotAudio.ctx.destination.channelCount; }, godot_audio_create_processor: function(buffer_length, channel_count) { GodotAudio.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count); GodotAudio.script.connect(GodotAudio.ctx.destination); return GodotAudio.script.bufferSize; }, godot_audio_start: function(buffer_ptr) { var audioDriverProcessStart = cwrap('audio_driver_process_start'); var audioDriverProcessEnd = cwrap('audio_driver_process_end'); var audioDriverProcessCapture = cwrap('audio_driver_process_capture', null, ['number']); GodotAudio.script.onaudioprocess = function(audioProcessingEvent) { audioDriverProcessStart(); var input = audioProcessingEvent.inputBuffer; var output = audioProcessingEvent.outputBuffer; var internalBuffer = HEAPF32.subarray( buffer_ptr / HEAPF32.BYTES_PER_ELEMENT, buffer_ptr / HEAPF32.BYTES_PER_ELEMENT + output.length * output.numberOfChannels); for (var channel = 0; channel < output.numberOfChannels; channel++) { var outputData = output.getChannelData(channel); // Loop through samples. for (var sample = 0; sample < outputData.length; sample++) { outputData[sample] = internalBuffer[sample * output.numberOfChannels + channel]; } } if (GodotAudio.input) { var inputDataL = input.getChannelData(0); var inputDataR = input.getChannelData(1); for (var i = 0; i < inputDataL.length; i++) { audioDriverProcessCapture(inputDataL[i]); audioDriverProcessCapture(inputDataR[i]); } } audioDriverProcessEnd(); }; }, godot_audio_resume: function() { if (GodotAudio.ctx && GodotAudio.ctx.state != 'running') { GodotAudio.ctx.resume(); } }, godot_audio_finish_async: function() { Module.async_finish.push(new Promise(function(accept, reject) { if (!GodotAudio.ctx) { setTimeout(accept, 0); } else { if (GodotAudio.script) { GodotAudio.script.disconnect(); GodotAudio.script = null; } if (GodotAudio.input) { GodotAudio.input.disconnect(); GodotAudio.input = null; } GodotAudio.ctx.close().then(function() { accept(); }).catch(function(e) { accept(); }); GodotAudio.ctx = null; } })); }, godot_audio_get_latency__proxy: 'sync', godot_audio_get_latency: function() { var latency = 0; if (GodotAudio.ctx) { if (GodotAudio.ctx.baseLatency) { latency += GodotAudio.ctx.baseLatency; } if (GodotAudio.ctx.outputLatency) { latency += GodotAudio.ctx.outputLatency; } } return latency; }, godot_audio_capture_start__proxy: 'sync', godot_audio_capture_start: function() { if (GodotAudio.input) { return; // Already started. } function gotMediaInput(stream) { GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream); GodotAudio.input.connect(GodotAudio.script); } function gotMediaInputError(e) { out(e); } if (navigator.mediaDevices.getUserMedia) { navigator.mediaDevices.getUserMedia({"audio": true}).then(gotMediaInput, gotMediaInputError); } else { if (!navigator.getUserMedia) navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia; navigator.getUserMedia({"audio": true}, gotMediaInput, gotMediaInputError); } }, godot_audio_capture_stop__proxy: 'sync', godot_audio_capture_stop: function() { if (GodotAudio.input) { const tracks = GodotAudio.input.mediaStream.getTracks(); for (var i = 0; i < tracks.length; i++) { tracks[i].stop(); } GodotAudio.input.disconnect(); GodotAudio.input = null; } }, }; autoAddDeps(GodotAudio, "$GodotAudio"); mergeInto(LibraryManager.library, GodotAudio);