/**************************************************************************/ /* node_3d_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "node_3d_editor_plugin.h" #include "core/config/project_settings.h" #include "core/input/input.h" #include "core/input/input_map.h" #include "core/math/math_funcs.h" #include "core/math/projection.h" #include "core/os/keyboard.h" #include "editor/debugger/editor_debugger_node.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/editor_undo_redo_manager.h" #include "editor/gui/editor_run_bar.h" #include "editor/gui/editor_spin_slider.h" #include "editor/plugins/animation_player_editor_plugin.h" #include "editor/plugins/gizmos/audio_listener_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/audio_stream_player_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/camera_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/collision_object_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/collision_polygon_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/cpu_particles_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/decal_gizmo_plugin.h" #include "editor/plugins/gizmos/fog_volume_gizmo_plugin.h" #include "editor/plugins/gizmos/geometry_instance_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/gpu_particles_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/gpu_particles_collision_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/joint_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/label_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/light_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/lightmap_gi_gizmo_plugin.h" #include "editor/plugins/gizmos/lightmap_probe_gizmo_plugin.h" #include "editor/plugins/gizmos/marker_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/mesh_instance_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/navigation_link_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/navigation_region_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/occluder_instance_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/physics_bone_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/ray_cast_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/reflection_probe_gizmo_plugin.h" #include "editor/plugins/gizmos/shape_cast_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/soft_body_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/spring_arm_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/sprite_base_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/vehicle_body_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/visible_on_screen_notifier_3d_gizmo_plugin.h" #include "editor/plugins/gizmos/voxel_gi_gizmo_plugin.h" #include "editor/plugins/node_3d_editor_gizmos.h" #include "editor/scene_tree_dock.h" #include "scene/3d/audio_stream_player_3d.h" #include "scene/3d/camera_3d.h" #include "scene/3d/decal.h" #include "scene/3d/light_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/physics/collision_shape_3d.h" #include "scene/3d/physics/physics_body_3d.h" #include "scene/3d/sprite_3d.h" #include "scene/3d/visual_instance_3d.h" #include "scene/3d/world_environment.h" #include "scene/gui/center_container.h" #include "scene/gui/color_picker.h" #include "scene/gui/flow_container.h" #include "scene/gui/split_container.h" #include "scene/gui/subviewport_container.h" #include "scene/resources/3d/sky_material.h" #include "scene/resources/packed_scene.h" #include "scene/resources/surface_tool.h" constexpr real_t DISTANCE_DEFAULT = 4; constexpr real_t GIZMO_ARROW_SIZE = 0.35; constexpr real_t GIZMO_RING_HALF_WIDTH = 0.1; constexpr real_t GIZMO_PLANE_SIZE = 0.2; constexpr real_t GIZMO_PLANE_DST = 0.3; constexpr real_t GIZMO_CIRCLE_SIZE = 1.1; constexpr real_t GIZMO_SCALE_OFFSET = GIZMO_CIRCLE_SIZE + 0.3; constexpr real_t GIZMO_ARROW_OFFSET = GIZMO_CIRCLE_SIZE + 0.3; constexpr real_t ZOOM_FREELOOK_MIN = 0.01; constexpr real_t ZOOM_FREELOOK_MULTIPLIER = 1.08; constexpr real_t ZOOM_FREELOOK_INDICATOR_DELAY_S = 1.5; #ifdef REAL_T_IS_DOUBLE constexpr double ZOOM_FREELOOK_MAX = 1'000'000'000'000; #else constexpr float ZOOM_FREELOOK_MAX = 10'000; #endif constexpr real_t MIN_Z = 0.01; constexpr real_t MAX_Z = 1000000.0; constexpr real_t MIN_FOV = 0.01; constexpr real_t MAX_FOV = 179; void ViewportNavigationControl::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { if (!is_connected(SceneStringName(mouse_exited), callable_mp(this, &ViewportNavigationControl::_on_mouse_exited))) { connect(SceneStringName(mouse_exited), callable_mp(this, &ViewportNavigationControl::_on_mouse_exited)); } if (!is_connected(SceneStringName(mouse_entered), callable_mp(this, &ViewportNavigationControl::_on_mouse_entered))) { connect(SceneStringName(mouse_entered), callable_mp(this, &ViewportNavigationControl::_on_mouse_entered)); } } break; case NOTIFICATION_DRAW: { if (viewport != nullptr) { _draw(); _update_navigation(); } } break; } } void ViewportNavigationControl::_draw() { if (nav_mode == Node3DEditorViewport::NAVIGATION_NONE) { return; } Vector2 center = get_size() / 2.0; float radius = get_size().x / 2.0; const bool focused = focused_index != -1; draw_circle(center, radius, Color(0.5, 0.5, 0.5, focused || hovered ? 0.35 : 0.15)); const Color c = focused ? Color(0.9, 0.9, 0.9, 0.9) : Color(0.5, 0.5, 0.5, 0.25); Vector2 circle_pos = focused ? center.move_toward(focused_pos, radius) : center; draw_circle(circle_pos, AXIS_CIRCLE_RADIUS, c); draw_circle(circle_pos, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4)); } void ViewportNavigationControl::_process_click(int p_index, Vector2 p_position, bool p_pressed) { hovered = false; queue_redraw(); if (focused_index != -1 && focused_index != p_index) { return; } if (p_pressed) { if (p_position.distance_to(get_size() / 2.0) < get_size().x / 2.0) { focused_pos = p_position; focused_index = p_index; queue_redraw(); } } else { focused_index = -1; if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) { Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); Input::get_singleton()->warp_mouse(focused_mouse_start); } } } void ViewportNavigationControl::_process_drag(int p_index, Vector2 p_position, Vector2 p_relative_position) { if (focused_index == p_index) { if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) { Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED); focused_mouse_start = p_position; } focused_pos += p_relative_position; queue_redraw(); } } void ViewportNavigationControl::gui_input(const Ref &p_event) { // Mouse events const Ref mouse_button = p_event; if (mouse_button.is_valid() && mouse_button->get_button_index() == MouseButton::LEFT) { _process_click(100, mouse_button->get_position(), mouse_button->is_pressed()); } const Ref mouse_motion = p_event; if (mouse_motion.is_valid()) { _process_drag(100, mouse_motion->get_global_position(), viewport->_get_warped_mouse_motion(mouse_motion)); } // Touch events const Ref screen_touch = p_event; if (screen_touch.is_valid()) { _process_click(screen_touch->get_index(), screen_touch->get_position(), screen_touch->is_pressed()); } const Ref screen_drag = p_event; if (screen_drag.is_valid()) { _process_drag(screen_drag->get_index(), screen_drag->get_position(), screen_drag->get_relative()); } } void ViewportNavigationControl::_update_navigation() { if (focused_index == -1) { return; } Vector2 delta = focused_pos - (get_size() / 2.0); Vector2 delta_normalized = delta.normalized(); switch (nav_mode) { case Node3DEditorViewport::NavigationMode::NAVIGATION_MOVE: { real_t speed_multiplier = MIN(delta.length() / (get_size().x * 100.0), 3.0); real_t speed = viewport->freelook_speed * speed_multiplier; const Node3DEditorViewport::FreelookNavigationScheme navigation_scheme = (Node3DEditorViewport::FreelookNavigationScheme)EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_navigation_scheme").operator int(); Vector3 forward; if (navigation_scheme == Node3DEditorViewport::FreelookNavigationScheme::FREELOOK_FULLY_AXIS_LOCKED) { // Forward/backward keys will always go straight forward/backward, never moving on the Y axis. forward = Vector3(0, 0, delta_normalized.y).rotated(Vector3(0, 1, 0), viewport->camera->get_rotation().y); } else { // Forward/backward keys will be relative to the camera pitch. forward = viewport->camera->get_transform().basis.xform(Vector3(0, 0, delta_normalized.y)); } const Vector3 right = viewport->camera->get_transform().basis.xform(Vector3(delta_normalized.x, 0, 0)); const Vector3 direction = forward + right; const Vector3 motion = direction * speed; viewport->cursor.pos += motion; viewport->cursor.eye_pos += motion; } break; case Node3DEditorViewport::NavigationMode::NAVIGATION_LOOK: { real_t speed_multiplier = MIN(delta.length() / (get_size().x * 2.5), 3.0); real_t speed = viewport->freelook_speed * speed_multiplier; viewport->_nav_look(nullptr, delta_normalized * speed); } break; case Node3DEditorViewport::NAVIGATION_PAN: { real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0); real_t speed = viewport->freelook_speed * speed_multiplier; viewport->_nav_pan(nullptr, -delta_normalized * speed); } break; case Node3DEditorViewport::NAVIGATION_ZOOM: { real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0); real_t speed = viewport->freelook_speed * speed_multiplier; viewport->_nav_zoom(nullptr, delta_normalized * speed); } break; case Node3DEditorViewport::NAVIGATION_ORBIT: { real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0); real_t speed = viewport->freelook_speed * speed_multiplier; viewport->_nav_orbit(nullptr, delta_normalized * speed); } break; case Node3DEditorViewport::NAVIGATION_NONE: { } break; } } void ViewportNavigationControl::_on_mouse_entered() { hovered = true; queue_redraw(); } void ViewportNavigationControl::_on_mouse_exited() { hovered = false; queue_redraw(); } void ViewportNavigationControl::set_navigation_mode(Node3DEditorViewport::NavigationMode p_nav_mode) { nav_mode = p_nav_mode; } void ViewportNavigationControl::set_viewport(Node3DEditorViewport *p_viewport) { viewport = p_viewport; } void ViewportRotationControl::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { axis_menu_options.clear(); axis_menu_options.push_back(Node3DEditorViewport::VIEW_RIGHT); axis_menu_options.push_back(Node3DEditorViewport::VIEW_TOP); axis_menu_options.push_back(Node3DEditorViewport::VIEW_FRONT); axis_menu_options.push_back(Node3DEditorViewport::VIEW_LEFT); axis_menu_options.push_back(Node3DEditorViewport::VIEW_BOTTOM); axis_menu_options.push_back(Node3DEditorViewport::VIEW_REAR); axis_colors.clear(); axis_colors.push_back(get_theme_color(SNAME("axis_x_color"), EditorStringName(Editor))); axis_colors.push_back(get_theme_color(SNAME("axis_y_color"), EditorStringName(Editor))); axis_colors.push_back(get_theme_color(SNAME("axis_z_color"), EditorStringName(Editor))); queue_redraw(); if (!is_connected(SceneStringName(mouse_exited), callable_mp(this, &ViewportRotationControl::_on_mouse_exited))) { connect(SceneStringName(mouse_exited), callable_mp(this, &ViewportRotationControl::_on_mouse_exited)); } } break; case NOTIFICATION_DRAW: { if (viewport != nullptr) { _draw(); } } break; } } void ViewportRotationControl::_draw() { const Vector2 center = get_size() / 2.0; const real_t radius = get_size().x / 2.0; if (focused_axis > -2 || orbiting_index != -1) { draw_circle(center, radius, Color(0.5, 0.5, 0.5, 0.25), true, -1.0, true); } Vector axis_to_draw; _get_sorted_axis(axis_to_draw); for (int i = 0; i < axis_to_draw.size(); ++i) { _draw_axis(axis_to_draw[i]); } } void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) { const bool focused = focused_axis == p_axis.axis; const bool positive = p_axis.axis < 3; const int direction = p_axis.axis % 3; const Color axis_color = axis_colors[direction]; const double min_alpha = 0.35; const double alpha = focused ? 1.0 : Math::remap((p_axis.z_axis + 1.0) / 2.0, 0, 0.5, min_alpha, 1.0); const Color c = focused ? Color(axis_color.lightened(0.75), 1.0) : Color(axis_color, alpha); if (positive) { // Draw axis lines for the positive axes. const Vector2 center = get_size() / 2.0; const Vector2 diff = p_axis.screen_point - center; const float line_length = MAX(diff.length() - AXIS_CIRCLE_RADIUS - 0.5 * EDSCALE, 0); draw_line(center + diff.limit_length(0.5 * EDSCALE), center + diff.limit_length(line_length), c, 1.5 * EDSCALE, true); draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c, true, -1.0, true); // Draw the axis letter for the positive axes. const String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z"); const Ref &font = get_theme_font(SNAME("rotation_control"), EditorStringName(EditorFonts)); const int font_size = get_theme_font_size(SNAME("rotation_control_size"), EditorStringName(EditorFonts)); const Size2 char_size = font->get_char_size(axis_name[0], font_size); const Vector2 char_offset = Vector2(-char_size.width / 2.0, char_size.height * 0.25); draw_char(font, p_axis.screen_point + char_offset, axis_name, font_size, Color(0.0, 0.0, 0.0, alpha * 0.6)); } else { // Draw an outline around the negative axes. draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c, true, -1.0, true); draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4), true, -1.0, true); } } void ViewportRotationControl::_get_sorted_axis(Vector &r_axis) { const Vector2 center = get_size() / 2.0; const real_t radius = get_size().x / 2.0 - AXIS_CIRCLE_RADIUS - 2.0 * EDSCALE; const Basis camera_basis = viewport->to_camera_transform(viewport->cursor).get_basis().inverse(); for (int i = 0; i < 3; ++i) { Vector3 axis_3d = camera_basis.get_column(i); Vector2 axis_vector = Vector2(axis_3d.x, -axis_3d.y) * radius; if (Math::abs(axis_3d.z) <= 1.0) { Axis2D pos_axis; pos_axis.axis = i; pos_axis.screen_point = center + axis_vector; pos_axis.z_axis = axis_3d.z; r_axis.push_back(pos_axis); Axis2D neg_axis; neg_axis.axis = i + 3; neg_axis.screen_point = center - axis_vector; neg_axis.z_axis = -axis_3d.z; r_axis.push_back(neg_axis); } else { // Special case when the camera is aligned with one axis Axis2D axis; axis.axis = i + (axis_3d.z <= 0 ? 0 : 3); axis.screen_point = center; axis.z_axis = 1.0; r_axis.push_back(axis); } } r_axis.sort_custom(); } void ViewportRotationControl::_process_click(int p_index, Vector2 p_position, bool p_pressed) { if (orbiting_index != -1 && orbiting_index != p_index) { return; } if (p_pressed) { if (p_position.distance_to(get_size() / 2.0) < get_size().x / 2.0) { orbiting_index = p_index; } } else { if (focused_axis > -1) { viewport->_menu_option(axis_menu_options[focused_axis]); _update_focus(); } orbiting_index = -1; if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) { Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); Input::get_singleton()->warp_mouse(orbiting_mouse_start); } } } void ViewportRotationControl::_process_drag(Ref p_event, int p_index, Vector2 p_position, Vector2 p_relative_position) { if (orbiting_index == p_index) { if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) { Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED); orbiting_mouse_start = p_position; } viewport->_nav_orbit(p_event, p_relative_position); focused_axis = -1; } else { _update_focus(); } } void ViewportRotationControl::gui_input(const Ref &p_event) { ERR_FAIL_COND(p_event.is_null()); // Mouse events const Ref mb = p_event; if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) { _process_click(100, mb->get_position(), mb->is_pressed()); } const Ref mm = p_event; if (mm.is_valid()) { _process_drag(mm, 100, mm->get_global_position(), viewport->_get_warped_mouse_motion(mm)); } // Touch events const Ref screen_touch = p_event; if (screen_touch.is_valid()) { _process_click(screen_touch->get_index(), screen_touch->get_position(), screen_touch->is_pressed()); } const Ref screen_drag = p_event; if (screen_drag.is_valid()) { _process_drag(screen_drag, screen_drag->get_index(), screen_drag->get_position(), screen_drag->get_relative()); } } void ViewportRotationControl::_update_focus() { int original_focus = focused_axis; focused_axis = -2; Vector2 mouse_pos = get_local_mouse_position(); if (mouse_pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) { focused_axis = -1; } Vector axes; _get_sorted_axis(axes); for (int i = 0; i < axes.size(); i++) { const Axis2D &axis = axes[i]; if (mouse_pos.distance_to(axis.screen_point) < AXIS_CIRCLE_RADIUS) { focused_axis = axis.axis; } } if (focused_axis != original_focus) { queue_redraw(); } } void ViewportRotationControl::_on_mouse_exited() { focused_axis = -2; queue_redraw(); } void ViewportRotationControl::set_viewport(Node3DEditorViewport *p_viewport) { viewport = p_viewport; } void Node3DEditorViewport::_view_settings_confirmed(real_t p_interp_delta) { // Set FOV override multiplier back to the default, so that the FOV // setting specified in the View menu is correctly applied. cursor.fov_scale = 1.0; _update_camera(p_interp_delta); } void Node3DEditorViewport::_update_navigation_controls_visibility() { bool show_viewport_rotation_gizmo = EDITOR_GET("editors/3d/navigation/show_viewport_rotation_gizmo") && (!previewing_cinema && !previewing_camera); rotation_control->set_visible(show_viewport_rotation_gizmo); bool show_viewport_navigation_gizmo = EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo") && (!previewing_cinema && !previewing_camera); position_control->set_visible(show_viewport_navigation_gizmo); look_control->set_visible(show_viewport_navigation_gizmo); } void Node3DEditorViewport::_update_camera(real_t p_interp_delta) { bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL; Cursor old_camera_cursor = camera_cursor; camera_cursor = cursor; if (p_interp_delta > 0) { //------- // Perform smoothing if (is_freelook_active()) { // Higher inertia should increase "lag" (lerp with factor between 0 and 1) // Inertia of zero should produce instant movement (lerp with factor of 1) in this case it returns a really high value and gets clamped to 1. const real_t inertia = EDITOR_GET("editors/3d/freelook/freelook_inertia"); real_t factor = (1.0 / inertia) * p_interp_delta; // We interpolate a different point here, because in freelook mode the focus point (cursor.pos) orbits around eye_pos camera_cursor.eye_pos = old_camera_cursor.eye_pos.lerp(cursor.eye_pos, CLAMP(factor, 0, 1)); const real_t orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia"); camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia))); camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia))); if (Math::abs(camera_cursor.x_rot - cursor.x_rot) < 0.1) { camera_cursor.x_rot = cursor.x_rot; } if (Math::abs(camera_cursor.y_rot - cursor.y_rot) < 0.1) { camera_cursor.y_rot = cursor.y_rot; } Vector3 forward = to_camera_transform(camera_cursor).basis.xform(Vector3(0, 0, -1)); camera_cursor.pos = camera_cursor.eye_pos + forward * camera_cursor.distance; } else { const real_t orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia"); const real_t translation_inertia = EDITOR_GET("editors/3d/navigation_feel/translation_inertia"); const real_t zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia"); camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia))); camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia))); if (Math::abs(camera_cursor.x_rot - cursor.x_rot) < 0.1) { camera_cursor.x_rot = cursor.x_rot; } if (Math::abs(camera_cursor.y_rot - cursor.y_rot) < 0.1) { camera_cursor.y_rot = cursor.y_rot; } camera_cursor.pos = old_camera_cursor.pos.lerp(cursor.pos, MIN(1.f, p_interp_delta * (1 / translation_inertia))); camera_cursor.distance = Math::lerp(old_camera_cursor.distance, cursor.distance, MIN((real_t)1.0, p_interp_delta * (1 / zoom_inertia))); } } //------- // Apply camera transform real_t tolerance = 0.001; bool equal = true; if (!Math::is_equal_approx(old_camera_cursor.x_rot, camera_cursor.x_rot, tolerance) || !Math::is_equal_approx(old_camera_cursor.y_rot, camera_cursor.y_rot, tolerance)) { equal = false; } else if (!old_camera_cursor.pos.is_equal_approx(camera_cursor.pos)) { equal = false; } else if (!Math::is_equal_approx(old_camera_cursor.distance, camera_cursor.distance, tolerance)) { equal = false; } else if (!Math::is_equal_approx(old_camera_cursor.fov_scale, camera_cursor.fov_scale, tolerance)) { equal = false; } if (!equal || p_interp_delta == 0 || is_orthogonal != orthogonal) { camera->set_global_transform(to_camera_transform(camera_cursor)); if (orthogonal) { float half_fov = Math::deg_to_rad(get_fov()) / 2.0; float height = 2.0 * cursor.distance * Math::tan(half_fov); camera->set_orthogonal(height, get_znear(), get_zfar()); } else { camera->set_perspective(get_fov(), get_znear(), get_zfar()); } update_transform_gizmo_view(); rotation_control->queue_redraw(); position_control->queue_redraw(); look_control->queue_redraw(); spatial_editor->update_grid(); } } Transform3D Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const { Transform3D camera_transform; camera_transform.translate_local(p_cursor.pos); camera_transform.basis.rotate(Vector3(1, 0, 0), -p_cursor.x_rot); camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot); if (orthogonal) { camera_transform.translate_local(0, 0, (get_zfar() - get_znear()) / 2.0); } else { camera_transform.translate_local(0, 0, p_cursor.distance); } return camera_transform; } int Node3DEditorViewport::get_selected_count() const { const HashMap &selection = editor_selection->get_selection(); int count = 0; for (const KeyValue &E : selection) { Node3D *sp = Object::cast_to(E.key); if (!sp) { continue; } Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data(sp); if (!se) { continue; } count++; } return count; } void Node3DEditorViewport::cancel_transform() { List &selection = editor_selection->get_selected_node_list(); for (List::Element *E = selection.front(); E; E = E->next()) { Node3D *sp = Object::cast_to(E->get()); if (!sp) { continue; } Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data(sp); if (!se) { continue; } if (se && se->gizmo.is_valid()) { Vector ids; Vector restore; for (const KeyValue &GE : se->subgizmos) { ids.push_back(GE.key); restore.push_back(GE.value); } se->gizmo->commit_subgizmos(ids, restore, true); } sp->set_global_transform(se->original); } finish_transform(); set_message(TTR("Transform Aborted."), 3); } void Node3DEditorViewport::_update_shrink() { bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION)); subviewport_container->set_stretch_shrink(shrink ? 2 : 1); subviewport_container->set_texture_filter(shrink ? TEXTURE_FILTER_NEAREST : TEXTURE_FILTER_PARENT_NODE); } float Node3DEditorViewport::get_znear() const { return CLAMP(spatial_editor->get_znear(), MIN_Z, MAX_Z); } float Node3DEditorViewport::get_zfar() const { return CLAMP(spatial_editor->get_zfar(), MIN_Z, MAX_Z); } float Node3DEditorViewport::get_fov() const { return CLAMP(spatial_editor->get_fov() * cursor.fov_scale, MIN_FOV, MAX_FOV); } Transform3D Node3DEditorViewport::_get_camera_transform() const { return camera->get_global_transform(); } Vector3 Node3DEditorViewport::_get_camera_position() const { return _get_camera_transform().origin; } Point2 Node3DEditorViewport::point_to_screen(const Vector3 &p_point) { return camera->unproject_position(p_point) * subviewport_container->get_stretch_shrink(); } Vector3 Node3DEditorViewport::get_ray_pos(const Vector2 &p_pos) const { return camera->project_ray_origin(p_pos / subviewport_container->get_stretch_shrink()); } Vector3 Node3DEditorViewport::_get_camera_normal() const { return -_get_camera_transform().basis.get_column(2); } Vector3 Node3DEditorViewport::get_ray(const Vector2 &p_pos) const { return camera->project_ray_normal(p_pos / subviewport_container->get_stretch_shrink()); } void Node3DEditorViewport::_clear_selected() { _edit.gizmo = Ref(); _edit.gizmo_handle = -1; _edit.gizmo_handle_secondary = false; _edit.gizmo_initial_value = Variant(); Node3D *selected = spatial_editor->get_single_selected_node(); Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data(selected) : nullptr; if (se && se->gizmo.is_valid()) { se->subgizmos.clear(); se->gizmo->redraw(); se->gizmo.unref(); spatial_editor->update_transform_gizmo(); } else { editor_selection->clear(); Node3DEditor::get_singleton()->edit(nullptr); } } void Node3DEditorViewport::_select_clicked(bool p_allow_locked) { Node *node = Object::cast_to(ObjectDB::get_instance(clicked)); Node3D *selected = Object::cast_to(node); clicked = ObjectID(); if (!selected) { return; } Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); // Prevent selection of nodes not owned by the edited scene. while (node && node != edited_scene->get_parent()) { Node *node_owner = node->get_owner(); if (node_owner == edited_scene || node == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) { break; } node = node->get_parent(); selected = Object::cast_to(node); } if (!p_allow_locked) { // Replace the node by the group if grouped while (node && node != edited_scene->get_parent()) { Node3D *selected_tmp = Object::cast_to(node); if (selected_tmp && node->has_meta("_edit_group_")) { selected = selected_tmp; } node = node->get_parent(); } } if (p_allow_locked || !_is_node_locked(selected)) { if (clicked_wants_append) { if (editor_selection->is_selected(selected)) { editor_selection->remove_node(selected); } else { editor_selection->add_node(selected); } } else { if (!editor_selection->is_selected(selected)) { editor_selection->clear(); editor_selection->add_node(selected); EditorNode::get_singleton()->edit_node(selected); } } if (editor_selection->get_selected_node_list().size() == 1) { EditorNode::get_singleton()->edit_node(editor_selection->get_selected_node_list().front()->get()); } } } ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) const { Vector3 ray = get_ray(p_pos); Vector3 pos = get_ray_pos(p_pos); Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink(); if (viewport->get_debug_draw() == Viewport::DEBUG_DRAW_SDFGI_PROBES) { RS::get_singleton()->sdfgi_set_debug_probe_select(pos, ray); } Vector instances = RenderingServer::get_singleton()->instances_cull_ray(pos, pos + ray * camera->get_far(), get_tree()->get_root()->get_world_3d()->get_scenario()); HashSet> found_gizmos; Node *edited_scene = get_tree()->get_edited_scene_root(); ObjectID closest; Node *item = nullptr; float closest_dist = 1e20; for (int i = 0; i < instances.size(); i++) { Node3D *spat = Object::cast_to(ObjectDB::get_instance(instances[i])); if (!spat) { continue; } Vector> gizmos = spat->get_gizmos(); for (int j = 0; j < gizmos.size(); j++) { Ref seg = gizmos[j]; if ((!seg.is_valid()) || found_gizmos.has(seg)) { continue; } found_gizmos.insert(seg); Vector3 point; Vector3 normal; bool inters = seg->intersect_ray(camera, shrinked_pos, point, normal); if (!inters) { continue; } const real_t dist = pos.distance_to(point); if (dist < 0) { continue; } if (dist < closest_dist) { item = Object::cast_to(spat); if (item != edited_scene) { item = edited_scene->get_deepest_editable_node(item); } closest = item->get_instance_id(); closest_dist = dist; } } } if (!item) { return ObjectID(); } return closest; } void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, Vector<_RayResult> &r_results, bool p_include_locked_nodes) { Vector3 ray = get_ray(p_pos); Vector3 pos = get_ray_pos(p_pos); Vector instances = RenderingServer::get_singleton()->instances_cull_ray(pos, pos + ray * camera->get_far(), get_tree()->get_root()->get_world_3d()->get_scenario()); HashSet found_nodes; for (int i = 0; i < instances.size(); i++) { Node3D *spat = Object::cast_to(ObjectDB::get_instance(instances[i])); if (!spat) { continue; } if (found_nodes.has(spat)) { continue; } if (!p_include_locked_nodes && _is_node_locked(spat)) { continue; } Vector> gizmos = spat->get_gizmos(); for (int j = 0; j < gizmos.size(); j++) { Ref seg = gizmos[j]; if (!seg.is_valid()) { continue; } Vector3 point; Vector3 normal; bool inters = seg->intersect_ray(camera, p_pos, point, normal); if (!inters) { continue; } const real_t dist = pos.distance_to(point); if (dist < 0) { continue; } found_nodes.insert(spat); _RayResult res; res.item = spat; res.depth = dist; r_results.push_back(res); break; } } r_results.sort(); } Vector3 Node3DEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) { Projection cm; if (orthogonal) { cm.set_orthogonal(camera->get_size(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar()); } else { cm.set_perspective(get_fov(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar()); } Vector2 screen_he = cm.get_viewport_half_extents(); Transform3D camera_transform; camera_transform.translate_local(cursor.pos); camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot); camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot); camera_transform.translate_local(0, 0, cursor.distance); return camera_transform.xform(Vector3(((p_vector3.x / get_size().width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_he.y, -(get_znear() + p_vector3.z))); } void Node3DEditorViewport::_select_region() { if (cursor.region_begin == cursor.region_end) { if (!clicked_wants_append) { _clear_selected(); } return; //nothing really } const real_t z_offset = MAX(0.0, 5.0 - get_znear()); Vector3 box[4] = { Vector3( MIN(cursor.region_begin.x, cursor.region_end.x), MIN(cursor.region_begin.y, cursor.region_end.y), z_offset), Vector3( MAX(cursor.region_begin.x, cursor.region_end.x), MIN(cursor.region_begin.y, cursor.region_end.y), z_offset), Vector3( MAX(cursor.region_begin.x, cursor.region_end.x), MAX(cursor.region_begin.y, cursor.region_end.y), z_offset), Vector3( MIN(cursor.region_begin.x, cursor.region_end.x), MAX(cursor.region_begin.y, cursor.region_end.y), z_offset) }; Vector frustum; Vector3 cam_pos = _get_camera_position(); for (int i = 0; i < 4; i++) { Vector3 a = _get_screen_to_space(box[i]); Vector3 b = _get_screen_to_space(box[(i + 1) % 4]); if (orthogonal) { frustum.push_back(Plane((a - b).normalized(), a)); } else { frustum.push_back(Plane(a, b, cam_pos)); } } Plane near_plane = Plane(-_get_camera_normal(), cam_pos); near_plane.d -= get_znear(); frustum.push_back(near_plane); Plane far_plane = -near_plane; far_plane.d += get_zfar(); frustum.push_back(far_plane); if (spatial_editor->get_single_selected_node()) { Node3D *single_selected = spatial_editor->get_single_selected_node(); Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data(single_selected); if (se) { Ref old_gizmo; if (!clicked_wants_append) { se->subgizmos.clear(); old_gizmo = se->gizmo; se->gizmo.unref(); } bool found_subgizmos = false; Vector> gizmos = single_selected->get_gizmos(); for (int j = 0; j < gizmos.size(); j++) { Ref seg = gizmos[j]; if (!seg.is_valid()) { continue; } if (se->gizmo.is_valid() && se->gizmo != seg) { continue; } Vector subgizmos = seg->subgizmos_intersect_frustum(camera, frustum); if (!subgizmos.is_empty()) { se->gizmo = seg; for (int i = 0; i < subgizmos.size(); i++) { int subgizmo_id = subgizmos[i]; if (!se->subgizmos.has(subgizmo_id)) { se->subgizmos.insert(subgizmo_id, se->gizmo->get_subgizmo_transform(subgizmo_id)); } } found_subgizmos = true; break; } } if (!clicked_wants_append || found_subgizmos) { if (se->gizmo.is_valid()) { se->gizmo->redraw(); } if (old_gizmo != se->gizmo && old_gizmo.is_valid()) { old_gizmo->redraw(); } spatial_editor->update_transform_gizmo(); } if (found_subgizmos) { return; } } } if (!clicked_wants_append) { _clear_selected(); } Vector instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world_3d()->get_scenario()); HashSet found_nodes; Vector selected; Node *edited_scene = get_tree()->get_edited_scene_root(); for (int i = 0; i < instances.size(); i++) { Node3D *sp = Object::cast_to(ObjectDB::get_instance(instances[i])); if (!sp || _is_node_locked(sp)) { continue; } if (found_nodes.has(sp)) { continue; } found_nodes.insert(sp); Node *node = Object::cast_to(sp); if (node != edited_scene) { node = edited_scene->get_deepest_editable_node(node); } // Prevent selection of nodes not owned by the edited scene. while (node && node != edited_scene->get_parent()) { Node *node_owner = node->get_owner(); if (node_owner == edited_scene || node == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) { break; } node = node->get_parent(); } // Replace the node by the group if grouped if (node->is_class("Node3D")) { Node3D *sel = Object::cast_to(node); while (node && node != EditorNode::get_singleton()->get_edited_scene()->get_parent()) { Node3D *selected_tmp = Object::cast_to(node); if (selected_tmp && node->has_meta("_edit_group_")) { sel = selected_tmp; } node = node->get_parent(); } node = sel; } if (_is_node_locked(node)) { continue; } Vector> gizmos = sp->get_gizmos(); for (int j = 0; j < gizmos.size(); j++) { Ref seg = gizmos[j]; if (!seg.is_valid()) { continue; } if (seg->intersect_frustum(camera, frustum)) { selected.push_back(node); } } } for (int i = 0; i < selected.size(); i++) { if (!editor_selection->is_selected(selected[i])) { editor_selection->add_node(selected[i]); } } if (editor_selection->get_selected_node_list().size() == 1) { EditorNode::get_singleton()->edit_node(editor_selection->get_selected_node_list().front()->get()); } } void Node3DEditorViewport::_update_name() { String name; switch (view_type) { case VIEW_TYPE_USER: { if (orthogonal) { name = TTR("Orthogonal"); } else { name = TTR("Perspective"); } } break; case VIEW_TYPE_TOP: { if (orthogonal) { name = TTR("Top Orthogonal"); } else { name = TTR("Top Perspective"); } } break; case VIEW_TYPE_BOTTOM: { if (orthogonal) { name = TTR("Bottom Orthogonal"); } else { name = TTR("Bottom Perspective"); } } break; case VIEW_TYPE_LEFT: { if (orthogonal) { name = TTR("Left Orthogonal"); } else { name = TTR("Left Perspective"); } } break; case VIEW_TYPE_RIGHT: { if (orthogonal) { name = TTR("Right Orthogonal"); } else { name = TTR("Right Perspective"); } } break; case VIEW_TYPE_FRONT: { if (orthogonal) { name = TTR("Front Orthogonal"); } else { name = TTR("Front Perspective"); } } break; case VIEW_TYPE_REAR: { if (orthogonal) { name = TTR("Rear Orthogonal"); } else { name = TTR("Rear Perspective"); } } break; } if (auto_orthogonal) { // TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled. name += TTR(" [auto]"); } view_menu->set_text(name); view_menu->reset_size(); } void Node3DEditorViewport::_compute_edit(const Point2 &p_point) { _edit.original_local = spatial_editor->are_local_coords_enabled(); _edit.click_ray = get_ray(p_point); _edit.click_ray_pos = get_ray_pos(p_point); _edit.plane = TRANSFORM_VIEW; spatial_editor->update_transform_gizmo(); _edit.center = spatial_editor->get_gizmo_transform().origin; Node3D *selected = spatial_editor->get_single_selected_node(); Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data(selected) : nullptr; if (se && se->gizmo.is_valid()) { for (const KeyValue &E : se->subgizmos) { int subgizmo_id = E.key; se->subgizmos[subgizmo_id] = se->gizmo->get_subgizmo_transform(subgizmo_id); } se->original_local = selected->get_transform(); se->original = selected->get_global_transform(); } else { List &selection = editor_selection->get_selected_node_list(); for (List::Element *E = selection.front(); E; E = E->next()) { Node3D *sp = Object::cast_to(E->get()); if (!sp) { continue; } Node3DEditorSelectedItem *sel_item = editor_selection->get_node_editor_data(sp); if (!sel_item) { continue; } sel_item->original_local = sel_item->sp->get_local_gizmo_transform(); sel_item->original = sel_item->sp->get_global_gizmo_transform(); } } } static Key _get_key_modifier_setting(const String &p_property) { switch (EDITOR_GET(p_property).operator int()) { case 0: return Key::NONE; case 1: return Key::SHIFT; case 2: return Key::ALT; case 3: return Key::META; case 4: return Key::CTRL; } return Key::NONE; } static Key _get_key_modifier(Ref e) { if (e->is_shift_pressed()) { return Key::SHIFT; } if (e->is_alt_pressed()) { return Key::ALT; } if (e->is_ctrl_pressed()) { return Key::CTRL; } if (e->is_meta_pressed()) { return Key::META; } return Key::NONE; } bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only) { if (!spatial_editor->is_gizmo_visible()) { return false; } if (get_selected_count() == 0) { if (p_highlight_only) { spatial_editor->select_gizmo_highlight_axis(-1); } return false; } Vector3 ray_pos = get_ray_pos(p_screenpos); Vector3 ray = get_ray(p_screenpos); Transform3D gt = spatial_editor->get_gizmo_transform(); if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) { int col_axis = -1; real_t col_d = 1e20; for (int i = 0; i < 3; i++) { const Vector3 grabber_pos = gt.origin + gt.basis.get_column(i).normalized() * gizmo_scale * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5)); const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE; Vector3 r; if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) { const real_t d = r.distance_to(ray_pos); if (d < col_d) { col_d = d; col_axis = i; } } } bool is_plane_translate = false; // plane select if (col_axis == -1) { col_d = 1e20; for (int i = 0; i < 3; i++) { Vector3 ivec2 = gt.basis.get_column((i + 1) % 3).normalized(); Vector3 ivec3 = gt.basis.get_column((i + 2) % 3).normalized(); // Allow some tolerance to make the plane easier to click, // even if the click is actually slightly outside the plane. const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gizmo_scale * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667); Vector3 r; Plane plane(gt.basis.get_column(i).normalized(), gt.origin); if (plane.intersects_ray(ray_pos, ray, &r)) { const real_t dist = r.distance_to(grabber_pos); // Allow some tolerance to make the plane easier to click, // even if the click is actually slightly outside the plane. if (dist < (gizmo_scale * GIZMO_PLANE_SIZE * 1.5)) { const real_t d = ray_pos.distance_to(r); if (d < col_d) { col_d = d; col_axis = i; is_plane_translate = true; } } } } } if (col_axis != -1) { if (p_highlight_only) { spatial_editor->select_gizmo_highlight_axis(col_axis + (is_plane_translate ? 6 : 0)); } else { //handle plane translate _edit.mode = TRANSFORM_TRANSLATE; _compute_edit(p_screenpos); _edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_translate ? 3 : 0)); } return true; } } if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) { int col_axis = -1; Vector3 hit_position; Vector3 hit_normal; real_t ray_length = gt.origin.distance_to(ray_pos) + (GIZMO_CIRCLE_SIZE * gizmo_scale) * 4.0f; if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * ray_length, gt.origin, gizmo_scale * (GIZMO_CIRCLE_SIZE), &hit_position, &hit_normal)) { if (hit_normal.dot(_get_camera_normal()) < 0.05) { hit_position = gt.xform_inv(hit_position).abs(); int min_axis = hit_position.min_axis_index(); if (hit_position[min_axis] < gizmo_scale * GIZMO_RING_HALF_WIDTH) { col_axis = min_axis; } } } if (col_axis == -1) { float col_d = 1e20; for (int i = 0; i < 3; i++) { Plane plane(gt.basis.get_column(i).normalized(), gt.origin); Vector3 r; if (!plane.intersects_ray(ray_pos, ray, &r)) { continue; } const real_t dist = r.distance_to(gt.origin); const Vector3 r_dir = (r - gt.origin).normalized(); if (_get_camera_normal().dot(r_dir) <= 0.005) { if (dist > gizmo_scale * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gizmo_scale * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) { const real_t d = ray_pos.distance_to(r); if (d < col_d) { col_d = d; col_axis = i; } } } } } if (col_axis != -1) { if (p_highlight_only) { spatial_editor->select_gizmo_highlight_axis(col_axis + 3); } else { //handle rotate _edit.mode = TRANSFORM_ROTATE; _compute_edit(p_screenpos); _edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis); } return true; } } if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) { int col_axis = -1; float col_d = 1e20; for (int i = 0; i < 3; i++) { const Vector3 grabber_pos = gt.origin + gt.basis.get_column(i).normalized() * gizmo_scale * GIZMO_SCALE_OFFSET; const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE; Vector3 r; if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) { const real_t d = r.distance_to(ray_pos); if (d < col_d) { col_d = d; col_axis = i; } } } bool is_plane_scale = false; // plane select if (col_axis == -1) { col_d = 1e20; for (int i = 0; i < 3; i++) { const Vector3 ivec2 = gt.basis.get_column((i + 1) % 3).normalized(); const Vector3 ivec3 = gt.basis.get_column((i + 2) % 3).normalized(); // Allow some tolerance to make the plane easier to click, // even if the click is actually slightly outside the plane. const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gizmo_scale * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667); Vector3 r; Plane plane(gt.basis.get_column(i).normalized(), gt.origin); if (plane.intersects_ray(ray_pos, ray, &r)) { const real_t dist = r.distance_to(grabber_pos); // Allow some tolerance to make the plane easier to click, // even if the click is actually slightly outside the plane. if (dist < (gizmo_scale * GIZMO_PLANE_SIZE * 1.5)) { const real_t d = ray_pos.distance_to(r); if (d < col_d) { col_d = d; col_axis = i; is_plane_scale = true; } } } } } if (col_axis != -1) { if (p_highlight_only) { spatial_editor->select_gizmo_highlight_axis(col_axis + (is_plane_scale ? 12 : 9)); } else { //handle scale _edit.mode = TRANSFORM_SCALE; _compute_edit(p_screenpos); _edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_scale ? 3 : 0)); } return true; } } if (p_highlight_only) { spatial_editor->select_gizmo_highlight_axis(-1); } return false; } void Node3DEditorViewport::_transform_gizmo_apply(Node3D *p_node, const Transform3D &p_transform, bool p_local) { if (p_transform.basis.determinant() == 0) { return; } if (p_local) { p_node->set_transform(p_transform); } else { p_node->set_global_transform(p_transform); } } Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local, bool p_orthogonal) { switch (p_mode) { case TRANSFORM_SCALE: { if (_edit.snap || spatial_editor->is_snap_enabled()) { p_motion.snapf(p_extra); } Transform3D s; if (p_local) { s.basis = p_original_local.basis.scaled_local(p_motion + Vector3(1, 1, 1)); s.origin = p_original_local.origin; } else { s.basis.scale(p_motion + Vector3(1, 1, 1)); Transform3D base = Transform3D(Basis(), _edit.center); s = base * (s * (base.inverse() * p_original)); // Recalculate orthogonalized scale without moving origin. if (p_orthogonal) { s.basis = p_original.basis.scaled_orthogonal(p_motion + Vector3(1, 1, 1)); } } return s; } case TRANSFORM_TRANSLATE: { if (_edit.snap || spatial_editor->is_snap_enabled()) { p_motion.snapf(p_extra); } if (p_local) { return p_original_local.translated_local(p_motion); } return p_original.translated(p_motion); } case TRANSFORM_ROTATE: { Transform3D r; if (p_local) { Vector3 axis = p_original_local.basis.xform(p_motion); r.basis = Basis(axis.normalized(), p_extra) * p_original_local.basis; r.origin = p_original_local.origin; } else { Basis local = p_original.basis * p_original_local.basis.inverse(); Vector3 axis = local.xform_inv(p_motion); r.basis = local * Basis(axis.normalized(), p_extra) * p_original_local.basis; r.origin = Basis(p_motion, p_extra).xform(p_original.origin - _edit.center) + _edit.center; } return r; } default: { ERR_FAIL_V_MSG(Transform3D(), "Invalid mode in '_compute_transform'"); } } } void Node3DEditorViewport::_surface_mouse_enter() { if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) { return; } if (!surface->has_focus() && (!get_viewport()->gui_get_focus_owner() || !get_viewport()->gui_get_focus_owner()->is_text_field())) { surface->grab_focus(); } } void Node3DEditorViewport::_surface_mouse_exit() { _remove_preview_node(); _reset_preview_material(); _remove_preview_material(); } void Node3DEditorViewport::_surface_focus_enter() { view_menu->set_disable_shortcuts(false); } void Node3DEditorViewport::_surface_focus_exit() { view_menu->set_disable_shortcuts(true); } bool Node3DEditorViewport ::_is_node_locked(const Node *p_node) { return p_node->get_meta("_edit_lock_", false); } void Node3DEditorViewport::_list_select(Ref b) { Vector<_RayResult> potential_selection_results; _find_items_at_pos(b->get_position(), potential_selection_results, spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT); Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); // Filter to a list of nodes which include either the edited scene or nodes directly owned by the edited scene. // If a node has an invalid owner, recursively check their parents until a valid node is found. for (int i = 0; i < potential_selection_results.size(); i++) { Node3D *node = potential_selection_results[i].item; while (true) { if (node == nullptr || node == edited_scene->get_parent()) { break; } else { Node *node_owner = node->get_owner(); if (node == edited_scene || node_owner == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) { if (!selection_results.has(node)) { selection_results.append(node); } break; } } node = Object::cast_to(node->get_parent()); } } clicked_wants_append = b->is_shift_pressed(); if (selection_results.size() == 1) { clicked = selection_results[0]->get_instance_id(); selection_results.clear(); if (clicked.is_valid()) { _select_clicked(spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT); } } else if (!selection_results.is_empty()) { NodePath root_path = get_tree()->get_edited_scene_root()->get_path(); StringName root_name = root_path.get_name(root_path.get_name_count() - 1); for (int i = 0; i < selection_results.size(); i++) { Node3D *spat = selection_results[i]; Ref icon = EditorNode::get_singleton()->get_object_icon(spat, "Node"); String node_path = "/" + root_name + "/" + root_path.rel_path_to(spat->get_path()); int locked = 0; if (_is_node_locked(spat)) { locked = 1; } else { Node *ed_scene = EditorNode::get_singleton()->get_edited_scene(); Node *node = spat; while (node && node != ed_scene->get_parent()) { Node3D *selected_tmp = Object::cast_to(node); if (selected_tmp && node->has_meta("_edit_group_")) { locked = 2; } node = node->get_parent(); } } String suffix; if (locked == 1) { suffix = " (" + TTR("Locked") + ")"; } else if (locked == 2) { suffix = " (" + TTR("Grouped") + ")"; } selection_menu->add_item((String)spat->get_name() + suffix); selection_menu->set_item_icon(i, icon); selection_menu->set_item_metadata(i, node_path); selection_menu->set_item_tooltip(i, String(spat->get_name()) + "\nType: " + spat->get_class() + "\nPath: " + node_path); } selection_results_menu = selection_results; selection_menu->set_position(get_screen_position() + b->get_position()); selection_menu->reset_size(); selection_menu->popup(); } } // This is only active during instant transforms, // to capture and wrap mouse events outside the control. void Node3DEditorViewport::input(const Ref &p_event) { ERR_FAIL_COND(!_edit.instant); Ref m = p_event; if (m.is_valid()) { _edit.mouse_pos += _get_warped_mouse_motion(p_event); update_transform(_get_key_modifier(m) == Key::SHIFT); } } void Node3DEditorViewport::_sinput(const Ref &p_event) { if (previewing || get_viewport()->gui_get_drag_data()) { return; //do NONE } EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS; { EditorNode *en = EditorNode::get_singleton(); EditorPluginList *force_input_forwarding_list = en->get_editor_plugins_force_input_forwarding(); if (!force_input_forwarding_list->is_empty()) { EditorPlugin::AfterGUIInput discard = force_input_forwarding_list->forward_3d_gui_input(camera, p_event, true); if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) { return; } if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) { after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM; } } } { EditorNode *en = EditorNode::get_singleton(); EditorPluginList *over_plugin_list = en->get_editor_plugins_over(); if (!over_plugin_list->is_empty()) { EditorPlugin::AfterGUIInput discard = over_plugin_list->forward_3d_gui_input(camera, p_event, false); if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) { return; } if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) { after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM; } } } Ref b = p_event; if (b.is_valid()) { emit_signal(SNAME("clicked"), this); const real_t zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor(); switch (b->get_button_index()) { case MouseButton::WHEEL_UP: { if (is_freelook_active()) { scale_freelook_speed(zoom_factor); } else { scale_cursor_distance(1.0 / zoom_factor); } } break; case MouseButton::WHEEL_DOWN: { if (is_freelook_active()) { scale_freelook_speed(1.0 / zoom_factor); } else { scale_cursor_distance(zoom_factor); } } break; case MouseButton::RIGHT: { NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int(); if (b->is_pressed() && _edit.gizmo.is_valid()) { //restore _edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, true); _edit.gizmo = Ref(); } if (_edit.mode == TRANSFORM_NONE && b->is_pressed()) { if (b->is_alt_pressed()) { if (nav_scheme == NAVIGATION_MAYA) { break; } _list_select(b); return; } } if (_edit.mode != TRANSFORM_NONE && b->is_pressed()) { cancel_transform(); break; } if (b->is_pressed()) { const Key mod = _get_key_modifier(b); if (!orthogonal) { if (mod == _get_key_modifier_setting("editors/3d/freelook/freelook_activation_modifier")) { set_freelook_active(true); } } } else { set_freelook_active(false); } if (freelook_active && !surface->has_focus()) { // Focus usually doesn't trigger on right-click, but in case of freelook it should, // otherwise using keyboard navigation would misbehave surface->grab_focus(); } } break; case MouseButton::MIDDLE: { if (b->is_pressed() && _edit.mode != TRANSFORM_NONE) { switch (_edit.plane) { case TRANSFORM_VIEW: { _edit.plane = TRANSFORM_X_AXIS; set_message(TTR("X-Axis Transform."), 2); view_type = VIEW_TYPE_USER; _update_name(); } break; case TRANSFORM_X_AXIS: { _edit.plane = TRANSFORM_Y_AXIS; set_message(TTR("Y-Axis Transform."), 2); } break; case TRANSFORM_Y_AXIS: { _edit.plane = TRANSFORM_Z_AXIS; set_message(TTR("Z-Axis Transform."), 2); } break; case TRANSFORM_Z_AXIS: { _edit.plane = TRANSFORM_VIEW; // TRANSLATORS: This refers to the transform of the view plane. set_message(TTR("View Plane Transform."), 2); } break; case TRANSFORM_YZ: case TRANSFORM_XZ: case TRANSFORM_XY: { } break; } } } break; case MouseButton::LEFT: { if (b->is_pressed()) { clicked_wants_append = b->is_shift_pressed(); if (_edit.mode != TRANSFORM_NONE && _edit.instant) { commit_transform(); break; // just commit the edit, stop processing the event so we don't deselect the object } NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int(); if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b->is_alt_pressed()) { break; } if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_LIST_SELECT) { _list_select(b); break; } _edit.mouse_pos = b->get_position(); _edit.original_mouse_pos = b->get_position(); _edit.snap = spatial_editor->is_snap_enabled(); _edit.mode = TRANSFORM_NONE; _edit.original = spatial_editor->get_gizmo_transform(); // To prevent to break when flipping with scale. bool can_select_gizmos = spatial_editor->get_single_selected_node(); { int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS); can_select_gizmos = can_select_gizmos && view_menu->get_popup()->is_item_checked(idx); } // Gizmo handles if (can_select_gizmos) { Vector> gizmos = spatial_editor->get_single_selected_node()->get_gizmos(); bool intersected_handle = false; for (int i = 0; i < gizmos.size(); i++) { Ref seg = gizmos[i]; if ((!seg.is_valid())) { continue; } int gizmo_handle = -1; bool gizmo_secondary = false; seg->handles_intersect_ray(camera, _edit.mouse_pos, b->is_shift_pressed(), gizmo_handle, gizmo_secondary); if (gizmo_handle != -1) { _edit.gizmo = seg; seg->begin_handle_action(gizmo_handle, gizmo_secondary); _edit.gizmo_handle = gizmo_handle; _edit.gizmo_handle_secondary = gizmo_secondary; _edit.gizmo_initial_value = seg->get_handle_value(gizmo_handle, gizmo_secondary); intersected_handle = true; break; } } if (intersected_handle) { break; } } // Transform gizmo if (_transform_gizmo_select(_edit.mouse_pos)) { break; } // Subgizmos if (can_select_gizmos) { Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data(spatial_editor->get_single_selected_node()); Vector> gizmos = spatial_editor->get_single_selected_node()->get_gizmos(); bool intersected_subgizmo = false; for (int i = 0; i < gizmos.size(); i++) { Ref seg = gizmos[i]; if ((!seg.is_valid())) { continue; } int subgizmo_id = seg->subgizmos_intersect_ray(camera, _edit.mouse_pos); if (subgizmo_id != -1) { ERR_CONTINUE(!se); if (b->is_shift_pressed()) { if (se->subgizmos.has(subgizmo_id)) { se->subgizmos.erase(subgizmo_id); } else { se->subgizmos.insert(subgizmo_id, seg->get_subgizmo_transform(subgizmo_id)); } } else { se->subgizmos.clear(); se->subgizmos.insert(subgizmo_id, seg->get_subgizmo_transform(subgizmo_id)); } if (se->subgizmos.is_empty()) { se->gizmo = Ref(); } else { se->gizmo = seg; } seg->redraw(); spatial_editor->update_transform_gizmo(); intersected_subgizmo = true; break; } } if (intersected_subgizmo) { break; } } clicked = ObjectID(); bool node_selected = get_selected_count() > 0; if (node_selected && ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->is_command_or_control_pressed()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE)) { begin_transform(TRANSFORM_ROTATE, false); break; } if (node_selected && spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) { begin_transform(TRANSFORM_TRANSLATE, false); break; } if (node_selected && spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) { begin_transform(TRANSFORM_SCALE, false); break; } if (after != EditorPlugin::AFTER_GUI_INPUT_CUSTOM) { //clicking is always deferred to either move or release clicked = _select_ray(b->get_position()); selection_in_progress = true; if (clicked.is_null()) { //default to regionselect cursor.region_select = true; cursor.region_begin = b->get_position(); cursor.region_end = b->get_position(); } } surface->queue_redraw(); } else { if (_edit.gizmo.is_valid()) { if (_edit.original_mouse_pos != _edit.mouse_pos) { _edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, false); } _edit.gizmo = Ref(); break; } if (after != EditorPlugin::AFTER_GUI_INPUT_CUSTOM) { selection_in_progress = false; if (clicked.is_valid()) { _select_clicked(false); } if (cursor.region_select) { _select_region(); cursor.region_select = false; surface->queue_redraw(); } } if (_edit.mode != TRANSFORM_NONE) { Node3D *selected = spatial_editor->get_single_selected_node(); Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data(selected) : nullptr; if (se && se->gizmo.is_valid()) { Vector ids; Vector restore; for (const KeyValue &GE : se->subgizmos) { ids.push_back(GE.key); restore.push_back(GE.value); } se->gizmo->commit_subgizmos(ids, restore, false); } else { if (_edit.original_mouse_pos != _edit.mouse_pos) { commit_transform(); } } _edit.mode = TRANSFORM_NONE; set_message(""); spatial_editor->update_transform_gizmo(); } surface->queue_redraw(); } } break; default: break; } } Ref m = p_event; // Instant transforms process mouse motion in input() to handle wrapping. if (m.is_valid() && !_edit.instant) { _edit.mouse_pos = m->get_position(); if (spatial_editor->get_single_selected_node()) { Vector> gizmos = spatial_editor->get_single_selected_node()->get_gizmos(); Ref found_gizmo; int found_handle = -1; bool found_handle_secondary = false; for (int i = 0; i < gizmos.size(); i++) { Ref seg = gizmos[i]; if (!seg.is_valid()) { continue; } seg->handles_intersect_ray(camera, _edit.mouse_pos, false, found_handle, found_handle_secondary); if (found_handle != -1) { found_gizmo = seg; break; } } if (found_gizmo.is_valid()) { spatial_editor->select_gizmo_highlight_axis(-1); } bool current_hover_handle_secondary = false; int curreny_hover_handle = spatial_editor->get_current_hover_gizmo_handle(current_hover_handle_secondary); if (found_gizmo != spatial_editor->get_current_hover_gizmo() || found_handle != curreny_hover_handle || found_handle_secondary != current_hover_handle_secondary) { spatial_editor->set_current_hover_gizmo(found_gizmo); spatial_editor->set_current_hover_gizmo_handle(found_handle, found_handle_secondary); spatial_editor->get_single_selected_node()->update_gizmos(); } } if (spatial_editor->get_current_hover_gizmo().is_null() && !m->get_button_mask().has_flag(MouseButtonMask::LEFT) && !_edit.gizmo.is_valid()) { _transform_gizmo_select(_edit.mouse_pos, true); } NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int(); NavigationMode nav_mode = NAVIGATION_NONE; if (_edit.gizmo.is_valid()) { _edit.gizmo->set_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, camera, m->get_position()); Variant v = _edit.gizmo->get_handle_value(_edit.gizmo_handle, _edit.gizmo_handle_secondary); String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle, _edit.gizmo_handle_secondary); set_message(n + ": " + String(v)); } else if (m->get_button_mask().has_flag(MouseButtonMask::LEFT)) { if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) { nav_mode = NAVIGATION_ORBIT; } else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_shift_pressed()) { nav_mode = NAVIGATION_PAN; } else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_command_or_control_pressed()) { nav_mode = NAVIGATION_ZOOM; } else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed()) { nav_mode = NAVIGATION_ORBIT; } else { const bool movement_threshold_passed = _edit.original_mouse_pos.distance_to(_edit.mouse_pos) > 8 * EDSCALE; if (selection_in_progress && movement_threshold_passed && clicked.is_valid()) { if (clicked_wants_append || !editor_selection->is_selected(Object::cast_to(ObjectDB::get_instance(clicked)))) { cursor.region_select = true; cursor.region_begin = _edit.original_mouse_pos; clicked = ObjectID(); } } if (cursor.region_select) { cursor.region_end = m->get_position(); surface->queue_redraw(); return; } if (clicked.is_valid() && movement_threshold_passed) { _compute_edit(_edit.original_mouse_pos); clicked = ObjectID(); _edit.mode = TRANSFORM_TRANSLATE; } if (_edit.mode == TRANSFORM_NONE || _edit.numeric_input != 0 || _edit.numeric_next_decimal != 0) { return; } update_transform(_get_key_modifier(m) == Key::SHIFT); } } else if (m->get_button_mask().has_flag(MouseButtonMask::RIGHT) || freelook_active) { if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) { nav_mode = NAVIGATION_ZOOM; } else if (freelook_active) { nav_mode = NAVIGATION_LOOK; } else if (orthogonal) { nav_mode = NAVIGATION_PAN; } } else if (m->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) { const Key mod = _get_key_modifier(m); if (nav_scheme == NAVIGATION_GODOT) { if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) { nav_mode = NAVIGATION_PAN; } else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) { nav_mode = NAVIGATION_ZOOM; } else if (mod == Key::ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) { // Always allow Alt as a modifier to better support graphic tablets. nav_mode = NAVIGATION_ORBIT; } } else if (nav_scheme == NAVIGATION_MAYA) { if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) { nav_mode = NAVIGATION_PAN; } } } else if (EDITOR_GET("editors/3d/navigation/emulate_3_button_mouse")) { // Handle trackpad (no external mouse) use case const Key mod = _get_key_modifier(m); if (mod != Key::NONE) { if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) { nav_mode = NAVIGATION_PAN; } else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) { nav_mode = NAVIGATION_ZOOM; } else if (mod == Key::ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) { // Always allow Alt as a modifier to better support graphic tablets. nav_mode = NAVIGATION_ORBIT; } } } switch (nav_mode) { case NAVIGATION_PAN: { _nav_pan(m, _get_warped_mouse_motion(m)); } break; case NAVIGATION_ZOOM: { _nav_zoom(m, m->get_relative()); } break; case NAVIGATION_ORBIT: { _nav_orbit(m, _get_warped_mouse_motion(m)); } break; case NAVIGATION_LOOK: { _nav_look(m, _get_warped_mouse_motion(m)); } break; default: { } } } Ref magnify_gesture = p_event; if (magnify_gesture.is_valid()) { if (is_freelook_active()) { scale_freelook_speed(magnify_gesture->get_factor()); } else { scale_cursor_distance(1.0 / magnify_gesture->get_factor()); } } Ref pan_gesture = p_event; if (pan_gesture.is_valid()) { NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int(); NavigationMode nav_mode = NAVIGATION_NONE; if (nav_scheme == NAVIGATION_GODOT) { const Key mod = _get_key_modifier(pan_gesture); if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) { nav_mode = NAVIGATION_PAN; } else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) { nav_mode = NAVIGATION_ZOOM; } else if (mod == Key::ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) { // Always allow Alt as a modifier to better support graphic tablets. nav_mode = NAVIGATION_ORBIT; } } else if (nav_scheme == NAVIGATION_MAYA) { if (pan_gesture->is_alt_pressed()) { nav_mode = NAVIGATION_PAN; } } switch (nav_mode) { case NAVIGATION_PAN: { _nav_pan(pan_gesture, -pan_gesture->get_delta()); } break; case NAVIGATION_ZOOM: { _nav_zoom(pan_gesture, pan_gesture->get_delta()); } break; case NAVIGATION_ORBIT: { _nav_orbit(pan_gesture, -pan_gesture->get_delta()); } break; case NAVIGATION_LOOK: { _nav_look(pan_gesture, pan_gesture->get_delta()); } break; default: { } } } Ref k = p_event; if (k.is_valid()) { if (!k->is_pressed()) { return; } if (_edit.instant) { // In a Blender-style transform, numbers set the magnitude of the transform. // E.g. pressing g4.5x means "translate 4.5 units along the X axis". // Use the Unicode value because we care about the text, not the actual keycode. // This ensures numbers work consistently across different keyboard language layouts. bool processed = true; Key key = k->get_physical_keycode(); char32_t unicode = k->get_unicode(); if (unicode >= '0' && unicode <= '9') { uint32_t value = uint32_t(unicode - Key::KEY_0); if (_edit.numeric_next_decimal < 0) { _edit.numeric_input = _edit.numeric_input + value * Math::pow(10.0, _edit.numeric_next_decimal--); } else { _edit.numeric_input = _edit.numeric_input * 10 + value; } update_transform_numeric(); } else if (unicode == '-') { _edit.numeric_negate = !_edit.numeric_negate; update_transform_numeric(); } else if (unicode == '.') { if (_edit.numeric_next_decimal == 0) { _edit.numeric_next_decimal = -1; } } else if (key == Key::ENTER || key == Key::KP_ENTER || key == Key::SPACE) { commit_transform(); } else { processed = false; } if (processed) { // Ignore mouse inputs once we receive a numeric input. set_process_input(false); accept_event(); return; } } if (EDITOR_GET("editors/3d/navigation/emulate_numpad")) { const Key code = k->get_physical_keycode(); if (code >= Key::KEY_0 && code <= Key::KEY_9) { k->set_keycode(code - Key::KEY_0 + Key::KP_0); } } if (_edit.mode == TRANSFORM_NONE) { if (_edit.gizmo.is_valid() && (k->get_keycode() == Key::ESCAPE || k->get_keycode() == Key::BACKSPACE)) { // Restore. _edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, true); _edit.gizmo = Ref(); } if (k->get_keycode() == Key::ESCAPE && !cursor.region_select) { _clear_selected(); return; } } else { // We're actively transforming, handle keys specially TransformPlane new_plane = TRANSFORM_VIEW; if (ED_IS_SHORTCUT("spatial_editor/lock_transform_x", p_event)) { new_plane = TRANSFORM_X_AXIS; } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_y", p_event)) { new_plane = TRANSFORM_Y_AXIS; } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_z", p_event)) { new_plane = TRANSFORM_Z_AXIS; } else if (_edit.mode != TRANSFORM_ROTATE) { // rotating on a plane doesn't make sense if (ED_IS_SHORTCUT("spatial_editor/lock_transform_yz", p_event)) { new_plane = TRANSFORM_YZ; } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_xz", p_event)) { new_plane = TRANSFORM_XZ; } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_xy", p_event)) { new_plane = TRANSFORM_XY; } } if (new_plane != TRANSFORM_VIEW) { if (new_plane != _edit.plane) { // lock me once and get a global constraint _edit.plane = new_plane; spatial_editor->set_local_coords_enabled(false); } else if (!spatial_editor->are_local_coords_enabled()) { // lock me twice and get a local constraint spatial_editor->set_local_coords_enabled(true); } else { // lock me thrice and we're back where we started _edit.plane = TRANSFORM_VIEW; spatial_editor->set_local_coords_enabled(false); } if (_edit.numeric_input != 0 || _edit.numeric_next_decimal != 0) { update_transform_numeric(); } else { update_transform(Input::get_singleton()->is_key_pressed(Key::SHIFT)); } accept_event(); return; } } if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) { if (_edit.mode != TRANSFORM_NONE) { _edit.snap = !_edit.snap; } } if (ED_IS_SHORTCUT("spatial_editor/bottom_view", p_event)) { _menu_option(VIEW_BOTTOM); } if (ED_IS_SHORTCUT("spatial_editor/top_view", p_event)) { _menu_option(VIEW_TOP); } if (ED_IS_SHORTCUT("spatial_editor/rear_view", p_event)) { _menu_option(VIEW_REAR); } if (ED_IS_SHORTCUT("spatial_editor/front_view", p_event)) { _menu_option(VIEW_FRONT); } if (ED_IS_SHORTCUT("spatial_editor/left_view", p_event)) { _menu_option(VIEW_LEFT); } if (ED_IS_SHORTCUT("spatial_editor/right_view", p_event)) { _menu_option(VIEW_RIGHT); } if (ED_IS_SHORTCUT("spatial_editor/orbit_view_down", p_event)) { // Clamp rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented. cursor.x_rot = CLAMP(cursor.x_rot - Math_PI / 12.0, -1.57, 1.57); view_type = VIEW_TYPE_USER; _update_name(); } if (ED_IS_SHORTCUT("spatial_editor/orbit_view_up", p_event)) { // Clamp rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented. cursor.x_rot = CLAMP(cursor.x_rot + Math_PI / 12.0, -1.57, 1.57); view_type = VIEW_TYPE_USER; _update_name(); } if (ED_IS_SHORTCUT("spatial_editor/orbit_view_right", p_event)) { cursor.y_rot -= Math_PI / 12.0; view_type = VIEW_TYPE_USER; _update_name(); } if (ED_IS_SHORTCUT("spatial_editor/orbit_view_left", p_event)) { cursor.y_rot += Math_PI / 12.0; view_type = VIEW_TYPE_USER; _update_name(); } if (ED_IS_SHORTCUT("spatial_editor/orbit_view_180", p_event)) { cursor.y_rot += Math_PI; view_type = VIEW_TYPE_USER; _update_name(); } if (ED_IS_SHORTCUT("spatial_editor/focus_origin", p_event)) { _menu_option(VIEW_CENTER_TO_ORIGIN); } if (ED_IS_SHORTCUT("spatial_editor/focus_selection", p_event)) { _menu_option(VIEW_CENTER_TO_SELECTION); } if (ED_IS_SHORTCUT("spatial_editor/align_transform_with_view", p_event)) { _menu_option(VIEW_ALIGN_TRANSFORM_WITH_VIEW); } if (ED_IS_SHORTCUT("spatial_editor/align_rotation_with_view", p_event)) { _menu_option(VIEW_ALIGN_ROTATION_WITH_VIEW); } if (ED_IS_SHORTCUT("spatial_editor/insert_anim_key", p_event)) { if (!get_selected_count() || _edit.mode != TRANSFORM_NONE) { return; } if (!AnimationPlayerEditor::get_singleton()->get_track_editor()->has_keying()) { set_message(TTR("Keying is disabled (no key inserted).")); return; } List &selection = editor_selection->get_selected_node_list(); for (Node *E : selection) { Node3D *sp = Object::cast_to(E); if (!sp) { continue; } spatial_editor->emit_signal(SNAME("transform_key_request"), sp, "", sp->get_transform()); } set_message(TTR("Animation Key Inserted.")); } if (ED_IS_SHORTCUT("spatial_editor/cancel_transform", p_event) && _edit.mode != TRANSFORM_NONE) { cancel_transform(); } if (!is_freelook_active()) { if (ED_IS_SHORTCUT("spatial_editor/instant_translate", p_event)) { begin_transform(TRANSFORM_TRANSLATE, true); } if (ED_IS_SHORTCUT("spatial_editor/instant_rotate", p_event)) { begin_transform(TRANSFORM_ROTATE, true); } if (ED_IS_SHORTCUT("spatial_editor/instant_scale", p_event)) { begin_transform(TRANSFORM_SCALE, true); } } // Freelook doesn't work in orthogonal mode. if (!orthogonal && ED_IS_SHORTCUT("spatial_editor/freelook_toggle", p_event)) { set_freelook_active(!is_freelook_active()); } else if (k->get_keycode() == Key::ESCAPE) { set_freelook_active(false); } if (k->get_keycode() == Key::SPACE) { if (!k->is_pressed()) { emit_signal(SNAME("toggle_maximize_view"), this); } } if (ED_IS_SHORTCUT("spatial_editor/decrease_fov", p_event)) { scale_fov(-0.05); } if (ED_IS_SHORTCUT("spatial_editor/increase_fov", p_event)) { scale_fov(0.05); } if (ED_IS_SHORTCUT("spatial_editor/reset_fov", p_event)) { reset_fov(); } } // freelook uses most of the useful shortcuts, like save, so its ok // to consider freelook active as end of the line for future events. if (freelook_active) { accept_event(); } } void Node3DEditorViewport::_nav_pan(Ref p_event, const Vector2 &p_relative) { const NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int(); real_t pan_speed = 1 / 150.0; if (p_event.is_valid() && nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) { pan_speed *= 10; } Transform3D camera_transform; camera_transform.translate_local(cursor.pos); camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot); camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot); const bool invert_x_axis = EDITOR_GET("editors/3d/navigation/invert_x_axis"); const bool invert_y_axis = EDITOR_GET("editors/3d/navigation/invert_y_axis"); Vector3 translation( (invert_x_axis ? -1 : 1) * -p_relative.x * pan_speed, (invert_y_axis ? -1 : 1) * p_relative.y * pan_speed, 0); translation *= cursor.distance / DISTANCE_DEFAULT; camera_transform.translate_local(translation); cursor.pos = camera_transform.origin; } void Node3DEditorViewport::_nav_zoom(Ref p_event, const Vector2 &p_relative) { const NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int(); real_t zoom_speed = 1 / 80.0; if (p_event.is_valid() && nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) { zoom_speed *= 10; } NavigationZoomStyle zoom_style = (NavigationZoomStyle)EDITOR_GET("editors/3d/navigation/zoom_style").operator int(); if (zoom_style == NAVIGATION_ZOOM_HORIZONTAL) { if (p_relative.x > 0) { scale_cursor_distance(1 - p_relative.x * zoom_speed); } else if (p_relative.x < 0) { scale_cursor_distance(1.0 / (1 + p_relative.x * zoom_speed)); } } else { if (p_relative.y > 0) { scale_cursor_distance(1 + p_relative.y * zoom_speed); } else if (p_relative.y < 0) { scale_cursor_distance(1.0 / (1 - p_relative.y * zoom_speed)); } } } void Node3DEditorViewport::_nav_orbit(Ref p_event, const Vector2 &p_relative) { if (lock_rotation) { _nav_pan(p_event, p_relative); return; } if (orthogonal && auto_orthogonal) { _menu_option(VIEW_PERSPECTIVE); } const real_t degrees_per_pixel = EDITOR_GET("editors/3d/navigation_feel/orbit_sensitivity"); const real_t radians_per_pixel = Math::deg_to_rad(degrees_per_pixel); const bool invert_y_axis = EDITOR_GET("editors/3d/navigation/invert_y_axis"); const bool invert_x_axis = EDITOR_GET("editors/3d/navigation/invert_x_axis"); if (invert_y_axis) { cursor.x_rot -= p_relative.y * radians_per_pixel; } else { cursor.x_rot += p_relative.y * radians_per_pixel; } // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented. cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57); if (invert_x_axis) { cursor.y_rot -= p_relative.x * radians_per_pixel; } else { cursor.y_rot += p_relative.x * radians_per_pixel; } view_type = VIEW_TYPE_USER; _update_name(); } void Node3DEditorViewport::_nav_look(Ref p_event, const Vector2 &p_relative) { if (orthogonal) { _nav_pan(p_event, p_relative); return; } if (orthogonal && auto_orthogonal) { _menu_option(VIEW_PERSPECTIVE); } // Scale mouse sensitivity with camera FOV scale when zoomed in to make it easier to point at things. const real_t degrees_per_pixel = real_t(EDITOR_GET("editors/3d/freelook/freelook_sensitivity")) * MIN(1.0, cursor.fov_scale); const real_t radians_per_pixel = Math::deg_to_rad(degrees_per_pixel); const bool invert_y_axis = EDITOR_GET("editors/3d/navigation/invert_y_axis"); // Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag". const Transform3D prev_camera_transform = to_camera_transform(cursor); if (invert_y_axis) { cursor.x_rot -= p_relative.y * radians_per_pixel; } else { cursor.x_rot += p_relative.y * radians_per_pixel; } // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented. cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57); cursor.y_rot += p_relative.x * radians_per_pixel; // Look is like the opposite of Orbit: the focus point rotates around the camera Transform3D camera_transform = to_camera_transform(cursor); Vector3 pos = camera_transform.xform(Vector3(0, 0, 0)); Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0)); Vector3 diff = prev_pos - pos; cursor.pos += diff; view_type = VIEW_TYPE_USER; _update_name(); } void Node3DEditorViewport::set_freelook_active(bool active_now) { if (!freelook_active && active_now) { // Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential cursor = camera_cursor; // Make sure eye_pos is synced, because freelook referential is eye pos rather than orbit pos Vector3 forward = to_camera_transform(cursor).basis.xform(Vector3(0, 0, -1)); cursor.eye_pos = cursor.pos - cursor.distance * forward; // Also sync the camera cursor, otherwise switching to freelook will be trippy if inertia is active camera_cursor.eye_pos = cursor.eye_pos; if (EDITOR_GET("editors/3d/freelook/freelook_speed_zoom_link")) { // Re-adjust freelook speed from the current zoom level real_t base_speed = EDITOR_GET("editors/3d/freelook/freelook_base_speed"); freelook_speed = base_speed * cursor.distance; } previous_mouse_position = get_local_mouse_position(); // Hide mouse like in an FPS (warping doesn't work) Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED); } else if (freelook_active && !active_now) { // Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential cursor = camera_cursor; // Restore mouse Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); // Restore the previous mouse position when leaving freelook mode. // This is done because leaving `Input.MOUSE_MODE_CAPTURED` will center the cursor // due to OS limitations. warp_mouse(previous_mouse_position); } freelook_active = active_now; } void Node3DEditorViewport::scale_fov(real_t p_fov_offset) { cursor.fov_scale = CLAMP(cursor.fov_scale + p_fov_offset, 0.1, 2.5); surface->queue_redraw(); } void Node3DEditorViewport::reset_fov() { cursor.fov_scale = 1.0; surface->queue_redraw(); } void Node3DEditorViewport::scale_cursor_distance(real_t scale) { real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN); real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX); if (unlikely(min_distance > max_distance)) { cursor.distance = (min_distance + max_distance) / 2; } else { cursor.distance = CLAMP(cursor.distance * scale, min_distance, max_distance); } if (cursor.distance == max_distance || cursor.distance == min_distance) { zoom_failed_attempts_count++; } else { zoom_failed_attempts_count = 0; } zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S; surface->queue_redraw(); } void Node3DEditorViewport::scale_freelook_speed(real_t scale) { real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN); real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX); if (unlikely(min_speed > max_speed)) { freelook_speed = (min_speed + max_speed) / 2; } else { freelook_speed = CLAMP(freelook_speed * scale, min_speed, max_speed); } zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S; surface->queue_redraw(); } Point2 Node3DEditorViewport::_get_warped_mouse_motion(const Ref &p_ev_mouse_motion) const { Point2 relative; if (bool(EDITOR_GET("editors/3d/navigation/warped_mouse_panning"))) { relative = Input::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect()); } else { relative = p_ev_mouse_motion->get_relative(); } return relative; } void Node3DEditorViewport::_update_freelook(real_t delta) { if (!is_freelook_active()) { return; } const FreelookNavigationScheme navigation_scheme = (FreelookNavigationScheme)EDITOR_GET("editors/3d/freelook/freelook_navigation_scheme").operator int(); Vector3 forward; if (navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) { // Forward/backward keys will always go straight forward/backward, never moving on the Y axis. forward = Vector3(0, 0, -1).rotated(Vector3(0, 1, 0), camera->get_rotation().y); } else { // Forward/backward keys will be relative to the camera pitch. forward = camera->get_transform().basis.xform(Vector3(0, 0, -1)); } const Vector3 right = camera->get_transform().basis.xform(Vector3(1, 0, 0)); Vector3 up; if (navigation_scheme == FREELOOK_PARTIALLY_AXIS_LOCKED || navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) { // Up/down keys will always go up/down regardless of camera pitch. up = Vector3(0, 1, 0); } else { // Up/down keys will be relative to the camera pitch. up = camera->get_transform().basis.xform(Vector3(0, 1, 0)); } Vector3 direction; // Use actions from the inputmap, as this is the only way to reliably detect input in this method. // See #54469 for more discussion and explanation. Input *inp = Input::get_singleton(); if (inp->is_action_pressed("spatial_editor/freelook_left")) { direction -= right; } if (inp->is_action_pressed("spatial_editor/freelook_right")) { direction += right; } if (inp->is_action_pressed("spatial_editor/freelook_forward")) { direction += forward; } if (inp->is_action_pressed("spatial_editor/freelook_backwards")) { direction -= forward; } if (inp->is_action_pressed("spatial_editor/freelook_up")) { direction += up; } if (inp->is_action_pressed("spatial_editor/freelook_down")) { direction -= up; } real_t speed = freelook_speed; if (inp->is_action_pressed("spatial_editor/freelook_speed_modifier")) { speed *= 3.0; } if (inp->is_action_pressed("spatial_editor/freelook_slow_modifier")) { speed *= 0.333333; } const Vector3 motion = direction * speed * delta; cursor.pos += motion; cursor.eye_pos += motion; } void Node3DEditorViewport::set_message(const String &p_message, float p_time) { message = p_message; message_time = p_time; } void Node3DEditorPlugin::edited_scene_changed() { for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) { Node3DEditorViewport *viewport = Node3DEditor::get_singleton()->get_editor_viewport(i); if (viewport->is_visible()) { viewport->notification(Control::NOTIFICATION_VISIBILITY_CHANGED); } } } void Node3DEditorViewport::_project_settings_changed() { // Update shadow atlas if changed. int shadowmap_size = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_size"); bool shadowmap_16_bits = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_16_bits"); int atlas_q0 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv"); int atlas_q1 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv"); int atlas_q2 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv"); int atlas_q3 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv"); viewport->set_positional_shadow_atlas_size(shadowmap_size); viewport->set_positional_shadow_atlas_16_bits(shadowmap_16_bits); viewport->set_positional_shadow_atlas_quadrant_subdiv(0, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q0)); viewport->set_positional_shadow_atlas_quadrant_subdiv(1, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q1)); viewport->set_positional_shadow_atlas_quadrant_subdiv(2, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q2)); viewport->set_positional_shadow_atlas_quadrant_subdiv(3, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q3)); _update_shrink(); // Update MSAA, screen-space AA and debanding if changed const int msaa_mode = GLOBAL_GET("rendering/anti_aliasing/quality/msaa_3d"); viewport->set_msaa_3d(Viewport::MSAA(msaa_mode)); const int ssaa_mode = GLOBAL_GET("rendering/anti_aliasing/quality/screen_space_aa"); viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode)); const bool use_taa = GLOBAL_GET("rendering/anti_aliasing/quality/use_taa"); viewport->set_use_taa(use_taa); const bool transparent_background = GLOBAL_GET("rendering/viewport/transparent_background"); viewport->set_transparent_background(transparent_background); const bool use_hdr_2d = GLOBAL_GET("rendering/viewport/hdr_2d"); viewport->set_use_hdr_2d(use_hdr_2d); const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding"); viewport->set_use_debanding(use_debanding); const bool use_occlusion_culling = GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling"); viewport->set_use_occlusion_culling(use_occlusion_culling); const float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels"); viewport->set_mesh_lod_threshold(mesh_lod_threshold); const Viewport::Scaling3DMode scaling_3d_mode = Viewport::Scaling3DMode(int(GLOBAL_GET("rendering/scaling_3d/mode"))); viewport->set_scaling_3d_mode(scaling_3d_mode); const float scaling_3d_scale = GLOBAL_GET("rendering/scaling_3d/scale"); viewport->set_scaling_3d_scale(scaling_3d_scale); const float fsr_sharpness = GLOBAL_GET("rendering/scaling_3d/fsr_sharpness"); viewport->set_fsr_sharpness(fsr_sharpness); const float texture_mipmap_bias = GLOBAL_GET("rendering/textures/default_filters/texture_mipmap_bias"); viewport->set_texture_mipmap_bias(texture_mipmap_bias); } void Node3DEditorViewport::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditorViewport::_project_settings_changed)); } break; case NOTIFICATION_VISIBILITY_CHANGED: { bool vp_visible = is_visible_in_tree(); set_process(vp_visible); set_physics_process(vp_visible); if (vp_visible) { orthogonal = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL)); _update_name(); _update_camera(0); } else { set_freelook_active(false); } callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view).call_deferred(); } break; case NOTIFICATION_RESIZED: { callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view).call_deferred(); } break; case NOTIFICATION_PROCESS: { real_t delta = get_process_delta_time(); if (zoom_indicator_delay > 0) { zoom_indicator_delay -= delta; if (zoom_indicator_delay <= 0) { surface->queue_redraw(); zoom_limit_label->hide(); } } _update_navigation_controls_visibility(); _update_freelook(delta); Node *scene_root = SceneTreeDock::get_singleton()->get_editor_data()->get_edited_scene_root(); if (previewing_cinema && scene_root != nullptr) { Camera3D *cam = scene_root->get_viewport()->get_camera_3d(); if (cam != nullptr && cam != previewing) { //then switch the viewport's camera to the scene's viewport camera if (previewing != nullptr) { previewing->disconnect(SceneStringName(tree_exited), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene)); } previewing = cam; previewing->connect(SceneStringName(tree_exited), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene)); RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), cam->get_camera()); surface->queue_redraw(); } } _update_camera(delta); const HashMap &selection = editor_selection->get_selection(); bool changed = false; bool exist = false; for (const KeyValue &E : selection) { Node3D *sp = Object::cast_to(E.key); if (!sp) { continue; } Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data(sp); if (!se) { continue; } Transform3D t = sp->get_global_gizmo_transform(); AABB new_aabb = _calculate_spatial_bounds(sp); exist = true; if (se->last_xform == t && se->aabb == new_aabb && !se->last_xform_dirty) { continue; } changed = true; se->last_xform_dirty = false; se->last_xform = t; se->aabb = new_aabb; Transform3D t_offset = t; // apply AABB scaling before item's global transform { const Vector3 offset(0.005, 0.005, 0.005); Basis aabb_s; aabb_s.scale(se->aabb.size + offset); t.translate_local(se->aabb.position - offset / 2); t.basis = t.basis * aabb_s; } { const Vector3 offset(0.01, 0.01, 0.01); Basis aabb_s; aabb_s.scale(se->aabb.size + offset); t_offset.translate_local(se->aabb.position - offset / 2); t_offset.basis = t_offset.basis * aabb_s; } RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance, t); RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_offset, t_offset); RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray, t); RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray_offset, t_offset); } if (changed || (spatial_editor->is_gizmo_visible() && !exist)) { spatial_editor->update_transform_gizmo(); } if (message_time > 0) { if (message != last_message) { surface->queue_redraw(); last_message = message; } message_time -= get_process_delta_time(); if (message_time < 0) { surface->queue_redraw(); } } bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION)); if (show_info != info_panel->is_visible()) { info_panel->set_visible(show_info); } Camera3D *current_camera; if (previewing) { current_camera = previewing; } else { current_camera = camera; } if (show_info) { const String viewport_size = vformat(U"%d × %d", viewport->get_size().x, viewport->get_size().y); String text; text += vformat(TTR("X: %s\n"), rtos(current_camera->get_position().x).pad_decimals(1)); text += vformat(TTR("Y: %s\n"), rtos(current_camera->get_position().y).pad_decimals(1)); text += vformat(TTR("Z: %s\n"), rtos(current_camera->get_position().z).pad_decimals(1)); text += "\n"; text += vformat( TTR("Size: %s (%.1fMP)\n"), viewport_size, viewport->get_size().x * viewport->get_size().y * 0.000001); text += "\n"; text += vformat(TTR("Objects: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_OBJECTS_IN_FRAME)); text += vformat(TTR("Primitives: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_PRIMITIVES_IN_FRAME)); text += vformat(TTR("Draw Calls: %d"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_DRAW_CALLS_IN_FRAME)); info_label->set_text(text); } // FPS Counter. bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME)); if (show_fps != frame_time_panel->is_visible()) { frame_time_panel->set_visible(show_fps); RS::get_singleton()->viewport_set_measure_render_time(viewport->get_viewport_rid(), show_fps); for (int i = 0; i < FRAME_TIME_HISTORY; i++) { // Initialize to 120 FPS, so that the initial estimation until we get enough data is always reasonable. cpu_time_history[i] = 8.333333; gpu_time_history[i] = 8.333333; } cpu_time_history_index = 0; gpu_time_history_index = 0; } if (show_fps) { cpu_time_history[cpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_cpu(viewport->get_viewport_rid()); cpu_time_history_index = (cpu_time_history_index + 1) % FRAME_TIME_HISTORY; double cpu_time = 0.0; for (int i = 0; i < FRAME_TIME_HISTORY; i++) { cpu_time += cpu_time_history[i]; } cpu_time /= FRAME_TIME_HISTORY; // Prevent unrealistically low values. cpu_time = MAX(0.01, cpu_time); gpu_time_history[gpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_gpu(viewport->get_viewport_rid()); gpu_time_history_index = (gpu_time_history_index + 1) % FRAME_TIME_HISTORY; double gpu_time = 0.0; for (int i = 0; i < FRAME_TIME_HISTORY; i++) { gpu_time += gpu_time_history[i]; } gpu_time /= FRAME_TIME_HISTORY; // Prevent division by zero for the FPS counter (and unrealistically low values). // This limits the reported FPS to 100000. gpu_time = MAX(0.01, gpu_time); // Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red). // Middle point is at 15 ms. cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(2))); cpu_time_label->add_theme_color_override( SceneStringName(font_color), frame_time_gradient->get_color_at_offset( Math::remap(cpu_time, 0, 30, 0, 1))); gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(2))); // Middle point is at 15 ms. gpu_time_label->add_theme_color_override( SceneStringName(font_color), frame_time_gradient->get_color_at_offset( Math::remap(gpu_time, 0, 30, 0, 1))); const double fps = 1000.0 / gpu_time; fps_label->set_text(vformat(TTR("FPS: %d"), fps)); // Middle point is at 60 FPS. fps_label->add_theme_color_override( SceneStringName(font_color), frame_time_gradient->get_color_at_offset( Math::remap(fps, 110, 10, 0, 1))); } bool show_cinema = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW)); cinema_label->set_visible(show_cinema); if (show_cinema) { float cinema_half_width = cinema_label->get_size().width / 2.0f; cinema_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -cinema_half_width); } if (lock_rotation) { float locked_half_width = locked_label->get_size().width / 2.0f; locked_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -locked_half_width); } } break; case NOTIFICATION_PHYSICS_PROCESS: { if (!update_preview_node) { return; } if (preview_node->is_inside_tree()) { preview_node_pos = spatial_editor->snap_point(_get_instance_position(preview_node_viewport_pos)); double snap = EDITOR_GET("interface/inspector/default_float_step"); int snap_step_decimals = Math::range_step_decimals(snap); set_message(TTR("Instantiating:") + " (" + String::num(preview_node_pos.x, snap_step_decimals) + ", " + String::num(preview_node_pos.y, snap_step_decimals) + ", " + String::num(preview_node_pos.z, snap_step_decimals) + ")"); Transform3D preview_gl_transform = Transform3D(Basis(), preview_node_pos); preview_node->set_global_transform(preview_gl_transform); if (!preview_node->is_visible()) { preview_node->show(); } } update_preview_node = false; } break; case NOTIFICATION_WM_WINDOW_FOCUS_OUT: { set_freelook_active(false); } break; case NOTIFICATION_ENTER_TREE: { surface->connect(SceneStringName(draw), callable_mp(this, &Node3DEditorViewport::_draw)); surface->connect(SceneStringName(gui_input), callable_mp(this, &Node3DEditorViewport::_sinput)); surface->connect(SceneStringName(mouse_entered), callable_mp(this, &Node3DEditorViewport::_surface_mouse_enter)); surface->connect(SceneStringName(mouse_exited), callable_mp(this, &Node3DEditorViewport::_surface_mouse_exit)); surface->connect(SceneStringName(focus_entered), callable_mp(this, &Node3DEditorViewport::_surface_focus_enter)); surface->connect(SceneStringName(focus_exited), callable_mp(this, &Node3DEditorViewport::_surface_focus_exit)); _init_gizmo_instance(index); } break; case NOTIFICATION_EXIT_TREE: { _finish_gizmo_instances(); } break; case NOTIFICATION_THEME_CHANGED: { view_menu->set_icon(get_editor_theme_icon(SNAME("GuiTabMenuHl"))); preview_camera->set_icon(get_editor_theme_icon(SNAME("Camera3D"))); Control *gui_base = EditorNode::get_singleton()->get_gui_base(); const Ref &information_3d_stylebox = gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)); view_menu->begin_bulk_theme_override(); view_menu->add_theme_style_override(CoreStringName(normal), information_3d_stylebox); view_menu->add_theme_style_override("normal_mirrored", information_3d_stylebox); view_menu->add_theme_style_override("hover", information_3d_stylebox); view_menu->add_theme_style_override("hover_mirrored", information_3d_stylebox); view_menu->add_theme_style_override("hover_pressed", information_3d_stylebox); view_menu->add_theme_style_override("hover_pressed_mirrored", information_3d_stylebox); view_menu->add_theme_style_override(SceneStringName(pressed), information_3d_stylebox); view_menu->add_theme_style_override("pressed_mirrored", information_3d_stylebox); view_menu->add_theme_style_override("focus", information_3d_stylebox); view_menu->add_theme_style_override("focus_mirrored", information_3d_stylebox); view_menu->add_theme_style_override("disabled", information_3d_stylebox); view_menu->add_theme_style_override("disabled_mirrored", information_3d_stylebox); view_menu->end_bulk_theme_override(); preview_camera->begin_bulk_theme_override(); preview_camera->add_theme_style_override(CoreStringName(normal), information_3d_stylebox); preview_camera->add_theme_style_override("normal_mirrored", information_3d_stylebox); preview_camera->add_theme_style_override("hover", information_3d_stylebox); preview_camera->add_theme_style_override("hover_mirrored", information_3d_stylebox); preview_camera->add_theme_style_override("hover_pressed", information_3d_stylebox); preview_camera->add_theme_style_override("hover_pressed_mirrored", information_3d_stylebox); preview_camera->add_theme_style_override(SceneStringName(pressed), information_3d_stylebox); preview_camera->add_theme_style_override("pressed_mirrored", information_3d_stylebox); preview_camera->add_theme_style_override("focus", information_3d_stylebox); preview_camera->add_theme_style_override("focus_mirrored", information_3d_stylebox); preview_camera->add_theme_style_override("disabled", information_3d_stylebox); preview_camera->add_theme_style_override("disabled_mirrored", information_3d_stylebox); preview_camera->end_bulk_theme_override(); frame_time_gradient->set_color(0, get_theme_color(SNAME("success_color"), EditorStringName(Editor))); frame_time_gradient->set_color(1, get_theme_color(SNAME("warning_color"), EditorStringName(Editor))); frame_time_gradient->set_color(2, get_theme_color(SNAME("error_color"), EditorStringName(Editor))); info_panel->add_theme_style_override(SceneStringName(panel), information_3d_stylebox); frame_time_panel->add_theme_style_override(SceneStringName(panel), information_3d_stylebox); // Set a minimum width to prevent the width from changing all the time // when numbers vary rapidly. This minimum width is set based on a // GPU time of 999.99 ms in the current editor language. const float min_width = get_theme_font(SNAME("main"), EditorStringName(EditorFonts))->get_string_size(vformat(TTR("GPU Time: %s ms"), 999.99)).x; frame_time_panel->set_custom_minimum_size(Size2(min_width, 0) * EDSCALE); frame_time_vbox->add_theme_constant_override("separation", Math::round(-1 * EDSCALE)); cinema_label->add_theme_style_override(CoreStringName(normal), information_3d_stylebox); locked_label->add_theme_style_override(CoreStringName(normal), information_3d_stylebox); } break; case NOTIFICATION_DRAG_END: { // Clear preview material when dropped outside applicable object. if (spatial_editor->get_preview_material().is_valid() && !is_drag_successful()) { _remove_preview_material(); } else { _remove_preview_node(); } } break; } } static void draw_indicator_bar(Control &p_surface, real_t p_fill, const Ref p_icon, const Ref p_font, int p_font_size, const String &p_text, const Color &p_color) { // Adjust bar size from control height const Vector2 surface_size = p_surface.get_size(); const real_t h = surface_size.y / 2.0; const real_t y = (surface_size.y - h) / 2.0; const Rect2 r(10 * EDSCALE, y, 6 * EDSCALE, h); const real_t sy = r.size.y * p_fill; // Note: because this bar appears over the viewport, it has to stay readable for any background color // Draw both neutral dark and bright colors to account this p_surface.draw_rect(r, p_color * Color(1, 1, 1, 0.2)); p_surface.draw_rect(Rect2(r.position.x, r.position.y + r.size.y - sy, r.size.x, sy), p_color * Color(1, 1, 1, 0.6)); p_surface.draw_rect(r.grow(1), Color(0, 0, 0, 0.7), false, Math::round(EDSCALE)); const Vector2 icon_size = p_icon->get_size(); const Vector2 icon_pos = Vector2(r.position.x - (icon_size.x - r.size.x) / 2, r.position.y + r.size.y + 2 * EDSCALE); p_surface.draw_texture(p_icon, icon_pos, p_color); // Draw text below the bar (for speed/zoom information). p_surface.draw_string_outline(p_font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), p_text, HORIZONTAL_ALIGNMENT_LEFT, -1.f, p_font_size, Math::round(2 * EDSCALE), Color(0, 0, 0)); p_surface.draw_string(p_font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), p_text, HORIZONTAL_ALIGNMENT_LEFT, -1.f, p_font_size, p_color); } void Node3DEditorViewport::_draw() { EditorPluginList *over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_over(); if (!over_plugin_list->is_empty()) { over_plugin_list->forward_3d_draw_over_viewport(surface); } EditorPluginList *force_over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_force_over(); if (!force_over_plugin_list->is_empty()) { force_over_plugin_list->forward_3d_force_draw_over_viewport(surface); } if (surface->has_focus()) { Size2 size = surface->get_size(); Rect2 r = Rect2(Point2(), size); get_theme_stylebox(SNAME("FocusViewport"), EditorStringName(EditorStyles))->draw(surface->get_canvas_item(), r); } if (cursor.region_select) { const Rect2 selection_rect = Rect2(cursor.region_begin, cursor.region_end - cursor.region_begin); surface->draw_rect( selection_rect, get_theme_color(SNAME("box_selection_fill_color"), EditorStringName(Editor))); surface->draw_rect( selection_rect, get_theme_color(SNAME("box_selection_stroke_color"), EditorStringName(Editor)), false, Math::round(EDSCALE)); } RID ci = surface->get_canvas_item(); if (message_time > 0) { Ref font = get_theme_font(SceneStringName(font), SNAME("Label")); int font_size = get_theme_font_size(SceneStringName(font_size), SNAME("Label")); Point2 msgpos = Point2(5, get_size().y - 20); font->draw_string(ci, msgpos + Point2(1, 1), message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(0, 0, 0, 0.8)); font->draw_string(ci, msgpos + Point2(-1, -1), message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(0, 0, 0, 0.8)); font->draw_string(ci, msgpos, message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 1)); } if (_edit.mode == TRANSFORM_ROTATE && _edit.show_rotation_line) { Point2 center = point_to_screen(_edit.center); Color handle_color; switch (_edit.plane) { case TRANSFORM_X_AXIS: handle_color = get_theme_color(SNAME("axis_x_color"), EditorStringName(Editor)); break; case TRANSFORM_Y_AXIS: handle_color = get_theme_color(SNAME("axis_y_color"), EditorStringName(Editor)); break; case TRANSFORM_Z_AXIS: handle_color = get_theme_color(SNAME("axis_z_color"), EditorStringName(Editor)); break; default: handle_color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor)); break; } handle_color = handle_color.from_hsv(handle_color.get_h(), 0.25, 1.0, 1); RenderingServer::get_singleton()->canvas_item_add_line( ci, _edit.mouse_pos, center, handle_color, Math::round(2 * EDSCALE)); } if (previewing) { Size2 ss = Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height")); float aspect = ss.aspect(); Size2 s = get_size(); Rect2 draw_rect; switch (previewing->get_keep_aspect_mode()) { case Camera3D::KEEP_WIDTH: { draw_rect.size = Size2(s.width, s.width / aspect); draw_rect.position.x = 0; draw_rect.position.y = (s.height - draw_rect.size.y) * 0.5; } break; case Camera3D::KEEP_HEIGHT: { draw_rect.size = Size2(s.height * aspect, s.height); draw_rect.position.y = 0; draw_rect.position.x = (s.width - draw_rect.size.x) * 0.5; } break; } draw_rect = Rect2(Vector2(), s).intersection(draw_rect); surface->draw_rect(draw_rect, Color(0.6, 0.6, 0.1, 0.5), false, Math::round(2 * EDSCALE)); } else { if (zoom_indicator_delay > 0.0) { if (is_freelook_active()) { // Show speed real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN); real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX); real_t scale_length = (max_speed - min_speed); if (!Math::is_zero_approx(scale_length)) { real_t logscale_t = 1.0 - Math::log1p(freelook_speed - min_speed) / Math::log1p(scale_length); // Display the freelook speed to help the user get a better sense of scale. const int precision = freelook_speed < 1.0 ? 2 : 1; draw_indicator_bar( *surface, 1.0 - logscale_t, get_editor_theme_icon(SNAME("ViewportSpeed")), get_theme_font(SceneStringName(font), SNAME("Label")), get_theme_font_size(SceneStringName(font_size), SNAME("Label")), vformat("%s m/s", String::num(freelook_speed).pad_decimals(precision)), Color(1.0, 0.95, 0.7)); } } else { // Show zoom zoom_limit_label->set_visible(zoom_failed_attempts_count > 15); real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN); real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX); real_t scale_length = (max_distance - min_distance); if (!Math::is_zero_approx(scale_length)) { real_t logscale_t = 1.0 - Math::log1p(cursor.distance - min_distance) / Math::log1p(scale_length); // Display the zoom center distance to help the user get a better sense of scale. const int precision = cursor.distance < 1.0 ? 2 : 1; draw_indicator_bar( *surface, logscale_t, get_editor_theme_icon(SNAME("ViewportZoom")), get_theme_font(SceneStringName(font), SNAME("Label")), get_theme_font_size(SceneStringName(font_size), SNAME("Label")), vformat("%s m", String::num(cursor.distance).pad_decimals(precision)), Color(0.7, 0.95, 1.0)); } } } } } void Node3DEditorViewport::_menu_option(int p_option) { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); switch (p_option) { case VIEW_TOP: { cursor.y_rot = 0; cursor.x_rot = Math_PI / 2.0; set_message(TTR("Top View."), 2); view_type = VIEW_TYPE_TOP; _set_auto_orthogonal(); _update_name(); } break; case VIEW_BOTTOM: { cursor.y_rot = 0; cursor.x_rot = -Math_PI / 2.0; set_message(TTR("Bottom View."), 2); view_type = VIEW_TYPE_BOTTOM; _set_auto_orthogonal(); _update_name(); } break; case VIEW_LEFT: { cursor.x_rot = 0; cursor.y_rot = Math_PI / 2.0; set_message(TTR("Left View."), 2); view_type = VIEW_TYPE_LEFT; _set_auto_orthogonal(); _update_name(); } break; case VIEW_RIGHT: { cursor.x_rot = 0; cursor.y_rot = -Math_PI / 2.0; set_message(TTR("Right View."), 2); view_type = VIEW_TYPE_RIGHT; _set_auto_orthogonal(); _update_name(); } break; case VIEW_FRONT: { cursor.x_rot = 0; cursor.y_rot = 0; set_message(TTR("Front View."), 2); view_type = VIEW_TYPE_FRONT; _set_auto_orthogonal(); _update_name(); } break; case VIEW_REAR: { cursor.x_rot = 0; cursor.y_rot = Math_PI; set_message(TTR("Rear View."), 2); view_type = VIEW_TYPE_REAR; _set_auto_orthogonal(); _update_name(); } break; case VIEW_CENTER_TO_ORIGIN: { cursor.pos = Vector3(0, 0, 0); } break; case VIEW_CENTER_TO_SELECTION: { focus_selection(); } break; case VIEW_ALIGN_TRANSFORM_WITH_VIEW: { if (!get_selected_count()) { break; } Transform3D camera_transform = camera->get_global_transform(); List &selection = editor_selection->get_selected_node_list(); undo_redo->create_action(TTR("Align Transform with View")); for (Node *E : selection) { Node3D *sp = Object::cast_to(E); if (!sp) { continue; } Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data(sp); if (!se) { continue; } Transform3D xform; if (orthogonal) { xform = sp->get_global_transform(); xform.basis = Basis::from_euler(camera_transform.basis.get_euler()); } else { xform = camera_transform; xform.scale_basis(sp->get_scale()); } if (Object::cast_to(E)) { // Adjust rotation to match Decal's default orientation. // This makes the decal "look" in the same direction as the camera, // rather than pointing down relative to the camera orientation. xform.basis.rotate_local(Vector3(1, 0, 0), Math_TAU * 0.25); } Node3D *parent = sp->get_parent_node_3d(); Transform3D local_xform = parent ? parent->get_global_transform().affine_inverse() * xform : xform; undo_redo->add_do_method(sp, "set_transform", local_xform); undo_redo->add_undo_method(sp, "set_transform", sp->get_local_gizmo_transform()); } undo_redo->commit_action(); } break; case VIEW_ALIGN_ROTATION_WITH_VIEW: { if (!get_selected_count()) { break; } Transform3D camera_transform = camera->get_global_transform(); List &selection = editor_selection->get_selected_node_list(); undo_redo->create_action(TTR("Align Rotation with View")); for (Node *E : selection) { Node3D *sp = Object::cast_to(E); if (!sp) { continue; } Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data(sp); if (!se) { continue; } Basis basis = camera_transform.basis; if (Object::cast_to(E)) { // Adjust rotation to match Decal's default orientation. // This makes the decal "look" in the same direction as the camera, // rather than pointing down relative to the camera orientation. basis.rotate_local(Vector3(1, 0, 0), Math_TAU * 0.25); } undo_redo->add_do_method(sp, "set_rotation", basis.get_euler_normalized()); undo_redo->add_undo_method(sp, "set_rotation", sp->get_rotation()); } undo_redo->commit_action(); } break; case VIEW_ENVIRONMENT: { int idx = view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT); bool current = view_menu->get_popup()->is_item_checked(idx); current = !current; if (current) { camera->set_environment(Ref()); } else { camera->set_environment(Node3DEditor::get_singleton()->get_viewport_environment()); } view_menu->get_popup()->set_item_checked(idx, current); } break; case VIEW_PERSPECTIVE: { view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), false); orthogonal = false; auto_orthogonal = false; callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view).call_deferred(); _update_camera(0); _update_name(); } break; case VIEW_ORTHOGONAL: { view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), true); orthogonal = true; auto_orthogonal = false; callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view).call_deferred(); _update_camera(0); _update_name(); } break; case VIEW_SWITCH_PERSPECTIVE_ORTHOGONAL: { _menu_option(orthogonal ? VIEW_PERSPECTIVE : VIEW_ORTHOGONAL); } break; case VIEW_AUTO_ORTHOGONAL: { int idx = view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL); bool current = view_menu->get_popup()->is_item_checked(idx); current = !current; view_menu->get_popup()->set_item_checked(idx, current); if (auto_orthogonal) { auto_orthogonal = false; _update_name(); } } break; case VIEW_LOCK_ROTATION: { int idx = view_menu->get_popup()->get_item_index(VIEW_LOCK_ROTATION); bool current = view_menu->get_popup()->is_item_checked(idx); _set_lock_view_rotation(!current); } break; case VIEW_AUDIO_LISTENER: { int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER); bool current = view_menu->get_popup()->is_item_checked(idx); current = !current; viewport->set_as_audio_listener_3d(current); view_menu->get_popup()->set_item_checked(idx, current); } break; case VIEW_AUDIO_DOPPLER: { int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER); bool current = view_menu->get_popup()->is_item_checked(idx); current = !current; camera->set_doppler_tracking(current ? Camera3D::DOPPLER_TRACKING_IDLE_STEP : Camera3D::DOPPLER_TRACKING_DISABLED); view_menu->get_popup()->set_item_checked(idx, current); } break; case VIEW_CINEMATIC_PREVIEW: { int idx = view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW); bool current = view_menu->get_popup()->is_item_checked(idx); current = !current; view_menu->get_popup()->set_item_checked(idx, current); previewing_cinema = true; _toggle_cinema_preview(current); if (current) { preview_camera->hide(); } else { if (previewing != nullptr) { preview_camera->show(); } } } break; case VIEW_GIZMOS: { int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS); bool current = view_menu->get_popup()->is_item_checked(idx); current = !current; uint32_t layers = camera->get_cull_mask(); layers &= ~(1 << GIZMO_EDIT_LAYER); if (current) { layers |= (1 << GIZMO_EDIT_LAYER); } camera->set_cull_mask(layers); view_menu->get_popup()->set_item_checked(idx, current); } break; case VIEW_HALF_RESOLUTION: { int idx = view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION); bool current = view_menu->get_popup()->is_item_checked(idx); view_menu->get_popup()->set_item_checked(idx, !current); _update_shrink(); } break; case VIEW_INFORMATION: { int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION); bool current = view_menu->get_popup()->is_item_checked(idx); view_menu->get_popup()->set_item_checked(idx, !current); } break; case VIEW_FRAME_TIME: { int idx = view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME); bool current = view_menu->get_popup()->is_item_checked(idx); view_menu->get_popup()->set_item_checked(idx, !current); } break; case VIEW_GRID: { int idx = view_menu->get_popup()->get_item_index(VIEW_GRID); bool current = view_menu->get_popup()->is_item_checked(idx); current = !current; uint32_t layers = camera->get_cull_mask(); layers &= ~(1 << GIZMO_GRID_LAYER); if (current) { layers |= (1 << GIZMO_GRID_LAYER); } camera->set_cull_mask(layers); view_menu->get_popup()->set_item_checked(idx, current); } break; case VIEW_DISPLAY_NORMAL: case VIEW_DISPLAY_WIREFRAME: case VIEW_DISPLAY_OVERDRAW: case VIEW_DISPLAY_UNSHADED: case VIEW_DISPLAY_LIGHTING: case VIEW_DISPLAY_NORMAL_BUFFER: case VIEW_DISPLAY_DEBUG_SHADOW_ATLAS: case VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS: case VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO: case VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING: case VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION: case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE: case VIEW_DISPLAY_DEBUG_SSAO: case VIEW_DISPLAY_DEBUG_SSIL: case VIEW_DISPLAY_DEBUG_PSSM_SPLITS: case VIEW_DISPLAY_DEBUG_DECAL_ATLAS: case VIEW_DISPLAY_DEBUG_SDFGI: case VIEW_DISPLAY_DEBUG_SDFGI_PROBES: case VIEW_DISPLAY_DEBUG_GI_BUFFER: case VIEW_DISPLAY_DEBUG_DISABLE_LOD: case VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS: case VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS: case VIEW_DISPLAY_DEBUG_CLUSTER_DECALS: case VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES: case VIEW_DISPLAY_DEBUG_OCCLUDERS: case VIEW_DISPLAY_MOTION_VECTORS: case VIEW_DISPLAY_INTERNAL_BUFFER: { static const int display_options[] = { VIEW_DISPLAY_NORMAL, VIEW_DISPLAY_WIREFRAME, VIEW_DISPLAY_OVERDRAW, VIEW_DISPLAY_UNSHADED, VIEW_DISPLAY_LIGHTING, VIEW_DISPLAY_NORMAL_BUFFER, VIEW_DISPLAY_DEBUG_SHADOW_ATLAS, VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS, VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO, VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING, VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION, VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE, VIEW_DISPLAY_DEBUG_SSAO, VIEW_DISPLAY_DEBUG_SSIL, VIEW_DISPLAY_DEBUG_GI_BUFFER, VIEW_DISPLAY_DEBUG_DISABLE_LOD, VIEW_DISPLAY_DEBUG_PSSM_SPLITS, VIEW_DISPLAY_DEBUG_DECAL_ATLAS, VIEW_DISPLAY_DEBUG_SDFGI, VIEW_DISPLAY_DEBUG_SDFGI_PROBES, VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS, VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS, VIEW_DISPLAY_DEBUG_CLUSTER_DECALS, VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES, VIEW_DISPLAY_DEBUG_OCCLUDERS, VIEW_DISPLAY_MOTION_VECTORS, VIEW_DISPLAY_INTERNAL_BUFFER, VIEW_MAX }; static const Viewport::DebugDraw debug_draw_modes[] = { Viewport::DEBUG_DRAW_DISABLED, Viewport::DEBUG_DRAW_WIREFRAME, Viewport::DEBUG_DRAW_OVERDRAW, Viewport::DEBUG_DRAW_UNSHADED, Viewport::DEBUG_DRAW_LIGHTING, Viewport::DEBUG_DRAW_NORMAL_BUFFER, Viewport::DEBUG_DRAW_SHADOW_ATLAS, Viewport::DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS, Viewport::DEBUG_DRAW_VOXEL_GI_ALBEDO, Viewport::DEBUG_DRAW_VOXEL_GI_LIGHTING, Viewport::DEBUG_DRAW_VOXEL_GI_EMISSION, Viewport::DEBUG_DRAW_SCENE_LUMINANCE, Viewport::DEBUG_DRAW_SSAO, Viewport::DEBUG_DRAW_SSIL, Viewport::DEBUG_DRAW_GI_BUFFER, Viewport::DEBUG_DRAW_DISABLE_LOD, Viewport::DEBUG_DRAW_PSSM_SPLITS, Viewport::DEBUG_DRAW_DECAL_ATLAS, Viewport::DEBUG_DRAW_SDFGI, Viewport::DEBUG_DRAW_SDFGI_PROBES, Viewport::DEBUG_DRAW_CLUSTER_OMNI_LIGHTS, Viewport::DEBUG_DRAW_CLUSTER_SPOT_LIGHTS, Viewport::DEBUG_DRAW_CLUSTER_DECALS, Viewport::DEBUG_DRAW_CLUSTER_REFLECTION_PROBES, Viewport::DEBUG_DRAW_OCCLUDERS, Viewport::DEBUG_DRAW_MOTION_VECTORS, Viewport::DEBUG_DRAW_INTERNAL_BUFFER, }; for (int idx = 0; display_options[idx] != VIEW_MAX; idx++) { int id = display_options[idx]; int item_idx = view_menu->get_popup()->get_item_index(id); if (item_idx != -1) { view_menu->get_popup()->set_item_checked(item_idx, id == p_option); } item_idx = display_submenu->get_item_index(id); if (item_idx != -1) { display_submenu->set_item_checked(item_idx, id == p_option); } if (id == p_option) { viewport->set_debug_draw(debug_draw_modes[idx]); } } } break; } } void Node3DEditorViewport::_set_auto_orthogonal() { if (!orthogonal && view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL))) { _menu_option(VIEW_ORTHOGONAL); auto_orthogonal = true; } } void Node3DEditorViewport::_preview_exited_scene() { preview_camera->disconnect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview)); preview_camera->set_pressed(false); _toggle_camera_preview(false); preview_camera->connect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview)); view_menu->show(); } void Node3DEditorViewport::_init_gizmo_instance(int p_idx) { uint32_t layer = 1 << (GIZMO_BASE_LAYER + p_idx); for (int i = 0; i < 3; i++) { move_gizmo_instance[i] = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(move_gizmo_instance[i], spatial_editor->get_move_gizmo(i)->get_rid()); RS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_visible(move_gizmo_instance[i], false); RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer); RS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); RS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false); move_plane_gizmo_instance[i] = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(move_plane_gizmo_instance[i], spatial_editor->get_move_plane_gizmo(i)->get_rid()); RS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false); RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(move_plane_gizmo_instance[i], layer); RS::get_singleton()->instance_geometry_set_flag(move_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); RS::get_singleton()->instance_geometry_set_flag(move_plane_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false); rotate_gizmo_instance[i] = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(rotate_gizmo_instance[i], spatial_editor->get_rotate_gizmo(i)->get_rid()); RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false); RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer); RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false); scale_gizmo_instance[i] = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(scale_gizmo_instance[i], spatial_editor->get_scale_gizmo(i)->get_rid()); RS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false); RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(scale_gizmo_instance[i], layer); RS::get_singleton()->instance_geometry_set_flag(scale_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); RS::get_singleton()->instance_geometry_set_flag(scale_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false); scale_plane_gizmo_instance[i] = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(scale_plane_gizmo_instance[i], spatial_editor->get_scale_plane_gizmo(i)->get_rid()); RS::get_singleton()->instance_set_scenario(scale_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false); RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer); RS::get_singleton()->instance_geometry_set_flag(scale_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); RS::get_singleton()->instance_geometry_set_flag(scale_plane_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false); axis_gizmo_instance[i] = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(axis_gizmo_instance[i], spatial_editor->get_axis_gizmo(i)->get_rid()); RS::get_singleton()->instance_set_scenario(axis_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_visible(axis_gizmo_instance[i], true); RS::get_singleton()->instance_geometry_set_cast_shadows_setting(axis_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(axis_gizmo_instance[i], layer); RS::get_singleton()->instance_geometry_set_flag(axis_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); RS::get_singleton()->instance_geometry_set_flag(axis_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false); } // Rotation white outline rotate_gizmo_instance[3] = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(rotate_gizmo_instance[3], spatial_editor->get_rotate_gizmo(3)->get_rid()); RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[3], get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false); RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[3], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[3], layer); RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[3], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[3], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false); } void Node3DEditorViewport::_finish_gizmo_instances() { ERR_FAIL_NULL(RenderingServer::get_singleton()); for (int i = 0; i < 3; i++) { RS::get_singleton()->free(move_gizmo_instance[i]); RS::get_singleton()->free(move_plane_gizmo_instance[i]); RS::get_singleton()->free(rotate_gizmo_instance[i]); RS::get_singleton()->free(scale_gizmo_instance[i]); RS::get_singleton()->free(scale_plane_gizmo_instance[i]); RS::get_singleton()->free(axis_gizmo_instance[i]); } // Rotation white outline RS::get_singleton()->free(rotate_gizmo_instance[3]); } void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) { ERR_FAIL_COND(p_activate && !preview); ERR_FAIL_COND(!p_activate && !previewing); previewing_camera = p_activate; _update_navigation_controls_visibility(); if (!p_activate) { previewing->disconnect(SceneStringName(tree_exiting), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene)); previewing = nullptr; RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore if (!preview) { preview_camera->hide(); } surface->queue_redraw(); } else { previewing = preview; previewing->connect(SceneStringName(tree_exiting), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene)); RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace surface->queue_redraw(); } } void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) { previewing_cinema = p_activate; _update_navigation_controls_visibility(); if (!previewing_cinema) { if (previewing != nullptr) { previewing->disconnect(SceneStringName(tree_exited), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene)); } previewing = nullptr; RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore preview_camera->set_pressed(false); if (!preview) { preview_camera->hide(); } else { preview_camera->show(); } view_menu->show(); surface->queue_redraw(); } } void Node3DEditorViewport::_selection_result_pressed(int p_result) { if (selection_results_menu.size() <= p_result) { return; } clicked = selection_results_menu[p_result]->get_instance_id(); if (clicked.is_valid()) { _select_clicked(spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT); } selection_results_menu.clear(); } void Node3DEditorViewport::_selection_menu_hide() { selection_results.clear(); selection_menu->clear(); selection_menu->reset_size(); } void Node3DEditorViewport::set_can_preview(Camera3D *p_preview) { preview = p_preview; if (!preview_camera->is_pressed() && !previewing_cinema) { preview_camera->set_visible(p_preview); } } void Node3DEditorViewport::update_transform_gizmo_view() { if (!is_visible_in_tree()) { return; } Transform3D xform = spatial_editor->get_gizmo_transform(); Transform3D camera_xform = camera->get_transform(); if (xform.origin.is_equal_approx(camera_xform.origin)) { for (int i = 0; i < 3; i++) { RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false); RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false); RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false); RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false); RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false); RenderingServer::get_singleton()->instance_set_visible(axis_gizmo_instance[i], false); } // Rotation white outline RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false); return; } const Vector3 camz = -camera_xform.get_basis().get_column(2).normalized(); const Vector3 camy = -camera_xform.get_basis().get_column(1).normalized(); const Plane p = Plane(camz, camera_xform.origin); const real_t gizmo_d = MAX(Math::abs(p.distance_to(xform.origin)), CMP_EPSILON); const real_t d0 = camera->unproject_position(camera_xform.origin + camz * gizmo_d).y; const real_t d1 = camera->unproject_position(camera_xform.origin + camz * gizmo_d + camy).y; const real_t dd = MAX(Math::abs(d0 - d1), CMP_EPSILON); const real_t gizmo_size = EDITOR_GET("editors/3d/manipulator_gizmo_size"); // At low viewport heights, multiply the gizmo scale based on the viewport height. // This prevents the gizmo from growing very large and going outside the viewport. const int viewport_base_height = 400 * MAX(1, EDSCALE); gizmo_scale = (gizmo_size / Math::abs(dd)) * MAX(1, EDSCALE) * MIN(viewport_base_height, subviewport_container->get_size().height) / viewport_base_height / subviewport_container->get_stretch_shrink(); Vector3 scale = Vector3(1, 1, 1) * gizmo_scale; // if the determinant is zero, we should disable the gizmo from being rendered // this prevents supplying bad values to the renderer and then having to filter it out again if (xform.basis.determinant() == 0) { for (int i = 0; i < 3; i++) { RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false); RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false); RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false); RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false); RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false); } // Rotation white outline RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false); return; } bool show_gizmo = spatial_editor->is_gizmo_visible() && !_edit.instant; for (int i = 0; i < 3; i++) { Transform3D axis_angle; if (xform.basis.get_column(i).normalized().dot(xform.basis.get_column((i + 1) % 3).normalized()) < 1.0) { axis_angle = axis_angle.looking_at(xform.basis.get_column(i).normalized(), xform.basis.get_column((i + 1) % 3).normalized()); } axis_angle.basis.scale(scale); axis_angle.origin = xform.origin; RenderingServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], axis_angle); RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE)); RenderingServer::get_singleton()->instance_set_transform(move_plane_gizmo_instance[i], axis_angle); RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE)); RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[i], axis_angle); RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE)); RenderingServer::get_singleton()->instance_set_transform(scale_gizmo_instance[i], axis_angle); RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE)); RenderingServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], axis_angle); RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE)); RenderingServer::get_singleton()->instance_set_transform(axis_gizmo_instance[i], xform); } bool show_axes = spatial_editor->is_gizmo_visible() && _edit.mode != TRANSFORM_NONE; RenderingServer *rs = RenderingServer::get_singleton(); rs->instance_set_visible(axis_gizmo_instance[0], show_axes && (_edit.plane == TRANSFORM_X_AXIS || _edit.plane == TRANSFORM_XY || _edit.plane == TRANSFORM_XZ)); rs->instance_set_visible(axis_gizmo_instance[1], show_axes && (_edit.plane == TRANSFORM_Y_AXIS || _edit.plane == TRANSFORM_XY || _edit.plane == TRANSFORM_YZ)); rs->instance_set_visible(axis_gizmo_instance[2], show_axes && (_edit.plane == TRANSFORM_Z_AXIS || _edit.plane == TRANSFORM_XZ || _edit.plane == TRANSFORM_YZ)); // Rotation white outline xform.orthonormalize(); xform.basis.scale(scale); RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[3], xform); RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE)); } void Node3DEditorViewport::set_state(const Dictionary &p_state) { if (p_state.has("position")) { cursor.pos = p_state["position"]; } if (p_state.has("x_rotation")) { cursor.x_rot = p_state["x_rotation"]; } if (p_state.has("y_rotation")) { cursor.y_rot = p_state["y_rotation"]; } if (p_state.has("distance")) { cursor.distance = p_state["distance"]; } if (p_state.has("orthogonal")) { bool orth = p_state["orthogonal"]; _menu_option(orth ? VIEW_ORTHOGONAL : VIEW_PERSPECTIVE); } if (p_state.has("view_type")) { view_type = ViewType(p_state["view_type"].operator int()); _update_name(); } if (p_state.has("auto_orthogonal")) { auto_orthogonal = p_state["auto_orthogonal"]; _update_name(); } if (p_state.has("auto_orthogonal_enabled")) { bool enabled = p_state["auto_orthogonal_enabled"]; view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL), enabled); } if (p_state.has("display_mode")) { int display = p_state["display_mode"]; int idx = view_menu->get_popup()->get_item_index(display); if (idx != -1 && !view_menu->get_popup()->is_item_checked(idx)) { _menu_option(display); } else { idx = display_submenu->get_item_index(display); if (idx != -1 && !display_submenu->is_item_checked(idx)) { _menu_option(display); } } } if (p_state.has("lock_rotation")) { _set_lock_view_rotation(p_state["lock_rotation"]); } if (p_state.has("use_environment")) { bool env = p_state["use_environment"]; if (env != camera->get_environment().is_valid()) { _menu_option(VIEW_ENVIRONMENT); } } if (p_state.has("listener")) { bool listener = p_state["listener"]; int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER); viewport->set_as_audio_listener_3d(listener); view_menu->get_popup()->set_item_checked(idx, listener); } if (p_state.has("doppler")) { bool doppler = p_state["doppler"]; int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER); camera->set_doppler_tracking(doppler ? Camera3D::DOPPLER_TRACKING_IDLE_STEP : Camera3D::DOPPLER_TRACKING_DISABLED); view_menu->get_popup()->set_item_checked(idx, doppler); } if (p_state.has("gizmos")) { bool gizmos = p_state["gizmos"]; int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS); if (view_menu->get_popup()->is_item_checked(idx) != gizmos) { _menu_option(VIEW_GIZMOS); } } if (p_state.has("information")) { bool information = p_state["information"]; int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION); if (view_menu->get_popup()->is_item_checked(idx) != information) { _menu_option(VIEW_INFORMATION); } } if (p_state.has("frame_time")) { bool fps = p_state["frame_time"]; int idx = view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME); if (view_menu->get_popup()->is_item_checked(idx) != fps) { _menu_option(VIEW_FRAME_TIME); } } if (p_state.has("half_res")) { bool half_res = p_state["half_res"]; int idx = view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION); view_menu->get_popup()->set_item_checked(idx, half_res); _update_shrink(); } if (p_state.has("cinematic_preview")) { previewing_cinema = p_state["cinematic_preview"]; int idx = view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW); view_menu->get_popup()->set_item_checked(idx, previewing_cinema); } if (preview_camera->is_connected("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview))) { preview_camera->disconnect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview)); } if (p_state.has("previewing")) { Node *pv = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["previewing"]); if (Object::cast_to(pv)) { previewing = Object::cast_to(pv); previewing->connect(SceneStringName(tree_exiting), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene)); RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace surface->queue_redraw(); preview_camera->set_pressed(true); preview_camera->show(); } } preview_camera->connect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview)); } Dictionary Node3DEditorViewport::get_state() const { Dictionary d; d["position"] = cursor.pos; d["x_rotation"] = cursor.x_rot; d["y_rotation"] = cursor.y_rot; d["distance"] = cursor.distance; d["use_environment"] = camera->get_environment().is_valid(); d["orthogonal"] = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL; d["view_type"] = view_type; d["auto_orthogonal"] = auto_orthogonal; d["auto_orthogonal_enabled"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL)); // Find selected display mode. int display_mode = VIEW_DISPLAY_NORMAL; for (int i = VIEW_DISPLAY_NORMAL; i < VIEW_DISPLAY_ADVANCED; i++) { if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(i))) { display_mode = i; break; } } for (int i = VIEW_DISPLAY_ADVANCED + 1; i < VIEW_DISPLAY_MAX; i++) { if (display_submenu->is_item_checked(display_submenu->get_item_index(i))) { display_mode = i; break; } } d["display_mode"] = display_mode; d["listener"] = viewport->is_audio_listener_3d(); d["doppler"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER)); d["gizmos"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS)); d["information"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION)); d["frame_time"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME)); d["half_res"] = subviewport_container->get_stretch_shrink() > 1; d["cinematic_preview"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW)); if (previewing) { d["previewing"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(previewing); } d["lock_rotation"] = lock_rotation; return d; } void Node3DEditorViewport::_bind_methods() { ADD_SIGNAL(MethodInfo("toggle_maximize_view", PropertyInfo(Variant::OBJECT, "viewport"))); ADD_SIGNAL(MethodInfo("clicked", PropertyInfo(Variant::OBJECT, "viewport"))); } void Node3DEditorViewport::reset() { orthogonal = false; auto_orthogonal = false; lock_rotation = false; message_time = 0; message = ""; last_message = ""; view_type = VIEW_TYPE_USER; cursor = Cursor(); _update_name(); } void Node3DEditorViewport::focus_selection() { Vector3 center; int count = 0; const List &selection = editor_selection->get_selected_node_list(); for (Node *E : selection) { Node3D *sp = Object::cast_to(E); if (!sp) { continue; } Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data(sp); if (!se) { continue; } if (se->gizmo.is_valid()) { for (const KeyValue &GE : se->subgizmos) { center += se->gizmo->get_subgizmo_transform(GE.key).origin; count++; } } center += sp->get_global_gizmo_transform().origin; count++; } if (count != 0) { center /= count; } cursor.pos = center; } void Node3DEditorViewport::assign_pending_data_pointers(Node3D *p_preview_node, AABB *p_preview_bounds, AcceptDialog *p_accept) { preview_node = p_preview_node; preview_bounds = p_preview_bounds; accept = p_accept; } Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const { const float MAX_DISTANCE = 50.0; const float FALLBACK_DISTANCE = 5.0; Vector3 world_ray = get_ray(p_pos); Vector3 world_pos = get_ray_pos(p_pos); PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state(); PhysicsDirectSpaceState3D::RayParameters ray_params; ray_params.from = world_pos; ray_params.to = world_pos + world_ray * camera->get_far(); PhysicsDirectSpaceState3D::RayResult result; if (ss->intersect_ray(ray_params, result)) { return result.position; } const bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL; // The XZ plane. Vector3 intersection; Plane plane(Vector3(0, 1, 0)); if (plane.intersects_ray(world_pos, world_ray, &intersection)) { if (is_orthogonal || world_pos.distance_to(intersection) <= MAX_DISTANCE) { return intersection; } } // Plane facing the camera using fallback distance. if (is_orthogonal) { plane = Plane(world_ray, cursor.pos - world_ray * (cursor.distance - FALLBACK_DISTANCE)); } else { plane = Plane(world_ray, world_pos + world_ray * FALLBACK_DISTANCE); } if (plane.intersects_ray(world_pos, world_ray, &intersection)) { return intersection; } // Not likely, but just in case... return world_pos + world_ray * FALLBACK_DISTANCE; } AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, const Node3D *p_top_level_parent) { AABB bounds; if (!p_top_level_parent) { p_top_level_parent = p_parent; } if (!p_parent) { return AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4)); } Transform3D xform_to_top_level_parent_space = p_top_level_parent->get_global_transform().affine_inverse() * p_parent->get_global_transform(); const VisualInstance3D *visual_instance = Object::cast_to(p_parent); if (visual_instance) { bounds = visual_instance->get_aabb(); } else { bounds = AABB(); } bounds = xform_to_top_level_parent_space.xform(bounds); for (int i = 0; i < p_parent->get_child_count(); i++) { Node3D *child = Object::cast_to(p_parent->get_child(i)); if (child) { AABB child_bounds = _calculate_spatial_bounds(child, p_top_level_parent); bounds.merge_with(child_bounds); } } return bounds; } Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const { Node3D *node_3d = Object::cast_to(p_node); if (node_3d == nullptr) { Node3D *replacement_node = memnew(Node3D); replacement_node->set_name(p_node->get_name()); p_node->replace_by(replacement_node); memdelete(p_node); p_node = replacement_node; } else { VisualInstance3D *visual_instance = Object::cast_to(node_3d); if (visual_instance == nullptr) { Node3D *replacement_node = memnew(Node3D); replacement_node->set_name(node_3d->get_name()); replacement_node->set_visible(node_3d->is_visible()); replacement_node->set_transform(node_3d->get_transform()); replacement_node->set_rotation_edit_mode(node_3d->get_rotation_edit_mode()); replacement_node->set_rotation_order(node_3d->get_rotation_order()); replacement_node->set_as_top_level(node_3d->is_set_as_top_level()); p_node->replace_by(replacement_node); memdelete(p_node); p_node = replacement_node; } } for (int i = 0; i < p_node->get_child_count(); i++) { _sanitize_preview_node(p_node->get_child(i)); } return p_node; } void Node3DEditorViewport::_create_preview_node(const Vector &files) const { bool add_preview = false; for (const String &path : files) { Ref res = ResourceLoader::load(path); ERR_CONTINUE(res.is_null()); Ref scene = res; if (scene.is_valid()) { Node *instance = scene->instantiate(); if (instance) { instance = _sanitize_preview_node(instance); preview_node->add_child(instance); } add_preview = true; } Ref mesh = res; if (mesh.is_valid()) { MeshInstance3D *mesh_instance = memnew(MeshInstance3D); mesh_instance->set_mesh(mesh); preview_node->add_child(mesh_instance); add_preview = true; } Ref audio = res; if (audio.is_valid()) { Sprite3D *sprite = memnew(Sprite3D); sprite->set_texture(get_editor_theme_icon(SNAME("Gizmo3DSamplePlayer"))); sprite->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED); sprite->set_pixel_size(0.005); preview_node->add_child(sprite); add_preview = true; } } if (add_preview) { EditorNode::get_singleton()->get_scene_root()->add_child(preview_node); } *preview_bounds = _calculate_spatial_bounds(preview_node); } void Node3DEditorViewport::_remove_preview_node() { set_message(""); if (preview_node->get_parent()) { for (int i = preview_node->get_child_count() - 1; i >= 0; i--) { Node *node = preview_node->get_child(i); node->queue_free(); preview_node->remove_child(node); } EditorNode::get_singleton()->get_scene_root()->remove_child(preview_node); } } bool Node3DEditorViewport::_apply_preview_material(ObjectID p_target, const Point2 &p_point) const { _reset_preview_material(); if (p_target.is_null()) { return false; } spatial_editor->set_preview_material_target(p_target); Object *target_inst = ObjectDB::get_instance(p_target); bool is_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL); MeshInstance3D *mesh_instance = Object::cast_to(target_inst); if (is_ctrl && mesh_instance) { Ref mesh = mesh_instance->get_mesh(); int surface_count = mesh->get_surface_count(); Vector3 world_ray = get_ray(p_point); Vector3 world_pos = get_ray_pos(p_point); int closest_surface = -1; float closest_dist = 1e20; Transform3D gt = mesh_instance->get_global_transform(); Transform3D ai = gt.affine_inverse(); Vector3 xform_ray = ai.basis.xform(world_ray).normalized(); Vector3 xform_pos = ai.xform(world_pos); for (int surface_idx = 0; surface_idx < surface_count; surface_idx++) { Ref surface_mesh = mesh->generate_surface_triangle_mesh(surface_idx); Vector3 rpos, rnorm; if (surface_mesh->intersect_ray(xform_pos, xform_ray, rpos, rnorm)) { Vector3 hitpos = gt.xform(rpos); const real_t dist = world_pos.distance_to(hitpos); if (dist < 0) { continue; } if (dist < closest_dist) { closest_surface = surface_idx; closest_dist = dist; } } } if (closest_surface == -1) { return false; } spatial_editor->set_preview_material_surface(closest_surface); spatial_editor->set_preview_reset_material(mesh_instance->get_surface_override_material(closest_surface)); mesh_instance->set_surface_override_material(closest_surface, spatial_editor->get_preview_material()); return true; } GeometryInstance3D *geometry_instance = Object::cast_to(target_inst); if (geometry_instance) { spatial_editor->set_preview_material_surface(-1); spatial_editor->set_preview_reset_material(geometry_instance->get_material_override()); geometry_instance->set_material_override(spatial_editor->get_preview_material()); return true; } return false; } void Node3DEditorViewport::_reset_preview_material() const { ObjectID last_target = spatial_editor->get_preview_material_target(); if (last_target.is_null()) { return; } Object *last_target_inst = ObjectDB::get_instance(last_target); MeshInstance3D *mesh_instance = Object::cast_to(last_target_inst); GeometryInstance3D *geometry_instance = Object::cast_to(last_target_inst); if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) { mesh_instance->set_surface_override_material(spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material()); } else if (geometry_instance) { geometry_instance->set_material_override(spatial_editor->get_preview_reset_material()); } } void Node3DEditorViewport::_remove_preview_material() { preview_material_label->hide(); preview_material_label_desc->hide(); spatial_editor->set_preview_material(Ref()); spatial_editor->set_preview_reset_material(Ref()); spatial_editor->set_preview_material_target(ObjectID()); spatial_editor->set_preview_material_surface(-1); } bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) const { if (p_desired_node->get_scene_file_path() == p_target_scene_path) { return true; } int childCount = p_desired_node->get_child_count(); for (int i = 0; i < childCount; i++) { Node *child = p_desired_node->get_child(i); if (_cyclical_dependency_exists(p_target_scene_path, child)) { return true; } } return false; } bool Node3DEditorViewport::_create_instance(Node *p_parent, const String &p_path, const Point2 &p_point) { Ref res = ResourceLoader::load(p_path); ERR_FAIL_COND_V(res.is_null(), false); Ref scene = res; Ref mesh = res; Node *instantiated_scene = nullptr; if (mesh != nullptr || scene != nullptr) { if (mesh != nullptr) { MeshInstance3D *mesh_instance = memnew(MeshInstance3D); mesh_instance->set_mesh(mesh); // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others. const String &node_name = Node::adjust_name_casing(p_path.get_file().get_basename()); if (!node_name.is_empty()) { mesh_instance->set_name(node_name); } instantiated_scene = mesh_instance; } else { if (!scene.is_valid()) { // invalid scene return false; } else { instantiated_scene = scene->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE); } } } if (instantiated_scene == nullptr) { return false; } if (!EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path().is_empty()) { // Cyclic instantiation. if (_cyclical_dependency_exists(EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path(), instantiated_scene)) { memdelete(instantiated_scene); return false; } } if (scene != nullptr) { instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(p_path)); } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->add_do_method(p_parent, "add_child", instantiated_scene, true); undo_redo->add_do_method(instantiated_scene, "set_owner", EditorNode::get_singleton()->get_edited_scene()); undo_redo->add_do_reference(instantiated_scene); undo_redo->add_undo_method(p_parent, "remove_child", instantiated_scene); undo_redo->add_do_method(editor_selection, "add_node", instantiated_scene); String new_name = p_parent->validate_child_name(instantiated_scene); EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton(); undo_redo->add_do_method(ed, "live_debug_instantiate_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent), p_path, new_name); undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent)) + "/" + new_name)); Node3D *node3d = Object::cast_to(instantiated_scene); if (node3d) { Transform3D parent_tf; Node3D *parent_node3d = Object::cast_to(p_parent); if (parent_node3d) { parent_tf = parent_node3d->get_global_gizmo_transform(); } Transform3D new_tf = node3d->get_transform(); new_tf.origin = parent_tf.affine_inverse().xform(preview_node_pos + node3d->get_position()); new_tf.basis = parent_tf.affine_inverse().basis * new_tf.basis; undo_redo->add_do_method(instantiated_scene, "set_transform", new_tf); } return true; } bool Node3DEditorViewport::_create_audio_node(Node *p_parent, const String &p_path, const Point2 &p_point) { Ref audio = ResourceLoader::load(p_path); ERR_FAIL_COND_V(audio.is_null(), false); AudioStreamPlayer3D *audio_player = memnew(AudioStreamPlayer3D); audio_player->set_stream(audio); // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others. const String &node_name = Node::adjust_name_casing(p_path.get_file().get_basename()); if (!node_name.is_empty()) { audio_player->set_name(node_name); } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->add_do_method(p_parent, "add_child", audio_player, true); undo_redo->add_do_method(audio_player, "set_owner", EditorNode::get_singleton()->get_edited_scene()); undo_redo->add_do_reference(audio_player); undo_redo->add_undo_method(p_parent, "remove_child", audio_player); undo_redo->add_do_method(editor_selection, "add_node", audio_player); const String new_name = p_parent->validate_child_name(audio_player); EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton(); undo_redo->add_do_method(ed, "live_debug_create_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent), audio_player->get_class(), new_name); undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent)) + "/" + new_name)); Transform3D parent_tf; Node3D *parent_node3d = Object::cast_to(p_parent); if (parent_node3d) { parent_tf = parent_node3d->get_global_gizmo_transform(); } Transform3D new_tf = audio_player->get_transform(); new_tf.origin = parent_tf.affine_inverse().xform(preview_node_pos + audio_player->get_position()); new_tf.basis = parent_tf.affine_inverse().basis * new_tf.basis; undo_redo->add_do_method(audio_player, "set_transform", new_tf); return true; } void Node3DEditorViewport::_perform_drop_data() { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); if (spatial_editor->get_preview_material_target().is_valid()) { GeometryInstance3D *geometry_instance = Object::cast_to(ObjectDB::get_instance(spatial_editor->get_preview_material_target())); MeshInstance3D *mesh_instance = Object::cast_to(ObjectDB::get_instance(spatial_editor->get_preview_material_target())); if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) { undo_redo->create_action(vformat(TTR("Set Surface %d Override Material"), spatial_editor->get_preview_material_surface())); undo_redo->add_do_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_material()); undo_redo->add_undo_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material()); undo_redo->commit_action(); } else if (geometry_instance) { undo_redo->create_action(TTR("Set Material Override")); undo_redo->add_do_method(geometry_instance, "set_material_override", spatial_editor->get_preview_material()); undo_redo->add_undo_method(geometry_instance, "set_material_override", spatial_editor->get_preview_reset_material()); undo_redo->commit_action(); } _remove_preview_material(); return; } _remove_preview_node(); PackedStringArray error_files; undo_redo->create_action(TTR("Create Node"), UndoRedo::MERGE_DISABLE, target_node); undo_redo->add_do_method(editor_selection, "clear"); for (int i = 0; i < selected_files.size(); i++) { String path = selected_files[i]; Ref res = ResourceLoader::load(path); if (res.is_null()) { continue; } Ref scene = res; Ref mesh = res; if (mesh.is_valid() || scene.is_valid()) { if (!_create_instance(target_node, path, drop_pos)) { error_files.push_back(path.get_file()); } } Ref audio = res; if (audio.is_valid()) { if (!_create_audio_node(target_node, path, drop_pos)) { error_files.push_back(path.get_file()); } } } undo_redo->commit_action(); if (error_files.size() > 0) { accept->set_text(vformat(TTR("Error instantiating scene from %s."), String(", ").join(error_files))); accept->popup_centered(); } } bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { preview_node_viewport_pos = p_point; bool can_instantiate = false; bool is_cyclical_dep = false; String error_file; if (!preview_node->is_inside_tree() && spatial_editor->get_preview_material().is_null()) { Dictionary d = p_data; if (d.has("type") && (String(d["type"]) == "files")) { Vector files = d["files"]; // Track whether a type other than PackedScene is valid to stop checking them and only // continue to check if the rest of the scenes are valid (don't have cyclic dependencies). bool is_other_valid = false; // Check if at least one of the dragged files is a mesh, material, texture or scene. for (int i = 0; i < files.size(); i++) { const String &res_type = ResourceLoader::get_resource_type(files[i]); bool is_scene = ClassDB::is_parent_class(res_type, "PackedScene"); bool is_mesh = ClassDB::is_parent_class(res_type, "Mesh"); bool is_material = ClassDB::is_parent_class(res_type, "Material"); bool is_texture = ClassDB::is_parent_class(res_type, "Texture"); bool is_audio = ClassDB::is_parent_class(res_type, "AudioStream"); if (is_mesh || is_scene || is_material || is_texture || is_audio) { Ref res = ResourceLoader::load(files[i]); if (res.is_null()) { continue; } Ref scn = res; Ref mesh = res; Ref mat = res; Ref tex = res; Ref audio = res; if (scn.is_valid()) { Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE); if (!instantiated_scene) { continue; } Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); if (edited_scene && !edited_scene->get_scene_file_path().is_empty() && _cyclical_dependency_exists(edited_scene->get_scene_file_path(), instantiated_scene)) { memdelete(instantiated_scene); can_instantiate = false; is_cyclical_dep = true; error_file = files[i].get_file(); break; } memdelete(instantiated_scene); } else if (!is_other_valid && mat.is_valid()) { Ref base_mat = res; Ref shader_mat = res; if (base_mat.is_null() && shader_mat.is_null()) { continue; } spatial_editor->set_preview_material(mat); is_other_valid = true; continue; } else if (!is_other_valid && mesh.is_valid()) { // Let the mesh pass. is_other_valid = true; } else if (!is_other_valid && tex.is_valid()) { Ref new_mat = memnew(StandardMaterial3D); new_mat->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, tex); spatial_editor->set_preview_material(new_mat); is_other_valid = true; continue; } else if (!is_other_valid && audio.is_valid()) { is_other_valid = true; } else { continue; } can_instantiate = true; } } if (can_instantiate) { _create_preview_node(files); preview_node->hide(); } } } else { if (preview_node->is_inside_tree()) { can_instantiate = true; } } if (is_cyclical_dep) { set_message(vformat(TTR("Can't instantiate: %s."), vformat(TTR("Circular dependency found at %s"), error_file))); return false; } if (can_instantiate) { update_preview_node = true; return true; } if (spatial_editor->get_preview_material().is_valid()) { preview_material_label->show(); preview_material_label_desc->show(); ObjectID new_preview_material_target = _select_ray(p_point); return _apply_preview_material(new_preview_material_target, p_point); } return false; } void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { if (!can_drop_data_fw(p_point, p_data, p_from)) { return; } bool is_shift = Input::get_singleton()->is_key_pressed(Key::SHIFT); bool is_alt = Input::get_singleton()->is_key_pressed(Key::ALT); selected_files.clear(); Dictionary d = p_data; if (d.has("type") && String(d["type"]) == "files") { selected_files = d["files"]; } List selected_nodes = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list(); Node *root_node = EditorNode::get_singleton()->get_edited_scene(); if (selected_nodes.size() > 0) { Node *selected_node = selected_nodes.front()->get(); if (is_alt) { target_node = root_node; } else if (is_shift) { target_node = selected_node; } else { // Default behavior. target_node = (selected_node != root_node) ? selected_node->get_parent() : root_node; } } else { if (root_node) { target_node = root_node; } else { // Create a root node so we can add child nodes to it. SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D)); target_node = get_tree()->get_edited_scene_root(); } } drop_pos = p_point; _perform_drop_data(); } void Node3DEditorViewport::begin_transform(TransformMode p_mode, bool instant) { if (get_selected_count() > 0) { _edit.mode = p_mode; _compute_edit(_edit.mouse_pos); _edit.instant = instant; _edit.snap = spatial_editor->is_snap_enabled(); update_transform_gizmo_view(); set_process_input(instant); } } // Apply the current transform operation. void Node3DEditorViewport::commit_transform() { ERR_FAIL_COND(_edit.mode == TRANSFORM_NONE); static const char *_transform_name[4] = { TTRC("None"), TTRC("Rotate"), // TRANSLATORS: This refers to the movement that changes the position of an object. TTRC("Translate"), TTRC("Scale"), }; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(_transform_name[_edit.mode]); List &selection = editor_selection->get_selected_node_list(); for (List::Element *E = selection.front(); E; E = E->next()) { Node3D *sp = Object::cast_to(E->get()); if (!sp) { continue; } Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data(sp); if (!se) { continue; } undo_redo->add_do_method(sp, "set_transform", sp->get_local_gizmo_transform()); undo_redo->add_undo_method(sp, "set_transform", se->original_local); } undo_redo->commit_action(); finish_transform(); set_message(""); } void Node3DEditorViewport::apply_transform(Vector3 p_motion, double p_snap) { bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); List &selection = editor_selection->get_selected_node_list(); for (Node *E : selection) { Node3D *sp = Object::cast_to(E); if (!sp) { continue; } Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data(sp); if (!se) { continue; } if (sp->has_meta("_edit_lock_")) { continue; } if (se->gizmo.is_valid()) { for (KeyValue &GE : se->subgizmos) { Transform3D xform = GE.value; Transform3D new_xform = _compute_transform(_edit.mode, se->original * xform, xform, p_motion, p_snap, local_coords, _edit.plane != TRANSFORM_VIEW); // Force orthogonal with subgizmo. if (!local_coords) { new_xform = se->original.affine_inverse() * new_xform; } se->gizmo->set_subgizmo_transform(GE.key, new_xform); } } else { Transform3D new_xform = _compute_transform(_edit.mode, se->original, se->original_local, p_motion, p_snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS && _edit.plane != TRANSFORM_VIEW); _transform_gizmo_apply(se->sp, new_xform, local_coords); } } spatial_editor->update_transform_gizmo(); surface->queue_redraw(); } // Update the current transform operation in response to an input. void Node3DEditorViewport::update_transform(bool p_shift) { Vector3 ray_pos = get_ray_pos(_edit.mouse_pos); Vector3 ray = get_ray(_edit.mouse_pos); double snap = EDITOR_GET("interface/inspector/default_float_step"); int snap_step_decimals = Math::range_step_decimals(snap); switch (_edit.mode) { case TRANSFORM_SCALE: { Vector3 motion_mask; Plane plane; bool plane_mv = false; switch (_edit.plane) { case TRANSFORM_VIEW: motion_mask = Vector3(0, 0, 0); plane = Plane(_get_camera_normal(), _edit.center); break; case TRANSFORM_X_AXIS: motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized(); plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); break; case TRANSFORM_Y_AXIS: motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(1).normalized(); plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); break; case TRANSFORM_Z_AXIS: motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized(); plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); break; case TRANSFORM_YZ: motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(1).normalized(); plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(0).normalized(), _edit.center); plane_mv = true; break; case TRANSFORM_XZ: motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(0).normalized(); plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(1).normalized(), _edit.center); plane_mv = true; break; case TRANSFORM_XY: motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(1).normalized(); plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(2).normalized(), _edit.center); plane_mv = true; break; } Vector3 intersection; if (!plane.intersects_ray(ray_pos, ray, &intersection)) { break; } Vector3 click; if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) { break; } Vector3 motion = intersection - click; if (_edit.plane != TRANSFORM_VIEW) { if (!plane_mv) { motion = motion_mask.dot(motion) * motion_mask; } else { // Alternative planar scaling mode if (p_shift) { motion = motion_mask.dot(motion) * motion_mask; } } } else { const real_t center_click_dist = click.distance_to(_edit.center); const real_t center_inters_dist = intersection.distance_to(_edit.center); if (center_click_dist == 0) { break; } const real_t scale = center_inters_dist - center_click_dist; motion = Vector3(scale, scale, scale); } motion /= click.distance_to(_edit.center); // Disable local transformation for TRANSFORM_VIEW bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); if (_edit.snap || spatial_editor->is_snap_enabled()) { snap = spatial_editor->get_scale_snap() / 100; } Vector3 motion_snapped = motion; motion_snapped.snapf(snap); // This might not be necessary anymore after issue #288 is solved (in 4.0?). // TRANSLATORS: Refers to changing the scale of a node in the 3D editor. set_message(TTR("Scaling:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " + String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")"); if (local_coords) { // TODO: needed? motion = _edit.original.basis.inverse().xform(motion); } apply_transform(motion, snap); } break; case TRANSFORM_TRANSLATE: { Vector3 motion_mask; Plane plane; bool plane_mv = false; switch (_edit.plane) { case TRANSFORM_VIEW: plane = Plane(_get_camera_normal(), _edit.center); break; case TRANSFORM_X_AXIS: motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized(); plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); break; case TRANSFORM_Y_AXIS: motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(1).normalized(); plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); break; case TRANSFORM_Z_AXIS: motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized(); plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); break; case TRANSFORM_YZ: plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(0).normalized(), _edit.center); plane_mv = true; break; case TRANSFORM_XZ: plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(1).normalized(), _edit.center); plane_mv = true; break; case TRANSFORM_XY: plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(2).normalized(), _edit.center); plane_mv = true; break; } Vector3 intersection; if (!plane.intersects_ray(ray_pos, ray, &intersection)) { break; } Vector3 click; if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) { break; } Vector3 motion = intersection - click; if (_edit.plane != TRANSFORM_VIEW) { if (!plane_mv) { motion = motion_mask.dot(motion) * motion_mask; } } // Disable local transformation for TRANSFORM_VIEW bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); if (_edit.snap || spatial_editor->is_snap_enabled()) { snap = spatial_editor->get_translate_snap(); } Vector3 motion_snapped = motion; motion_snapped.snapf(snap); // TRANSLATORS: Refers to changing the position of a node in the 3D editor. set_message(TTR("Translating:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " + String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")"); if (local_coords) { motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion); } apply_transform(motion, snap); } break; case TRANSFORM_ROTATE: { Plane plane = Plane(_get_camera_normal(), _edit.center); Vector3 local_axis; Vector3 global_axis; switch (_edit.plane) { case TRANSFORM_VIEW: // local_axis unused global_axis = _get_camera_normal(); break; case TRANSFORM_X_AXIS: local_axis = Vector3(1, 0, 0); break; case TRANSFORM_Y_AXIS: local_axis = Vector3(0, 1, 0); break; case TRANSFORM_Z_AXIS: local_axis = Vector3(0, 0, 1); break; case TRANSFORM_YZ: case TRANSFORM_XZ: case TRANSFORM_XY: break; } if (_edit.plane != TRANSFORM_VIEW) { global_axis = spatial_editor->get_gizmo_transform().basis.xform(local_axis).normalized(); } Vector3 intersection; if (!plane.intersects_ray(ray_pos, ray, &intersection)) { break; } Vector3 click; if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) { break; } static const float orthogonal_threshold = Math::cos(Math::deg_to_rad(87.0f)); bool axis_is_orthogonal = ABS(plane.normal.dot(global_axis)) < orthogonal_threshold; double angle = 0.0f; if (axis_is_orthogonal) { _edit.show_rotation_line = false; Vector3 projection_axis = plane.normal.cross(global_axis); Vector3 delta = intersection - click; float projection = delta.dot(projection_axis); angle = (projection * (Math_PI / 2.0f)) / (gizmo_scale * GIZMO_CIRCLE_SIZE); } else { _edit.show_rotation_line = true; Vector3 click_axis = (click - _edit.center).normalized(); Vector3 current_axis = (intersection - _edit.center).normalized(); angle = click_axis.signed_angle_to(current_axis, global_axis); } if (_edit.snap || spatial_editor->is_snap_enabled()) { snap = spatial_editor->get_rotate_snap(); } angle = Math::snapped(Math::rad_to_deg(angle), snap); set_message(vformat(TTR("Rotating %s degrees."), String::num(angle, snap_step_decimals))); angle = Math::deg_to_rad(angle); bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW Vector3 compute_axis = local_coords ? local_axis : global_axis; apply_transform(compute_axis, angle); } break; default: { } } } void Node3DEditorViewport::update_transform_numeric() { Vector3 motion; switch (_edit.plane) { case TRANSFORM_VIEW: { switch (_edit.mode) { case TRANSFORM_TRANSLATE: motion = Vector3(1, 0, 0); break; case TRANSFORM_ROTATE: motion = spatial_editor->get_gizmo_transform().basis.xform_inv(_get_camera_normal()).normalized(); break; case TRANSFORM_SCALE: motion = Vector3(1, 1, 1); break; case TRANSFORM_NONE: ERR_FAIL_MSG("_edit.mode cannot be TRANSFORM_NONE in update_transform_numeric."); } break; } case TRANSFORM_X_AXIS: motion = Vector3(1, 0, 0); break; case TRANSFORM_Y_AXIS: motion = Vector3(0, 1, 0); break; case TRANSFORM_Z_AXIS: motion = Vector3(0, 0, 1); break; case TRANSFORM_XY: motion = Vector3(1, 1, 0); break; case TRANSFORM_XZ: motion = Vector3(1, 0, 1); break; case TRANSFORM_YZ: motion = Vector3(0, 1, 1); break; } double value = _edit.numeric_input * (_edit.numeric_negate ? -1 : 1); double extra = 0.0; switch (_edit.mode) { case TRANSFORM_TRANSLATE: motion *= value; set_message(vformat(TTR("Translating %s."), motion)); break; case TRANSFORM_ROTATE: extra = Math::deg_to_rad(value); set_message(vformat(TTR("Rotating %f degrees."), value)); break; case TRANSFORM_SCALE: // To halve the size of an object in Blender, you scale it by 0.5. // Doing the same in Godot is considered scaling it by -0.5. motion *= (value - 1.0); set_message(vformat(TTR("Scaling %s."), motion)); break; case TRANSFORM_NONE: ERR_FAIL_MSG("_edit.mode cannot be TRANSFORM_NONE in update_transform_numeric."); } apply_transform(motion, extra); } // Perform cleanup after a transform operation is committed or canceled. void Node3DEditorViewport::finish_transform() { _edit.mode = TRANSFORM_NONE; _edit.instant = false; _edit.numeric_input = 0; _edit.numeric_next_decimal = 0; _edit.numeric_negate = false; spatial_editor->set_local_coords_enabled(_edit.original_local); spatial_editor->update_transform_gizmo(); surface->queue_redraw(); set_process_input(false); } // Register a shortcut and also add it as an input action with the same events. void Node3DEditorViewport::register_shortcut_action(const String &p_path, const String &p_name, Key p_keycode, bool p_physical) { Ref sc = ED_SHORTCUT(p_path, p_name, p_keycode, p_physical); shortcut_changed_callback(sc, p_path); // Connect to the change event on the shortcut so the input binding can be updated. sc->connect_changed(callable_mp(this, &Node3DEditorViewport::shortcut_changed_callback).bind(sc, p_path)); } // Update the action in the InputMap to the provided shortcut events. void Node3DEditorViewport::shortcut_changed_callback(const Ref p_shortcut, const String &p_shortcut_path) { InputMap *im = InputMap::get_singleton(); if (im->has_action(p_shortcut_path)) { im->action_erase_events(p_shortcut_path); } else { im->add_action(p_shortcut_path); } for (int i = 0; i < p_shortcut->get_events().size(); i++) { im->action_add_event(p_shortcut_path, p_shortcut->get_events()[i]); } } void Node3DEditorViewport::_set_lock_view_rotation(bool p_lock_rotation) { lock_rotation = p_lock_rotation; int idx = view_menu->get_popup()->get_item_index(VIEW_LOCK_ROTATION); view_menu->get_popup()->set_item_checked(idx, p_lock_rotation); if (p_lock_rotation) { locked_label->show(); } else { locked_label->hide(); } } Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p_index) { cpu_time_history_index = 0; gpu_time_history_index = 0; _edit.mode = TRANSFORM_NONE; _edit.plane = TRANSFORM_VIEW; _edit.snap = true; _edit.show_rotation_line = true; _edit.instant = false; _edit.gizmo_handle = -1; _edit.gizmo_handle_secondary = false; index = p_index; editor_selection = EditorNode::get_singleton()->get_editor_selection(); orthogonal = false; auto_orthogonal = false; lock_rotation = false; message_time = 0; zoom_indicator_delay = 0.0; spatial_editor = p_spatial_editor; SubViewportContainer *c = memnew(SubViewportContainer); subviewport_container = c; c->set_stretch(true); add_child(c); c->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); viewport = memnew(SubViewport); viewport->set_disable_input(true); c->add_child(viewport); surface = memnew(Control); SET_DRAG_FORWARDING_CD(surface, Node3DEditorViewport); add_child(surface); surface->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); surface->set_clip_contents(true); camera = memnew(Camera3D); camera->set_disable_gizmos(true); camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + p_index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER) | (1 << MISC_TOOL_LAYER)); viewport->add_child(camera); camera->make_current(); surface->set_focus_mode(FOCUS_ALL); VBoxContainer *vbox = memnew(VBoxContainer); surface->add_child(vbox); vbox->set_offset(SIDE_LEFT, 10 * EDSCALE); vbox->set_offset(SIDE_TOP, 10 * EDSCALE); view_menu = memnew(MenuButton); view_menu->set_flat(false); view_menu->set_h_size_flags(0); view_menu->set_shortcut_context(this); vbox->add_child(view_menu); view_menu->get_popup()->set_hide_on_checkable_item_selection(false); view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/top_view"), VIEW_TOP); view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/bottom_view"), VIEW_BOTTOM); view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/left_view"), VIEW_LEFT); view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/right_view"), VIEW_RIGHT); view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/front_view"), VIEW_FRONT); view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/rear_view"), VIEW_REAR); view_menu->get_popup()->add_separator(); view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal"), VIEW_SWITCH_PERSPECTIVE_ORTHOGONAL); view_menu->get_popup()->add_radio_check_item(TTR("Perspective"), VIEW_PERSPECTIVE); view_menu->get_popup()->add_radio_check_item(TTR("Orthogonal"), VIEW_ORTHOGONAL); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true); view_menu->get_popup()->add_check_item(TTR("Auto Orthogonal Enabled"), VIEW_AUTO_ORTHOGONAL); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL), true); view_menu->get_popup()->add_separator(); view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_lock_rotation", TTR("Lock View Rotation")), VIEW_LOCK_ROTATION); view_menu->get_popup()->add_separator(); // TRANSLATORS: "Normal" as in "normal life", not "normal vector". view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_normal", TTR("Display Normal")), VIEW_DISPLAY_NORMAL); view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_wireframe", TTR("Display Wireframe")), VIEW_DISPLAY_WIREFRAME); view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_overdraw", TTR("Display Overdraw")), VIEW_DISPLAY_OVERDRAW); view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_lighting", TTR("Display Lighting")), VIEW_DISPLAY_LIGHTING); view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_unshaded", TTR("Display Unshaded")), VIEW_DISPLAY_UNSHADED); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL), true); display_submenu = memnew(PopupMenu); display_submenu->set_hide_on_checkable_item_selection(false); display_submenu->add_radio_check_item(TTR("Directional Shadow Splits"), VIEW_DISPLAY_DEBUG_PSSM_SPLITS); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("Normal Buffer"), VIEW_DISPLAY_NORMAL_BUFFER); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("Shadow Atlas"), VIEW_DISPLAY_DEBUG_SHADOW_ATLAS); display_submenu->add_radio_check_item(TTR("Directional Shadow Map"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("VoxelGI Lighting"), VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING); display_submenu->add_radio_check_item(TTR("VoxelGI Albedo"), VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO); display_submenu->add_radio_check_item(TTR("VoxelGI Emission"), VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("SDFGI Cascades"), VIEW_DISPLAY_DEBUG_SDFGI); display_submenu->add_radio_check_item(TTR("SDFGI Probes"), VIEW_DISPLAY_DEBUG_SDFGI_PROBES); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("Scene Luminance"), VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("SSAO"), VIEW_DISPLAY_DEBUG_SSAO); display_submenu->add_radio_check_item(TTR("SSIL"), VIEW_DISPLAY_DEBUG_SSIL); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("VoxelGI/SDFGI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("Disable Mesh LOD"), VIEW_DISPLAY_DEBUG_DISABLE_LOD); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("OmniLight3D Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS); display_submenu->add_radio_check_item(TTR("SpotLight3D Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS); display_submenu->add_radio_check_item(TTR("Decal Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_DECALS); display_submenu->add_radio_check_item(TTR("ReflectionProbe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES); display_submenu->add_radio_check_item(TTR("Occlusion Culling Buffer"), VIEW_DISPLAY_DEBUG_OCCLUDERS); display_submenu->add_radio_check_item(TTR("Motion Vectors"), VIEW_DISPLAY_MOTION_VECTORS); display_submenu->add_radio_check_item(TTR("Internal Buffer"), VIEW_DISPLAY_INTERNAL_BUFFER); view_menu->get_popup()->add_submenu_node_item(TTR("Display Advanced..."), display_submenu, VIEW_DISPLAY_ADVANCED); view_menu->get_popup()->add_separator(); view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_environment", TTR("View Environment")), VIEW_ENVIRONMENT); view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_gizmos", TTR("View Gizmos")), VIEW_GIZMOS); view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid_lines", TTR("View Grid")), VIEW_GRID); view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_information", TTR("View Information")), VIEW_INFORMATION); view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_fps", TTR("View Frame Time")), VIEW_FRAME_TIME); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT), true); view_menu->get_popup()->add_separator(); view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_half_resolution", TTR("Half Resolution")), VIEW_HALF_RESOLUTION); view_menu->get_popup()->add_separator(); view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_listener", TTR("Audio Listener")), VIEW_AUDIO_LISTENER); view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_doppler", TTR("Enable Doppler")), VIEW_AUDIO_DOPPLER); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS), true); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_GRID), true); view_menu->get_popup()->add_separator(); view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_cinematic_preview", TTR("Cinematic Preview")), VIEW_CINEMATIC_PREVIEW); view_menu->get_popup()->add_separator(); view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_origin"), VIEW_CENTER_TO_ORIGIN); view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_selection"), VIEW_CENTER_TO_SELECTION); view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_transform_with_view"), VIEW_ALIGN_TRANSFORM_WITH_VIEW); view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_rotation_with_view"), VIEW_ALIGN_ROTATION_WITH_VIEW); view_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditorViewport::_menu_option)); display_submenu->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditorViewport::_menu_option)); view_menu->set_disable_shortcuts(true); // TODO: Re-evaluate with new OpenGL3 renderer, and implement. //if (OS::get_singleton()->get_current_video_driver() == OS::RENDERING_DRIVER_OPENGL3) { if (false) { // Alternate display modes only work when using the Vulkan renderer; make this explicit. const int normal_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL); const int wireframe_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME); const int overdraw_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW); const int shadeless_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_UNSHADED); const String unsupported_tooltip = TTR("Not available when using the OpenGL renderer."); view_menu->get_popup()->set_item_disabled(normal_idx, true); view_menu->get_popup()->set_item_tooltip(normal_idx, unsupported_tooltip); view_menu->get_popup()->set_item_disabled(wireframe_idx, true); view_menu->get_popup()->set_item_tooltip(wireframe_idx, unsupported_tooltip); view_menu->get_popup()->set_item_disabled(overdraw_idx, true); view_menu->get_popup()->set_item_tooltip(overdraw_idx, unsupported_tooltip); view_menu->get_popup()->set_item_disabled(shadeless_idx, true); view_menu->get_popup()->set_item_tooltip(shadeless_idx, unsupported_tooltip); } register_shortcut_action("spatial_editor/freelook_left", TTR("Freelook Left"), Key::A, true); register_shortcut_action("spatial_editor/freelook_right", TTR("Freelook Right"), Key::D, true); register_shortcut_action("spatial_editor/freelook_forward", TTR("Freelook Forward"), Key::W, true); register_shortcut_action("spatial_editor/freelook_backwards", TTR("Freelook Backwards"), Key::S, true); register_shortcut_action("spatial_editor/freelook_up", TTR("Freelook Up"), Key::E, true); register_shortcut_action("spatial_editor/freelook_down", TTR("Freelook Down"), Key::Q, true); register_shortcut_action("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), Key::SHIFT); register_shortcut_action("spatial_editor/freelook_slow_modifier", TTR("Freelook Slow Modifier"), Key::ALT); ED_SHORTCUT("spatial_editor/lock_transform_x", TTR("Lock Transformation to X axis"), Key::X); ED_SHORTCUT("spatial_editor/lock_transform_y", TTR("Lock Transformation to Y axis"), Key::Y); ED_SHORTCUT("spatial_editor/lock_transform_z", TTR("Lock Transformation to Z axis"), Key::Z); ED_SHORTCUT("spatial_editor/lock_transform_yz", TTR("Lock Transformation to YZ plane"), KeyModifierMask::SHIFT | Key::X); ED_SHORTCUT("spatial_editor/lock_transform_xz", TTR("Lock Transformation to XZ plane"), KeyModifierMask::SHIFT | Key::Y); ED_SHORTCUT("spatial_editor/lock_transform_xy", TTR("Lock Transformation to XY plane"), KeyModifierMask::SHIFT | Key::Z); ED_SHORTCUT("spatial_editor/cancel_transform", TTR("Cancel Transformation"), Key::ESCAPE); ED_SHORTCUT("spatial_editor/instant_translate", TTR("Begin Translate Transformation")); ED_SHORTCUT("spatial_editor/instant_rotate", TTR("Begin Rotate Transformation")); ED_SHORTCUT("spatial_editor/instant_scale", TTR("Begin Scale Transformation")); preview_camera = memnew(CheckBox); preview_camera->set_text(TTR("Preview")); preview_camera->set_shortcut(ED_SHORTCUT("spatial_editor/toggle_camera_preview", TTR("Toggle Camera Preview"), KeyModifierMask::CMD_OR_CTRL | Key::P)); vbox->add_child(preview_camera); preview_camera->set_h_size_flags(0); preview_camera->hide(); preview_camera->connect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview)); previewing = nullptr; gizmo_scale = 1.0; preview_node = nullptr; bottom_center_vbox = memnew(VBoxContainer); bottom_center_vbox->set_anchors_preset(LayoutPreset::PRESET_CENTER); bottom_center_vbox->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -20 * EDSCALE); bottom_center_vbox->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE); bottom_center_vbox->set_h_grow_direction(GROW_DIRECTION_BOTH); bottom_center_vbox->set_v_grow_direction(GROW_DIRECTION_BEGIN); surface->add_child(bottom_center_vbox); info_panel = memnew(PanelContainer); info_panel->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE); info_panel->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -90 * EDSCALE); info_panel->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE); info_panel->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE); info_panel->set_h_grow_direction(GROW_DIRECTION_BEGIN); info_panel->set_v_grow_direction(GROW_DIRECTION_BEGIN); info_panel->set_mouse_filter(MOUSE_FILTER_IGNORE); surface->add_child(info_panel); info_panel->hide(); info_label = memnew(Label); info_panel->add_child(info_label); cinema_label = memnew(Label); cinema_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE); cinema_label->set_h_grow_direction(GROW_DIRECTION_END); cinema_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); cinema_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); surface->add_child(cinema_label); cinema_label->set_text(TTR("Cinematic Preview")); cinema_label->hide(); previewing_cinema = false; locked_label = memnew(Label); locked_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); locked_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); locked_label->set_h_size_flags(SIZE_SHRINK_CENTER); bottom_center_vbox->add_child(locked_label); locked_label->set_text(TTR("View Rotation Locked")); locked_label->hide(); zoom_limit_label = memnew(Label); zoom_limit_label->set_text(TTR("To zoom further, change the camera's clipping planes (View -> Settings...)")); zoom_limit_label->set_name("ZoomLimitMessageLabel"); zoom_limit_label->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1, 1)); zoom_limit_label->hide(); bottom_center_vbox->add_child(zoom_limit_label); preview_material_label = memnew(Label); preview_material_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT); preview_material_label->set_offset(Side::SIDE_TOP, -70 * EDSCALE); preview_material_label->set_text(TTR("Overriding material...")); preview_material_label->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1, 1)); preview_material_label->hide(); surface->add_child(preview_material_label); preview_material_label_desc = memnew(Label); preview_material_label_desc->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT); preview_material_label_desc->set_offset(Side::SIDE_TOP, -50 * EDSCALE); Key key = (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) ? Key::META : Key::CTRL; preview_material_label_desc->set_text(vformat(TTR("Drag and drop to override the material of any geometry node.\nHold %s when dropping to override a specific surface."), find_keycode_name(key))); preview_material_label_desc->add_theme_color_override(SceneStringName(font_color), Color(0.8, 0.8, 0.8, 1)); preview_material_label_desc->add_theme_constant_override("line_spacing", 0); preview_material_label_desc->hide(); surface->add_child(preview_material_label_desc); frame_time_gradient = memnew(Gradient); // The color is set when the theme changes. frame_time_gradient->add_point(0.5, Color()); top_right_vbox = memnew(VBoxContainer); top_right_vbox->add_theme_constant_override("separation", 10.0 * EDSCALE); top_right_vbox->set_anchors_and_offsets_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 10.0 * EDSCALE); top_right_vbox->set_h_grow_direction(GROW_DIRECTION_BEGIN); const int navigation_control_size = 150; position_control = memnew(ViewportNavigationControl); position_control->set_navigation_mode(Node3DEditorViewport::NAVIGATION_MOVE); position_control->set_custom_minimum_size(Size2(navigation_control_size, navigation_control_size) * EDSCALE); position_control->set_h_size_flags(SIZE_SHRINK_END); position_control->set_anchor_and_offset(SIDE_LEFT, ANCHOR_BEGIN, 0); position_control->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -navigation_control_size * EDSCALE); position_control->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_BEGIN, navigation_control_size * EDSCALE); position_control->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0); position_control->set_viewport(this); surface->add_child(position_control); look_control = memnew(ViewportNavigationControl); look_control->set_navigation_mode(Node3DEditorViewport::NAVIGATION_LOOK); look_control->set_custom_minimum_size(Size2(navigation_control_size, navigation_control_size) * EDSCALE); look_control->set_h_size_flags(SIZE_SHRINK_END); look_control->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -navigation_control_size * EDSCALE); look_control->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -navigation_control_size * EDSCALE); look_control->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0); look_control->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0); look_control->set_viewport(this); surface->add_child(look_control); rotation_control = memnew(ViewportRotationControl); rotation_control->set_custom_minimum_size(Size2(80, 80) * EDSCALE); rotation_control->set_h_size_flags(SIZE_SHRINK_END); rotation_control->set_viewport(this); top_right_vbox->add_child(rotation_control); frame_time_panel = memnew(PanelContainer); frame_time_panel->set_mouse_filter(MOUSE_FILTER_IGNORE); top_right_vbox->add_child(frame_time_panel); frame_time_panel->hide(); frame_time_vbox = memnew(VBoxContainer); frame_time_panel->add_child(frame_time_vbox); // Individual Labels are used to allow coloring each label with its own color. cpu_time_label = memnew(Label); frame_time_vbox->add_child(cpu_time_label); gpu_time_label = memnew(Label); frame_time_vbox->add_child(gpu_time_label); fps_label = memnew(Label); frame_time_vbox->add_child(fps_label); surface->add_child(top_right_vbox); accept = nullptr; freelook_active = false; freelook_speed = EDITOR_GET("editors/3d/freelook/freelook_base_speed"); selection_menu = memnew(PopupMenu); add_child(selection_menu); selection_menu->set_min_size(Size2(100, 0) * EDSCALE); selection_menu->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditorViewport::_selection_result_pressed)); selection_menu->connect("popup_hide", callable_mp(this, &Node3DEditorViewport::_selection_menu_hide)); if (p_index == 0) { view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER), true); viewport->set_as_audio_listener_3d(true); } view_type = VIEW_TYPE_USER; _update_name(); EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view)); } Node3DEditorViewport::~Node3DEditorViewport() { memdelete(frame_time_gradient); } ////////////////////////////////////////////////////////////// void Node3DEditorViewportContainer::gui_input(const Ref &p_event) { ERR_FAIL_COND(p_event.is_null()); Ref mb = p_event; if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) { if (mb->is_pressed()) { Vector2 size = get_size(); int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer")); int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer")); int mid_w = size.width * ratio_h; int mid_h = size.height * ratio_v; dragging_h = mb->get_position().x > (mid_w - h_sep / 2) && mb->get_position().x < (mid_w + h_sep / 2); dragging_v = mb->get_position().y > (mid_h - v_sep / 2) && mb->get_position().y < (mid_h + v_sep / 2); drag_begin_pos = mb->get_position(); drag_begin_ratio.x = ratio_h; drag_begin_ratio.y = ratio_v; switch (view) { case VIEW_USE_1_VIEWPORT: { dragging_h = false; dragging_v = false; } break; case VIEW_USE_2_VIEWPORTS: { dragging_h = false; } break; case VIEW_USE_2_VIEWPORTS_ALT: { dragging_v = false; } break; case VIEW_USE_3_VIEWPORTS: case VIEW_USE_3_VIEWPORTS_ALT: case VIEW_USE_4_VIEWPORTS: { // Do nothing. } break; } } else { dragging_h = false; dragging_v = false; } } Ref mm = p_event; if (mm.is_valid()) { if (view == VIEW_USE_3_VIEWPORTS || view == VIEW_USE_3_VIEWPORTS_ALT || view == VIEW_USE_4_VIEWPORTS) { Vector2 size = get_size(); int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer")); int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer")); int mid_w = size.width * ratio_h; int mid_h = size.height * ratio_v; bool was_hovering_h = hovering_h; bool was_hovering_v = hovering_v; hovering_h = mm->get_position().x > (mid_w - h_sep / 2) && mm->get_position().x < (mid_w + h_sep / 2); hovering_v = mm->get_position().y > (mid_h - v_sep / 2) && mm->get_position().y < (mid_h + v_sep / 2); if (was_hovering_h != hovering_h || was_hovering_v != hovering_v) { queue_redraw(); } } if (dragging_h) { real_t new_ratio = drag_begin_ratio.x + (mm->get_position().x - drag_begin_pos.x) / get_size().width; new_ratio = CLAMP(new_ratio, 40 / get_size().width, (get_size().width - 40) / get_size().width); ratio_h = new_ratio; queue_sort(); queue_redraw(); } if (dragging_v) { real_t new_ratio = drag_begin_ratio.y + (mm->get_position().y - drag_begin_pos.y) / get_size().height; new_ratio = CLAMP(new_ratio, 40 / get_size().height, (get_size().height - 40) / get_size().height); ratio_v = new_ratio; queue_sort(); queue_redraw(); } } } void Node3DEditorViewportContainer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_MOUSE_ENTER: case NOTIFICATION_MOUSE_EXIT: { mouseover = (p_what == NOTIFICATION_MOUSE_ENTER); queue_redraw(); } break; case NOTIFICATION_DRAW: { if (mouseover) { Ref h_grabber = get_theme_icon(SNAME("grabber"), SNAME("HSplitContainer")); Ref v_grabber = get_theme_icon(SNAME("grabber"), SNAME("VSplitContainer")); Ref hdiag_grabber = get_editor_theme_icon(SNAME("GuiViewportHdiagsplitter")); Ref vdiag_grabber = get_editor_theme_icon(SNAME("GuiViewportVdiagsplitter")); Ref vh_grabber = get_editor_theme_icon(SNAME("GuiViewportVhsplitter")); Vector2 size = get_size(); int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer")); int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer")); int mid_w = size.width * ratio_h; int mid_h = size.height * ratio_v; int size_left = mid_w - h_sep / 2; int size_bottom = size.height - mid_h - v_sep / 2; switch (view) { case VIEW_USE_1_VIEWPORT: { // Nothing to show. } break; case VIEW_USE_2_VIEWPORTS: { draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2)); set_default_cursor_shape(CURSOR_VSPLIT); } break; case VIEW_USE_2_VIEWPORTS_ALT: { draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2)); set_default_cursor_shape(CURSOR_HSPLIT); } break; case VIEW_USE_3_VIEWPORTS: { if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) { draw_texture(hdiag_grabber, Vector2(mid_w - hdiag_grabber->get_width() / 2, mid_h - v_grabber->get_height() / 4)); set_default_cursor_shape(CURSOR_DRAG); } else if ((hovering_v && !dragging_h) || dragging_v) { draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2)); set_default_cursor_shape(CURSOR_VSPLIT); } else if (hovering_h || dragging_h) { draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, mid_h + v_grabber->get_height() / 2 + (size_bottom - h_grabber->get_height()) / 2)); set_default_cursor_shape(CURSOR_HSPLIT); } } break; case VIEW_USE_3_VIEWPORTS_ALT: { if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) { draw_texture(vdiag_grabber, Vector2(mid_w - vdiag_grabber->get_width() + v_grabber->get_height() / 4, mid_h - vdiag_grabber->get_height() / 2)); set_default_cursor_shape(CURSOR_DRAG); } else if ((hovering_v && !dragging_h) || dragging_v) { draw_texture(v_grabber, Vector2((size_left - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2)); set_default_cursor_shape(CURSOR_VSPLIT); } else if (hovering_h || dragging_h) { draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2)); set_default_cursor_shape(CURSOR_HSPLIT); } } break; case VIEW_USE_4_VIEWPORTS: { Vector2 half(mid_w, mid_h); if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) { draw_texture(vh_grabber, half - vh_grabber->get_size() / 2.0); set_default_cursor_shape(CURSOR_DRAG); } else if ((hovering_v && !dragging_h) || dragging_v) { draw_texture(v_grabber, half - v_grabber->get_size() / 2.0); set_default_cursor_shape(CURSOR_VSPLIT); } else if (hovering_h || dragging_h) { draw_texture(h_grabber, half - h_grabber->get_size() / 2.0); set_default_cursor_shape(CURSOR_HSPLIT); } } break; } } } break; case NOTIFICATION_SORT_CHILDREN: { Node3DEditorViewport *viewports[4]; int vc = 0; for (int i = 0; i < get_child_count(); i++) { viewports[vc] = Object::cast_to(get_child(i)); if (viewports[vc]) { vc++; } } ERR_FAIL_COND(vc != 4); Size2 size = get_size(); if (size.x < 10 || size.y < 10) { for (int i = 0; i < 4; i++) { viewports[i]->hide(); } return; } int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer")); int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer")); int mid_w = size.width * ratio_h; int mid_h = size.height * ratio_v; int size_left = mid_w - h_sep / 2; int size_right = size.width - mid_w - h_sep / 2; int size_top = mid_h - v_sep / 2; int size_bottom = size.height - mid_h - v_sep / 2; switch (view) { case VIEW_USE_1_VIEWPORT: { viewports[0]->show(); for (int i = 1; i < 4; i++) { viewports[i]->hide(); } fit_child_in_rect(viewports[0], Rect2(Vector2(), size)); } break; case VIEW_USE_2_VIEWPORTS: { for (int i = 0; i < 4; i++) { if (i == 1 || i == 3) { viewports[i]->hide(); } else { viewports[i]->show(); } } fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top))); fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size.width, size_bottom))); } break; case VIEW_USE_2_VIEWPORTS_ALT: { for (int i = 0; i < 4; i++) { if (i == 1 || i == 3) { viewports[i]->hide(); } else { viewports[i]->show(); } } fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size.height))); fit_child_in_rect(viewports[2], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height))); } break; case VIEW_USE_3_VIEWPORTS: { for (int i = 0; i < 4; i++) { if (i == 1) { viewports[i]->hide(); } else { viewports[i]->show(); } } fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top))); fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom))); fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom))); } break; case VIEW_USE_3_VIEWPORTS_ALT: { for (int i = 0; i < 4; i++) { if (i == 1) { viewports[i]->hide(); } else { viewports[i]->show(); } } fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top))); fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom))); fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height))); } break; case VIEW_USE_4_VIEWPORTS: { for (int i = 0; i < 4; i++) { viewports[i]->show(); } fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top))); fit_child_in_rect(viewports[1], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size_top))); fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom))); fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom))); } break; } } break; } } void Node3DEditorViewportContainer::set_view(View p_view) { view = p_view; queue_sort(); } Node3DEditorViewportContainer::View Node3DEditorViewportContainer::get_view() { return view; } Node3DEditorViewportContainer::Node3DEditorViewportContainer() { set_clip_contents(true); view = VIEW_USE_1_VIEWPORT; mouseover = false; ratio_h = 0.5; ratio_v = 0.5; hovering_v = false; hovering_h = false; dragging_v = false; dragging_h = false; } /////////////////////////////////////////////////////////////////// Node3DEditor *Node3DEditor::singleton = nullptr; Node3DEditorSelectedItem::~Node3DEditorSelectedItem() { ERR_FAIL_NULL(RenderingServer::get_singleton()); if (sbox_instance.is_valid()) { RenderingServer::get_singleton()->free(sbox_instance); } if (sbox_instance_offset.is_valid()) { RenderingServer::get_singleton()->free(sbox_instance_offset); } if (sbox_instance_xray.is_valid()) { RenderingServer::get_singleton()->free(sbox_instance_xray); } if (sbox_instance_xray_offset.is_valid()) { RenderingServer::get_singleton()->free(sbox_instance_xray_offset); } } void Node3DEditor::select_gizmo_highlight_axis(int p_axis) { for (int i = 0; i < 3; i++) { move_gizmo[i]->surface_set_material(0, i == p_axis ? gizmo_color_hl[i] : gizmo_color[i]); move_plane_gizmo[i]->surface_set_material(0, (i + 6) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]); rotate_gizmo[i]->surface_set_material(0, (i + 3) == p_axis ? rotate_gizmo_color_hl[i] : rotate_gizmo_color[i]); scale_gizmo[i]->surface_set_material(0, (i + 9) == p_axis ? gizmo_color_hl[i] : gizmo_color[i]); scale_plane_gizmo[i]->surface_set_material(0, (i + 12) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]); } } void Node3DEditor::update_transform_gizmo() { int count = 0; bool local_gizmo_coords = are_local_coords_enabled(); Vector3 gizmo_center; Basis gizmo_basis; Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data(selected) : nullptr; if (se && se->gizmo.is_valid()) { for (const KeyValue &E : se->subgizmos) { Transform3D xf = se->sp->get_global_transform() * se->gizmo->get_subgizmo_transform(E.key); gizmo_center += xf.origin; if (count == 0 && local_gizmo_coords) { gizmo_basis = xf.basis; } count++; } } else { List &selection = editor_selection->get_selected_node_list(); for (List::Element *E = selection.front(); E; E = E->next()) { Node3D *sp = Object::cast_to(E->get()); if (!sp) { continue; } if (sp->has_meta("_edit_lock_")) { continue; } Node3DEditorSelectedItem *sel_item = editor_selection->get_node_editor_data(sp); if (!sel_item) { continue; } Transform3D xf = sel_item->sp->get_global_transform(); gizmo_center += xf.origin; if (count == 0 && local_gizmo_coords) { gizmo_basis = xf.basis; } count++; } } gizmo.visible = count > 0; gizmo.transform.origin = (count > 0) ? gizmo_center / count : Vector3(); gizmo.transform.basis = (count == 1) ? gizmo_basis : Basis(); for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) { viewports[i]->update_transform_gizmo_view(); } } void _update_all_gizmos(Node *p_node) { for (int i = p_node->get_child_count() - 1; 0 <= i; --i) { Node3D *spatial_node = Object::cast_to(p_node->get_child(i)); if (spatial_node) { spatial_node->update_gizmos(); } _update_all_gizmos(p_node->get_child(i)); } } void Node3DEditor::update_all_gizmos(Node *p_node) { if (!p_node && is_inside_tree()) { p_node = get_tree()->get_edited_scene_root(); } if (!p_node) { // No edited scene, so nothing to update. return; } _update_all_gizmos(p_node); } Object *Node3DEditor::_get_editor_data(Object *p_what) { Node3D *sp = Object::cast_to(p_what); if (!sp) { return nullptr; } Node3DEditorSelectedItem *si = memnew(Node3DEditorSelectedItem); si->sp = sp; si->sbox_instance = RenderingServer::get_singleton()->instance_create2( selection_box->get_rid(), sp->get_world_3d()->get_scenario()); si->sbox_instance_offset = RenderingServer::get_singleton()->instance_create2( selection_box->get_rid(), sp->get_world_3d()->get_scenario()); RS::get_singleton()->instance_geometry_set_cast_shadows_setting( si->sbox_instance, RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_geometry_set_cast_shadows_setting( si->sbox_instance_offset, RS::SHADOW_CASTING_SETTING_OFF); // Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting. // It's still possible to approximately guess what is selected by looking at the manipulation gizmo position. RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER); RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_offset, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER); RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false); RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_offset, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_offset, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false); si->sbox_instance_xray = RenderingServer::get_singleton()->instance_create2( selection_box_xray->get_rid(), sp->get_world_3d()->get_scenario()); si->sbox_instance_xray_offset = RenderingServer::get_singleton()->instance_create2( selection_box_xray->get_rid(), sp->get_world_3d()->get_scenario()); RS::get_singleton()->instance_geometry_set_cast_shadows_setting( si->sbox_instance_xray, RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_geometry_set_cast_shadows_setting( si->sbox_instance_xray_offset, RS::SHADOW_CASTING_SETTING_OFF); // Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting. // It's still possible to approximately guess what is selected by looking at the manipulation gizmo position. RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER); RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray_offset, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER); RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false); RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray_offset, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray_offset, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false); return si; } void Node3DEditor::_generate_selection_boxes() { // Use two AABBs to create the illusion of a slightly thicker line. AABB aabb(Vector3(), Vector3(1, 1, 1)); // Create a x-ray (visible through solid surfaces) and standard version of the selection box. // Both will be drawn at the same position, but with different opacity. // This lets the user see where the selection is while still having a sense of depth. Ref st = memnew(SurfaceTool); Ref st_xray = memnew(SurfaceTool); st->begin(Mesh::PRIMITIVE_LINES); st_xray->begin(Mesh::PRIMITIVE_LINES); for (int i = 0; i < 12; i++) { Vector3 a, b; aabb.get_edge(i, a, b); st->add_vertex(a); st->add_vertex(b); st_xray->add_vertex(a); st_xray->add_vertex(b); } Ref mat = memnew(StandardMaterial3D); mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color"); mat->set_albedo(selection_box_color); mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); st->set_material(mat); selection_box = st->commit(); Ref mat_xray = memnew(StandardMaterial3D); mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true); mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15)); mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); st_xray->set_material(mat_xray); selection_box_xray = st_xray->commit(); } Dictionary Node3DEditor::get_state() const { Dictionary d; d["snap_enabled"] = snap_enabled; d["translate_snap"] = snap_translate_value; d["rotate_snap"] = snap_rotate_value; d["scale_snap"] = snap_scale_value; d["local_coords"] = tool_option_button[TOOL_OPT_LOCAL_COORDS]->is_pressed(); int vc = 0; if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT))) { vc = 1; } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS))) { vc = 2; } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS))) { vc = 3; } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS))) { vc = 4; } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT))) { vc = 5; } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT))) { vc = 6; } d["viewport_mode"] = vc; Array vpdata; for (int i = 0; i < 4; i++) { vpdata.push_back(viewports[i]->get_state()); } d["viewports"] = vpdata; d["show_grid"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID)); d["show_origin"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN)); d["fov"] = get_fov(); d["znear"] = get_znear(); d["zfar"] = get_zfar(); Dictionary gizmos_status; for (int i = 0; i < gizmo_plugins_by_name.size(); i++) { if (!gizmo_plugins_by_name[i]->can_be_hidden()) { continue; } int state = gizmos_menu->get_item_state(gizmos_menu->get_item_index(i)); String name = gizmo_plugins_by_name[i]->get_gizmo_name(); gizmos_status[name] = state; } d["gizmos_status"] = gizmos_status; { Dictionary pd; pd["sun_rotation"] = sun_rotation; pd["environ_sky_color"] = environ_sky_color->get_pick_color(); pd["environ_ground_color"] = environ_ground_color->get_pick_color(); pd["environ_energy"] = environ_energy->get_value(); pd["environ_glow_enabled"] = environ_glow_button->is_pressed(); pd["environ_tonemap_enabled"] = environ_tonemap_button->is_pressed(); pd["environ_ao_enabled"] = environ_ao_button->is_pressed(); pd["environ_gi_enabled"] = environ_gi_button->is_pressed(); pd["sun_max_distance"] = sun_max_distance->get_value(); pd["sun_color"] = sun_color->get_pick_color(); pd["sun_energy"] = sun_energy->get_value(); pd["sun_enabled"] = sun_button->is_pressed(); pd["environ_enabled"] = environ_button->is_pressed(); d["preview_sun_env"] = pd; } return d; } void Node3DEditor::set_state(const Dictionary &p_state) { Dictionary d = p_state; if (d.has("snap_enabled")) { snap_enabled = d["snap_enabled"]; tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(d["snap_enabled"]); } if (d.has("translate_snap")) { snap_translate_value = d["translate_snap"]; } if (d.has("rotate_snap")) { snap_rotate_value = d["rotate_snap"]; } if (d.has("scale_snap")) { snap_scale_value = d["scale_snap"]; } _snap_update(); if (d.has("local_coords")) { tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(d["local_coords"]); update_transform_gizmo(); } if (d.has("viewport_mode")) { int vc = d["viewport_mode"]; if (vc == 1) { _menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT); } else if (vc == 2) { _menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS); } else if (vc == 3) { _menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS); } else if (vc == 4) { _menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS); } else if (vc == 5) { _menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT); } else if (vc == 6) { _menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT); } } if (d.has("viewports")) { Array vp = d["viewports"]; uint32_t vp_size = static_cast(vp.size()); if (vp_size > VIEWPORTS_COUNT) { WARN_PRINT("Ignoring superfluous viewport settings from spatial editor state."); vp_size = VIEWPORTS_COUNT; } for (uint32_t i = 0; i < vp_size; i++) { viewports[i]->set_state(vp[i]); } } if (d.has("zfar")) { settings_zfar->set_value(double(d["zfar"])); } if (d.has("znear")) { settings_znear->set_value(double(d["znear"])); } if (d.has("fov")) { settings_fov->set_value(double(d["fov"])); } if (d.has("show_grid")) { bool use = d["show_grid"]; if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID))) { _menu_item_pressed(MENU_VIEW_GRID); } } if (d.has("show_origin")) { bool use = d["show_origin"]; if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN))) { view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), use); RenderingServer::get_singleton()->instance_set_visible(origin_instance, use); } } if (d.has("gizmos_status")) { Dictionary gizmos_status = d["gizmos_status"]; List keys; gizmos_status.get_key_list(&keys); for (int j = 0; j < gizmo_plugins_by_name.size(); ++j) { if (!gizmo_plugins_by_name[j]->can_be_hidden()) { continue; } int state = EditorNode3DGizmoPlugin::VISIBLE; for (const Variant &key : keys) { if (gizmo_plugins_by_name.write[j]->get_gizmo_name() == String(key)) { state = gizmos_status[key]; break; } } gizmo_plugins_by_name.write[j]->set_state(state); } _update_gizmos_menu(); } if (d.has("preview_sun_env")) { sun_environ_updating = true; Dictionary pd = d["preview_sun_env"]; sun_rotation = pd["sun_rotation"]; environ_sky_color->set_pick_color(pd["environ_sky_color"]); environ_ground_color->set_pick_color(pd["environ_ground_color"]); environ_energy->set_value(pd["environ_energy"]); environ_glow_button->set_pressed(pd["environ_glow_enabled"]); environ_tonemap_button->set_pressed(pd["environ_tonemap_enabled"]); environ_ao_button->set_pressed(pd["environ_ao_enabled"]); environ_gi_button->set_pressed(pd["environ_gi_enabled"]); sun_max_distance->set_value(pd["sun_max_distance"]); sun_color->set_pick_color(pd["sun_color"]); sun_energy->set_value(pd["sun_energy"]); sun_button->set_pressed(pd["sun_enabled"]); environ_button->set_pressed(pd["environ_enabled"]); sun_environ_updating = false; _preview_settings_changed(); _update_preview_environment(); } else { _load_default_preview_settings(); sun_button->set_pressed(true); environ_button->set_pressed(true); _preview_settings_changed(); _update_preview_environment(); } } void Node3DEditor::edit(Node3D *p_spatial) { if (p_spatial != selected) { if (selected) { Vector> gizmos = selected->get_gizmos(); for (int i = 0; i < gizmos.size(); i++) { Ref seg = gizmos[i]; if (!seg.is_valid()) { continue; } seg->set_selected(false); } Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data(selected); if (se) { se->gizmo.unref(); se->subgizmos.clear(); } selected->update_gizmos(); } selected = p_spatial; current_hover_gizmo = Ref(); current_hover_gizmo_handle = -1; current_hover_gizmo_handle_secondary = false; if (selected) { Vector> gizmos = selected->get_gizmos(); for (int i = 0; i < gizmos.size(); i++) { Ref seg = gizmos[i]; if (!seg.is_valid()) { continue; } seg->set_selected(true); } selected->update_gizmos(); } } } void Node3DEditor::_snap_changed() { snap_translate_value = snap_translate->get_text().to_float(); snap_rotate_value = snap_rotate->get_text().to_float(); snap_scale_value = snap_scale->get_text().to_float(); EditorSettings::get_singleton()->set_project_metadata("3d_editor", "snap_translate_value", snap_translate_value); EditorSettings::get_singleton()->set_project_metadata("3d_editor", "snap_rotate_value", snap_rotate_value); EditorSettings::get_singleton()->set_project_metadata("3d_editor", "snap_scale_value", snap_scale_value); } void Node3DEditor::_snap_update() { snap_translate->set_text(String::num(snap_translate_value)); snap_rotate->set_text(String::num(snap_rotate_value)); snap_scale->set_text(String::num(snap_scale_value)); } void Node3DEditor::_xform_dialog_action() { Transform3D t; //translation Vector3 scale; Vector3 rotate; Vector3 translate; for (int i = 0; i < 3; i++) { translate[i] = xform_translate[i]->get_text().to_float(); rotate[i] = Math::deg_to_rad(xform_rotate[i]->get_text().to_float()); scale[i] = xform_scale[i]->get_text().to_float(); } t.basis.scale(scale); t.basis.rotate(rotate); t.origin = translate; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("XForm Dialog")); const List &selection = editor_selection->get_selected_node_list(); for (Node *E : selection) { Node3D *sp = Object::cast_to(E); if (!sp) { continue; } Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data(sp); if (!se) { continue; } bool post = xform_type->get_selected() > 0; Transform3D tr = sp->get_global_gizmo_transform(); if (post) { tr = tr * t; } else { tr.basis = t.basis * tr.basis; tr.origin += t.origin; } Node3D *parent = sp->get_parent_node_3d(); Transform3D local_tr = parent ? parent->get_global_transform().affine_inverse() * tr : tr; undo_redo->add_do_method(sp, "set_transform", local_tr); undo_redo->add_undo_method(sp, "set_transform", sp->get_transform()); } undo_redo->commit_action(); } void Node3DEditor::_menu_item_toggled(bool pressed, int p_option) { switch (p_option) { case MENU_TOOL_LOCAL_COORDS: { tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(pressed); update_transform_gizmo(); } break; case MENU_TOOL_USE_SNAP: { tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(pressed); snap_enabled = pressed; } break; case MENU_TOOL_OVERRIDE_CAMERA: { EditorDebuggerNode *const debugger = EditorDebuggerNode::get_singleton(); using Override = EditorDebuggerNode::CameraOverride; if (pressed) { debugger->set_camera_override((Override)(Override::OVERRIDE_3D_1 + camera_override_viewport_id)); } else { debugger->set_camera_override(Override::OVERRIDE_NONE); } } break; } } void Node3DEditor::_menu_gizmo_toggled(int p_option) { const int idx = gizmos_menu->get_item_index(p_option); gizmos_menu->toggle_item_multistate(idx); // Change icon const int state = gizmos_menu->get_item_state(idx); switch (state) { case EditorNode3DGizmoPlugin::VISIBLE: gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon(SNAME("visibility_visible"))); break; case EditorNode3DGizmoPlugin::ON_TOP: gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon(SNAME("visibility_xray"))); break; case EditorNode3DGizmoPlugin::HIDDEN: gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon(SNAME("visibility_hidden"))); break; } gizmo_plugins_by_name.write[p_option]->set_state(state); update_all_gizmos(); } void Node3DEditor::_update_camera_override_button(bool p_game_running) { Button *const button = tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]; if (p_game_running) { button->set_disabled(false); button->set_tooltip_text(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera.")); } else { button->set_disabled(true); button->set_pressed(false); button->set_tooltip_text(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature.")); } } void Node3DEditor::_update_camera_override_viewport(Object *p_viewport) { Node3DEditorViewport *current_viewport = Object::cast_to(p_viewport); if (!current_viewport) { return; } EditorDebuggerNode *const debugger = EditorDebuggerNode::get_singleton(); camera_override_viewport_id = current_viewport->index; if (debugger->get_camera_override() >= EditorDebuggerNode::OVERRIDE_3D_1) { using Override = EditorDebuggerNode::CameraOverride; debugger->set_camera_override((Override)(Override::OVERRIDE_3D_1 + camera_override_viewport_id)); } } void Node3DEditor::_menu_item_pressed(int p_option) { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); switch (p_option) { case MENU_TOOL_SELECT: case MENU_TOOL_MOVE: case MENU_TOOL_ROTATE: case MENU_TOOL_SCALE: case MENU_TOOL_LIST_SELECT: { for (int i = 0; i < TOOL_MAX; i++) { tool_button[i]->set_pressed(i == p_option); } tool_mode = (ToolMode)p_option; update_transform_gizmo(); } break; case MENU_TRANSFORM_CONFIGURE_SNAP: { snap_dialog->popup_centered(Size2(200, 180)); } break; case MENU_TRANSFORM_DIALOG: { for (int i = 0; i < 3; i++) { xform_translate[i]->set_text("0"); xform_rotate[i]->set_text("0"); xform_scale[i]->set_text("1"); } xform_dialog->popup_centered(Size2(320, 240) * EDSCALE); } break; case MENU_VIEW_USE_1_VIEWPORT: { viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_1_VIEWPORT); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), true); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false); } break; case MENU_VIEW_USE_2_VIEWPORTS: { viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_2_VIEWPORTS); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), true); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false); } break; case MENU_VIEW_USE_2_VIEWPORTS_ALT: { viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_2_VIEWPORTS_ALT); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), true); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false); } break; case MENU_VIEW_USE_3_VIEWPORTS: { viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_3_VIEWPORTS); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), true); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false); } break; case MENU_VIEW_USE_3_VIEWPORTS_ALT: { viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_3_VIEWPORTS_ALT); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), true); } break; case MENU_VIEW_USE_4_VIEWPORTS: { viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_4_VIEWPORTS); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), true); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false); } break; case MENU_VIEW_ORIGIN: { bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option)); origin_enabled = !is_checked; RenderingServer::get_singleton()->instance_set_visible(origin_instance, origin_enabled); // Update the grid since its appearance depends on whether the origin is enabled _finish_grid(); _init_grid(); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), origin_enabled); } break; case MENU_VIEW_GRID: { bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option)); grid_enabled = !is_checked; for (int i = 0; i < 3; ++i) { if (grid_enable[i]) { grid_visible[i] = grid_enabled; } } _finish_grid(); _init_grid(); view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), grid_enabled); } break; case MENU_VIEW_CAMERA_SETTINGS: { settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size() + Size2(50, 50)); } break; case MENU_SNAP_TO_FLOOR: { snap_selected_nodes_to_floor(); } break; case MENU_LOCK_SELECTED: { undo_redo->create_action(TTR("Lock Selected")); List &selection = editor_selection->get_selected_node_list(); for (Node *E : selection) { Node3D *spatial = Object::cast_to(E); if (!spatial || !spatial->is_inside_tree()) { continue; } if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) { continue; } undo_redo->add_do_method(spatial, "set_meta", "_edit_lock_", true); undo_redo->add_undo_method(spatial, "remove_meta", "_edit_lock_"); undo_redo->add_do_method(this, "emit_signal", "item_lock_status_changed"); undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed"); } undo_redo->add_do_method(this, "_refresh_menu_icons"); undo_redo->add_undo_method(this, "_refresh_menu_icons"); undo_redo->commit_action(); } break; case MENU_UNLOCK_SELECTED: { undo_redo->create_action(TTR("Unlock Selected")); List &selection = editor_selection->get_selected_node_list(); for (Node *E : selection) { Node3D *spatial = Object::cast_to(E); if (!spatial || !spatial->is_inside_tree()) { continue; } if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) { continue; } undo_redo->add_do_method(spatial, "remove_meta", "_edit_lock_"); undo_redo->add_undo_method(spatial, "set_meta", "_edit_lock_", true); undo_redo->add_do_method(this, "emit_signal", "item_lock_status_changed"); undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed"); } undo_redo->add_do_method(this, "_refresh_menu_icons"); undo_redo->add_undo_method(this, "_refresh_menu_icons"); undo_redo->commit_action(); } break; case MENU_GROUP_SELECTED: { undo_redo->create_action(TTR("Group Selected")); List &selection = editor_selection->get_selected_node_list(); for (Node *E : selection) { Node3D *spatial = Object::cast_to(E); if (!spatial || !spatial->is_inside_tree()) { continue; } if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) { continue; } undo_redo->add_do_method(spatial, "set_meta", "_edit_group_", true); undo_redo->add_undo_method(spatial, "remove_meta", "_edit_group_"); undo_redo->add_do_method(this, "emit_signal", "item_group_status_changed"); undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed"); } undo_redo->add_do_method(this, "_refresh_menu_icons"); undo_redo->add_undo_method(this, "_refresh_menu_icons"); undo_redo->commit_action(); } break; case MENU_UNGROUP_SELECTED: { undo_redo->create_action(TTR("Ungroup Selected")); List &selection = editor_selection->get_selected_node_list(); for (Node *E : selection) { Node3D *spatial = Object::cast_to(E); if (!spatial || !spatial->is_inside_tree()) { continue; } if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) { continue; } undo_redo->add_do_method(spatial, "remove_meta", "_edit_group_"); undo_redo->add_undo_method(spatial, "set_meta", "_edit_group_", true); undo_redo->add_do_method(this, "emit_signal", "item_group_status_changed"); undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed"); } undo_redo->add_do_method(this, "_refresh_menu_icons"); undo_redo->add_undo_method(this, "_refresh_menu_icons"); undo_redo->commit_action(); } break; } } void Node3DEditor::_init_indicators() { { origin_enabled = true; grid_enabled = true; Ref origin_shader = memnew(Shader); origin_shader->set_code(R"( // 3D editor origin line shader. shader_type spatial; render_mode blend_mix, cull_disabled, unshaded, fog_disabled; void vertex() { vec3 point_a = MODEL_MATRIX[3].xyz; // Encoded in scale. vec3 point_b = vec3(MODEL_MATRIX[0].x, MODEL_MATRIX[1].y, MODEL_MATRIX[2].z); // Points are already in world space, so no need for MODEL_MATRIX anymore. vec4 clip_a = PROJECTION_MATRIX * (VIEW_MATRIX * vec4(point_a, 1.0)); vec4 clip_b = PROJECTION_MATRIX * (VIEW_MATRIX * vec4(point_b, 1.0)); vec2 screen_a = VIEWPORT_SIZE * (0.5 * clip_a.xy / clip_a.w + 0.5); vec2 screen_b = VIEWPORT_SIZE * (0.5 * clip_b.xy / clip_b.w + 0.5); vec2 x_basis = normalize(screen_b - screen_a); vec2 y_basis = vec2(-x_basis.y, x_basis.x); float width = 3.0; vec2 screen_point_a = screen_a + width * (VERTEX.x * x_basis + VERTEX.y * y_basis); vec2 screen_point_b = screen_b + width * (VERTEX.x * x_basis + VERTEX.y * y_basis); vec2 screen_point_final = mix(screen_point_a, screen_point_b, VERTEX.z); vec4 clip_final = mix(clip_a, clip_b, VERTEX.z); POSITION = vec4(clip_final.w * ((2.0 * screen_point_final) / VIEWPORT_SIZE - 1.0), clip_final.z, clip_final.w); UV = VERTEX.yz * clip_final.w; if (!OUTPUT_IS_SRGB) { COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045))); } } void fragment() { // Multiply by 0.5 since UV is actually UV is [-1, 1]. float line_width = fwidth(UV.x * 0.5); float line_uv = abs(UV.x * 0.5); float line = smoothstep(line_width * 1.0, line_width * 0.25, line_uv); ALBEDO = COLOR.rgb; ALPHA *= COLOR.a * line; } )"); origin_mat.instantiate(); origin_mat->set_shader(origin_shader); Vector origin_points; origin_points.resize(6); origin_points.set(0, Vector3(0.0, -0.5, 0.0)); origin_points.set(1, Vector3(0.0, -0.5, 1.0)); origin_points.set(2, Vector3(0.0, 0.5, 1.0)); origin_points.set(3, Vector3(0.0, -0.5, 0.0)); origin_points.set(4, Vector3(0.0, 0.5, 1.0)); origin_points.set(5, Vector3(0.0, 0.5, 0.0)); Array d; d.resize(RS::ARRAY_MAX); d[RenderingServer::ARRAY_VERTEX] = origin_points; origin_mesh = RenderingServer::get_singleton()->mesh_create(); RenderingServer::get_singleton()->mesh_add_surface_from_arrays(origin_mesh, RenderingServer::PRIMITIVE_TRIANGLES, d); RenderingServer::get_singleton()->mesh_surface_set_material(origin_mesh, 0, origin_mat->get_rid()); origin_multimesh = RenderingServer::get_singleton()->multimesh_create(); RenderingServer::get_singleton()->multimesh_set_mesh(origin_multimesh, origin_mesh); RenderingServer::get_singleton()->multimesh_allocate_data(origin_multimesh, 12, RS::MultimeshTransformFormat::MULTIMESH_TRANSFORM_3D, true, false); RenderingServer::get_singleton()->multimesh_set_visible_instances(origin_multimesh, -1); LocalVector distances; distances.resize(5); distances[0] = -1000000.0; distances[1] = -1000.0; distances[2] = 0.0; distances[3] = 1000.0; distances[4] = 1000000.0; for (int i = 0; i < 3; i++) { Color origin_color; switch (i) { case 0: origin_color = get_theme_color(SNAME("axis_x_color"), EditorStringName(Editor)); break; case 1: origin_color = get_theme_color(SNAME("axis_y_color"), EditorStringName(Editor)); break; case 2: origin_color = get_theme_color(SNAME("axis_z_color"), EditorStringName(Editor)); break; default: origin_color = Color(); break; } Vector3 axis; axis[i] = 1; for (int j = 0; j < 4; j++) { Transform3D t = Transform3D(); if (distances[j] > 0.0) { t = t.scaled(axis * distances[j + 1]); t = t.translated(axis * distances[j]); } else { t = t.scaled(axis * distances[j]); t = t.translated(axis * distances[j + 1]); } RenderingServer::get_singleton()->multimesh_instance_set_transform(origin_multimesh, i * 4 + j, t); RenderingServer::get_singleton()->multimesh_instance_set_color(origin_multimesh, i * 4 + j, origin_color); } } origin_instance = RenderingServer::get_singleton()->instance_create2(origin_multimesh, get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER); RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false); RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF); Ref grid_shader = memnew(Shader); grid_shader->set_code(R"( // 3D editor grid shader. shader_type spatial; render_mode unshaded, fog_disabled; uniform bool orthogonal; uniform float grid_size; void vertex() { // From FLAG_SRGB_VERTEX_COLOR. if (!OUTPUT_IS_SRGB) { COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045))); } } void fragment() { ALBEDO = COLOR.rgb; vec3 dir = orthogonal ? -vec3(0, 0, 1) : VIEW; float angle_fade = abs(dot(dir, NORMAL)); angle_fade = smoothstep(0.05, 0.2, angle_fade); vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz; vec3 world_normal = (INV_VIEW_MATRIX * vec4(NORMAL, 0.0)).xyz; vec3 camera_world_pos = INV_VIEW_MATRIX[3].xyz; vec3 camera_world_pos_on_plane = camera_world_pos * (1.0 - world_normal); float dist_fade = 1.0 - (distance(world_pos, camera_world_pos_on_plane) / grid_size); dist_fade = smoothstep(0.02, 0.3, dist_fade); ALPHA = COLOR.a * dist_fade * angle_fade; } )"); for (int i = 0; i < 3; i++) { grid_mat[i].instantiate(); grid_mat[i]->set_shader(grid_shader); } grid_enable[0] = EDITOR_GET("editors/3d/grid_xy_plane"); grid_enable[1] = EDITOR_GET("editors/3d/grid_yz_plane"); grid_enable[2] = EDITOR_GET("editors/3d/grid_xz_plane"); grid_visible[0] = grid_enable[0]; grid_visible[1] = grid_enable[1]; grid_visible[2] = grid_enable[2]; _init_grid(); } { //move gizmo // Inverted zxy. Vector3 ivec = Vector3(0, 0, -1); Vector3 nivec = Vector3(-1, -1, 0); Vector3 ivec2 = Vector3(-1, 0, 0); Vector3 ivec3 = Vector3(0, -1, 0); for (int i = 0; i < 3; i++) { Color col; switch (i) { case 0: col = get_theme_color(SNAME("axis_x_color"), EditorStringName(Editor)); break; case 1: col = get_theme_color(SNAME("axis_y_color"), EditorStringName(Editor)); break; case 2: col = get_theme_color(SNAME("axis_z_color"), EditorStringName(Editor)); break; default: col = Color(); break; } col.a = EDITOR_GET("editors/3d/manipulator_gizmo_opacity"); move_gizmo[i] = Ref(memnew(ArrayMesh)); move_plane_gizmo[i] = Ref(memnew(ArrayMesh)); rotate_gizmo[i] = Ref(memnew(ArrayMesh)); scale_gizmo[i] = Ref(memnew(ArrayMesh)); scale_plane_gizmo[i] = Ref(memnew(ArrayMesh)); axis_gizmo[i] = Ref(memnew(ArrayMesh)); Ref mat = memnew(StandardMaterial3D); mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); mat->set_on_top_of_alpha(); mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); mat->set_albedo(col); gizmo_color[i] = mat; Ref mat_hl = mat->duplicate(); const Color albedo = col.from_hsv(col.get_h(), 0.25, 1.0, 1); mat_hl->set_albedo(albedo); gizmo_color_hl[i] = mat_hl; //translate { Ref surftool = memnew(SurfaceTool); surftool->begin(Mesh::PRIMITIVE_TRIANGLES); // Arrow profile const int arrow_points = 5; Vector3 arrow[5] = { nivec * 0.0 + ivec * 0.0, nivec * 0.01 + ivec * 0.0, nivec * 0.01 + ivec * GIZMO_ARROW_OFFSET, nivec * 0.065 + ivec * GIZMO_ARROW_OFFSET, nivec * 0.0 + ivec * (GIZMO_ARROW_OFFSET + GIZMO_ARROW_SIZE), }; int arrow_sides = 16; const real_t arrow_sides_step = Math_TAU / arrow_sides; for (int k = 0; k < arrow_sides; k++) { Basis ma(ivec, k * arrow_sides_step); Basis mb(ivec, (k + 1) * arrow_sides_step); for (int j = 0; j < arrow_points - 1; j++) { Vector3 points[4] = { ma.xform(arrow[j]), mb.xform(arrow[j]), mb.xform(arrow[j + 1]), ma.xform(arrow[j + 1]), }; surftool->add_vertex(points[0]); surftool->add_vertex(points[1]); surftool->add_vertex(points[2]); surftool->add_vertex(points[0]); surftool->add_vertex(points[2]); surftool->add_vertex(points[3]); } } surftool->set_material(mat); surftool->commit(move_gizmo[i]); } // Plane Translation { Ref surftool = memnew(SurfaceTool); surftool->begin(Mesh::PRIMITIVE_TRIANGLES); Vector3 vec = ivec2 - ivec3; Vector3 plane[4] = { vec * GIZMO_PLANE_DST, vec * GIZMO_PLANE_DST + ivec2 * GIZMO_PLANE_SIZE, vec * (GIZMO_PLANE_DST + GIZMO_PLANE_SIZE), vec * GIZMO_PLANE_DST - ivec3 * GIZMO_PLANE_SIZE }; Basis ma(ivec, Math_PI / 2); Vector3 points[4] = { ma.xform(plane[0]), ma.xform(plane[1]), ma.xform(plane[2]), ma.xform(plane[3]), }; surftool->add_vertex(points[0]); surftool->add_vertex(points[1]); surftool->add_vertex(points[2]); surftool->add_vertex(points[0]); surftool->add_vertex(points[2]); surftool->add_vertex(points[3]); Ref plane_mat = memnew(StandardMaterial3D); plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); plane_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); plane_mat->set_on_top_of_alpha(); plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED); plane_mat->set_albedo(col); plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides surftool->set_material(plane_mat); surftool->commit(move_plane_gizmo[i]); Ref plane_mat_hl = plane_mat->duplicate(); plane_mat_hl->set_albedo(albedo); plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides } // Rotate { Ref surftool = memnew(SurfaceTool); surftool->begin(Mesh::PRIMITIVE_TRIANGLES); int n = 128; // number of circle segments int m = 3; // number of thickness segments real_t step = Math_TAU / n; for (int j = 0; j < n; ++j) { Basis basis = Basis(ivec, j * step); Vector3 vertex = basis.xform(ivec2 * GIZMO_CIRCLE_SIZE); for (int k = 0; k < m; ++k) { Vector2 ofs = Vector2(Math::cos((Math_TAU * k) / m), Math::sin((Math_TAU * k) / m)); Vector3 normal = ivec * ofs.x + ivec2 * ofs.y; surftool->set_normal(basis.xform(normal)); surftool->add_vertex(vertex); } } for (int j = 0; j < n; ++j) { for (int k = 0; k < m; ++k) { int current_ring = j * m; int next_ring = ((j + 1) % n) * m; int current_segment = k; int next_segment = (k + 1) % m; surftool->add_index(current_ring + next_segment); surftool->add_index(current_ring + current_segment); surftool->add_index(next_ring + current_segment); surftool->add_index(next_ring + current_segment); surftool->add_index(next_ring + next_segment); surftool->add_index(current_ring + next_segment); } } Ref rotate_shader = memnew(Shader); rotate_shader->set_code(R"( // 3D editor rotation manipulator gizmo shader. shader_type spatial; render_mode unshaded, depth_test_disabled, fog_disabled; uniform vec4 albedo; mat3 orthonormalize(mat3 m) { vec3 x = normalize(m[0]); vec3 y = normalize(m[1] - x * dot(x, m[1])); vec3 z = m[2] - x * dot(x, m[2]); z = normalize(z - y * (dot(y, m[2]))); return mat3(x,y,z); } void vertex() { mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX)); vec3 n = mv * VERTEX; float orientation = dot(vec3(0.0, 0.0, -1.0), n); if (orientation <= 0.005) { VERTEX += NORMAL * 0.02; } } void fragment() { ALBEDO = albedo.rgb; ALPHA = albedo.a; } )"); Ref rotate_mat = memnew(ShaderMaterial); rotate_mat->set_render_priority(Material::RENDER_PRIORITY_MAX); rotate_mat->set_shader(rotate_shader); rotate_mat->set_shader_parameter("albedo", col); rotate_gizmo_color[i] = rotate_mat; Array arrays = surftool->commit_to_arrays(); rotate_gizmo[i]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays); rotate_gizmo[i]->surface_set_material(0, rotate_mat); Ref rotate_mat_hl = rotate_mat->duplicate(); rotate_mat_hl->set_shader_parameter("albedo", albedo); rotate_gizmo_color_hl[i] = rotate_mat_hl; if (i == 2) { // Rotation white outline Ref border_mat = rotate_mat->duplicate(); Ref border_shader = memnew(Shader); border_shader->set_code(R"( // 3D editor rotation manipulator gizmo shader (white outline). shader_type spatial; render_mode unshaded, depth_test_disabled, fog_disabled; uniform vec4 albedo; mat3 orthonormalize(mat3 m) { vec3 x = normalize(m[0]); vec3 y = normalize(m[1] - x * dot(x, m[1])); vec3 z = m[2] - x * dot(x, m[2]); z = normalize(z - y * (dot(y, m[2]))); return mat3(x, y, z); } void vertex() { mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX)); mv = inverse(mv); VERTEX += NORMAL * 0.008; vec3 camera_dir_local = mv * vec3(0.0, 0.0, 1.0); vec3 camera_up_local = mv * vec3(0.0, 1.0, 0.0); mat3 rotation_matrix = mat3(cross(camera_dir_local, camera_up_local), camera_up_local, camera_dir_local); VERTEX = rotation_matrix * VERTEX; } void fragment() { ALBEDO = albedo.rgb; ALPHA = albedo.a; } )"); border_mat->set_shader(border_shader); border_mat->set_shader_parameter("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0)); rotate_gizmo[3] = Ref(memnew(ArrayMesh)); rotate_gizmo[3]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays); rotate_gizmo[3]->surface_set_material(0, border_mat); } } // Scale { Ref surftool = memnew(SurfaceTool); surftool->begin(Mesh::PRIMITIVE_TRIANGLES); // Cube arrow profile const int arrow_points = 6; Vector3 arrow[6] = { nivec * 0.0 + ivec * 0.0, nivec * 0.01 + ivec * 0.0, nivec * 0.01 + ivec * 1.0 * GIZMO_SCALE_OFFSET, nivec * 0.07 + ivec * 1.0 * GIZMO_SCALE_OFFSET, nivec * 0.07 + ivec * 1.11 * GIZMO_SCALE_OFFSET, nivec * 0.0 + ivec * 1.11 * GIZMO_SCALE_OFFSET, }; int arrow_sides = 4; const real_t arrow_sides_step = Math_TAU / arrow_sides; for (int k = 0; k < 4; k++) { Basis ma(ivec, k * arrow_sides_step); Basis mb(ivec, (k + 1) * arrow_sides_step); for (int j = 0; j < arrow_points - 1; j++) { Vector3 points[4] = { ma.xform(arrow[j]), mb.xform(arrow[j]), mb.xform(arrow[j + 1]), ma.xform(arrow[j + 1]), }; surftool->add_vertex(points[0]); surftool->add_vertex(points[1]); surftool->add_vertex(points[2]); surftool->add_vertex(points[0]); surftool->add_vertex(points[2]); surftool->add_vertex(points[3]); } } surftool->set_material(mat); surftool->commit(scale_gizmo[i]); } // Plane Scale { Ref surftool = memnew(SurfaceTool); surftool->begin(Mesh::PRIMITIVE_TRIANGLES); Vector3 vec = ivec2 - ivec3; Vector3 plane[4] = { vec * GIZMO_PLANE_DST, vec * GIZMO_PLANE_DST + ivec2 * GIZMO_PLANE_SIZE, vec * (GIZMO_PLANE_DST + GIZMO_PLANE_SIZE), vec * GIZMO_PLANE_DST - ivec3 * GIZMO_PLANE_SIZE }; Basis ma(ivec, Math_PI / 2); Vector3 points[4] = { ma.xform(plane[0]), ma.xform(plane[1]), ma.xform(plane[2]), ma.xform(plane[3]), }; surftool->add_vertex(points[0]); surftool->add_vertex(points[1]); surftool->add_vertex(points[2]); surftool->add_vertex(points[0]); surftool->add_vertex(points[2]); surftool->add_vertex(points[3]); Ref plane_mat = memnew(StandardMaterial3D); plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); plane_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); plane_mat->set_on_top_of_alpha(); plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED); plane_mat->set_albedo(col); plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides surftool->set_material(plane_mat); surftool->commit(scale_plane_gizmo[i]); Ref plane_mat_hl = plane_mat->duplicate(); plane_mat_hl->set_albedo(col.from_hsv(col.get_h(), 0.25, 1.0, 1)); plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides } // Lines to visualize transforms locked to an axis/plane { Ref surftool = memnew(SurfaceTool); surftool->begin(Mesh::PRIMITIVE_LINE_STRIP); Vector3 vec; vec[i] = 1; // line extending through infinity(ish) surftool->add_vertex(vec * -1048576); surftool->add_vertex(Vector3()); surftool->add_vertex(vec * 1048576); surftool->set_material(mat_hl); surftool->commit(axis_gizmo[i]); } } } _generate_selection_boxes(); } void Node3DEditor::_update_gizmos_menu() { gizmos_menu->clear(); for (int i = 0; i < gizmo_plugins_by_name.size(); ++i) { if (!gizmo_plugins_by_name[i]->can_be_hidden()) { continue; } String plugin_name = gizmo_plugins_by_name[i]->get_gizmo_name(); const int plugin_state = gizmo_plugins_by_name[i]->get_state(); gizmos_menu->add_multistate_item(plugin_name, 3, plugin_state, i); const int idx = gizmos_menu->get_item_index(i); gizmos_menu->set_item_tooltip( idx, TTR("Click to toggle between visibility states.\n\nOpen eye: Gizmo is visible.\nClosed eye: Gizmo is hidden.\nHalf-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\").")); switch (plugin_state) { case EditorNode3DGizmoPlugin::VISIBLE: gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_visible"))); break; case EditorNode3DGizmoPlugin::ON_TOP: gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_xray"))); break; case EditorNode3DGizmoPlugin::HIDDEN: gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_hidden"))); break; } } } void Node3DEditor::_update_gizmos_menu_theme() { for (int i = 0; i < gizmo_plugins_by_name.size(); ++i) { if (!gizmo_plugins_by_name[i]->can_be_hidden()) { continue; } const int plugin_state = gizmo_plugins_by_name[i]->get_state(); const int idx = gizmos_menu->get_item_index(i); switch (plugin_state) { case EditorNode3DGizmoPlugin::VISIBLE: gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_visible"))); break; case EditorNode3DGizmoPlugin::ON_TOP: gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_xray"))); break; case EditorNode3DGizmoPlugin::HIDDEN: gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_hidden"))); break; } } } void Node3DEditor::_init_grid() { if (!grid_enabled) { return; } Camera3D *camera = get_editor_viewport(0)->camera; Vector3 camera_position = camera->get_position(); if (camera_position == Vector3()) { return; // Camera3D is invalid, don't draw the grid. } bool orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL; Vector grid_colors[3]; Vector grid_points[3]; Vector grid_normals[3]; Color primary_grid_color = EDITOR_GET("editors/3d/primary_grid_color"); Color secondary_grid_color = EDITOR_GET("editors/3d/secondary_grid_color"); int grid_size = EDITOR_GET("editors/3d/grid_size"); int primary_grid_steps = EDITOR_GET("editors/3d/primary_grid_steps"); // Which grid planes are enabled? Which should we generate? grid_enable[0] = grid_visible[0] = EDITOR_GET("editors/3d/grid_xy_plane"); grid_enable[1] = grid_visible[1] = EDITOR_GET("editors/3d/grid_yz_plane"); grid_enable[2] = grid_visible[2] = EDITOR_GET("editors/3d/grid_xz_plane"); // Offsets division_level for bigger or smaller grids. // Default value is -0.2. -1.0 gives Blender-like behavior, 0.5 gives huge grids. real_t division_level_bias = EDITOR_GET("editors/3d/grid_division_level_bias"); // Default largest grid size is 8^2 (default value is 2) when primary_grid_steps is 8 (64m apart, so primary grid lines are 512m apart). int division_level_max = EDITOR_GET("editors/3d/grid_division_level_max"); // Default smallest grid size is 8^0 (default value is 0) when primary_grid_steps is 8. int division_level_min = EDITOR_GET("editors/3d/grid_division_level_min"); ERR_FAIL_COND_MSG(division_level_max < division_level_min, "The 3D grid's maximum division level cannot be lower than its minimum division level."); if (primary_grid_steps != 10) { // Log10 of 10 is 1. // Change of base rule, divide by ln(10). real_t div = Math::log((real_t)primary_grid_steps) / (real_t)2.302585092994045901094; // Truncation (towards zero) is intentional. division_level_max = (int)(division_level_max / div); division_level_min = (int)(division_level_min / div); } for (int a = 0; a < 3; a++) { if (!grid_enable[a]) { continue; // If this grid plane is disabled, skip generation. } int b = (a + 1) % 3; int c = (a + 2) % 3; Vector3 normal; normal[c] = 1.0; real_t camera_distance = Math::abs(camera_position[c]); if (orthogonal) { camera_distance = camera->get_size() / 2.0; Vector3 camera_direction = -camera->get_global_transform().get_basis().get_column(2); Plane grid_plane = Plane(normal); Vector3 intersection; if (grid_plane.intersects_ray(camera_position, camera_direction, &intersection)) { camera_position = intersection; } } real_t division_level = Math::log(Math::abs(camera_distance)) / Math::log((double)primary_grid_steps) + division_level_bias; real_t clamped_division_level = CLAMP(division_level, division_level_min, division_level_max); real_t division_level_floored = Math::floor(clamped_division_level); real_t division_level_decimals = clamped_division_level - division_level_floored; real_t small_step_size = Math::pow(primary_grid_steps, division_level_floored); real_t large_step_size = small_step_size * primary_grid_steps; real_t center_a = large_step_size * (int)(camera_position[a] / large_step_size); real_t center_b = large_step_size * (int)(camera_position[b] / large_step_size); real_t bgn_a = center_a - grid_size * small_step_size; real_t end_a = center_a + grid_size * small_step_size; real_t bgn_b = center_b - grid_size * small_step_size; real_t end_b = center_b + grid_size * small_step_size; real_t fade_size = Math::pow(primary_grid_steps, division_level - 1.0); real_t min_fade_size = Math::pow(primary_grid_steps, float(division_level_min)); real_t max_fade_size = Math::pow(primary_grid_steps, float(division_level_max)); fade_size = CLAMP(fade_size, min_fade_size, max_fade_size); real_t grid_fade_size = (grid_size - primary_grid_steps) * fade_size; grid_mat[c]->set_shader_parameter("grid_size", grid_fade_size); grid_mat[c]->set_shader_parameter("orthogonal", orthogonal); // Cache these so we don't have to re-access memory. Vector &ref_grid = grid_points[c]; Vector &ref_grid_normals = grid_normals[c]; Vector &ref_grid_colors = grid_colors[c]; // Count our elements same as code below it. int expected_size = 0; for (int i = -grid_size; i <= grid_size; i++) { const real_t position_a = center_a + i * small_step_size; const real_t position_b = center_b + i * small_step_size; // Don't draw lines over the origin if it's enabled. if (!(origin_enabled && Math::is_zero_approx(position_a))) { expected_size += 2; } if (!(origin_enabled && Math::is_zero_approx(position_b))) { expected_size += 2; } } int idx = 0; ref_grid.resize(expected_size); ref_grid_normals.resize(expected_size); ref_grid_colors.resize(expected_size); // In each iteration of this loop, draw one line in each direction (so two lines per loop, in each if statement). for (int i = -grid_size; i <= grid_size; i++) { Color line_color; // Is this a primary line? Set the appropriate color. if (i % primary_grid_steps == 0) { line_color = primary_grid_color.lerp(secondary_grid_color, division_level_decimals); } else { line_color = secondary_grid_color; line_color.a = line_color.a * (1 - division_level_decimals); } real_t position_a = center_a + i * small_step_size; real_t position_b = center_b + i * small_step_size; // Don't draw lines over the origin if it's enabled. if (!(origin_enabled && Math::is_zero_approx(position_a))) { Vector3 line_bgn; Vector3 line_end; line_bgn[a] = position_a; line_end[a] = position_a; line_bgn[b] = bgn_b; line_end[b] = end_b; ref_grid.set(idx, line_bgn); ref_grid.set(idx + 1, line_end); ref_grid_colors.set(idx, line_color); ref_grid_colors.set(idx + 1, line_color); ref_grid_normals.set(idx, normal); ref_grid_normals.set(idx + 1, normal); idx += 2; } if (!(origin_enabled && Math::is_zero_approx(position_b))) { Vector3 line_bgn; Vector3 line_end; line_bgn[b] = position_b; line_end[b] = position_b; line_bgn[a] = bgn_a; line_end[a] = end_a; ref_grid.set(idx, line_bgn); ref_grid.set(idx + 1, line_end); ref_grid_colors.set(idx, line_color); ref_grid_colors.set(idx + 1, line_color); ref_grid_normals.set(idx, normal); ref_grid_normals.set(idx + 1, normal); idx += 2; } } // Create a mesh from the pushed vector points and colors. grid[c] = RenderingServer::get_singleton()->mesh_create(); Array d; d.resize(RS::ARRAY_MAX); d[RenderingServer::ARRAY_VERTEX] = grid_points[c]; d[RenderingServer::ARRAY_COLOR] = grid_colors[c]; d[RenderingServer::ARRAY_NORMAL] = grid_normals[c]; RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[c], RenderingServer::PRIMITIVE_LINES, d); RenderingServer::get_singleton()->mesh_surface_set_material(grid[c], 0, grid_mat[c]->get_rid()); grid_instance[c] = RenderingServer::get_singleton()->instance_create2(grid[c], get_tree()->get_root()->get_world_3d()->get_scenario()); // Yes, the end of this line is supposed to be a. RenderingServer::get_singleton()->instance_set_visible(grid_instance[c], grid_visible[a]); RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[c], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(grid_instance[c], 1 << Node3DEditorViewport::GIZMO_GRID_LAYER); RS::get_singleton()->instance_geometry_set_flag(grid_instance[c], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); RS::get_singleton()->instance_geometry_set_flag(grid_instance[c], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false); } } void Node3DEditor::_finish_indicators() { RenderingServer::get_singleton()->free(origin_instance); RenderingServer::get_singleton()->free(origin_multimesh); RenderingServer::get_singleton()->free(origin_mesh); _finish_grid(); } void Node3DEditor::_finish_grid() { for (int i = 0; i < 3; i++) { RenderingServer::get_singleton()->free(grid_instance[i]); RenderingServer::get_singleton()->free(grid[i]); } } void Node3DEditor::update_grid() { const Camera3D::ProjectionType current_projection = viewports[0]->camera->get_projection(); if (current_projection != grid_camera_last_update_perspective) { grid_init_draw = false; // redraw grid_camera_last_update_perspective = current_projection; } // Gets a orthogonal or perspective position correctly (for the grid comparison) const Vector3 camera_position = get_editor_viewport(0)->camera->get_position(); if (!grid_init_draw || grid_camera_last_update_position.distance_squared_to(camera_position) >= 100.0f) { _finish_grid(); _init_grid(); grid_init_draw = true; grid_camera_last_update_position = camera_position; } } void Node3DEditor::_selection_changed() { _refresh_menu_icons(); if (selected && editor_selection->get_selected_node_list().size() != 1) { Vector> gizmos = selected->get_gizmos(); for (int i = 0; i < gizmos.size(); i++) { Ref seg = gizmos[i]; if (!seg.is_valid()) { continue; } seg->set_selected(false); } Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data(selected); if (se) { se->gizmo.unref(); se->subgizmos.clear(); } selected->update_gizmos(); selected = nullptr; } update_transform_gizmo(); } void Node3DEditor::_refresh_menu_icons() { bool all_locked = true; bool all_grouped = true; bool has_node3d_item = false; List &selection = editor_selection->get_selected_node_list(); if (selection.is_empty()) { all_locked = false; all_grouped = false; } else { for (Node *E : selection) { Node3D *node = Object::cast_to(E); if (node) { if (all_locked && !node->has_meta("_edit_lock_")) { all_locked = false; } if (all_grouped && !node->has_meta("_edit_group_")) { all_grouped = false; } has_node3d_item = true; } if (!all_locked && !all_grouped) { break; } } } all_locked = all_locked && has_node3d_item; all_grouped = all_grouped && has_node3d_item; tool_button[TOOL_LOCK_SELECTED]->set_visible(!all_locked); tool_button[TOOL_LOCK_SELECTED]->set_disabled(!has_node3d_item); tool_button[TOOL_UNLOCK_SELECTED]->set_visible(all_locked); tool_button[TOOL_UNLOCK_SELECTED]->set_disabled(!has_node3d_item); tool_button[TOOL_GROUP_SELECTED]->set_visible(!all_grouped); tool_button[TOOL_GROUP_SELECTED]->set_disabled(!has_node3d_item); tool_button[TOOL_UNGROUP_SELECTED]->set_visible(all_grouped); tool_button[TOOL_UNGROUP_SELECTED]->set_disabled(!has_node3d_item); } template HashSet _get_child_nodes(Node *parent_node) { HashSet nodes = HashSet(); T *node = Node::cast_to(parent_node); if (node) { nodes.insert(node); } for (int i = 0; i < parent_node->get_child_count(); i++) { Node *child_node = parent_node->get_child(i); HashSet child_nodes = _get_child_nodes(child_node); for (T *I : child_nodes) { nodes.insert(I); } } return nodes; } HashSet _get_physics_bodies_rid(Node *node) { HashSet rids = HashSet(); PhysicsBody3D *pb = Node::cast_to(node); if (pb) { rids.insert(pb->get_rid()); } HashSet child_nodes = _get_child_nodes(node); for (const PhysicsBody3D *I : child_nodes) { rids.insert(I->get_rid()); } return rids; } void Node3DEditor::snap_selected_nodes_to_floor() { do_snap_selected_nodes_to_floor = true; } void Node3DEditor::_snap_selected_nodes_to_floor() { const List &selection = editor_selection->get_selected_node_list(); Dictionary snap_data; for (Node *E : selection) { Node3D *sp = Object::cast_to(E); if (sp) { Vector3 from; Vector3 position_offset; // Priorities for snapping to floor are CollisionShapes, VisualInstances and then origin HashSet vi = _get_child_nodes(sp); HashSet cs = _get_child_nodes(sp); bool found_valid_shape = false; if (cs.size()) { AABB aabb; HashSet::Iterator I = cs.begin(); if ((*I)->get_shape().is_valid()) { CollisionShape3D *collision_shape = *cs.begin(); aabb = collision_shape->get_global_transform().xform(collision_shape->get_shape()->get_debug_mesh()->get_aabb()); found_valid_shape = true; } for (++I; I; ++I) { CollisionShape3D *col_shape = *I; if (col_shape->get_shape().is_valid()) { aabb.merge_with(col_shape->get_global_transform().xform(col_shape->get_shape()->get_debug_mesh()->get_aabb())); found_valid_shape = true; } } if (found_valid_shape) { Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5); from = aabb.position + size; position_offset.y = from.y - sp->get_global_transform().origin.y; } } if (!found_valid_shape && vi.size()) { VisualInstance3D *begin = *vi.begin(); AABB aabb = begin->get_global_transform().xform(begin->get_aabb()); for (const VisualInstance3D *I : vi) { aabb.merge_with(I->get_global_transform().xform(I->get_aabb())); } Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5); from = aabb.position + size; position_offset.y = from.y - sp->get_global_transform().origin.y; } else if (!found_valid_shape) { from = sp->get_global_transform().origin; } // We add a bit of margin to the from position to avoid it from snapping // when the spatial is already on a floor and there's another floor under // it from = from + Vector3(0.0, 1, 0.0); Dictionary d; d["from"] = from; d["position_offset"] = position_offset; snap_data[sp] = d; } } PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state(); PhysicsDirectSpaceState3D::RayResult result; Array keys = snap_data.keys(); // The maximum height an object can travel to be snapped const float max_snap_height = 500.0; // Will be set to `true` if at least one node from the selection was successfully snapped bool snapped_to_floor = false; if (keys.size()) { // For snapping to be performed, there must be solid geometry under at least one of the selected nodes. // We need to check this before snapping to register the undo/redo action only if needed. for (int i = 0; i < keys.size(); i++) { Node *node = Object::cast_to(keys[i]); Node3D *sp = Object::cast_to(node); Dictionary d = snap_data[node]; Vector3 from = d["from"]; Vector3 to = from - Vector3(0.0, max_snap_height, 0.0); HashSet excluded = _get_physics_bodies_rid(sp); PhysicsDirectSpaceState3D::RayParameters ray_params; ray_params.from = from; ray_params.to = to; ray_params.exclude = excluded; if (ss->intersect_ray(ray_params, result)) { snapped_to_floor = true; } } if (snapped_to_floor) { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Snap Nodes to Floor")); // Perform snapping if at least one node can be snapped for (int i = 0; i < keys.size(); i++) { Node *node = Object::cast_to(keys[i]); Node3D *sp = Object::cast_to(node); Dictionary d = snap_data[node]; Vector3 from = d["from"]; Vector3 to = from - Vector3(0.0, max_snap_height, 0.0); HashSet excluded = _get_physics_bodies_rid(sp); PhysicsDirectSpaceState3D::RayParameters ray_params; ray_params.from = from; ray_params.to = to; ray_params.exclude = excluded; if (ss->intersect_ray(ray_params, result)) { Vector3 position_offset = d["position_offset"]; Transform3D new_transform = sp->get_global_transform(); new_transform.origin.y = result.position.y; new_transform.origin = new_transform.origin - position_offset; Node3D *parent = sp->get_parent_node_3d(); Transform3D new_local_xform = parent ? parent->get_global_transform().affine_inverse() * new_transform : new_transform; undo_redo->add_do_method(sp, "set_transform", new_local_xform); undo_redo->add_undo_method(sp, "set_transform", sp->get_transform()); } } undo_redo->commit_action(); } else { EditorNode::get_singleton()->show_warning(TTR("Couldn't find a solid floor to snap the selection to.")); } } } void Node3DEditor::shortcut_input(const Ref &p_event) { ERR_FAIL_COND(p_event.is_null()); if (!is_visible_in_tree()) { return; } snap_key_enabled = Input::get_singleton()->is_key_pressed(Key::CTRL); } void Node3DEditor::_sun_environ_settings_pressed() { Vector2 pos = sun_environ_settings->get_screen_position() + sun_environ_settings->get_size(); sun_environ_popup->set_position(pos - Vector2(sun_environ_popup->get_contents_minimum_size().width / 2, 0)); sun_environ_popup->reset_size(); sun_environ_popup->popup(); } void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) { sun_environ_popup->hide(); if (!p_already_added_environment && world_env_count == 0 && Input::get_singleton()->is_key_pressed(Key::SHIFT)) { // Prevent infinite feedback loop between the sun and environment methods. _add_environment_to_scene(true); } Node *base = get_tree()->get_edited_scene_root(); if (!base) { // Create a root node so we can add child nodes to it. SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D)); base = get_tree()->get_edited_scene_root(); } ERR_FAIL_NULL(base); Node *new_sun = preview_sun->duplicate(); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Preview Sun to Scene")); undo_redo->add_do_method(base, "add_child", new_sun, true); // Move to the beginning of the scene tree since more "global" nodes // generally look better when placed at the top. undo_redo->add_do_method(base, "move_child", new_sun, 0); undo_redo->add_do_method(new_sun, "set_owner", base); undo_redo->add_undo_method(base, "remove_child", new_sun); undo_redo->add_do_reference(new_sun); undo_redo->commit_action(); } void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) { sun_environ_popup->hide(); if (!p_already_added_sun && directional_light_count == 0 && Input::get_singleton()->is_key_pressed(Key::SHIFT)) { // Prevent infinite feedback loop between the sun and environment methods. _add_sun_to_scene(true); } Node *base = get_tree()->get_edited_scene_root(); if (!base) { // Create a root node so we can add child nodes to it. SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D)); base = get_tree()->get_edited_scene_root(); } ERR_FAIL_NULL(base); WorldEnvironment *new_env = memnew(WorldEnvironment); new_env->set_environment(preview_environment->get_environment()->duplicate(true)); if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { new_env->set_camera_attributes(preview_environment->get_camera_attributes()->duplicate(true)); } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Preview Environment to Scene")); undo_redo->add_do_method(base, "add_child", new_env, true); // Move to the beginning of the scene tree since more "global" nodes // generally look better when placed at the top. undo_redo->add_do_method(base, "move_child", new_env, 0); undo_redo->add_do_method(new_env, "set_owner", base); undo_redo->add_undo_method(base, "remove_child", new_env); undo_redo->add_do_reference(new_env); undo_redo->commit_action(); } void Node3DEditor::_update_theme() { tool_button[TOOL_MODE_SELECT]->set_icon(get_editor_theme_icon(SNAME("ToolSelect"))); tool_button[TOOL_MODE_MOVE]->set_icon(get_editor_theme_icon(SNAME("ToolMove"))); tool_button[TOOL_MODE_ROTATE]->set_icon(get_editor_theme_icon(SNAME("ToolRotate"))); tool_button[TOOL_MODE_SCALE]->set_icon(get_editor_theme_icon(SNAME("ToolScale"))); tool_button[TOOL_MODE_LIST_SELECT]->set_icon(get_editor_theme_icon(SNAME("ListSelect"))); tool_button[TOOL_LOCK_SELECTED]->set_icon(get_editor_theme_icon(SNAME("Lock"))); tool_button[TOOL_UNLOCK_SELECTED]->set_icon(get_editor_theme_icon(SNAME("Unlock"))); tool_button[TOOL_GROUP_SELECTED]->set_icon(get_editor_theme_icon(SNAME("Group"))); tool_button[TOOL_UNGROUP_SELECTED]->set_icon(get_editor_theme_icon(SNAME("Ungroup"))); tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_icon(get_editor_theme_icon(SNAME("Object"))); tool_option_button[TOOL_OPT_USE_SNAP]->set_icon(get_editor_theme_icon(SNAME("Snap"))); tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_icon(get_editor_theme_icon(SNAME("Camera3D"))); view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), get_editor_theme_icon(SNAME("Panels1"))); view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), get_editor_theme_icon(SNAME("Panels2"))); view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), get_editor_theme_icon(SNAME("Panels2Alt"))); view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), get_editor_theme_icon(SNAME("Panels3"))); view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_editor_theme_icon(SNAME("Panels3Alt"))); view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_editor_theme_icon(SNAME("Panels4"))); sun_button->set_icon(get_editor_theme_icon(SNAME("PreviewSun"))); environ_button->set_icon(get_editor_theme_icon(SNAME("PreviewEnvironment"))); sun_environ_settings->set_icon(get_editor_theme_icon(SNAME("GuiTabMenuHl"))); sun_title->add_theme_font_override(SceneStringName(font), get_theme_font(SNAME("title_font"), SNAME("Window"))); environ_title->add_theme_font_override(SceneStringName(font), get_theme_font(SNAME("title_font"), SNAME("Window"))); sun_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), EditorStringName(Editor)))); environ_sky_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), EditorStringName(Editor)))); environ_ground_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), EditorStringName(Editor)))); context_toolbar_panel->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("ContextualToolbar"), EditorStringName(EditorStyles))); } void Node3DEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { _menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT); _refresh_menu_icons(); get_tree()->connect("node_removed", callable_mp(this, &Node3DEditor::_node_removed)); get_tree()->connect("node_added", callable_mp(this, &Node3DEditor::_node_added)); SceneTreeDock::get_singleton()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons)); editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_selection_changed)); EditorRunBar::get_singleton()->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button).bind(false)); EditorRunBar::get_singleton()->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button).bind(true)); _update_preview_environment(); sun_state->set_custom_minimum_size(sun_vb->get_combined_minimum_size()); environ_state->set_custom_minimum_size(environ_vb->get_combined_minimum_size()); ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditor::update_all_gizmos).bind(Variant())); } break; case NOTIFICATION_ENTER_TREE: { _update_theme(); _register_all_gizmos(); _update_gizmos_menu(); _init_indicators(); update_all_gizmos(); } break; case NOTIFICATION_EXIT_TREE: { _finish_indicators(); } break; case NOTIFICATION_THEME_CHANGED: { _update_theme(); _update_gizmos_menu_theme(); sun_title->add_theme_font_override(SceneStringName(font), get_theme_font(SNAME("title_font"), SNAME("Window"))); environ_title->add_theme_font_override(SceneStringName(font), get_theme_font(SNAME("title_font"), SNAME("Window"))); } break; case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { // Update grid color by rebuilding grid. if (EditorSettings::get_singleton()->check_changed_settings_in_group("editors/3d")) { _finish_grid(); _init_grid(); } } break; case NOTIFICATION_VISIBILITY_CHANGED: { if (!is_visible() && tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->is_pressed()) { EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton(); debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE); tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_pressed(false); } } break; case NOTIFICATION_PHYSICS_PROCESS: { if (do_snap_selected_nodes_to_floor) { _snap_selected_nodes_to_floor(); do_snap_selected_nodes_to_floor = false; } } } } bool Node3DEditor::is_subgizmo_selected(int p_id) { Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data(selected) : nullptr; if (se) { return se->subgizmos.has(p_id); } return false; } bool Node3DEditor::is_current_selected_gizmo(const EditorNode3DGizmo *p_gizmo) { Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data(selected) : nullptr; if (se) { return se->gizmo == p_gizmo; } return false; } Vector Node3DEditor::get_subgizmo_selection() { Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data(selected) : nullptr; Vector ret; if (se) { for (const KeyValue &E : se->subgizmos) { ret.push_back(E.key); } } return ret; } void Node3DEditor::clear_subgizmo_selection(Object *p_obj) { _clear_subgizmo_selection(p_obj); } void Node3DEditor::add_control_to_menu_panel(Control *p_control) { ERR_FAIL_NULL(p_control); ERR_FAIL_COND(p_control->get_parent()); VSeparator *sep = memnew(VSeparator); context_toolbar_hbox->add_child(sep); context_toolbar_hbox->add_child(p_control); context_toolbar_separators[p_control] = sep; p_control->connect(SceneStringName(visibility_changed), callable_mp(this, &Node3DEditor::_update_context_toolbar)); _update_context_toolbar(); } void Node3DEditor::remove_control_from_menu_panel(Control *p_control) { ERR_FAIL_NULL(p_control); ERR_FAIL_COND(p_control->get_parent() != context_toolbar_hbox); p_control->disconnect(SceneStringName(visibility_changed), callable_mp(this, &Node3DEditor::_update_context_toolbar)); VSeparator *sep = context_toolbar_separators[p_control]; context_toolbar_hbox->remove_child(sep); context_toolbar_hbox->remove_child(p_control); context_toolbar_separators.erase(p_control); memdelete(sep); _update_context_toolbar(); } void Node3DEditor::_update_context_toolbar() { bool has_visible = false; bool first_visible = false; for (int i = 0; i < context_toolbar_hbox->get_child_count(); i++) { Control *child = Object::cast_to(context_toolbar_hbox->get_child(i)); if (!child || !context_toolbar_separators.has(child)) { continue; } if (child->is_visible()) { first_visible = !has_visible; has_visible = true; } VSeparator *sep = context_toolbar_separators[child]; sep->set_visible(!first_visible && child->is_visible()); } context_toolbar_panel->set_visible(has_visible); } void Node3DEditor::set_can_preview(Camera3D *p_preview) { for (int i = 0; i < 4; i++) { viewports[i]->set_can_preview(p_preview); } } VSplitContainer *Node3DEditor::get_shader_split() { return shader_split; } void Node3DEditor::add_control_to_left_panel(Control *p_control) { left_panel_split->add_child(p_control); left_panel_split->move_child(p_control, 0); } void Node3DEditor::add_control_to_right_panel(Control *p_control) { right_panel_split->add_child(p_control); right_panel_split->move_child(p_control, 1); } void Node3DEditor::remove_control_from_left_panel(Control *p_control) { left_panel_split->remove_child(p_control); } void Node3DEditor::remove_control_from_right_panel(Control *p_control) { right_panel_split->remove_child(p_control); } void Node3DEditor::move_control_to_left_panel(Control *p_control) { ERR_FAIL_NULL(p_control); if (p_control->get_parent() == left_panel_split) { return; } ERR_FAIL_COND(p_control->get_parent() != right_panel_split); right_panel_split->remove_child(p_control); add_control_to_left_panel(p_control); } void Node3DEditor::move_control_to_right_panel(Control *p_control) { ERR_FAIL_NULL(p_control); if (p_control->get_parent() == right_panel_split) { return; } ERR_FAIL_COND(p_control->get_parent() != left_panel_split); left_panel_split->remove_child(p_control); add_control_to_right_panel(p_control); } void Node3DEditor::_request_gizmo(Object *p_obj) { Node3D *sp = Object::cast_to(p_obj); if (!sp) { return; } bool is_selected = (sp == selected); Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); if (edited_scene && (sp == edited_scene || (sp->get_owner() && edited_scene->is_ancestor_of(sp)))) { for (int i = 0; i < gizmo_plugins_by_priority.size(); ++i) { Ref seg = gizmo_plugins_by_priority.write[i]->get_gizmo(sp); if (seg.is_valid()) { sp->add_gizmo(seg); if (is_selected != seg->is_selected()) { seg->set_selected(is_selected); } } } if (!sp->get_gizmos().is_empty()) { sp->update_gizmos(); } } } void Node3DEditor::_request_gizmo_for_id(ObjectID p_id) { Node3D *node = Object::cast_to(ObjectDB::get_instance(p_id)); if (node) { _request_gizmo(node); } } void Node3DEditor::_set_subgizmo_selection(Object *p_obj, Ref p_gizmo, int p_id, Transform3D p_transform) { if (p_id == -1) { _clear_subgizmo_selection(p_obj); return; } Node3D *sp = nullptr; if (p_obj) { sp = Object::cast_to(p_obj); } else { sp = selected; } if (!sp) { return; } Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data(sp); if (se) { se->subgizmos.clear(); se->subgizmos.insert(p_id, p_transform); se->gizmo = p_gizmo; sp->update_gizmos(); update_transform_gizmo(); } } void Node3DEditor::_clear_subgizmo_selection(Object *p_obj) { Node3D *sp = nullptr; if (p_obj) { sp = Object::cast_to(p_obj); } else { sp = selected; } if (!sp) { return; } Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data(sp); if (se) { se->subgizmos.clear(); se->gizmo.unref(); sp->update_gizmos(); update_transform_gizmo(); } } void Node3DEditor::_toggle_maximize_view(Object *p_viewport) { if (!p_viewport) { return; } Node3DEditorViewport *current_viewport = Object::cast_to(p_viewport); if (!current_viewport) { return; } int index = -1; bool maximized = false; for (int i = 0; i < 4; i++) { if (viewports[i] == current_viewport) { index = i; if (current_viewport->get_global_rect() == viewport_base->get_global_rect()) { maximized = true; } break; } } if (index == -1) { return; } if (!maximized) { for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) { if (i == (uint32_t)index) { viewports[i]->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); } else { viewports[i]->hide(); } } } else { for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) { viewports[i]->show(); } if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT))) { _menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT); } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS))) { _menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS); } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT))) { _menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT); } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS))) { _menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS); } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT))) { _menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT); } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS))) { _menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS); } } } void Node3DEditor::_node_added(Node *p_node) { if (EditorNode::get_singleton()->get_scene_root()->is_ancestor_of(p_node)) { if (Object::cast_to(p_node)) { world_env_count++; if (world_env_count == 1) { _update_preview_environment(); } } else if (Object::cast_to(p_node)) { directional_light_count++; if (directional_light_count == 1) { _update_preview_environment(); } } } } void Node3DEditor::_node_removed(Node *p_node) { if (EditorNode::get_singleton()->get_scene_root()->is_ancestor_of(p_node)) { if (Object::cast_to(p_node)) { world_env_count--; if (world_env_count == 0) { _update_preview_environment(); } } else if (Object::cast_to(p_node)) { directional_light_count--; if (directional_light_count == 0) { _update_preview_environment(); } } } if (p_node == selected) { Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data(selected); if (se) { se->gizmo.unref(); se->subgizmos.clear(); } selected = nullptr; update_transform_gizmo(); } } void Node3DEditor::_register_all_gizmos() { add_gizmo_plugin(Ref(memnew(Camera3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(Light3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(AudioStreamPlayer3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(AudioListener3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(MeshInstance3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(OccluderInstance3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(SoftBody3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(SpriteBase3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(Label3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(GeometryInstance3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(Marker3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(RayCast3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(ShapeCast3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(SpringArm3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(VehicleWheel3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(VisibleOnScreenNotifier3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(GPUParticles3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(GPUParticlesCollision3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(CPUParticles3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(ReflectionProbeGizmoPlugin))); add_gizmo_plugin(Ref(memnew(DecalGizmoPlugin))); add_gizmo_plugin(Ref(memnew(VoxelGIGizmoPlugin))); add_gizmo_plugin(Ref(memnew(LightmapGIGizmoPlugin))); add_gizmo_plugin(Ref(memnew(LightmapProbeGizmoPlugin))); add_gizmo_plugin(Ref(memnew(CollisionObject3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(CollisionShape3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(CollisionPolygon3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(NavigationLink3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(NavigationRegion3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(Joint3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(PhysicalBone3DGizmoPlugin))); add_gizmo_plugin(Ref(memnew(FogVolumeGizmoPlugin))); } void Node3DEditor::_bind_methods() { ClassDB::bind_method("_get_editor_data", &Node3DEditor::_get_editor_data); ClassDB::bind_method("_request_gizmo", &Node3DEditor::_request_gizmo); ClassDB::bind_method("_request_gizmo_for_id", &Node3DEditor::_request_gizmo_for_id); ClassDB::bind_method("_set_subgizmo_selection", &Node3DEditor::_set_subgizmo_selection); ClassDB::bind_method("_clear_subgizmo_selection", &Node3DEditor::_clear_subgizmo_selection); ClassDB::bind_method("_refresh_menu_icons", &Node3DEditor::_refresh_menu_icons); ClassDB::bind_method("update_all_gizmos", &Node3DEditor::update_all_gizmos); ClassDB::bind_method("update_transform_gizmo", &Node3DEditor::update_transform_gizmo); ADD_SIGNAL(MethodInfo("transform_key_request")); ADD_SIGNAL(MethodInfo("item_lock_status_changed")); ADD_SIGNAL(MethodInfo("item_group_status_changed")); } void Node3DEditor::clear() { settings_fov->set_value(EDITOR_GET("editors/3d/default_fov")); settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near")); settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far")); snap_translate_value = EditorSettings::get_singleton()->get_project_metadata("3d_editor", "snap_translate_value", 1); snap_rotate_value = EditorSettings::get_singleton()->get_project_metadata("3d_editor", "snap_rotate_value", 15); snap_scale_value = EditorSettings::get_singleton()->get_project_metadata("3d_editor", "snap_scale_value", 10); _snap_update(); for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) { viewports[i]->reset(); } if (origin_instance.is_valid()) { RenderingServer::get_singleton()->instance_set_visible(origin_instance, true); } view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), true); for (int i = 0; i < 3; ++i) { if (grid_enable[i]) { grid_visible[i] = true; } } for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) { viewports[i]->view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(Node3DEditorViewport::VIEW_AUDIO_LISTENER), i == 0); viewports[i]->viewport->set_as_audio_listener_3d(i == 0); } view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true); grid_enabled = true; grid_init_draw = false; } void Node3DEditor::_sun_direction_draw() { sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1)); Vector3 z_axis = preview_sun->get_transform().basis.get_column(Vector3::AXIS_Z); z_axis = get_editor_viewport(0)->camera->get_camera_transform().basis.xform_inv(z_axis); sun_direction_material->set_shader_parameter("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z)); Color color = sun_color->get_pick_color() * sun_energy->get_value(); sun_direction_material->set_shader_parameter("sun_color", Vector3(color.r, color.g, color.b)); } void Node3DEditor::_preview_settings_changed() { if (sun_environ_updating) { return; } { // preview sun Transform3D t; t.basis = Basis::from_euler(Vector3(sun_rotation.x, sun_rotation.y, 0)); preview_sun->set_transform(t); sun_direction->queue_redraw(); preview_sun->set_param(Light3D::PARAM_ENERGY, sun_energy->get_value()); preview_sun->set_param(Light3D::PARAM_SHADOW_MAX_DISTANCE, sun_max_distance->get_value()); preview_sun->set_color(sun_color->get_pick_color()); } { //preview env sky_material->set_sky_energy_multiplier(environ_energy->get_value()); Color hz_color = environ_sky_color->get_pick_color().lerp(environ_ground_color->get_pick_color(), 0.5).lerp(Color(1, 1, 1), 0.5); sky_material->set_sky_top_color(environ_sky_color->get_pick_color()); sky_material->set_sky_horizon_color(hz_color); sky_material->set_ground_bottom_color(environ_ground_color->get_pick_color()); sky_material->set_ground_horizon_color(hz_color); environment->set_ssao_enabled(environ_ao_button->is_pressed()); environment->set_glow_enabled(environ_glow_button->is_pressed()); environment->set_sdfgi_enabled(environ_gi_button->is_pressed()); environment->set_tonemapper(environ_tonemap_button->is_pressed() ? Environment::TONE_MAPPER_FILMIC : Environment::TONE_MAPPER_LINEAR); } } void Node3DEditor::_load_default_preview_settings() { sun_environ_updating = true; // These default rotations place the preview sun at an angular altitude // of 60 degrees (must be negative) and an azimuth of 30 degrees clockwise // from north (or 150 CCW from south), from north east, facing south west. // On any not-tidally-locked planet, a sun would have an angular altitude // of 60 degrees as the average of all points on the sphere at noon. // The azimuth choice is arbitrary, but ideally shouldn't be on an axis. sun_rotation = Vector2(-Math::deg_to_rad(60.0), Math::deg_to_rad(150.0)); sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x)); sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y)); sun_direction->queue_redraw(); environ_sky_color->set_pick_color(Color(0.385, 0.454, 0.55)); environ_ground_color->set_pick_color(Color(0.2, 0.169, 0.133)); environ_energy->set_value(1.0); if (OS::get_singleton()->get_current_rendering_method() != "gl_compatibility") { environ_glow_button->set_pressed(true); } environ_tonemap_button->set_pressed(true); environ_ao_button->set_pressed(false); environ_gi_button->set_pressed(false); sun_max_distance->set_value(100); sun_color->set_pick_color(Color(1, 1, 1)); sun_energy->set_value(1.0); sun_environ_updating = false; } void Node3DEditor::_update_preview_environment() { bool disable_light = directional_light_count > 0 || !sun_button->is_pressed(); sun_button->set_disabled(directional_light_count > 0); if (disable_light) { if (preview_sun->get_parent()) { preview_sun->get_parent()->remove_child(preview_sun); sun_state->show(); sun_vb->hide(); preview_sun_dangling = true; } if (directional_light_count > 0) { sun_state->set_text(TTR("Scene contains\nDirectionalLight3D.\nPreview disabled.")); } else { sun_state->set_text(TTR("Preview disabled.")); } } else { if (!preview_sun->get_parent()) { add_child(preview_sun, true); sun_state->hide(); sun_vb->show(); preview_sun_dangling = false; } } sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x)); sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y)); bool disable_env = world_env_count > 0 || !environ_button->is_pressed(); environ_button->set_disabled(world_env_count > 0); if (disable_env) { if (preview_environment->get_parent()) { preview_environment->get_parent()->remove_child(preview_environment); environ_state->show(); environ_vb->hide(); preview_env_dangling = true; } if (world_env_count > 0) { environ_state->set_text(TTR("Scene contains\nWorldEnvironment.\nPreview disabled.")); } else { environ_state->set_text(TTR("Preview disabled.")); } } else { if (!preview_environment->get_parent()) { add_child(preview_environment); environ_state->hide(); environ_vb->show(); preview_env_dangling = false; } } } void Node3DEditor::_sun_direction_input(const Ref &p_event) { Ref mm = p_event; if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) { sun_rotation.x += mm->get_relative().y * (0.02 * EDSCALE); sun_rotation.y -= mm->get_relative().x * (0.02 * EDSCALE); sun_rotation.x = CLAMP(sun_rotation.x, -Math_TAU / 4, Math_TAU / 4); sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x)); sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y)); _preview_settings_changed(); } } void Node3DEditor::_sun_direction_angle_set() { sun_rotation.x = Math::deg_to_rad(-sun_angle_altitude->get_value()); sun_rotation.y = Math::deg_to_rad(180.0 - sun_angle_azimuth->get_value()); _preview_settings_changed(); } Node3DEditor::Node3DEditor() { gizmo.visible = true; gizmo.scale = 1.0; viewport_environment = Ref(memnew(Environment)); VBoxContainer *vbc = this; custom_camera = nullptr; ERR_FAIL_COND_MSG(singleton != nullptr, "A Node3DEditor singleton already exists."); singleton = this; editor_selection = EditorNode::get_singleton()->get_editor_selection(); editor_selection->add_editor_plugin(this); snap_enabled = false; snap_key_enabled = false; tool_mode = TOOL_MODE_SELECT; camera_override_viewport_id = 0; // Add some margin to the sides for better aesthetics. // This prevents the first button's hover/pressed effect from "touching" the panel's border, // which looks ugly. MarginContainer *toolbar_margin = memnew(MarginContainer); toolbar_margin->add_theme_constant_override("margin_left", 4 * EDSCALE); toolbar_margin->add_theme_constant_override("margin_right", 4 * EDSCALE); vbc->add_child(toolbar_margin); // A fluid container for all toolbars. HFlowContainer *main_flow = memnew(HFlowContainer); toolbar_margin->add_child(main_flow); // Main toolbars. HBoxContainer *main_menu_hbox = memnew(HBoxContainer); main_flow->add_child(main_menu_hbox); String sct; tool_button[TOOL_MODE_SELECT] = memnew(Button); main_menu_hbox->add_child(tool_button[TOOL_MODE_SELECT]); tool_button[TOOL_MODE_SELECT]->set_toggle_mode(true); tool_button[TOOL_MODE_SELECT]->set_theme_type_variation("FlatButton"); tool_button[TOOL_MODE_SELECT]->set_pressed(true); tool_button[TOOL_MODE_SELECT]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SELECT)); tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), Key::Q)); tool_button[TOOL_MODE_SELECT]->set_shortcut_context(this); tool_button[TOOL_MODE_SELECT]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked.")); main_menu_hbox->add_child(memnew(VSeparator)); tool_button[TOOL_MODE_MOVE] = memnew(Button); main_menu_hbox->add_child(tool_button[TOOL_MODE_MOVE]); tool_button[TOOL_MODE_MOVE]->set_toggle_mode(true); tool_button[TOOL_MODE_MOVE]->set_theme_type_variation("FlatButton"); tool_button[TOOL_MODE_MOVE]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_MOVE)); tool_button[TOOL_MODE_MOVE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_move", TTR("Move Mode"), Key::W)); tool_button[TOOL_MODE_MOVE]->set_shortcut_context(this); tool_button[TOOL_MODE_MOVE]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Use snap.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked.")); tool_button[TOOL_MODE_ROTATE] = memnew(Button); main_menu_hbox->add_child(tool_button[TOOL_MODE_ROTATE]); tool_button[TOOL_MODE_ROTATE]->set_toggle_mode(true); tool_button[TOOL_MODE_ROTATE]->set_theme_type_variation("FlatButton"); tool_button[TOOL_MODE_ROTATE]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_ROTATE)); tool_button[TOOL_MODE_ROTATE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_rotate", TTR("Rotate Mode"), Key::E)); tool_button[TOOL_MODE_ROTATE]->set_shortcut_context(this); tool_button[TOOL_MODE_ROTATE]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Use snap.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked.")); tool_button[TOOL_MODE_SCALE] = memnew(Button); main_menu_hbox->add_child(tool_button[TOOL_MODE_SCALE]); tool_button[TOOL_MODE_SCALE]->set_toggle_mode(true); tool_button[TOOL_MODE_SCALE]->set_theme_type_variation("FlatButton"); tool_button[TOOL_MODE_SCALE]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SCALE)); tool_button[TOOL_MODE_SCALE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_scale", TTR("Scale Mode"), Key::R)); tool_button[TOOL_MODE_SCALE]->set_shortcut_context(this); tool_button[TOOL_MODE_SCALE]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Use snap.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked.")); main_menu_hbox->add_child(memnew(VSeparator)); tool_button[TOOL_MODE_LIST_SELECT] = memnew(Button); main_menu_hbox->add_child(tool_button[TOOL_MODE_LIST_SELECT]); tool_button[TOOL_MODE_LIST_SELECT]->set_toggle_mode(true); tool_button[TOOL_MODE_LIST_SELECT]->set_theme_type_variation("FlatButton"); tool_button[TOOL_MODE_LIST_SELECT]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_LIST_SELECT)); tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip_text(TTR("Show list of selectable nodes at position clicked.")); tool_button[TOOL_LOCK_SELECTED] = memnew(Button); main_menu_hbox->add_child(tool_button[TOOL_LOCK_SELECTED]); tool_button[TOOL_LOCK_SELECTED]->set_theme_type_variation("FlatButton"); tool_button[TOOL_LOCK_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_LOCK_SELECTED)); tool_button[TOOL_LOCK_SELECTED]->set_tooltip_text(TTR("Lock selected node, preventing selection and movement.")); // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused. tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/lock_selected_nodes")); tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button); main_menu_hbox->add_child(tool_button[TOOL_UNLOCK_SELECTED]); tool_button[TOOL_UNLOCK_SELECTED]->set_theme_type_variation("FlatButton"); tool_button[TOOL_UNLOCK_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNLOCK_SELECTED)); tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip_text(TTR("Unlock selected node, allowing selection and movement.")); // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused. tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/unlock_selected_nodes")); tool_button[TOOL_GROUP_SELECTED] = memnew(Button); main_menu_hbox->add_child(tool_button[TOOL_GROUP_SELECTED]); tool_button[TOOL_GROUP_SELECTED]->set_theme_type_variation("FlatButton"); tool_button[TOOL_GROUP_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_GROUP_SELECTED)); tool_button[TOOL_GROUP_SELECTED]->set_tooltip_text(TTR("Groups the selected node with its children. This selects the parent when any child node is clicked in 2D and 3D view.")); // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused. tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/group_selected_nodes")); tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button); main_menu_hbox->add_child(tool_button[TOOL_UNGROUP_SELECTED]); tool_button[TOOL_UNGROUP_SELECTED]->set_theme_type_variation("FlatButton"); tool_button[TOOL_UNGROUP_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNGROUP_SELECTED)); tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip_text(TTR("Ungroups the selected node from its children. Child nodes will be individual items in 2D and 3D view.")); // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused. tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/ungroup_selected_nodes")); main_menu_hbox->add_child(memnew(VSeparator)); tool_option_button[TOOL_OPT_LOCAL_COORDS] = memnew(Button); main_menu_hbox->add_child(tool_option_button[TOOL_OPT_LOCAL_COORDS]); tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_toggle_mode(true); tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_theme_type_variation("FlatButton"); tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_LOCAL_COORDS)); tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Use Local Space"), Key::T)); tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut_context(this); tool_option_button[TOOL_OPT_USE_SNAP] = memnew(Button); main_menu_hbox->add_child(tool_option_button[TOOL_OPT_USE_SNAP]); tool_option_button[TOOL_OPT_USE_SNAP]->set_toggle_mode(true); tool_option_button[TOOL_OPT_USE_SNAP]->set_theme_type_variation("FlatButton"); tool_option_button[TOOL_OPT_USE_SNAP]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_USE_SNAP)); tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut(ED_SHORTCUT("spatial_editor/snap", TTR("Use Snap"), Key::Y)); tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut_context(this); main_menu_hbox->add_child(memnew(VSeparator)); tool_option_button[TOOL_OPT_OVERRIDE_CAMERA] = memnew(Button); main_menu_hbox->add_child(tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]); tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_toggle_mode(true); tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_theme_type_variation("FlatButton"); tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_disabled(true); tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_OVERRIDE_CAMERA)); _update_camera_override_button(false); main_menu_hbox->add_child(memnew(VSeparator)); sun_button = memnew(Button); sun_button->set_tooltip_text(TTR("Toggle preview sunlight.\nIf a DirectionalLight3D node is added to the scene, preview sunlight is disabled.")); sun_button->set_toggle_mode(true); sun_button->set_theme_type_variation("FlatButton"); sun_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED); // Preview is enabled by default - ensure this applies on editor startup when there is no state yet. sun_button->set_pressed(true); main_menu_hbox->add_child(sun_button); environ_button = memnew(Button); environ_button->set_tooltip_text(TTR("Toggle preview environment.\nIf a WorldEnvironment node is added to the scene, preview environment is disabled.")); environ_button->set_toggle_mode(true); environ_button->set_theme_type_variation("FlatButton"); environ_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED); // Preview is enabled by default - ensure this applies on editor startup when there is no state yet. environ_button->set_pressed(true); main_menu_hbox->add_child(environ_button); sun_environ_settings = memnew(Button); sun_environ_settings->set_tooltip_text(TTR("Edit Sun and Environment settings.")); sun_environ_settings->set_theme_type_variation("FlatButton"); sun_environ_settings->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_sun_environ_settings_pressed)); main_menu_hbox->add_child(sun_environ_settings); main_menu_hbox->add_child(memnew(VSeparator)); // Drag and drop support; preview_node = memnew(Node3D); preview_bounds = AABB(); ED_SHORTCUT("spatial_editor/bottom_view", TTR("Bottom View"), KeyModifierMask::ALT + Key::KP_7); ED_SHORTCUT("spatial_editor/top_view", TTR("Top View"), Key::KP_7); ED_SHORTCUT("spatial_editor/rear_view", TTR("Rear View"), KeyModifierMask::ALT + Key::KP_1); ED_SHORTCUT("spatial_editor/front_view", TTR("Front View"), Key::KP_1); ED_SHORTCUT("spatial_editor/left_view", TTR("Left View"), KeyModifierMask::ALT + Key::KP_3); ED_SHORTCUT("spatial_editor/right_view", TTR("Right View"), Key::KP_3); ED_SHORTCUT("spatial_editor/orbit_view_down", TTR("Orbit View Down"), Key::KP_2); ED_SHORTCUT("spatial_editor/orbit_view_left", TTR("Orbit View Left"), Key::KP_4); ED_SHORTCUT("spatial_editor/orbit_view_right", TTR("Orbit View Right"), Key::KP_6); ED_SHORTCUT("spatial_editor/orbit_view_up", TTR("Orbit View Up"), Key::KP_8); ED_SHORTCUT("spatial_editor/orbit_view_180", TTR("Orbit View 180"), Key::KP_9); ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal View"), Key::KP_5); ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), Key::K); ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), Key::O); ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), Key::F); ED_SHORTCUT_ARRAY("spatial_editor/align_transform_with_view", TTR("Align Transform with View"), { int32_t(KeyModifierMask::ALT | KeyModifierMask::CMD_OR_CTRL | Key::KP_0), int32_t(KeyModifierMask::ALT | KeyModifierMask::CMD_OR_CTRL | Key::M) }); ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::F); ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KeyModifierMask::SHIFT + Key::F); ED_SHORTCUT("spatial_editor/decrease_fov", TTR("Decrease Field of View"), KeyModifierMask::CMD_OR_CTRL + Key::EQUAL); // Usually direct access key for `KEY_PLUS`. ED_SHORTCUT("spatial_editor/increase_fov", TTR("Increase Field of View"), KeyModifierMask::CMD_OR_CTRL + Key::MINUS); ED_SHORTCUT("spatial_editor/reset_fov", TTR("Reset Field of View to Default"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_0); PopupMenu *p; transform_menu = memnew(MenuButton); transform_menu->set_flat(false); transform_menu->set_theme_type_variation("FlatMenuButton"); transform_menu->set_text(TTR("Transform")); transform_menu->set_switch_on_hover(true); transform_menu->set_shortcut_context(this); main_menu_hbox->add_child(transform_menu); p = transform_menu->get_popup(); p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap Object to Floor"), Key::PAGEDOWN), MENU_SNAP_TO_FLOOR); p->add_shortcut(ED_SHORTCUT("spatial_editor/transform_dialog", TTR("Transform Dialog...")), MENU_TRANSFORM_DIALOG); p->add_separator(); p->add_shortcut(ED_SHORTCUT("spatial_editor/configure_snap", TTR("Configure Snap...")), MENU_TRANSFORM_CONFIGURE_SNAP); p->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed)); view_menu = memnew(MenuButton); view_menu->set_flat(false); view_menu->set_theme_type_variation("FlatMenuButton"); // TRANSLATORS: Noun, name of the 2D/3D View menus. view_menu->set_text(TTR("View")); view_menu->set_switch_on_hover(true); view_menu->set_shortcut_context(this); main_menu_hbox->add_child(view_menu); main_menu_hbox->add_child(memnew(VSeparator)); context_toolbar_panel = memnew(PanelContainer); context_toolbar_hbox = memnew(HBoxContainer); context_toolbar_panel->add_child(context_toolbar_hbox); main_flow->add_child(context_toolbar_panel); // Get the view menu popup and have it stay open when a checkable item is selected p = view_menu->get_popup(); p->set_hide_on_checkable_item_selection(false); accept = memnew(AcceptDialog); EditorNode::get_singleton()->get_gui_base()->add_child(accept); p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTR("1 Viewport"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_1), MENU_VIEW_USE_1_VIEWPORT); p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTR("2 Viewports"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_2), MENU_VIEW_USE_2_VIEWPORTS); p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTR("2 Viewports (Alt)"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT); p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports", TTR("3 Viewports"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_3), MENU_VIEW_USE_3_VIEWPORTS); p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports_alt", TTR("3 Viewports (Alt)"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::KEY_3), MENU_VIEW_USE_3_VIEWPORTS_ALT); p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/4_viewports", TTR("4 Viewports"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_4), MENU_VIEW_USE_4_VIEWPORTS); p->add_separator(); gizmos_menu = memnew(PopupMenu); gizmos_menu->set_hide_on_checkable_item_selection(false); p->add_submenu_node_item(TTR("Gizmos"), gizmos_menu); gizmos_menu->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditor::_menu_gizmo_toggled)); p->add_separator(); p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_origin", TTR("View Origin")), MENU_VIEW_ORIGIN); p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid"), Key::NUMBERSIGN), MENU_VIEW_GRID); p->add_separator(); p->add_shortcut(ED_SHORTCUT("spatial_editor/settings", TTR("Settings...")), MENU_VIEW_CAMERA_SETTINGS); p->set_item_checked(p->get_item_index(MENU_VIEW_ORIGIN), true); p->set_item_checked(p->get_item_index(MENU_VIEW_GRID), true); p->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed)); /* REST OF MENU */ left_panel_split = memnew(HSplitContainer); left_panel_split->set_v_size_flags(SIZE_EXPAND_FILL); vbc->add_child(left_panel_split); right_panel_split = memnew(HSplitContainer); right_panel_split->set_v_size_flags(SIZE_EXPAND_FILL); left_panel_split->add_child(right_panel_split); shader_split = memnew(VSplitContainer); shader_split->set_h_size_flags(SIZE_EXPAND_FILL); right_panel_split->add_child(shader_split); viewport_base = memnew(Node3DEditorViewportContainer); shader_split->add_child(viewport_base); viewport_base->set_v_size_flags(SIZE_EXPAND_FILL); for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) { viewports[i] = memnew(Node3DEditorViewport(this, i)); viewports[i]->connect("toggle_maximize_view", callable_mp(this, &Node3DEditor::_toggle_maximize_view)); viewports[i]->connect("clicked", callable_mp(this, &Node3DEditor::_update_camera_override_viewport)); viewports[i]->assign_pending_data_pointers(preview_node, &preview_bounds, accept); viewport_base->add_child(viewports[i]); } /* SNAP DIALOG */ snap_dialog = memnew(ConfirmationDialog); snap_dialog->set_title(TTR("Snap Settings")); add_child(snap_dialog); snap_dialog->connect(SceneStringName(confirmed), callable_mp(this, &Node3DEditor::_snap_changed)); snap_dialog->get_cancel_button()->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_snap_update)); VBoxContainer *snap_dialog_vbc = memnew(VBoxContainer); snap_dialog->add_child(snap_dialog_vbc); snap_translate = memnew(LineEdit); snap_translate->set_select_all_on_focus(true); snap_dialog_vbc->add_margin_child(TTR("Translate Snap:"), snap_translate); snap_rotate = memnew(LineEdit); snap_rotate->set_select_all_on_focus(true); snap_dialog_vbc->add_margin_child(TTR("Rotate Snap (deg.):"), snap_rotate); snap_scale = memnew(LineEdit); snap_scale->set_select_all_on_focus(true); snap_dialog_vbc->add_margin_child(TTR("Scale Snap (%):"), snap_scale); /* SETTINGS DIALOG */ settings_dialog = memnew(ConfirmationDialog); settings_dialog->set_title(TTR("Viewport Settings")); add_child(settings_dialog); settings_vbc = memnew(VBoxContainer); settings_vbc->set_custom_minimum_size(Size2(200, 0) * EDSCALE); settings_dialog->add_child(settings_vbc); settings_fov = memnew(SpinBox); settings_fov->set_max(MAX_FOV); settings_fov->set_min(MIN_FOV); settings_fov->set_step(0.1); settings_fov->set_value(EDITOR_GET("editors/3d/default_fov")); settings_fov->set_select_all_on_focus(true); settings_fov->set_tooltip_text(TTR("FOV is defined as a vertical value, as the editor camera always uses the Keep Height aspect mode.")); settings_vbc->add_margin_child(TTR("Perspective VFOV (deg.):"), settings_fov); settings_znear = memnew(SpinBox); settings_znear->set_max(MAX_Z); settings_znear->set_min(MIN_Z); settings_znear->set_step(0.01); settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near")); settings_znear->set_select_all_on_focus(true); settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear); settings_zfar = memnew(SpinBox); settings_zfar->set_max(MAX_Z); settings_zfar->set_min(MIN_Z); settings_zfar->set_step(0.1); settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far")); settings_zfar->set_select_all_on_focus(true); settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar); for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) { settings_dialog->connect(SceneStringName(confirmed), callable_mp(viewports[i], &Node3DEditorViewport::_view_settings_confirmed).bind(0.0)); } /* XFORM DIALOG */ xform_dialog = memnew(ConfirmationDialog); xform_dialog->set_title(TTR("Transform Change")); add_child(xform_dialog); VBoxContainer *xform_vbc = memnew(VBoxContainer); xform_dialog->add_child(xform_vbc); Label *l = memnew(Label); l->set_text(TTR("Translate:")); xform_vbc->add_child(l); HBoxContainer *xform_hbc = memnew(HBoxContainer); xform_vbc->add_child(xform_hbc); for (int i = 0; i < 3; i++) { xform_translate[i] = memnew(LineEdit); xform_translate[i]->set_h_size_flags(SIZE_EXPAND_FILL); xform_translate[i]->set_select_all_on_focus(true); xform_hbc->add_child(xform_translate[i]); } l = memnew(Label); l->set_text(TTR("Rotate (deg.):")); xform_vbc->add_child(l); xform_hbc = memnew(HBoxContainer); xform_vbc->add_child(xform_hbc); for (int i = 0; i < 3; i++) { xform_rotate[i] = memnew(LineEdit); xform_rotate[i]->set_h_size_flags(SIZE_EXPAND_FILL); xform_rotate[i]->set_select_all_on_focus(true); xform_hbc->add_child(xform_rotate[i]); } l = memnew(Label); l->set_text(TTR("Scale (ratio):")); xform_vbc->add_child(l); xform_hbc = memnew(HBoxContainer); xform_vbc->add_child(xform_hbc); for (int i = 0; i < 3; i++) { xform_scale[i] = memnew(LineEdit); xform_scale[i]->set_h_size_flags(SIZE_EXPAND_FILL); xform_scale[i]->set_select_all_on_focus(true); xform_hbc->add_child(xform_scale[i]); } l = memnew(Label); l->set_text(TTR("Transform Type")); xform_vbc->add_child(l); xform_type = memnew(OptionButton); xform_type->set_h_size_flags(SIZE_EXPAND_FILL); xform_type->add_item(TTR("Pre")); xform_type->add_item(TTR("Post")); xform_vbc->add_child(xform_type); xform_dialog->connect(SceneStringName(confirmed), callable_mp(this, &Node3DEditor::_xform_dialog_action)); selected = nullptr; set_process_shortcut_input(true); add_to_group(SceneStringName(_spatial_editor_group)); EDITOR_DEF("editors/3d/manipulator_gizmo_size", 80); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,160,1")); EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.9); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01")); EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true); EDITOR_DEF("editors/3d/navigation/show_viewport_navigation_gizmo", DisplayServer::get_singleton()->is_touchscreen_available()); current_hover_gizmo_handle = -1; current_hover_gizmo_handle_secondary = false; { //sun popup sun_environ_popup = memnew(PopupPanel); add_child(sun_environ_popup); HBoxContainer *sun_environ_hb = memnew(HBoxContainer); sun_environ_popup->add_child(sun_environ_hb); sun_vb = memnew(VBoxContainer); sun_environ_hb->add_child(sun_vb); sun_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0)); sun_vb->hide(); sun_title = memnew(Label); sun_title->set_theme_type_variation("HeaderSmall"); sun_vb->add_child(sun_title); sun_title->set_text(TTR("Preview Sun")); sun_title->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); CenterContainer *sun_direction_center = memnew(CenterContainer); sun_direction = memnew(Control); sun_direction->set_custom_minimum_size(Size2(128, 128) * EDSCALE); sun_direction_center->add_child(sun_direction); sun_vb->add_margin_child(TTR("Sun Direction"), sun_direction_center); sun_direction->connect(SceneStringName(gui_input), callable_mp(this, &Node3DEditor::_sun_direction_input)); sun_direction->connect(SceneStringName(draw), callable_mp(this, &Node3DEditor::_sun_direction_draw)); sun_direction->set_default_cursor_shape(CURSOR_MOVE); sun_direction_shader.instantiate(); sun_direction_shader->set_code(R"( // 3D editor Preview Sun direction shader. shader_type canvas_item; uniform vec3 sun_direction; uniform vec3 sun_color; void fragment() { vec3 n; n.xy = UV * 2.0 - 1.0; n.z = sqrt(max(0.0, 1.0 - dot(n.xy, n.xy))); COLOR.rgb = dot(n, sun_direction) * sun_color; COLOR.a = 1.0 - smoothstep(0.99, 1.0, length(n.xy)); } )"); sun_direction_material.instantiate(); sun_direction_material->set_shader(sun_direction_shader); sun_direction_material->set_shader_parameter("sun_direction", Vector3(0, 0, 1)); sun_direction_material->set_shader_parameter("sun_color", Vector3(1, 1, 1)); sun_direction->set_material(sun_direction_material); HBoxContainer *sun_angle_hbox = memnew(HBoxContainer); VBoxContainer *sun_angle_altitude_vbox = memnew(VBoxContainer); Label *sun_angle_altitude_label = memnew(Label); sun_angle_altitude_label->set_text(TTR("Angular Altitude")); sun_angle_altitude_vbox->add_child(sun_angle_altitude_label); sun_angle_altitude = memnew(EditorSpinSlider); sun_angle_altitude->set_max(90); sun_angle_altitude->set_min(-90); sun_angle_altitude->set_step(0.1); sun_angle_altitude->connect(SceneStringName(value_changed), callable_mp(this, &Node3DEditor::_sun_direction_angle_set).unbind(1)); sun_angle_altitude_vbox->add_child(sun_angle_altitude); sun_angle_hbox->add_child(sun_angle_altitude_vbox); VBoxContainer *sun_angle_azimuth_vbox = memnew(VBoxContainer); sun_angle_azimuth_vbox->set_custom_minimum_size(Vector2(100, 0)); Label *sun_angle_azimuth_label = memnew(Label); sun_angle_azimuth_label->set_text(TTR("Azimuth")); sun_angle_azimuth_vbox->add_child(sun_angle_azimuth_label); sun_angle_azimuth = memnew(EditorSpinSlider); sun_angle_azimuth->set_max(180); sun_angle_azimuth->set_min(-180); sun_angle_azimuth->set_step(0.1); sun_angle_azimuth->set_allow_greater(true); sun_angle_azimuth->set_allow_lesser(true); sun_angle_azimuth->connect(SceneStringName(value_changed), callable_mp(this, &Node3DEditor::_sun_direction_angle_set).unbind(1)); sun_angle_azimuth_vbox->add_child(sun_angle_azimuth); sun_angle_hbox->add_child(sun_angle_azimuth_vbox); sun_angle_hbox->add_theme_constant_override("separation", 10); sun_vb->add_child(sun_angle_hbox); sun_color = memnew(ColorPickerButton); sun_color->set_edit_alpha(false); sun_vb->add_margin_child(TTR("Sun Color"), sun_color); sun_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1)); sun_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(sun_color->get_picker())); sun_energy = memnew(EditorSpinSlider); sun_energy->set_max(64.0); sun_energy->set_min(0); sun_energy->set_step(0.05); sun_vb->add_margin_child(TTR("Sun Energy"), sun_energy); sun_energy->connect(SceneStringName(value_changed), callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1)); sun_max_distance = memnew(EditorSpinSlider); sun_vb->add_margin_child(TTR("Shadow Max Distance"), sun_max_distance); sun_max_distance->connect(SceneStringName(value_changed), callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1)); sun_max_distance->set_min(1); sun_max_distance->set_max(4096); sun_add_to_scene = memnew(Button); sun_add_to_scene->set_text(TTR("Add Sun to Scene")); sun_add_to_scene->set_tooltip_text(TTR("Adds a DirectionalLight3D node matching the preview sun settings to the current scene.\nHold Shift while clicking to also add the preview environment to the current scene.")); sun_add_to_scene->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_add_sun_to_scene).bind(false)); sun_vb->add_spacer(); sun_vb->add_child(sun_add_to_scene); sun_state = memnew(Label); sun_environ_hb->add_child(sun_state); sun_state->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); sun_state->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); sun_state->set_h_size_flags(SIZE_EXPAND_FILL); VSeparator *sc = memnew(VSeparator); sc->set_custom_minimum_size(Size2(50 * EDSCALE, 0)); sc->set_v_size_flags(SIZE_EXPAND_FILL); sun_environ_hb->add_child(sc); environ_vb = memnew(VBoxContainer); sun_environ_hb->add_child(environ_vb); environ_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0)); environ_vb->hide(); environ_title = memnew(Label); environ_title->set_theme_type_variation("HeaderSmall"); environ_vb->add_child(environ_title); environ_title->set_text(TTR("Preview Environment")); environ_title->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); environ_sky_color = memnew(ColorPickerButton); environ_sky_color->set_edit_alpha(false); environ_sky_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1)); environ_sky_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(environ_sky_color->get_picker())); environ_vb->add_margin_child(TTR("Sky Color"), environ_sky_color); environ_ground_color = memnew(ColorPickerButton); environ_ground_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1)); environ_ground_color->set_edit_alpha(false); environ_ground_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(environ_ground_color->get_picker())); environ_vb->add_margin_child(TTR("Ground Color"), environ_ground_color); environ_energy = memnew(EditorSpinSlider); environ_energy->set_max(8.0); environ_energy->set_min(0); environ_energy->set_step(0.05); environ_energy->connect(SceneStringName(value_changed), callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1)); environ_vb->add_margin_child(TTR("Sky Energy"), environ_energy); HBoxContainer *fx_vb = memnew(HBoxContainer); fx_vb->set_h_size_flags(SIZE_EXPAND_FILL); environ_ao_button = memnew(Button); environ_ao_button->set_text(TTR("AO")); environ_ao_button->set_toggle_mode(true); environ_ao_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED); fx_vb->add_child(environ_ao_button); environ_glow_button = memnew(Button); environ_glow_button->set_text(TTR("Glow")); environ_glow_button->set_toggle_mode(true); environ_glow_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED); fx_vb->add_child(environ_glow_button); environ_tonemap_button = memnew(Button); environ_tonemap_button->set_text(TTR("Tonemap")); environ_tonemap_button->set_toggle_mode(true); environ_tonemap_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED); fx_vb->add_child(environ_tonemap_button); environ_gi_button = memnew(Button); environ_gi_button->set_text(TTR("GI")); environ_gi_button->set_toggle_mode(true); environ_gi_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED); fx_vb->add_child(environ_gi_button); environ_vb->add_margin_child(TTR("Post Process"), fx_vb); environ_add_to_scene = memnew(Button); environ_add_to_scene->set_text(TTR("Add Environment to Scene")); environ_add_to_scene->set_tooltip_text(TTR("Adds a WorldEnvironment node matching the preview environment settings to the current scene.\nHold Shift while clicking to also add the preview sun to the current scene.")); environ_add_to_scene->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_add_environment_to_scene).bind(false)); environ_vb->add_spacer(); environ_vb->add_child(environ_add_to_scene); environ_state = memnew(Label); sun_environ_hb->add_child(environ_state); environ_state->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); environ_state->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); environ_state->set_h_size_flags(SIZE_EXPAND_FILL); preview_sun = memnew(DirectionalLight3D); preview_sun->set_shadow(true); preview_sun->set_shadow_mode(DirectionalLight3D::SHADOW_PARALLEL_4_SPLITS); preview_environment = memnew(WorldEnvironment); environment.instantiate(); preview_environment->set_environment(environment); if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { camera_attributes.instantiate(); preview_environment->set_camera_attributes(camera_attributes); } Ref sky; sky.instantiate(); sky_material.instantiate(); sky->set_material(sky_material); environment->set_sky(sky); environment->set_background(Environment::BG_SKY); _load_default_preview_settings(); _preview_settings_changed(); } clear(); // Make sure values are initialized. Will call _snap_update() for us. } Node3DEditor::~Node3DEditor() { singleton = nullptr; memdelete(preview_node); if (preview_sun_dangling && preview_sun) { memdelete(preview_sun); } if (preview_env_dangling && preview_environment) { memdelete(preview_environment); } } void Node3DEditorPlugin::make_visible(bool p_visible) { if (p_visible) { spatial_editor->show(); spatial_editor->set_process(true); spatial_editor->set_physics_process(true); } else { spatial_editor->hide(); spatial_editor->set_process(false); spatial_editor->set_physics_process(false); } } void Node3DEditorPlugin::edit(Object *p_object) { spatial_editor->edit(Object::cast_to(p_object)); } bool Node3DEditorPlugin::handles(Object *p_object) const { return p_object->is_class("Node3D"); } Dictionary Node3DEditorPlugin::get_state() const { return spatial_editor->get_state(); } void Node3DEditorPlugin::set_state(const Dictionary &p_state) { spatial_editor->set_state(p_state); } Vector3 Node3DEditor::snap_point(Vector3 p_target, Vector3 p_start) const { if (is_snap_enabled()) { real_t snap = get_translate_snap(); p_target.snapf(snap); } return p_target; } bool Node3DEditor::is_gizmo_visible() const { if (selected) { return gizmo.visible && selected->is_transform_gizmo_visible(); } return gizmo.visible; } real_t Node3DEditor::get_translate_snap() const { real_t snap_value = snap_translate_value; if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) { snap_value /= 10.0f; } return snap_value; } real_t Node3DEditor::get_rotate_snap() const { real_t snap_value = snap_rotate_value; if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) { snap_value /= 3.0f; } return snap_value; } real_t Node3DEditor::get_scale_snap() const { real_t snap_value = snap_scale_value; if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) { snap_value /= 2.0f; } return snap_value; } struct _GizmoPluginPriorityComparator { bool operator()(const Ref &p_a, const Ref &p_b) const { if (p_a->get_priority() == p_b->get_priority()) { return p_a->get_gizmo_name() < p_b->get_gizmo_name(); } return p_a->get_priority() > p_b->get_priority(); } }; struct _GizmoPluginNameComparator { bool operator()(const Ref &p_a, const Ref &p_b) const { return p_a->get_gizmo_name() < p_b->get_gizmo_name(); } }; void Node3DEditor::add_gizmo_plugin(Ref p_plugin) { ERR_FAIL_NULL(p_plugin.ptr()); gizmo_plugins_by_priority.push_back(p_plugin); gizmo_plugins_by_priority.sort_custom<_GizmoPluginPriorityComparator>(); gizmo_plugins_by_name.push_back(p_plugin); gizmo_plugins_by_name.sort_custom<_GizmoPluginNameComparator>(); _update_gizmos_menu(); } void Node3DEditor::remove_gizmo_plugin(Ref p_plugin) { gizmo_plugins_by_priority.erase(p_plugin); gizmo_plugins_by_name.erase(p_plugin); _update_gizmos_menu(); } Node3DEditorPlugin::Node3DEditorPlugin() { spatial_editor = memnew(Node3DEditor); spatial_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL); EditorNode::get_singleton()->get_main_screen_control()->add_child(spatial_editor); spatial_editor->hide(); } Node3DEditorPlugin::~Node3DEditorPlugin() { }