<?xml version="1.0" encoding="UTF-8" ?> <class name="World" inherits="Resource" category="Core" version="3.1.2"> <brief_description> Class that has everything pertaining to a world. </brief_description> <description> Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world. </description> <tutorials> <link>https://docs.godotengine.org/en/3.1/tutorials/physics/ray-casting.html</link> </tutorials> <methods> </methods> <members> <member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state"> The World's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code]. </member> <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> The World's [Environment]. </member> <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment"> The World's fallback_environment will be used if the World's [Environment] fails or is missing. </member> <member name="scenario" type="RID" setter="" getter="get_scenario"> The World's visual scenario. </member> <member name="space" type="RID" setter="" getter="get_space"> The World's physics space. </member> </members> <constants> </constants> </class>