Godot editor's control for editing numeric values. This [Control] node is used in the editor's Inspector dock to allow editing of numeric values. Can be used with [EditorInspectorPlugin] to recreate the same behavior. If the [member Range.step] value is [code]1[/code], the [EditorSpinSlider] will display up/down arrows, similar to [SpinBox]. If the [member Range.step] value is not [code]1[/code], a slider will be displayed instead. If [code]true[/code], the slider will not draw background. If [code]true[/code], the slider and up/down arrows are hidden. The text that displays to the left of the value. If [code]true[/code], the slider can't be interacted with. The suffix to display after the value (in a faded color). This should generally be a plural word. You may have to use an abbreviation if the suffix is too long to be displayed. Emitted when the spinner/slider is grabbed. Emitted when the spinner/slider is ungrabbed. Emitted when the value form gains focus. Emitted when the value form loses focus.