name: 🤖 Android Builds on: [push, pull_request] # Global Settings env: GODOT_BASE_BRANCH: 3.x SCONSFLAGS: platform=android verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2 SCONS_CACHE_LIMIT: 4096 jobs: android-template: runs-on: "ubuntu-20.04" name: Template (target=release, tools=no) steps: - uses: actions/checkout@v2 # Azure repositories are not reliable, we need to prevent azure giving us packages. - name: Make apt sources.list use the default Ubuntu repositories run: | sudo rm -f /etc/apt/sources.list.d/* sudo cp -f misc/ci/sources.list /etc/apt/sources.list sudo apt-get update - name: Set up Java 8 uses: actions/setup-java@v1 with: java-version: 8 # Upload cache on completion and check it out now - name: Load .scons_cache directory id: android-template-cache uses: actions/cache@v2 with: path: ${{github.workspace}}/.scons_cache/ key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} restore-keys: | ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}} continue-on-error: true # Use python 3.x release (works cross platform) - name: Set up Python 3.x uses: actions/setup-python@v2 with: # Semantic version range syntax or exact version of a Python version python-version: '3.x' # Optional - x64 or x86 architecture, defaults to x64 architecture: 'x64' - name: Configuring Python packages run: | python -c "import sys; print(sys.version)" python -m pip install scons python --version scons --version - name: Compilation env: SCONS_CACHE: ${{github.workspace}}/.scons_cache/ run: | scons target=release tools=no android_arch=armv7 scons target=release tools=no android_arch=arm64v8 cd platform/android/java ./gradlew generateGodotTemplates cd ../../.. ls -l bin/ - uses: actions/upload-artifact@v2 with: name: ${{ github.job }} path: bin/* retention-days: 14