/*************************************************************************/ /* project_manager.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "project_manager.h" #include "core/io/config_file.h" #include "core/io/resource_saver.h" #include "core/io/stream_peer_ssl.h" #include "core/io/zip_io.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/os/keyboard.h" #include "core/os/os.h" #include "core/translation.h" #include "core/version.h" #include "core/version_hash.gen.h" #include "editor_scale.h" #include "editor_settings.h" #include "editor_themes.h" #include "scene/gui/center_container.h" #include "scene/gui/line_edit.h" #include "scene/gui/margin_container.h" #include "scene/gui/panel_container.h" #include "scene/gui/separator.h" #include "scene/gui/texture_rect.h" #include "scene/gui/tool_button.h" // Used to test for GLES3 support. #ifndef SERVER_ENABLED #include "drivers/gles3/rasterizer_gles3.h" #endif static inline String get_project_key_from_path(const String &dir) { return dir.replace("/", "::"); } class ProjectDialog : public ConfirmationDialog { GDCLASS(ProjectDialog, ConfirmationDialog); public: enum Mode { MODE_NEW, MODE_IMPORT, MODE_INSTALL, MODE_RENAME }; private: enum MessageType { MESSAGE_ERROR, MESSAGE_WARNING, MESSAGE_SUCCESS }; enum InputType { PROJECT_PATH, INSTALL_PATH }; Mode mode; Button *browse; Button *install_browse; Button *create_dir; Container *name_container; Container *path_container; Container *install_path_container; Container *rasterizer_container; Ref rasterizer_button_group; Label *msg; LineEdit *project_path; LineEdit *project_name; LineEdit *install_path; TextureRect *status_rect; TextureRect *install_status_rect; FileDialog *fdialog; FileDialog *fdialog_install; String zip_path; String zip_title; AcceptDialog *dialog_error; String fav_dir; String created_folder_path; void set_message(const String &p_msg, MessageType p_type = MESSAGE_SUCCESS, InputType input_type = PROJECT_PATH) { msg->set_text(p_msg); Ref current_path_icon = status_rect->get_texture(); Ref current_install_icon = install_status_rect->get_texture(); Ref new_icon; switch (p_type) { case MESSAGE_ERROR: { msg->add_color_override("font_color", get_color("error_color", "Editor")); msg->set_modulate(Color(1, 1, 1, 1)); new_icon = get_icon("StatusError", "EditorIcons"); } break; case MESSAGE_WARNING: { msg->add_color_override("font_color", get_color("warning_color", "Editor")); msg->set_modulate(Color(1, 1, 1, 1)); new_icon = get_icon("StatusWarning", "EditorIcons"); } break; case MESSAGE_SUCCESS: { msg->set_modulate(Color(1, 1, 1, 0)); new_icon = get_icon("StatusSuccess", "EditorIcons"); } break; } if (current_path_icon != new_icon && input_type == PROJECT_PATH) { status_rect->set_texture(new_icon); } else if (current_install_icon != new_icon && input_type == INSTALL_PATH) { install_status_rect->set_texture(new_icon); } set_size(Size2(500, 0) * EDSCALE); } String _test_path() { DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); String valid_path, valid_install_path; if (d->change_dir(project_path->get_text()) == OK) { valid_path = project_path->get_text(); } else if (d->change_dir(project_path->get_text().strip_edges()) == OK) { valid_path = project_path->get_text().strip_edges(); } else if (project_path->get_text().ends_with(".zip")) { if (d->file_exists(project_path->get_text())) { valid_path = project_path->get_text(); } } else if (project_path->get_text().strip_edges().ends_with(".zip")) { if (d->file_exists(project_path->get_text().strip_edges())) { valid_path = project_path->get_text().strip_edges(); } } if (valid_path == "") { set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR); memdelete(d); get_ok()->set_disabled(true); return ""; } if (mode == MODE_IMPORT && valid_path.ends_with(".zip")) { if (d->change_dir(install_path->get_text()) == OK) { valid_install_path = install_path->get_text(); } else if (d->change_dir(install_path->get_text().strip_edges()) == OK) { valid_install_path = install_path->get_text().strip_edges(); } if (valid_install_path == "") { set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR, INSTALL_PATH); memdelete(d); get_ok()->set_disabled(true); return ""; } } if (mode == MODE_IMPORT || mode == MODE_RENAME) { if (valid_path != "" && !d->file_exists("project.godot")) { if (valid_path.ends_with(".zip")) { FileAccess *src_f = NULL; zlib_filefunc_def io = zipio_create_io_from_file(&src_f); unzFile pkg = unzOpen2(valid_path.utf8().get_data(), &io); if (!pkg) { set_message(TTR("Error opening package file (it's not in ZIP format)."), MESSAGE_ERROR); memdelete(d); get_ok()->set_disabled(true); unzClose(pkg); return ""; } int ret = unzGoToFirstFile(pkg); while (ret == UNZ_OK) { unz_file_info info; char fname[16384]; ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, NULL, 0, NULL, 0); if (String(fname).ends_with("project.godot")) { break; } ret = unzGoToNextFile(pkg); } if (ret == UNZ_END_OF_LIST_OF_FILE) { set_message(TTR("Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."), MESSAGE_ERROR); memdelete(d); get_ok()->set_disabled(true); unzClose(pkg); return ""; } unzClose(pkg); // check if the specified install folder is empty, even though this is not an error, it is good to check here d->list_dir_begin(); bool is_empty = true; String n = d->get_next(); while (n != String()) { if (!n.begins_with(".")) { // Allow `.`, `..` (reserved current/parent folder names) // and hidden files/folders to be present. // For instance, this lets users initialize a Git repository // and still be able to create a project in the directory afterwards. is_empty = false; break; } n = d->get_next(); } d->list_dir_end(); if (!is_empty) { set_message(TTR("Please choose an empty folder."), MESSAGE_WARNING, INSTALL_PATH); memdelete(d); get_ok()->set_disabled(true); return ""; } } else { set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR); memdelete(d); install_path_container->hide(); get_ok()->set_disabled(true); return ""; } } else if (valid_path.ends_with("zip")) { set_message(TTR("This directory already contains a Godot project."), MESSAGE_ERROR, INSTALL_PATH); memdelete(d); get_ok()->set_disabled(true); return ""; } } else { // check if the specified folder is empty, even though this is not an error, it is good to check here d->list_dir_begin(); bool is_empty = true; String n = d->get_next(); while (n != String()) { if (!n.begins_with(".")) { // Allow `.`, `..` (reserved current/parent folder names) // and hidden files/folders to be present. // For instance, this lets users initialize a Git repository // and still be able to create a project in the directory afterwards. is_empty = false; break; } n = d->get_next(); } d->list_dir_end(); if (!is_empty) { set_message(TTR("Please choose an empty folder."), MESSAGE_ERROR); memdelete(d); get_ok()->set_disabled(true); return ""; } } set_message(""); set_message("", MESSAGE_SUCCESS, INSTALL_PATH); memdelete(d); get_ok()->set_disabled(false); return valid_path; } void _path_text_changed(const String &p_path) { String sp = _test_path(); if (sp != "") { // If the project name is empty or default, infer the project name from the selected folder name if (project_name->get_text() == "" || project_name->get_text() == TTR("New Game Project")) { sp = sp.replace("\\", "/"); int lidx = sp.find_last("/"); if (lidx != -1) { sp = sp.substr(lidx + 1, sp.length()).capitalize(); } if (sp == "" && mode == MODE_IMPORT) sp = TTR("Imported Project"); project_name->set_text(sp); _text_changed(sp); } } if (created_folder_path != "" && created_folder_path != p_path) { _remove_created_folder(); } } void _file_selected(const String &p_path) { String p = p_path; if (mode == MODE_IMPORT) { if (p.ends_with("project.godot")) { p = p.get_base_dir(); install_path_container->hide(); get_ok()->set_disabled(false); } else if (p.ends_with(".zip")) { install_path->set_text(p.get_base_dir()); install_path_container->show(); get_ok()->set_disabled(false); } else { set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR); get_ok()->set_disabled(true); return; } } String sp = p.simplify_path(); project_path->set_text(sp); _path_text_changed(sp); if (p.ends_with(".zip")) { install_path->call_deferred("grab_focus"); } else { get_ok()->call_deferred("grab_focus"); } } void _path_selected(const String &p_path) { String sp = p_path.simplify_path(); project_path->set_text(sp); _path_text_changed(sp); get_ok()->call_deferred("grab_focus"); } void _install_path_selected(const String &p_path) { String sp = p_path.simplify_path(); install_path->set_text(sp); _path_text_changed(sp); get_ok()->call_deferred("grab_focus"); } void _browse_path() { fdialog->set_current_dir(project_path->get_text()); if (mode == MODE_IMPORT) { fdialog->set_mode(FileDialog::MODE_OPEN_FILE); fdialog->clear_filters(); fdialog->add_filter(vformat("project.godot ; %s %s", VERSION_NAME, TTR("Project"))); fdialog->add_filter("*.zip ; " + TTR("ZIP File")); } else { fdialog->set_mode(FileDialog::MODE_OPEN_DIR); } fdialog->popup_centered_ratio(); } void _browse_install_path() { fdialog_install->set_current_dir(install_path->get_text()); fdialog_install->set_mode(FileDialog::MODE_OPEN_DIR); fdialog_install->popup_centered_ratio(); } void _create_folder() { if (project_name->get_text() == "" || created_folder_path != "" || project_name->get_text().ends_with(".") || project_name->get_text().ends_with(" ")) { set_message(TTR("Invalid Project Name."), MESSAGE_WARNING); return; } DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); if (d->change_dir(project_path->get_text()) == OK) { if (!d->dir_exists(project_name->get_text())) { if (d->make_dir(project_name->get_text()) == OK) { d->change_dir(project_name->get_text()); String dir_str = d->get_current_dir(); project_path->set_text(dir_str); _path_text_changed(dir_str); created_folder_path = d->get_current_dir(); create_dir->set_disabled(true); } else { dialog_error->set_text(TTR("Couldn't create folder.")); dialog_error->popup_centered_minsize(); } } else { dialog_error->set_text(TTR("There is already a folder in this path with the specified name.")); dialog_error->popup_centered_minsize(); } } memdelete(d); } void _text_changed(const String &p_text) { if (mode != MODE_NEW) return; _test_path(); if (p_text == "") set_message(TTR("It would be a good idea to name your project."), MESSAGE_ERROR); } void ok_pressed() { String dir = project_path->get_text(); if (mode == MODE_RENAME) { String dir2 = _test_path(); if (dir2 == "") { set_message(TTR("Invalid project path (changed anything?)."), MESSAGE_ERROR); return; } ProjectSettings *current = memnew(ProjectSettings); int err = current->setup(dir2, ""); if (err != OK) { set_message(vformat(TTR("Couldn't load project.godot in project path (error %d). It may be missing or corrupted."), err), MESSAGE_ERROR); } else { ProjectSettings::CustomMap edited_settings; edited_settings["application/config/name"] = project_name->get_text(); if (current->save_custom(dir2.plus_file("project.godot"), edited_settings, Vector(), true) != OK) { set_message(TTR("Couldn't edit project.godot in project path."), MESSAGE_ERROR); } } hide(); emit_signal("projects_updated"); } else { if (mode == MODE_IMPORT) { if (project_path->get_text().ends_with(".zip")) { mode = MODE_INSTALL; ok_pressed(); return; } } else { if (mode == MODE_NEW) { ProjectSettings::CustomMap initial_settings; if (rasterizer_button_group->get_pressed_button()->get_meta("driver_name") == "GLES3") { initial_settings["rendering/quality/driver/driver_name"] = "GLES3"; } else { initial_settings["rendering/quality/driver/driver_name"] = "GLES2"; initial_settings["rendering/vram_compression/import_etc2"] = false; initial_settings["rendering/vram_compression/import_etc"] = true; } initial_settings["application/config/name"] = project_name->get_text(); initial_settings["application/config/icon"] = "res://icon.png"; initial_settings["rendering/environment/default_environment"] = "res://default_env.tres"; initial_settings["physics/common/enable_pause_aware_picking"] = true; if (ProjectSettings::get_singleton()->save_custom(dir.plus_file("project.godot"), initial_settings, Vector(), false) != OK) { set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR); } else { ResourceSaver::save(dir.plus_file("icon.png"), get_icon("DefaultProjectIcon", "EditorIcons")); FileAccess *f = FileAccess::open(dir.plus_file("default_env.tres"), FileAccess::WRITE); if (!f) { set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR); } else { f->store_line("[gd_resource type=\"Environment\" load_steps=2 format=2]"); f->store_line("[sub_resource type=\"ProceduralSky\" id=1]"); f->store_line("[resource]"); f->store_line("background_mode = 2"); f->store_line("background_sky = SubResource( 1 )"); memdelete(f); } } } else if (mode == MODE_INSTALL) { if (project_path->get_text().ends_with(".zip")) { dir = install_path->get_text(); zip_path = project_path->get_text(); } FileAccess *src_f = NULL; zlib_filefunc_def io = zipio_create_io_from_file(&src_f); unzFile pkg = unzOpen2(zip_path.utf8().get_data(), &io); if (!pkg) { dialog_error->set_text(TTR("Error opening package file, not in ZIP format.")); dialog_error->popup_centered_minsize(); return; } int ret = unzGoToFirstFile(pkg); Vector failed_files; int idx = 0; while (ret == UNZ_OK) { //get filename unz_file_info info; char fname[16384]; ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, NULL, 0, NULL, 0); String path = fname; int depth = 1; //stuff from github comes with tag bool skip = false; while (depth > 0) { int pp = path.find("/"); if (pp == -1) { skip = true; break; } path = path.substr(pp + 1, path.length()); depth--; } if (skip || path == String()) { // } else if (path.ends_with("/")) { // a dir path = path.substr(0, path.length() - 1); DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); da->make_dir(dir.plus_file(path)); memdelete(da); } else { Vector data; data.resize(info.uncompressed_size); //read unzOpenCurrentFile(pkg); unzReadCurrentFile(pkg, data.ptrw(), data.size()); unzCloseCurrentFile(pkg); FileAccess *f = FileAccess::open(dir.plus_file(path), FileAccess::WRITE); if (f) { f->store_buffer(data.ptr(), data.size()); memdelete(f); } else { failed_files.push_back(path); } } idx++; ret = unzGoToNextFile(pkg); } unzClose(pkg); if (failed_files.size()) { String msg = TTR("The following files failed extraction from package:") + "\n\n"; for (int i = 0; i < failed_files.size(); i++) { if (i > 15) { msg += "\nAnd " + itos(failed_files.size() - i) + " more files."; break; } msg += failed_files[i] + "\n"; } dialog_error->set_text(msg); dialog_error->popup_centered_minsize(); } else if (!project_path->get_text().ends_with(".zip")) { dialog_error->set_text(TTR("Package installed successfully!")); dialog_error->popup_centered_minsize(); } } } dir = dir.replace("\\", "/"); if (dir.ends_with("/")) dir = dir.substr(0, dir.length() - 1); String proj = get_project_key_from_path(dir); EditorSettings::get_singleton()->set("projects/" + proj, dir); EditorSettings::get_singleton()->save(); hide(); emit_signal("project_created", dir); } } void _remove_created_folder() { if (created_folder_path != "") { DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); d->remove(created_folder_path); memdelete(d); create_dir->set_disabled(false); created_folder_path = ""; } } void cancel_pressed() { _remove_created_folder(); project_path->clear(); _path_text_changed(""); project_name->clear(); _text_changed(""); if (status_rect->get_texture() == get_icon("StatusError", "EditorIcons")) msg->show(); if (install_status_rect->get_texture() == get_icon("StatusError", "EditorIcons")) msg->show(); } void _notification(int p_what) { if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST) _remove_created_folder(); } protected: static void _bind_methods() { ClassDB::bind_method("_browse_path", &ProjectDialog::_browse_path); ClassDB::bind_method("_create_folder", &ProjectDialog::_create_folder); ClassDB::bind_method("_text_changed", &ProjectDialog::_text_changed); ClassDB::bind_method("_path_text_changed", &ProjectDialog::_path_text_changed); ClassDB::bind_method("_path_selected", &ProjectDialog::_path_selected); ClassDB::bind_method("_file_selected", &ProjectDialog::_file_selected); ClassDB::bind_method("_install_path_selected", &ProjectDialog::_install_path_selected); ClassDB::bind_method("_browse_install_path", &ProjectDialog::_browse_install_path); ADD_SIGNAL(MethodInfo("project_created")); ADD_SIGNAL(MethodInfo("projects_updated")); } public: void set_zip_path(const String &p_path) { zip_path = p_path; } void set_zip_title(const String &p_title) { zip_title = p_title; } void set_mode(Mode p_mode) { mode = p_mode; } void set_project_path(const String &p_path) { project_path->set_text(p_path); } void show_dialog() { if (mode == MODE_RENAME) { project_path->set_editable(false); browse->hide(); install_browse->hide(); set_title(TTR("Rename Project")); get_ok()->set_text(TTR("Rename")); name_container->show(); status_rect->hide(); msg->hide(); install_path_container->hide(); install_status_rect->hide(); rasterizer_container->hide(); get_ok()->set_disabled(false); ProjectSettings *current = memnew(ProjectSettings); int err = current->setup(project_path->get_text(), ""); if (err != OK) { set_message(vformat(TTR("Couldn't load project.godot in project path (error %d). It may be missing or corrupted."), err), MESSAGE_ERROR); status_rect->show(); msg->show(); get_ok()->set_disabled(true); } else if (current->has_setting("application/config/name")) { String proj = current->get("application/config/name"); project_name->set_text(proj); _text_changed(proj); } project_name->call_deferred("grab_focus"); create_dir->hide(); } else { fav_dir = EditorSettings::get_singleton()->get("filesystem/directories/default_project_path"); if (fav_dir != "") { project_path->set_text(fav_dir); fdialog->set_current_dir(fav_dir); } else { DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); project_path->set_text(d->get_current_dir()); fdialog->set_current_dir(d->get_current_dir()); memdelete(d); } String proj = TTR("New Game Project"); project_name->set_text(proj); _text_changed(proj); project_path->set_editable(true); browse->set_disabled(false); browse->show(); install_browse->set_disabled(false); install_browse->show(); create_dir->show(); status_rect->show(); install_status_rect->show(); msg->show(); if (mode == MODE_IMPORT) { set_title(TTR("Import Existing Project")); get_ok()->set_text(TTR("Import & Edit")); name_container->hide(); install_path_container->hide(); rasterizer_container->hide(); project_path->grab_focus(); } else if (mode == MODE_NEW) { set_title(TTR("Create New Project")); get_ok()->set_text(TTR("Create & Edit")); name_container->show(); install_path_container->hide(); rasterizer_container->show(); project_name->call_deferred("grab_focus"); project_name->call_deferred("select_all"); } else if (mode == MODE_INSTALL) { set_title(TTR("Install Project:") + " " + zip_title); get_ok()->set_text(TTR("Install & Edit")); project_name->set_text(zip_title); name_container->show(); install_path_container->hide(); rasterizer_container->hide(); project_path->grab_focus(); } _test_path(); } // Reset the dialog to its initial size. Otherwise, the dialog window would be too large // when opening a small dialog after closing a large dialog. set_size(get_minimum_size()); popup_centered_minsize(Size2(500, 0) * EDSCALE); } ProjectDialog() { VBoxContainer *vb = memnew(VBoxContainer); add_child(vb); name_container = memnew(VBoxContainer); vb->add_child(name_container); Label *l = memnew(Label); l->set_text(TTR("Project Name:")); name_container->add_child(l); HBoxContainer *pnhb = memnew(HBoxContainer); name_container->add_child(pnhb); project_name = memnew(LineEdit); project_name->set_h_size_flags(SIZE_EXPAND_FILL); pnhb->add_child(project_name); create_dir = memnew(Button); pnhb->add_child(create_dir); create_dir->set_text(TTR("Create Folder")); create_dir->connect("pressed", this, "_create_folder"); path_container = memnew(VBoxContainer); vb->add_child(path_container); l = memnew(Label); l->set_text(TTR("Project Path:")); path_container->add_child(l); HBoxContainer *pphb = memnew(HBoxContainer); path_container->add_child(pphb); project_path = memnew(LineEdit); project_path->set_h_size_flags(SIZE_EXPAND_FILL); pphb->add_child(project_path); install_path_container = memnew(VBoxContainer); vb->add_child(install_path_container); l = memnew(Label); l->set_text(TTR("Project Installation Path:")); install_path_container->add_child(l); HBoxContainer *iphb = memnew(HBoxContainer); install_path_container->add_child(iphb); install_path = memnew(LineEdit); install_path->set_h_size_flags(SIZE_EXPAND_FILL); iphb->add_child(install_path); // status icon status_rect = memnew(TextureRect); status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); pphb->add_child(status_rect); browse = memnew(Button); browse->set_text(TTR("Browse")); browse->connect("pressed", this, "_browse_path"); pphb->add_child(browse); // install status icon install_status_rect = memnew(TextureRect); install_status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); iphb->add_child(install_status_rect); install_browse = memnew(Button); install_browse->set_text(TTR("Browse")); install_browse->connect("pressed", this, "_browse_install_path"); iphb->add_child(install_browse); msg = memnew(Label); msg->set_align(Label::ALIGN_CENTER); vb->add_child(msg); // rasterizer selection rasterizer_container = memnew(VBoxContainer); vb->add_child(rasterizer_container); l = memnew(Label); l->set_text(TTR("Renderer:")); rasterizer_container->add_child(l); Container *rshb = memnew(HBoxContainer); rasterizer_container->add_child(rshb); rasterizer_button_group.instance(); // Enable GLES3 by default as it's the default value for the project setting. #ifndef SERVER_ENABLED bool gles3_viable = RasterizerGLES3::is_viable() == OK; #else // Whatever, project manager isn't even used in headless builds. bool gles3_viable = false; #endif Container *rvb = memnew(VBoxContainer); rvb->set_h_size_flags(SIZE_EXPAND_FILL); rshb->add_child(rvb); Button *rs_button = memnew(CheckBox); rs_button->set_button_group(rasterizer_button_group); rs_button->set_text(TTR("OpenGL ES 3.0")); rs_button->set_meta("driver_name", "GLES3"); rvb->add_child(rs_button); if (gles3_viable) { rs_button->set_pressed(true); } else { // If GLES3 can't be used, don't let users shoot themselves in the foot. rs_button->set_disabled(true); l = memnew(Label); l->set_text(TTR("Not supported by your GPU drivers.")); rvb->add_child(l); } l = memnew(Label); l->set_text(TTR("Higher visual quality\nAll features available\nIncompatible with older hardware\nNot recommended for web games")); rvb->add_child(l); rshb->add_child(memnew(VSeparator)); rvb = memnew(VBoxContainer); rvb->set_h_size_flags(SIZE_EXPAND_FILL); rshb->add_child(rvb); rs_button = memnew(CheckBox); rs_button->set_button_group(rasterizer_button_group); rs_button->set_text(TTR("OpenGL ES 2.0")); rs_button->set_meta("driver_name", "GLES2"); rs_button->set_pressed(!gles3_viable); rvb->add_child(rs_button); l = memnew(Label); l->set_text(TTR("Lower visual quality\nSome features not available\nWorks on most hardware\nRecommended for web games")); rvb->add_child(l); l = memnew(Label); l->set_text(TTR("Renderer can be changed later, but scenes may need to be adjusted.")); l->set_align(Label::ALIGN_CENTER); rasterizer_container->add_child(l); fdialog = memnew(FileDialog); fdialog->set_access(FileDialog::ACCESS_FILESYSTEM); fdialog_install = memnew(FileDialog); fdialog_install->set_access(FileDialog::ACCESS_FILESYSTEM); add_child(fdialog); add_child(fdialog_install); project_name->connect("text_changed", this, "_text_changed"); project_path->connect("text_changed", this, "_path_text_changed"); install_path->connect("text_changed", this, "_path_text_changed"); fdialog->connect("dir_selected", this, "_path_selected"); fdialog->connect("file_selected", this, "_file_selected"); fdialog_install->connect("dir_selected", this, "_install_path_selected"); fdialog_install->connect("file_selected", this, "_install_path_selected"); set_hide_on_ok(false); mode = MODE_NEW; dialog_error = memnew(AcceptDialog); add_child(dialog_error); } }; class ProjectListItemControl : public HBoxContainer { GDCLASS(ProjectListItemControl, HBoxContainer) public: TextureButton *favorite_button; TextureRect *icon; bool icon_needs_reload; bool hover; ProjectListItemControl() { favorite_button = NULL; icon = NULL; icon_needs_reload = true; hover = false; set_focus_mode(FocusMode::FOCUS_ALL); } void set_is_favorite(bool fav) { favorite_button->set_modulate(fav ? Color(1, 1, 1, 1) : Color(1, 1, 1, 0.2)); } void _notification(int p_what) { switch (p_what) { case NOTIFICATION_MOUSE_ENTER: { hover = true; update(); } break; case NOTIFICATION_MOUSE_EXIT: { hover = false; update(); } break; case NOTIFICATION_DRAW: { if (hover) { draw_style_box(get_stylebox("hover", "Tree"), Rect2(Point2(), get_size() - Size2(10, 0) * EDSCALE)); } } break; } } }; class ProjectList : public ScrollContainer { GDCLASS(ProjectList, ScrollContainer) public: static const char *SIGNAL_SELECTION_CHANGED; static const char *SIGNAL_PROJECT_ASK_OPEN; enum MenuOptions { GLOBAL_NEW_WINDOW, GLOBAL_OPEN_PROJECT }; // Can often be passed by copy struct Item { String project_key; String project_name; String description; String path; String icon; String main_scene; uint64_t last_modified; bool favorite; bool grayed; bool missing; int version; ProjectListItemControl *control; Item() {} Item(const String &p_project, const String &p_name, const String &p_description, const String &p_path, const String &p_icon, const String &p_main_scene, uint64_t p_last_modified, bool p_favorite, bool p_grayed, bool p_missing, int p_version) { project_key = p_project; project_name = p_name; description = p_description; path = p_path; icon = p_icon; main_scene = p_main_scene; last_modified = p_last_modified; favorite = p_favorite; grayed = p_grayed; missing = p_missing; version = p_version; control = NULL; } _FORCE_INLINE_ bool operator==(const Item &l) const { return project_key == l.project_key; } }; ProjectList(); ~ProjectList(); void update_dock_menu(); void load_projects(); void set_search_term(String p_search_term); void set_order_option(ProjectListFilter::FilterOption p_option); void sort_projects(); int get_project_count() const; void select_project(int p_index); void erase_selected_projects(); Vector get_selected_projects() const; const Set &get_selected_project_keys() const; void ensure_project_visible(int p_index); int get_single_selected_index() const; bool is_any_project_missing() const; void erase_missing_projects(); int refresh_project(const String &dir_path); private: static void _bind_methods(); void _notification(int p_what); void _panel_draw(Node *p_hb); void _panel_input(const Ref &p_ev, Node *p_hb); void _favorite_pressed(Node *p_hb); void _show_project(const String &p_path); void select_range(int p_begin, int p_end); void toggle_select(int p_index); void create_project_item_control(int p_index); void remove_project(int p_index, bool p_update_settings); void update_icons_async(); void load_project_icon(int p_index); static void load_project_data(const String &p_property_key, Item &p_item, bool p_favorite); String _search_term; ProjectListFilter::FilterOption _order_option; Set _selected_project_keys; String _last_clicked; // Project key VBoxContainer *_scroll_children; int _icon_load_index; Vector _projects; }; struct ProjectListComparator { ProjectListFilter::FilterOption order_option; // operator< _FORCE_INLINE_ bool operator()(const ProjectList::Item &a, const ProjectList::Item &b) const { if (a.favorite && !b.favorite) { return true; } if (b.favorite && !a.favorite) { return false; } switch (order_option) { case ProjectListFilter::FILTER_PATH: return a.project_key < b.project_key; case ProjectListFilter::FILTER_MODIFIED: return a.last_modified > b.last_modified; default: return a.project_name < b.project_name; } } }; ProjectList::ProjectList() { _order_option = ProjectListFilter::FILTER_MODIFIED; _scroll_children = memnew(VBoxContainer); _scroll_children->set_h_size_flags(SIZE_EXPAND_FILL); add_child(_scroll_children); _icon_load_index = 0; } ProjectList::~ProjectList() { } void ProjectList::update_icons_async() { _icon_load_index = 0; set_process(true); } void ProjectList::_notification(int p_what) { if (p_what == NOTIFICATION_PROCESS) { // Load icons as a coroutine to speed up launch when you have hundreds of projects if (_icon_load_index < _projects.size()) { Item &item = _projects.write[_icon_load_index]; if (item.control->icon_needs_reload) { load_project_icon(_icon_load_index); } _icon_load_index++; } else { set_process(false); } } } void ProjectList::load_project_icon(int p_index) { Item &item = _projects.write[p_index]; Ref default_icon = get_icon("DefaultProjectIcon", "EditorIcons"); Ref icon; if (item.icon != "") { Ref img; img.instance(); Error err = img->load(item.icon.replace_first("res://", item.path + "/")); if (err == OK) { img->resize(default_icon->get_width(), default_icon->get_height(), Image::INTERPOLATE_LANCZOS); Ref it = memnew(ImageTexture); it->create_from_image(img); icon = it; } } if (icon.is_null()) { icon = default_icon; } item.control->icon->set_texture(icon); item.control->icon_needs_reload = false; } void ProjectList::load_project_data(const String &p_property_key, Item &p_item, bool p_favorite) { String path = EditorSettings::get_singleton()->get(p_property_key); String conf = path.plus_file("project.godot"); bool grayed = false; bool missing = false; Ref cf = memnew(ConfigFile); Error cf_err = cf->load(conf); int config_version = 0; String project_name = TTR("Unnamed Project"); if (cf_err == OK) { String cf_project_name = static_cast(cf->get_value("application", "config/name", "")); if (cf_project_name != "") project_name = cf_project_name.xml_unescape(); config_version = (int)cf->get_value("", "config_version", 0); } if (config_version > ProjectSettings::CONFIG_VERSION) { // Comes from an incompatible (more recent) Godot version, grey it out grayed = true; } String description = cf->get_value("application", "config/description", ""); String icon = cf->get_value("application", "config/icon", ""); String main_scene = cf->get_value("application", "run/main_scene", ""); uint64_t last_modified = 0; if (FileAccess::exists(conf)) { last_modified = FileAccess::get_modified_time(conf); String fscache = path.plus_file(".fscache"); if (FileAccess::exists(fscache)) { uint64_t cache_modified = FileAccess::get_modified_time(fscache); if (cache_modified > last_modified) last_modified = cache_modified; } } else { grayed = true; missing = true; print_line("Project is missing: " + conf); } String project_key = p_property_key.get_slice("/", 1); p_item = Item(project_key, project_name, description, path, icon, main_scene, last_modified, p_favorite, grayed, missing, config_version); } void ProjectList::load_projects() { // This is a full, hard reload of the list. Don't call this unless really required, it's expensive. // If you have 150 projects, it may read through 150 files on your disk at once + load 150 icons. // Clear whole list for (int i = 0; i < _projects.size(); ++i) { Item &project = _projects.write[i]; CRASH_COND(project.control == NULL); memdelete(project.control); // Why not queue_free()? } _projects.clear(); _last_clicked = ""; _selected_project_keys.clear(); // Load data // TODO Would be nice to change how projects and favourites are stored... it complicates things a bit. // Use a dictionary associating project path to metadata (like is_favorite). List properties; EditorSettings::get_singleton()->get_property_list(&properties); Set favorites; // Find favourites... for (List::Element *E = properties.front(); E; E = E->next()) { String property_key = E->get().name; if (property_key.begins_with("favorite_projects/")) { favorites.insert(property_key); } } for (List::Element *E = properties.front(); E; E = E->next()) { // This is actually something like "projects/C:::Documents::Godot::Projects::MyGame" String property_key = E->get().name; if (!property_key.begins_with("projects/")) continue; String project_key = property_key.get_slice("/", 1); bool favorite = favorites.has("favorite_projects/" + project_key); Item item; load_project_data(property_key, item, favorite); _projects.push_back(item); } // Create controls for (int i = 0; i < _projects.size(); ++i) { create_project_item_control(i); } sort_projects(); set_v_scroll(0); update_icons_async(); update_dock_menu(); } void ProjectList::update_dock_menu() { OS::get_singleton()->global_menu_clear("_dock"); int favs_added = 0; int total_added = 0; for (int i = 0; i < _projects.size(); ++i) { if (!_projects[i].grayed && !_projects[i].missing) { if (_projects[i].favorite) { favs_added++; } else { if (favs_added != 0) { OS::get_singleton()->global_menu_add_separator("_dock"); } favs_added = 0; } OS::get_singleton()->global_menu_add_item("_dock", _projects[i].project_name + " ( " + _projects[i].path + " )", GLOBAL_OPEN_PROJECT, Variant(_projects[i].path.plus_file("project.godot"))); total_added++; } } if (total_added != 0) { OS::get_singleton()->global_menu_add_separator("_dock"); } OS::get_singleton()->global_menu_add_item("_dock", TTR("New Window"), GLOBAL_NEW_WINDOW, Variant()); } void ProjectList::create_project_item_control(int p_index) { // Will be added last in the list, so make sure indexes match ERR_FAIL_COND(p_index != _scroll_children->get_child_count()); Item &item = _projects.write[p_index]; ERR_FAIL_COND(item.control != NULL); // Already created Ref favorite_icon = get_icon("Favorites", "EditorIcons"); Color font_color = get_color("font_color", "Tree"); ProjectListItemControl *hb = memnew(ProjectListItemControl); hb->connect("draw", this, "_panel_draw", varray(hb)); hb->connect("gui_input", this, "_panel_input", varray(hb)); hb->add_constant_override("separation", 10 * EDSCALE); hb->set_tooltip(item.description); VBoxContainer *favorite_box = memnew(VBoxContainer); favorite_box->set_name("FavoriteBox"); TextureButton *favorite = memnew(TextureButton); favorite->set_name("FavoriteButton"); favorite->set_normal_texture(favorite_icon); // This makes the project's "hover" style display correctly when hovering the favorite icon favorite->set_mouse_filter(MOUSE_FILTER_PASS); favorite->connect("pressed", this, "_favorite_pressed", varray(hb)); favorite_box->add_child(favorite); favorite_box->set_alignment(BoxContainer::ALIGN_CENTER); hb->add_child(favorite_box); hb->favorite_button = favorite; hb->set_is_favorite(item.favorite); TextureRect *tf = memnew(TextureRect); // The project icon may not be loaded by the time the control is displayed, // so use a loading placeholder. tf->set_texture(get_icon("ProjectIconLoading", "EditorIcons")); tf->set_v_size_flags(SIZE_SHRINK_CENTER); if (item.missing) { tf->set_modulate(Color(1, 1, 1, 0.5)); } hb->add_child(tf); hb->icon = tf; VBoxContainer *vb = memnew(VBoxContainer); if (item.grayed) vb->set_modulate(Color(1, 1, 1, 0.5)); vb->set_h_size_flags(SIZE_EXPAND_FILL); hb->add_child(vb); Control *ec = memnew(Control); ec->set_custom_minimum_size(Size2(0, 1)); ec->set_mouse_filter(MOUSE_FILTER_PASS); vb->add_child(ec); Label *title = memnew(Label(!item.missing ? item.project_name : TTR("Missing Project"))); title->add_font_override("font", get_font("title", "EditorFonts")); title->add_color_override("font_color", font_color); title->set_clip_text(true); vb->add_child(title); HBoxContainer *path_hb = memnew(HBoxContainer); path_hb->set_h_size_flags(SIZE_EXPAND_FILL); vb->add_child(path_hb); Button *show = memnew(Button); // Display a folder icon if the project directory can be opened, or a "broken file" icon if it can't. show->set_icon(get_icon(!item.missing ? "Load" : "FileBroken", "EditorIcons")); if (!item.grayed) { // Don't make the icon less prominent if the parent is already grayed out. show->set_modulate(Color(1, 1, 1, 0.5)); } path_hb->add_child(show); if (!item.missing) { show->connect("pressed", this, "_show_project", varray(item.path)); show->set_tooltip(TTR("Show in File Manager")); } else { show->set_tooltip(TTR("Error: Project is missing on the filesystem.")); } Label *fpath = memnew(Label(item.path)); path_hb->add_child(fpath); fpath->set_h_size_flags(SIZE_EXPAND_FILL); fpath->set_modulate(Color(1, 1, 1, 0.5)); fpath->add_color_override("font_color", font_color); fpath->set_clip_text(true); _scroll_children->add_child(hb); item.control = hb; } void ProjectList::set_search_term(String p_search_term) { _search_term = p_search_term; } void ProjectList::set_order_option(ProjectListFilter::FilterOption p_option) { if (_order_option != p_option) { _order_option = p_option; EditorSettings::get_singleton()->set("project_manager/sorting_order", (int)_order_option); EditorSettings::get_singleton()->save(); } } void ProjectList::sort_projects() { SortArray sorter; sorter.compare.order_option = _order_option; sorter.sort(_projects.ptrw(), _projects.size()); for (int i = 0; i < _projects.size(); ++i) { Item &item = _projects.write[i]; bool visible = true; if (_search_term != "") { String search_path; if (_search_term.find("/") != -1) { // Search path will match the whole path search_path = item.path; } else { // Search path will only match the last path component to make searching more strict search_path = item.path.get_file(); } // When searching, display projects whose name or path contain the search term visible = item.project_name.findn(_search_term) != -1 || search_path.findn(_search_term) != -1; } item.control->set_visible(visible); } for (int i = 0; i < _projects.size(); ++i) { Item &item = _projects.write[i]; item.control->get_parent()->move_child(item.control, i); } // Rewind the coroutine because order of projects changed update_icons_async(); update_dock_menu(); } const Set &ProjectList::get_selected_project_keys() const { // Faster if that's all you need return _selected_project_keys; } Vector ProjectList::get_selected_projects() const { Vector items; if (_selected_project_keys.size() == 0) { return items; } items.resize(_selected_project_keys.size()); int j = 0; for (int i = 0; i < _projects.size(); ++i) { const Item &item = _projects[i]; if (_selected_project_keys.has(item.project_key)) { items.write[j++] = item; } } ERR_FAIL_COND_V(j != items.size(), items); return items; } void ProjectList::ensure_project_visible(int p_index) { const Item &item = _projects[p_index]; int item_top = item.control->get_position().y; int item_bottom = item.control->get_position().y + item.control->get_size().y; if (item_top < get_v_scroll()) { set_v_scroll(item_top); } else if (item_bottom > get_v_scroll() + get_size().y) { set_v_scroll(item_bottom - get_size().y); } } int ProjectList::get_single_selected_index() const { if (_selected_project_keys.size() == 0) { // Default selection return 0; } String key; if (_selected_project_keys.size() == 1) { // Only one selected key = _selected_project_keys.front()->get(); } else { // Multiple selected, consider the last clicked one as "main" key = _last_clicked; } for (int i = 0; i < _projects.size(); ++i) { if (_projects[i].project_key == key) { return i; } } return 0; } void ProjectList::remove_project(int p_index, bool p_update_settings) { const Item item = _projects[p_index]; // Take a copy _selected_project_keys.erase(item.project_key); if (_last_clicked == item.project_key) { _last_clicked = ""; } memdelete(item.control); _projects.remove(p_index); if (p_update_settings) { EditorSettings::get_singleton()->erase("projects/" + item.project_key); EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key); // Not actually saving the file, in case you are doing more changes to settings } update_dock_menu(); } bool ProjectList::is_any_project_missing() const { for (int i = 0; i < _projects.size(); ++i) { if (_projects[i].missing) { return true; } } return false; } void ProjectList::erase_missing_projects() { if (_projects.empty()) { return; } int deleted_count = 0; int remaining_count = 0; for (int i = 0; i < _projects.size(); ++i) { const Item &item = _projects[i]; if (item.missing) { remove_project(i, true); --i; ++deleted_count; } else { ++remaining_count; } } print_line("Removed " + itos(deleted_count) + " projects from the list, remaining " + itos(remaining_count) + " projects"); EditorSettings::get_singleton()->save(); } int ProjectList::refresh_project(const String &dir_path) { // Reads editor settings and reloads information about a specific project. // If it wasn't loaded and should be in the list, it is added (i.e new project). // If it isn't in the list anymore, it is removed. // If it is in the list but doesn't exist anymore, it is marked as missing. String project_key = get_project_key_from_path(dir_path); // Read project manager settings bool is_favourite = false; bool should_be_in_list = false; String property_key = "projects/" + project_key; { List properties; EditorSettings::get_singleton()->get_property_list(&properties); String favorite_property_key = "favorite_projects/" + project_key; bool found = false; for (List::Element *E = properties.front(); E; E = E->next()) { String prop = E->get().name; if (!found && prop == property_key) { found = true; } else if (!is_favourite && prop == favorite_property_key) { is_favourite = true; } } should_be_in_list = found; } bool was_selected = _selected_project_keys.has(project_key); // Remove item in any case for (int i = 0; i < _projects.size(); ++i) { const Item &existing_item = _projects[i]; if (existing_item.path == dir_path) { remove_project(i, false); break; } } int index = -1; if (should_be_in_list) { // Recreate it with updated info Item item; load_project_data(property_key, item, is_favourite); _projects.push_back(item); create_project_item_control(_projects.size() - 1); sort_projects(); for (int i = 0; i < _projects.size(); ++i) { if (_projects[i].project_key == project_key) { if (was_selected) { select_project(i); ensure_project_visible(i); } load_project_icon(i); index = i; break; } } } return index; } int ProjectList::get_project_count() const { return _projects.size(); } void ProjectList::select_project(int p_index) { Vector previous_selected_items = get_selected_projects(); _selected_project_keys.clear(); for (int i = 0; i < previous_selected_items.size(); ++i) { previous_selected_items[i].control->update(); } toggle_select(p_index); } inline void sort(int &a, int &b) { if (a > b) { int temp = a; a = b; b = temp; } } void ProjectList::select_range(int p_begin, int p_end) { sort(p_begin, p_end); select_project(p_begin); for (int i = p_begin + 1; i <= p_end; ++i) { toggle_select(i); } } void ProjectList::toggle_select(int p_index) { Item &item = _projects.write[p_index]; if (_selected_project_keys.has(item.project_key)) { _selected_project_keys.erase(item.project_key); } else { _selected_project_keys.insert(item.project_key); } item.control->update(); } void ProjectList::erase_selected_projects() { if (_selected_project_keys.size() == 0) { return; } for (int i = 0; i < _projects.size(); ++i) { Item &item = _projects.write[i]; if (_selected_project_keys.has(item.project_key) && item.control->is_visible()) { EditorSettings::get_singleton()->erase("projects/" + item.project_key); EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key); memdelete(item.control); _projects.remove(i); --i; } } EditorSettings::get_singleton()->save(); _selected_project_keys.clear(); _last_clicked = ""; update_dock_menu(); } // Draws selected project highlight void ProjectList::_panel_draw(Node *p_hb) { Control *hb = Object::cast_to(p_hb); hb->draw_line(Point2(0, hb->get_size().y + 1), Point2(hb->get_size().x - 10, hb->get_size().y + 1), get_color("guide_color", "Tree")); String key = _projects[p_hb->get_index()].project_key; if (_selected_project_keys.has(key)) { hb->draw_style_box(get_stylebox("selected", "Tree"), Rect2(Point2(), hb->get_size() - Size2(10, 0) * EDSCALE)); } } // Input for each item in the list void ProjectList::_panel_input(const Ref &p_ev, Node *p_hb) { Ref mb = p_ev; int clicked_index = p_hb->get_index(); const Item &clicked_project = _projects[clicked_index]; if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { if (mb->get_shift() && _selected_project_keys.size() > 0 && _last_clicked != "" && clicked_project.project_key != _last_clicked) { int anchor_index = -1; for (int i = 0; i < _projects.size(); ++i) { const Item &p = _projects[i]; if (p.project_key == _last_clicked) { anchor_index = p.control->get_index(); break; } } CRASH_COND(anchor_index == -1); select_range(anchor_index, clicked_index); } else if (mb->get_control()) { toggle_select(clicked_index); } else { _last_clicked = clicked_project.project_key; select_project(clicked_index); } emit_signal(SIGNAL_SELECTION_CHANGED); if (!mb->get_control() && mb->is_doubleclick()) { emit_signal(SIGNAL_PROJECT_ASK_OPEN); } } } void ProjectList::_favorite_pressed(Node *p_hb) { ProjectListItemControl *control = Object::cast_to(p_hb); int index = control->get_index(); Item item = _projects.write[index]; // Take copy item.favorite = !item.favorite; if (item.favorite) { EditorSettings::get_singleton()->set("favorite_projects/" + item.project_key, item.path); } else { EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key); } EditorSettings::get_singleton()->save(); _projects.write[index] = item; control->set_is_favorite(item.favorite); sort_projects(); if (item.favorite) { for (int i = 0; i < _projects.size(); ++i) { if (_projects[i].project_key == item.project_key) { ensure_project_visible(i); break; } } } update_dock_menu(); } void ProjectList::_show_project(const String &p_path) { OS::get_singleton()->shell_open(String("file://") + p_path); } const char *ProjectList::SIGNAL_SELECTION_CHANGED = "selection_changed"; const char *ProjectList::SIGNAL_PROJECT_ASK_OPEN = "project_ask_open"; void ProjectList::_bind_methods() { ClassDB::bind_method("_panel_draw", &ProjectList::_panel_draw); ClassDB::bind_method("_panel_input", &ProjectList::_panel_input); ClassDB::bind_method("_favorite_pressed", &ProjectList::_favorite_pressed); ClassDB::bind_method("_show_project", &ProjectList::_show_project); ADD_SIGNAL(MethodInfo(SIGNAL_SELECTION_CHANGED)); ADD_SIGNAL(MethodInfo(SIGNAL_PROJECT_ASK_OPEN)); } void ProjectManager::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { Engine::get_singleton()->set_editor_hint(false); } break; case NOTIFICATION_RESIZED: { if (open_templates->is_visible()) { open_templates->popup_centered_minsize(); } } break; case NOTIFICATION_READY: { if (_project_list->get_project_count() == 0 && StreamPeerSSL::is_available()) open_templates->popup_centered_minsize(); if (_project_list->get_project_count() >= 1) { // Focus on the search box immediately to allow the user // to search without having to reach for their mouse project_filter->search_box->grab_focus(); } } break; case NOTIFICATION_VISIBILITY_CHANGED: { set_process_unhandled_input(is_visible_in_tree()); } break; case NOTIFICATION_WM_QUIT_REQUEST: { _dim_window(); } break; } } void ProjectManager::_dim_window() { // This method must be called before calling `get_tree()->quit()`. // Otherwise, its effect won't be visible // Dim the project manager window while it's quitting to make it clearer that it's busy. // No transition is applied, as the effect needs to be visible immediately float c = 0.5f; Color dim_color = Color(c, c, c); gui_base->set_modulate(dim_color); } void ProjectManager::_update_project_buttons() { Vector selected_projects = _project_list->get_selected_projects(); bool empty_selection = selected_projects.empty(); bool is_missing_project_selected = false; for (int i = 0; i < selected_projects.size(); ++i) { if (selected_projects[i].missing) { is_missing_project_selected = true; break; } } erase_btn->set_disabled(empty_selection); open_btn->set_disabled(empty_selection || is_missing_project_selected); rename_btn->set_disabled(empty_selection || is_missing_project_selected); run_btn->set_disabled(empty_selection || is_missing_project_selected); erase_missing_btn->set_disabled(!_project_list->is_any_project_missing()); } void ProjectManager::_unhandled_input(const Ref &p_ev) { Ref k = p_ev; if (k.is_valid()) { if (!k->is_pressed()) { return; } // Pressing Command + Q quits the Project Manager // This is handled by the platform implementation on macOS, // so only define the shortcut on other platforms #ifndef OSX_ENABLED if (k->get_scancode_with_modifiers() == (KEY_MASK_CMD | KEY_Q)) { _dim_window(); get_tree()->quit(); } #endif if (tabs->get_current_tab() != 0) return; bool scancode_handled = true; switch (k->get_scancode()) { case KEY_ENTER: { _open_selected_projects_ask(); } break; case KEY_DELETE: { _erase_project(); } break; case KEY_HOME: { if (_project_list->get_project_count() > 0) { _project_list->select_project(0); _update_project_buttons(); } } break; case KEY_END: { if (_project_list->get_project_count() > 0) { _project_list->select_project(_project_list->get_project_count() - 1); _update_project_buttons(); } } break; case KEY_UP: { if (k->get_shift()) break; int index = _project_list->get_single_selected_index(); if (index > 0) { _project_list->select_project(index - 1); _project_list->ensure_project_visible(index - 1); _update_project_buttons(); } break; } case KEY_DOWN: { if (k->get_shift()) break; int index = _project_list->get_single_selected_index(); if (index + 1 < _project_list->get_project_count()) { _project_list->select_project(index + 1); _project_list->ensure_project_visible(index + 1); _update_project_buttons(); } } break; case KEY_F: { if (k->get_command()) this->project_filter->search_box->grab_focus(); else scancode_handled = false; } break; default: { scancode_handled = false; } break; } if (scancode_handled) { accept_event(); } } } void ProjectManager::_load_recent_projects() { _project_list->set_order_option(project_order_filter->get_filter_option()); _project_list->set_search_term(project_filter->get_search_term()); _project_list->load_projects(); _update_project_buttons(); tabs->set_current_tab(0); } void ProjectManager::_on_projects_updated() { Vector selected_projects = _project_list->get_selected_projects(); int index = 0; for (int i = 0; i < selected_projects.size(); ++i) { index = _project_list->refresh_project(selected_projects[i].path); } if (index != -1) { _project_list->ensure_project_visible(index); } _project_list->update_dock_menu(); } void ProjectManager::_on_project_created(const String &dir) { project_filter->clear(); int i = _project_list->refresh_project(dir); _project_list->select_project(i); _project_list->ensure_project_visible(i); _open_selected_projects_ask(); _project_list->update_dock_menu(); } void ProjectManager::_confirm_update_settings() { _open_selected_projects(); } void ProjectManager::_global_menu_action(const Variant &p_id, const Variant &p_meta) { int id = (int)p_id; if (id == ProjectList::GLOBAL_NEW_WINDOW) { List args; args.push_back("-p"); String exec = OS::get_singleton()->get_executable_path(); OS::ProcessID pid = 0; OS::get_singleton()->execute(exec, args, false, &pid); } else if (id == ProjectList::GLOBAL_OPEN_PROJECT) { String conf = (String)p_meta; if (conf != String()) { List args; args.push_back(conf); String exec = OS::get_singleton()->get_executable_path(); OS::ProcessID pid = 0; OS::get_singleton()->execute(exec, args, false, &pid); } } } void ProjectManager::_open_selected_projects() { // Show loading text to tell the user that the project manager is busy loading. // This is especially important for the HTML5 project manager. loading_label->set_modulate(Color(1, 1, 1)); const Set &selected_list = _project_list->get_selected_project_keys(); for (const Set::Element *E = selected_list.front(); E; E = E->next()) { const String &selected = E->get(); String path = EditorSettings::get_singleton()->get("projects/" + selected); String conf = path.plus_file("project.godot"); if (!FileAccess::exists(conf)) { dialog_error->set_text(vformat(TTR("Can't open project at '%s'."), path)); dialog_error->popup_centered_minsize(); return; } print_line("Editing project: " + path + " (" + selected + ")"); List args; args.push_back("--path"); args.push_back(path); args.push_back("--editor"); if (OS::get_singleton()->is_stdout_debug_enabled()) { args.push_back("--debug"); } if (OS::get_singleton()->is_stdout_verbose()) { args.push_back("--verbose"); } if (OS::get_singleton()->is_disable_crash_handler()) { args.push_back("--disable-crash-handler"); } String exec = OS::get_singleton()->get_executable_path(); OS::ProcessID pid = 0; Error err = OS::get_singleton()->execute(exec, args, false, &pid); ERR_FAIL_COND(err); } _dim_window(); get_tree()->quit(); } void ProjectManager::_open_selected_projects_ask() { const Set &selected_list = _project_list->get_selected_project_keys(); if (selected_list.size() < 1) { return; } if (selected_list.size() > 1) { multi_open_ask->set_text(TTR("Are you sure to open more than one project?")); multi_open_ask->popup_centered_minsize(); return; } ProjectList::Item project = _project_list->get_selected_projects()[0]; if (project.missing) { return; } // Update the project settings or don't open String conf = project.path.plus_file("project.godot"); int config_version = project.version; // Check if the config_version property was empty or 0 if (config_version == 0) { ask_update_settings->set_text(vformat(TTR("The following project settings file does not specify the version of Godot through which it was created.\n\n%s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\nWarning: You won't be able to open the project with previous versions of the engine anymore."), conf)); ask_update_settings->popup_centered_minsize(); return; } // Check if we need to convert project settings from an earlier engine version if (config_version < ProjectSettings::CONFIG_VERSION) { ask_update_settings->set_text(vformat(TTR("The following project settings file was generated by an older engine version, and needs to be converted for this version:\n\n%s\n\nDo you want to convert it?\nWarning: You won't be able to open the project with previous versions of the engine anymore."), conf)); ask_update_settings->popup_centered_minsize(); return; } // Check if the file was generated by a newer, incompatible engine version if (config_version > ProjectSettings::CONFIG_VERSION) { dialog_error->set_text(vformat(TTR("Can't open project at '%s'.") + "\n" + TTR("The project settings were created by a newer engine version, whose settings are not compatible with this version."), project.path)); dialog_error->popup_centered_minsize(); return; } // Open if the project is up-to-date _open_selected_projects(); } void ProjectManager::_run_project_confirm() { Vector selected_list = _project_list->get_selected_projects(); for (int i = 0; i < selected_list.size(); ++i) { const String &selected_main = selected_list[i].main_scene; if (selected_main == "") { run_error_diag->set_text(TTR("Can't run project: no main scene defined.\nPlease edit the project and set the main scene in the Project Settings under the \"Application\" category.")); run_error_diag->popup_centered(); continue; } const String &selected = selected_list[i].project_key; String path = EditorSettings::get_singleton()->get("projects/" + selected); if (!DirAccess::exists(path + "/.import")) { run_error_diag->set_text(TTR("Can't run project: Assets need to be imported.\nPlease edit the project to trigger the initial import.")); run_error_diag->popup_centered(); continue; } print_line("Running project: " + path + " (" + selected + ")"); List args; args.push_back("--path"); args.push_back(path); if (OS::get_singleton()->is_disable_crash_handler()) { args.push_back("--disable-crash-handler"); } String exec = OS::get_singleton()->get_executable_path(); OS::ProcessID pid = 0; Error err = OS::get_singleton()->execute(exec, args, false, &pid); ERR_FAIL_COND(err); } } // When you press the "Run" button void ProjectManager::_run_project() { const Set &selected_list = _project_list->get_selected_project_keys(); if (selected_list.size() < 1) { return; } if (selected_list.size() > 1) { multi_run_ask->set_text(vformat(TTR("Are you sure to run %d projects at once?"), selected_list.size())); multi_run_ask->popup_centered_minsize(); } else { _run_project_confirm(); } } void ProjectManager::_scan_dir(const String &path, List *r_projects) { DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); Error error = da->change_dir(path); ERR_FAIL_COND_MSG(error != OK, "Could not scan directory at: " + path); da->list_dir_begin(); String n = da->get_next(); while (n != String()) { if (da->current_is_dir() && !n.begins_with(".")) { _scan_dir(da->get_current_dir().plus_file(n), r_projects); } else if (n == "project.godot") { r_projects->push_back(da->get_current_dir()); } n = da->get_next(); } da->list_dir_end(); } void ProjectManager::_scan_begin(const String &p_base) { print_line("Scanning projects at: " + p_base); List projects; _scan_dir(p_base, &projects); print_line("Found " + itos(projects.size()) + " projects."); for (List::Element *E = projects.front(); E; E = E->next()) { String proj = get_project_key_from_path(E->get()); EditorSettings::get_singleton()->set("projects/" + proj, E->get()); } EditorSettings::get_singleton()->save(); _load_recent_projects(); } void ProjectManager::_scan_projects() { scan_dir->popup_centered_ratio(); } void ProjectManager::_new_project() { npdialog->set_mode(ProjectDialog::MODE_NEW); npdialog->show_dialog(); } void ProjectManager::_import_project() { npdialog->set_mode(ProjectDialog::MODE_IMPORT); npdialog->show_dialog(); } void ProjectManager::_rename_project() { const Set &selected_list = _project_list->get_selected_project_keys(); if (selected_list.size() == 0) { return; } for (Set::Element *E = selected_list.front(); E; E = E->next()) { const String &selected = E->get(); String path = EditorSettings::get_singleton()->get("projects/" + selected); npdialog->set_project_path(path); npdialog->set_mode(ProjectDialog::MODE_RENAME); npdialog->show_dialog(); } } void ProjectManager::_erase_project_confirm() { _project_list->erase_selected_projects(); _update_project_buttons(); } void ProjectManager::_erase_missing_projects_confirm() { _project_list->erase_missing_projects(); _update_project_buttons(); } void ProjectManager::_erase_project() { const Set &selected_list = _project_list->get_selected_project_keys(); if (selected_list.size() == 0) return; String confirm_message; if (selected_list.size() >= 2) { confirm_message = vformat(TTR("Remove %d projects from the list?\nThe project folders' contents won't be modified."), selected_list.size()); } else { confirm_message = TTR("Remove this project from the list?\nThe project folder's contents won't be modified."); } erase_ask->set_text(confirm_message); erase_ask->popup_centered_minsize(); } void ProjectManager::_erase_missing_projects() { erase_missing_ask->set_text(TTR("Remove all missing projects from the list?\nThe project folders' contents won't be modified.")); erase_missing_ask->popup_centered_minsize(); } void ProjectManager::_language_selected(int p_id) { String lang = language_btn->get_item_metadata(p_id); EditorSettings::get_singleton()->set("interface/editor/editor_language", lang); language_btn->set_text(lang); language_btn->set_icon(get_icon("Environment", "EditorIcons")); language_restart_ask->set_text(TTR("Language changed.\nThe interface will update after restarting the editor or project manager.")); language_restart_ask->popup_centered(); } void ProjectManager::_restart_confirm() { List args = OS::get_singleton()->get_cmdline_args(); String exec = OS::get_singleton()->get_executable_path(); OS::ProcessID pid = 0; Error err = OS::get_singleton()->execute(exec, args, false, &pid); ERR_FAIL_COND(err); _dim_window(); get_tree()->quit(); } void ProjectManager::_install_project(const String &p_zip_path, const String &p_title) { npdialog->set_mode(ProjectDialog::MODE_INSTALL); npdialog->set_zip_path(p_zip_path); npdialog->set_zip_title(p_title); npdialog->show_dialog(); } void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) { if (p_files.size() == 1 && p_files[0].ends_with(".zip")) { const String file = p_files[0].get_file(); _install_project(p_files[0], file.substr(0, file.length() - 4).capitalize()); return; } Set folders_set; DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); for (int i = 0; i < p_files.size(); i++) { String file = p_files[i]; folders_set.insert(da->dir_exists(file) ? file : file.get_base_dir()); } memdelete(da); if (folders_set.size() > 0) { PoolStringArray folders; for (Set::Element *E = folders_set.front(); E; E = E->next()) { folders.append(E->get()); } bool confirm = true; if (folders.size() == 1) { DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); if (dir->change_dir(folders[0]) == OK) { dir->list_dir_begin(); String file = dir->get_next(); while (confirm && file != String()) { if (!dir->current_is_dir() && file.ends_with("project.godot")) { confirm = false; } file = dir->get_next(); } dir->list_dir_end(); } memdelete(dir); } if (confirm) { multi_scan_ask->get_ok()->disconnect("pressed", this, "_scan_multiple_folders"); multi_scan_ask->get_ok()->connect("pressed", this, "_scan_multiple_folders", varray(folders)); multi_scan_ask->set_text( vformat(TTR("Are you sure to scan %s folders for existing Godot projects?\nThis could take a while."), folders.size())); multi_scan_ask->popup_centered_minsize(); } else { _scan_multiple_folders(folders); } } } void ProjectManager::_scan_multiple_folders(PoolStringArray p_files) { for (int i = 0; i < p_files.size(); i++) { _scan_begin(p_files.get(i)); } } void ProjectManager::_on_order_option_changed() { _project_list->set_order_option(project_order_filter->get_filter_option()); _project_list->sort_projects(); } void ProjectManager::_on_filter_option_changed() { _project_list->set_search_term(project_filter->get_search_term()); _project_list->sort_projects(); } void ProjectManager::_bind_methods() { ClassDB::bind_method("_open_selected_projects_ask", &ProjectManager::_open_selected_projects_ask); ClassDB::bind_method("_open_selected_projects", &ProjectManager::_open_selected_projects); ClassDB::bind_method(D_METHOD("_global_menu_action"), &ProjectManager::_global_menu_action, DEFVAL(Variant())); ClassDB::bind_method("_run_project", &ProjectManager::_run_project); ClassDB::bind_method("_run_project_confirm", &ProjectManager::_run_project_confirm); ClassDB::bind_method("_scan_projects", &ProjectManager::_scan_projects); ClassDB::bind_method("_scan_begin", &ProjectManager::_scan_begin); ClassDB::bind_method("_import_project", &ProjectManager::_import_project); ClassDB::bind_method("_new_project", &ProjectManager::_new_project); ClassDB::bind_method("_rename_project", &ProjectManager::_rename_project); ClassDB::bind_method("_erase_project", &ProjectManager::_erase_project); ClassDB::bind_method("_erase_missing_projects", &ProjectManager::_erase_missing_projects); ClassDB::bind_method("_erase_project_confirm", &ProjectManager::_erase_project_confirm); ClassDB::bind_method("_erase_missing_projects_confirm", &ProjectManager::_erase_missing_projects_confirm); ClassDB::bind_method("_language_selected", &ProjectManager::_language_selected); ClassDB::bind_method("_restart_confirm", &ProjectManager::_restart_confirm); ClassDB::bind_method("_on_order_option_changed", &ProjectManager::_on_order_option_changed); ClassDB::bind_method("_on_filter_option_changed", &ProjectManager::_on_filter_option_changed); ClassDB::bind_method("_on_projects_updated", &ProjectManager::_on_projects_updated); ClassDB::bind_method("_on_project_created", &ProjectManager::_on_project_created); ClassDB::bind_method("_unhandled_input", &ProjectManager::_unhandled_input); ClassDB::bind_method("_install_project", &ProjectManager::_install_project); ClassDB::bind_method("_files_dropped", &ProjectManager::_files_dropped); ClassDB::bind_method("_open_asset_library", &ProjectManager::_open_asset_library); ClassDB::bind_method("_confirm_update_settings", &ProjectManager::_confirm_update_settings); ClassDB::bind_method("_update_project_buttons", &ProjectManager::_update_project_buttons); ClassDB::bind_method(D_METHOD("_scan_multiple_folders", "files"), &ProjectManager::_scan_multiple_folders); } void ProjectManager::_open_asset_library() { asset_library->disable_community_support(); tabs->set_current_tab(1); } ProjectManager::ProjectManager() { // load settings if (!EditorSettings::get_singleton()) EditorSettings::create(); EditorSettings::get_singleton()->set_optimize_save(false); //just write settings as they came { int display_scale = EditorSettings::get_singleton()->get("interface/editor/display_scale"); float custom_display_scale = EditorSettings::get_singleton()->get("interface/editor/custom_display_scale"); switch (display_scale) { case 0: { // Try applying a suitable display scale automatically. // The code below is adapted in `editor/editor_settings.cpp` and `editor/editor_node.cpp`. // Make sure to update those when modifying the code below. #ifdef OSX_ENABLED editor_set_scale(OS::get_singleton()->get_screen_max_scale()); #else const int screen = OS::get_singleton()->get_current_screen(); float scale; if (OS::get_singleton()->get_screen_dpi(screen) >= 192 && OS::get_singleton()->get_screen_size(screen).y >= 1400) { // hiDPI display. scale = 2.0; } else if (OS::get_singleton()->get_screen_size(screen).y <= 800) { // Small loDPI display. Use a smaller display scale so that editor elements fit more easily. // Icons won't look great, but this is better than having editor elements overflow from its window. scale = 0.75; } else { scale = 1.0; } editor_set_scale(scale); #endif } break; case 1: editor_set_scale(0.75); break; case 2: editor_set_scale(1.0); break; case 3: editor_set_scale(1.25); break; case 4: editor_set_scale(1.5); break; case 5: editor_set_scale(1.75); break; case 6: editor_set_scale(2.0); break; default: editor_set_scale(custom_display_scale); break; } // Define a minimum window size to prevent UI elements from overlapping or being cut off OS::get_singleton()->set_min_window_size(Size2(750, 420) * EDSCALE); // TODO: Resize windows on hiDPI displays on Windows and Linux and remove the line below OS::get_singleton()->set_window_size(OS::get_singleton()->get_window_size() * MAX(1, EDSCALE)); } FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files")); set_anchors_and_margins_preset(Control::PRESET_WIDE); set_theme(create_custom_theme()); gui_base = memnew(Control); add_child(gui_base); gui_base->set_anchors_and_margins_preset(Control::PRESET_WIDE); Panel *panel = memnew(Panel); gui_base->add_child(panel); panel->set_anchors_and_margins_preset(Control::PRESET_WIDE); panel->add_style_override("panel", gui_base->get_stylebox("Background", "EditorStyles")); VBoxContainer *vb = memnew(VBoxContainer); panel->add_child(vb); vb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 8 * EDSCALE); String cp; cp += 0xA9; // TRANSLATORS: This refers to the application where users manage their Godot projects. OS::get_singleton()->set_window_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors"); Control *center_box = memnew(Control); center_box->set_v_size_flags(SIZE_EXPAND_FILL); vb->add_child(center_box); tabs = memnew(TabContainer); center_box->add_child(tabs); tabs->set_anchors_and_margins_preset(Control::PRESET_WIDE); tabs->set_tab_align(TabContainer::ALIGN_LEFT); HBoxContainer *tree_hb = memnew(HBoxContainer); projects_hb = tree_hb; projects_hb->set_name(TTR("Projects")); tabs->add_child(tree_hb); VBoxContainer *search_tree_vb = memnew(VBoxContainer); tree_hb->add_child(search_tree_vb); search_tree_vb->set_h_size_flags(SIZE_EXPAND_FILL); HBoxContainer *sort_filters = memnew(HBoxContainer); loading_label = memnew(Label(TTR("Loading, please wait..."))); loading_label->add_font_override("font", get_font("bold", "EditorFonts")); loading_label->set_h_size_flags(Control::SIZE_EXPAND_FILL); sort_filters->add_child(loading_label); // Hide the label but make it still take up space. This prevents reflows when showing the label. loading_label->set_modulate(Color(0, 0, 0, 0)); Label *sort_label = memnew(Label); sort_label->set_text(TTR("Sort:")); sort_filters->add_child(sort_label); Vector sort_filter_titles; sort_filter_titles.push_back(TTR("Name")); sort_filter_titles.push_back(TTR("Path")); sort_filter_titles.push_back(TTR("Last Modified")); project_order_filter = memnew(ProjectListFilter); project_order_filter->add_filter_option(); project_order_filter->_setup_filters(sort_filter_titles); project_order_filter->set_filter_size(150); sort_filters->add_child(project_order_filter); project_order_filter->connect("filter_changed", this, "_on_order_option_changed"); project_order_filter->set_custom_minimum_size(Size2(180, 10) * EDSCALE); int projects_sorting_order = (int)EditorSettings::get_singleton()->get("project_manager/sorting_order"); project_order_filter->set_filter_option((ProjectListFilter::FilterOption)projects_sorting_order); project_filter = memnew(ProjectListFilter); project_filter->add_search_box(); project_filter->connect("filter_changed", this, "_on_filter_option_changed"); project_filter->set_custom_minimum_size(Size2(280, 10) * EDSCALE); sort_filters->add_child(project_filter); search_tree_vb->add_child(sort_filters); PanelContainer *pc = memnew(PanelContainer); pc->add_style_override("panel", gui_base->get_stylebox("bg", "Tree")); search_tree_vb->add_child(pc); pc->set_v_size_flags(SIZE_EXPAND_FILL); _project_list = memnew(ProjectList); _project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, this, "_update_project_buttons"); _project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, this, "_open_selected_projects_ask"); pc->add_child(_project_list); _project_list->set_enable_h_scroll(false); VBoxContainer *tree_vb = memnew(VBoxContainer); tree_vb->set_custom_minimum_size(Size2(120, 120)); tree_hb->add_child(tree_vb); Button *open = memnew(Button); open->set_text(TTR("Edit")); tree_vb->add_child(open); open->connect("pressed", this, "_open_selected_projects_ask"); open_btn = open; Button *run = memnew(Button); run->set_text(TTR("Run")); tree_vb->add_child(run); run->connect("pressed", this, "_run_project"); run_btn = run; tree_vb->add_child(memnew(HSeparator)); Button *scan = memnew(Button); scan->set_text(TTR("Scan")); tree_vb->add_child(scan); scan->connect("pressed", this, "_scan_projects"); tree_vb->add_child(memnew(HSeparator)); scan_dir = memnew(FileDialog); scan_dir->set_access(FileDialog::ACCESS_FILESYSTEM); scan_dir->set_mode(FileDialog::MODE_OPEN_DIR); scan_dir->set_title(TTR("Select a Folder to Scan")); // must be after mode or it's overridden scan_dir->set_current_dir(EditorSettings::get_singleton()->get("filesystem/directories/default_project_path")); gui_base->add_child(scan_dir); scan_dir->connect("dir_selected", this, "_scan_begin"); Button *create = memnew(Button); create->set_text(TTR("New Project")); tree_vb->add_child(create); create->connect("pressed", this, "_new_project"); Button *import = memnew(Button); import->set_text(TTR("Import")); tree_vb->add_child(import); import->connect("pressed", this, "_import_project"); Button *rename = memnew(Button); rename->set_text(TTR("Rename")); tree_vb->add_child(rename); rename->connect("pressed", this, "_rename_project"); rename_btn = rename; Button *erase = memnew(Button); erase->set_text(TTR("Remove")); tree_vb->add_child(erase); erase->connect("pressed", this, "_erase_project"); erase_btn = erase; Button *erase_missing = memnew(Button); erase_missing->set_text(TTR("Remove Missing")); tree_vb->add_child(erase_missing); erase_missing->connect("pressed", this, "_erase_missing_projects"); erase_missing_btn = erase_missing; tree_vb->add_spacer(); if (StreamPeerSSL::is_available()) { asset_library = memnew(EditorAssetLibrary(true)); asset_library->set_name(TTR("Templates")); tabs->add_child(asset_library); asset_library->connect("install_asset", this, "_install_project"); } else { WARN_PRINT("Asset Library not available, as it requires SSL to work."); } HBoxContainer *settings_hb = memnew(HBoxContainer); settings_hb->set_alignment(BoxContainer::ALIGN_END); settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN); Label *version_label = memnew(Label); String hash = String(VERSION_HASH); if (hash.length() != 0) { hash = "." + hash.left(9); } version_label->set_text("v" VERSION_FULL_BUILD "" + hash); // Fade out the version label to be less prominent, but still readable version_label->set_self_modulate(Color(1, 1, 1, 0.6)); version_label->set_align(Label::ALIGN_CENTER); settings_hb->add_child(version_label); language_btn = memnew(OptionButton); language_btn->set_flat(true); language_btn->set_focus_mode(Control::FOCUS_NONE); Vector editor_languages; List editor_settings_properties; EditorSettings::get_singleton()->get_property_list(&editor_settings_properties); for (List::Element *E = editor_settings_properties.front(); E; E = E->next()) { PropertyInfo &pi = E->get(); if (pi.name == "interface/editor/editor_language") { editor_languages = pi.hint_string.split(","); } } String current_lang = EditorSettings::get_singleton()->get("interface/editor/editor_language"); for (int i = 0; i < editor_languages.size(); i++) { String lang = editor_languages[i]; String lang_name = TranslationServer::get_singleton()->get_locale_name(lang); language_btn->add_item(lang_name + " [" + lang + "]", i); language_btn->set_item_metadata(i, lang); if (current_lang == lang) { language_btn->select(i); language_btn->set_text(lang); } } language_btn->set_icon(get_icon("Environment", "EditorIcons")); settings_hb->add_child(language_btn); language_btn->connect("item_selected", this, "_language_selected"); center_box->add_child(settings_hb); settings_hb->set_anchors_and_margins_preset(Control::PRESET_TOP_RIGHT); ////////////////////////////////////////////////////////////// language_restart_ask = memnew(ConfirmationDialog); language_restart_ask->get_ok()->set_text(TTR("Restart Now")); language_restart_ask->get_ok()->connect("pressed", this, "_restart_confirm"); language_restart_ask->get_cancel()->set_text(TTR("Continue")); gui_base->add_child(language_restart_ask); erase_missing_ask = memnew(ConfirmationDialog); erase_missing_ask->get_ok()->set_text(TTR("Remove All")); erase_missing_ask->get_ok()->connect("pressed", this, "_erase_missing_projects_confirm"); gui_base->add_child(erase_missing_ask); erase_ask = memnew(ConfirmationDialog); erase_ask->get_ok()->set_text(TTR("Remove")); erase_ask->get_ok()->connect("pressed", this, "_erase_project_confirm"); gui_base->add_child(erase_ask); multi_open_ask = memnew(ConfirmationDialog); multi_open_ask->get_ok()->set_text(TTR("Edit")); multi_open_ask->get_ok()->connect("pressed", this, "_open_selected_projects"); gui_base->add_child(multi_open_ask); multi_run_ask = memnew(ConfirmationDialog); multi_run_ask->get_ok()->set_text(TTR("Run")); multi_run_ask->get_ok()->connect("pressed", this, "_run_project_confirm"); gui_base->add_child(multi_run_ask); multi_scan_ask = memnew(ConfirmationDialog); multi_scan_ask->get_ok()->set_text(TTR("Scan")); gui_base->add_child(multi_scan_ask); ask_update_settings = memnew(ConfirmationDialog); ask_update_settings->get_ok()->connect("pressed", this, "_confirm_update_settings"); gui_base->add_child(ask_update_settings); OS::get_singleton()->set_low_processor_usage_mode(true); npdialog = memnew(ProjectDialog); gui_base->add_child(npdialog); npdialog->connect("projects_updated", this, "_on_projects_updated"); npdialog->connect("project_created", this, "_on_project_created"); _load_recent_projects(); DirAccessRef dir_access = DirAccess::create(DirAccess::AccessType::ACCESS_FILESYSTEM); String default_project_path = EditorSettings::get_singleton()->get("filesystem/directories/default_project_path"); if (!dir_access->dir_exists(default_project_path)) { Error error = dir_access->make_dir_recursive(default_project_path); if (error != OK) { ERR_PRINT("Could not create default project directory at: " + default_project_path); } } String autoscan_path = EditorSettings::get_singleton()->get("filesystem/directories/autoscan_project_path"); if (autoscan_path != "") { if (dir_access->dir_exists(autoscan_path)) { _scan_begin(autoscan_path); } else { Error error = dir_access->make_dir_recursive(autoscan_path); if (error != OK) { ERR_PRINT("Could not create project autoscan directory at: " + autoscan_path); } } } SceneTree::get_singleton()->connect("files_dropped", this, "_files_dropped"); SceneTree::get_singleton()->connect("global_menu_action", this, "_global_menu_action"); run_error_diag = memnew(AcceptDialog); gui_base->add_child(run_error_diag); run_error_diag->set_title(TTR("Can't run project")); dialog_error = memnew(AcceptDialog); gui_base->add_child(dialog_error); open_templates = memnew(ConfirmationDialog); open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?")); open_templates->get_ok()->set_text(TTR("Open Asset Library")); open_templates->connect("confirmed", this, "_open_asset_library"); add_child(open_templates); } ProjectManager::~ProjectManager() { if (EditorSettings::get_singleton()) EditorSettings::destroy(); } void ProjectListFilter::_setup_filters(Vector options) { filter_option->clear(); for (int i = 0; i < options.size(); i++) filter_option->add_item(options[i]); } void ProjectListFilter::_search_text_changed(const String &p_newtext) { emit_signal("filter_changed"); } String ProjectListFilter::get_search_term() { return search_box->get_text().strip_edges(); } ProjectListFilter::FilterOption ProjectListFilter::get_filter_option() { return _current_filter; } void ProjectListFilter::set_filter_option(FilterOption option) { filter_option->select((int)option); _filter_option_selected(0); } void ProjectListFilter::_filter_option_selected(int p_idx) { FilterOption selected = (FilterOption)(filter_option->get_selected()); if (_current_filter != selected) { _current_filter = selected; emit_signal("filter_changed"); } } void ProjectListFilter::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE && has_search_box) { search_box->set_right_icon(get_icon("Search", "EditorIcons")); search_box->set_clear_button_enabled(true); } } void ProjectListFilter::_bind_methods() { ClassDB::bind_method(D_METHOD("_search_text_changed"), &ProjectListFilter::_search_text_changed); ClassDB::bind_method(D_METHOD("_filter_option_selected"), &ProjectListFilter::_filter_option_selected); ADD_SIGNAL(MethodInfo("filter_changed")); } void ProjectListFilter::add_filter_option() { filter_option = memnew(OptionButton); filter_option->set_clip_text(true); filter_option->connect("item_selected", this, "_filter_option_selected"); add_child(filter_option); } void ProjectListFilter::add_search_box() { search_box = memnew(LineEdit); search_box->set_placeholder(TTR("Search")); search_box->set_tooltip( TTR("The search box filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character.")); search_box->connect("text_changed", this, "_search_text_changed"); search_box->set_h_size_flags(SIZE_EXPAND_FILL); add_child(search_box); has_search_box = true; } void ProjectListFilter::set_filter_size(int h_size) { filter_option->set_custom_minimum_size(Size2(h_size * EDSCALE, 10 * EDSCALE)); } ProjectListFilter::ProjectListFilter() { _current_filter = FILTER_NAME; has_search_box = false; } void ProjectListFilter::clear() { if (has_search_box) { search_box->clear(); } }