<?xml version="1.0" encoding="UTF-8" ?> <class name="VisibleOnScreenNotifier3D" inherits="VisualInstance3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A box-shaped region of 3D space that detects whether it is visible on screen. </brief_description> <description> [VisibleOnScreenEnabler3D] represents a box-shaped region of 3D space. When any part of this region becomes visible on screen or in a [Camera3D]'s view, it will emit a [signal screen_entered] signal, and likewise it will emit a [signal screen_exited] signal when no part of it remains visible. If you want a node to be enabled automatically when this region is visible on screen, use [VisibleOnScreenEnabler3D]. [b]Note:[/b] [VisibleOnScreenNotifier3D] uses an approximate heuristic that doesn't take walls and other occlusion into account, unless occlusion culling is used. It also won't function unless [member Node3D.visible] is set to [code]true[/code]. </description> <tutorials> </tutorials> <methods> <method name="is_on_screen" qualifiers="const"> <return type="bool" /> <description> Returns [code]true[/code] if the bounding box is on the screen. [b]Note:[/b] It takes one frame for the [VisibleOnScreenNotifier3D]'s visibility to be assessed once added to the scene tree, so this method will always return [code]false[/code] right after it is instantiated. </description> </method> </methods> <members> <member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb" default="AABB(-1, -1, -1, 2, 2, 2)"> The [VisibleOnScreenNotifier3D]'s bounding box. </member> </members> <signals> <signal name="screen_entered"> <description> Emitted when the [VisibleOnScreenNotifier3D] enters the screen. </description> </signal> <signal name="screen_exited"> <description> Emitted when the [VisibleOnScreenNotifier3D] exits the screen. </description> </signal> </signals> </class>