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"names"
"Node"
"process/process"
"process/fixed_process"
"process/input"
"process/unhandled_input"
"process/mode"
"script/script"
"__meta__"
"floor"
"Sprite"
"visibility/visible"
"visibility/toplevel"
"visibility/opacity"
"visibility/self_opacity"
"visibility/on_top"
"visibility/blend_mode"
"transform/notify"
"transform/pos"
"transform/rot"
"transform/scale"
"texture"
"centered"
"offset"
"flip_h"
"flip_v"
"vframes"
"hframes"
"frame"
"modulate"
"region"
"region_rect"
"collision"
"StaticBody2D"
"shape_count"
"shapes/0/shape"
"shapes/0/transform"
"simulate_motion"
"constant_linear_velocity"
"constant_angular_velocity"
"CollisionPolygon2D"
"build_mode"
"polygon"
"edge"
"wall"
"wall_deco"
"corner"
"ramp"
"flowers"
"tree_base"
"tree_mid"
"tree_mid 2"
"tree_top"
"solid"
"ceiling"
"ceiling2wall"
"help"
"Label"
"anchor/left"
"anchor/top"
"anchor/right"
"anchor/bottom"
"margin/left"
"margin/top"
"margin/right"
"margin/bottom"
"hint/tooltip"
"focus_neighbour/left"
"focus_neighbour/top"
"focus_neighbour/right"
"focus_neighbour/bottom"
"focus/ignore_mouse"
"focus/stop_mouse"
"size_flags/horizontal"
"size_flags/vertical"
"size_flags/stretch_ratio"
"range/min"
"range/max"
"range/step"
"range/page"
"range/value"
"range/exp_edit"
"rounded_values"
"text"
"align"
"valign"
"autowrap"
"version"
1
"conn_count"
0
"node_count"
36
"variants"
False
0
"__editor_plugin_states__"
"2D"
"zoom"
3.09087
"ofs"
-2.41578, -57.0874
"3D"
"zfar"
500
"fov"
45
"window_mode"
0
"window_0"
"distance"
4
"default_light"
True
"x_rot"
0.337
"y_rot"
-0.575
"show_grid"
True
"show_origin"
True
"pos"
0, 0, 0
"znear"
0.1
"__editor_run_settings__"
"custom_args"
"-l $scene"
"run_mode"
0
"__editor_plugin_screen__"
"2D"
True
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596
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""
""
14
"This scene serves as a tool for editing the tileset.
Nodes (sprites) and their respective collisions
are edited here.
To create a tileset from this, a "TileSet" resoucre
must be created. this resource adds a menu which
allows generating of the tileset data from the scene.
or optionally merge it if one already exists (by looking
at identical tile names).
Finally, the saved tileset resource (tileset.xml in this
case), can be opened to be used into a TileMap node
for editing a tile map.
"
"nodes"
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"conns"