/*************************************************************************/ /* thread_winrt.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "thread_winrt.h" #include "os/memory.h" Thread *ThreadWinrt::create_func_winrt(ThreadCreateCallback p_callback, void *p_user, const Settings &) { ThreadWinrt *thread = memnew(ThreadWinrt); std::thread new_thread(p_callback, p_user); std::swap(thread->thread, new_thread); return thread; }; Thread::ID ThreadWinrt::get_thread_ID_func_winrt() { return std::hash()(std::this_thread::get_id()); }; void ThreadWinrt::wait_to_finish_func_winrt(Thread *p_thread) { ThreadWinrt *tp = static_cast(p_thread); tp->thread.join(); }; Thread::ID ThreadWinrt::get_ID() const { return std::hash()(thread.get_id()); }; void ThreadWinrt::make_default() { create_func = create_func_winrt; get_thread_ID_func = get_thread_ID_func_winrt; wait_to_finish_func = wait_to_finish_func_winrt; }; ThreadWinrt::ThreadWinrt(){ }; ThreadWinrt::~ThreadWinrt(){ };