/**************************************************************************/ /* editor_export.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef EDITOR_EXPORT_H #define EDITOR_EXPORT_H #include "editor_export_platform.h" #include "editor_export_plugin.h" class EditorExport : public Node { GDCLASS(EditorExport, Node); Vector> export_platforms; Vector> export_presets; Vector> export_plugins; static inline StringName _export_presets_updated; static inline StringName _export_presets_runnable_updated; Timer *save_timer = nullptr; bool block_save = false; bool should_update_presets = false; bool should_reload_presets = false; static EditorExport *singleton; void _save(); protected: friend class EditorExportPreset; void save_presets(); void emit_presets_runnable_changed(); void _notification(int p_what); static void _bind_methods(); public: static EditorExport *get_singleton() { return singleton; } void add_export_platform(const Ref &p_platform); int get_export_platform_count(); Ref get_export_platform(int p_idx); void remove_export_platform(const Ref &p_platform); void add_export_preset(const Ref &p_preset, int p_at_pos = -1); int get_export_preset_count() const; Ref get_export_preset(int p_idx); void remove_export_preset(int p_idx); void add_export_plugin(const Ref &p_plugin); void remove_export_plugin(const Ref &p_plugin); Vector> get_export_plugins(); void load_config(); void update_export_presets(); bool poll_export_platforms(); void connect_presets_runnable_updated(const Callable &p_target); EditorExport(); ~EditorExport(); }; #endif // EDITOR_EXPORT_H