/**************************************************************************/ /* audio_stream_player_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "audio_stream_player_3d.h" #include "core/config/project_settings.h" #include "scene/3d/area_3d.h" #include "scene/3d/audio_listener_3d.h" #include "scene/3d/camera_3d.h" #include "scene/3d/velocity_tracker_3d.h" #include "scene/audio/audio_stream_player_internal.h" #include "scene/main/viewport.h" #include "servers/audio/audio_stream.h" // Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004) // Speaker-Placement Correction Amplitude Panning (SPCAP) class Spcap { private: struct Speaker { Vector3 direction; real_t effective_number_of_speakers = 0; // precalculated mutable real_t squared_gain = 0; // temporary }; Vector speakers; public: Spcap(unsigned int speaker_count, const Vector3 *speaker_directions) { this->speakers.resize(speaker_count); Speaker *w = this->speakers.ptrw(); for (unsigned int speaker_num = 0; speaker_num < speaker_count; speaker_num++) { w[speaker_num].direction = speaker_directions[speaker_num]; w[speaker_num].squared_gain = 0.0; w[speaker_num].effective_number_of_speakers = 0.0; for (unsigned int other_speaker_num = 0; other_speaker_num < speaker_count; other_speaker_num++) { w[speaker_num].effective_number_of_speakers += 0.5 * (1.0 + w[speaker_num].direction.dot(w[other_speaker_num].direction)); } } } unsigned int get_speaker_count() const { return (unsigned int)this->speakers.size(); } Vector3 get_speaker_direction(unsigned int index) const { return this->speakers.ptr()[index].direction; } void calculate(const Vector3 &source_direction, real_t tightness, unsigned int volume_count, real_t *volumes) const { const Speaker *r = this->speakers.ptr(); real_t sum_squared_gains = 0.0; for (unsigned int speaker_num = 0; speaker_num < (unsigned int)this->speakers.size(); speaker_num++) { real_t initial_gain = 0.5 * powf(1.0 + r[speaker_num].direction.dot(source_direction), tightness) / r[speaker_num].effective_number_of_speakers; r[speaker_num].squared_gain = initial_gain * initial_gain; sum_squared_gains += r[speaker_num].squared_gain; } for (unsigned int speaker_num = 0; speaker_num < MIN(volume_count, (unsigned int)this->speakers.size()); speaker_num++) { volumes[speaker_num] = sqrtf(r[speaker_num].squared_gain / sum_squared_gains); } } }; //TODO: hardcoded main speaker directions for 2, 3.1, 5.1 and 7.1 setups - these are simplified and could also be made configurable static const Vector3 speaker_directions[7] = { Vector3(-1.0, 0.0, -1.0).normalized(), // front-left Vector3(1.0, 0.0, -1.0).normalized(), // front-right Vector3(0.0, 0.0, -1.0).normalized(), // center Vector3(-1.0, 0.0, 1.0).normalized(), // rear-left Vector3(1.0, 0.0, 1.0).normalized(), // rear-right Vector3(-1.0, 0.0, 0.0).normalized(), // side-left Vector3(1.0, 0.0, 0.0).normalized(), // side-right }; void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, Vector &output) { unsigned int speaker_count = 0; // only main speakers (no LFE) switch (AudioServer::get_singleton()->get_speaker_mode()) { case AudioServer::SPEAKER_MODE_STEREO: speaker_count = 2; break; case AudioServer::SPEAKER_SURROUND_31: speaker_count = 3; break; case AudioServer::SPEAKER_SURROUND_51: speaker_count = 5; break; case AudioServer::SPEAKER_SURROUND_71: speaker_count = 7; break; } Spcap spcap(speaker_count, speaker_directions); //TODO: should only be created/recreated once the speaker mode / speaker positions changes real_t volumes[7]; spcap.calculate(source_dir, tightness, speaker_count, volumes); switch (AudioServer::get_singleton()->get_speaker_mode()) { case AudioServer::SPEAKER_SURROUND_71: output.write[3].l = volumes[5]; // side-left output.write[3].r = volumes[6]; // side-right [[fallthrough]]; case AudioServer::SPEAKER_SURROUND_51: output.write[2].l = volumes[3]; // rear-left output.write[2].r = volumes[4]; // rear-right [[fallthrough]]; case AudioServer::SPEAKER_SURROUND_31: output.write[1].r = 1.0; // LFE - always full power output.write[1].l = volumes[2]; // center [[fallthrough]]; case AudioServer::SPEAKER_MODE_STEREO: output.write[0].r = volumes[1]; // front-right output.write[0].l = volumes[0]; // front-left break; } } void AudioStreamPlayer3D::_calc_reverb_vol(Area3D *area, Vector3 listener_area_pos, Vector direct_path_vol, Vector &reverb_vol) { reverb_vol.resize(4); reverb_vol.write[0] = AudioFrame(0, 0); reverb_vol.write[1] = AudioFrame(0, 0); reverb_vol.write[2] = AudioFrame(0, 0); reverb_vol.write[3] = AudioFrame(0, 0); float uniformity = area->get_reverb_uniformity(); float area_send = area->get_reverb_amount(); if (uniformity > 0.0) { float distance = listener_area_pos.length(); float attenuation = Math::db_to_linear(_get_attenuation_db(distance)); // Determine the fraction of sound that would come from each speaker if they were all driven uniformly. float center_val[3] = { 0.5f, 0.25f, 0.16666f }; int channel_count = AudioServer::get_singleton()->get_channel_count(); AudioFrame center_frame(center_val[channel_count - 1], center_val[channel_count - 1]); if (attenuation < 1.0) { //pan the uniform sound Vector3 rev_pos = listener_area_pos; rev_pos.y = 0; rev_pos.normalize(); // Stereo pair. float c = rev_pos.x * 0.5 + 0.5; reverb_vol.write[0].l = 1.0 - c; reverb_vol.write[0].r = c; if (channel_count >= 3) { // Center pair + Side pair float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; reverb_vol.write[1].l = xl; reverb_vol.write[1].r = xr; reverb_vol.write[2].l = 1.0 - xr; reverb_vol.write[2].r = 1.0 - xl; } if (channel_count >= 4) { // Rear pair // FIXME: Not sure what math should be done here reverb_vol.write[3].l = 1.0 - c; reverb_vol.write[3].r = c; } for (int i = 0; i < channel_count; i++) { reverb_vol.write[i] = reverb_vol[i].lerp(center_frame, attenuation); } } else { for (int i = 0; i < channel_count; i++) { reverb_vol.write[i] = center_frame; } } for (int i = 0; i < channel_count; i++) { reverb_vol.write[i] = direct_path_vol[i].lerp(reverb_vol[i] * attenuation, uniformity); reverb_vol.write[i] *= area_send; } } else { for (int i = 0; i < 4; i++) { reverb_vol.write[i] = direct_path_vol[i] * area_send; } } } float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const { float att = 0; switch (attenuation_model) { case ATTENUATION_INVERSE_DISTANCE: { att = Math::linear_to_db(1.0 / ((p_distance / unit_size) + CMP_EPSILON)); } break; case ATTENUATION_INVERSE_SQUARE_DISTANCE: { float d = (p_distance / unit_size); d *= d; att = Math::linear_to_db(1.0 / (d + CMP_EPSILON)); } break; case ATTENUATION_LOGARITHMIC: { att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON); } break; case ATTENUATION_DISABLED: break; default: { ERR_PRINT("Unknown attenuation type"); break; } } att += internal->volume_db; if (att > max_db) { att = max_db; } return att; } void AudioStreamPlayer3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { velocity_tracker->reset(get_global_transform().origin); AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this); } break; case NOTIFICATION_EXIT_TREE: { AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this); } break; case NOTIFICATION_TRANSFORM_CHANGED: { if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { velocity_tracker->update_position(get_global_transform().origin); } } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { // Update anything related to position first, if possible of course. Vector volume_vector; if (setplay.get() > 0 || (internal->active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) || force_update_panning) { force_update_panning = false; volume_vector = _update_panning(); } if (setplayback.is_valid() && setplay.get() >= 0) { internal->active.set(); HashMap> bus_map; bus_map[_get_actual_bus()] = volume_vector; AudioServer::get_singleton()->start_playback_stream(setplayback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz); setplayback.unref(); setplay.set(-1); } if (!internal->stream_playbacks.is_empty() && internal->active.is_set()) { internal->process(); } internal->ensure_playback_limit(); } break; } } // Interacts with PhysicsServer3D, so can only be called during _physics_process Area3D *AudioStreamPlayer3D::_get_overriding_area() { //check if any area is diverting sound into a bus Ref world_3d = get_world_3d(); ERR_FAIL_COND_V(world_3d.is_null(), nullptr); Vector3 global_pos = get_global_transform().origin; PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space()); PhysicsDirectSpaceState3D::ShapeResult sr[MAX_INTERSECT_AREAS]; PhysicsDirectSpaceState3D::PointParameters point_params; point_params.position = global_pos; point_params.collision_mask = area_mask; point_params.collide_with_bodies = false; point_params.collide_with_areas = true; int areas = space_state->intersect_point(point_params, sr, MAX_INTERSECT_AREAS); for (int i = 0; i < areas; i++) { if (!sr[i].collider) { continue; } Area3D *tarea = Object::cast_to(sr[i].collider); if (!tarea) { continue; } if (!tarea->is_overriding_audio_bus() && !tarea->is_using_reverb_bus()) { continue; } return tarea; } return nullptr; } // Interacts with PhysicsServer3D, so can only be called during _physics_process. StringName AudioStreamPlayer3D::_get_actual_bus() { Area3D *overriding_area = _get_overriding_area(); if (overriding_area && overriding_area->is_overriding_audio_bus() && !overriding_area->is_using_reverb_bus()) { return overriding_area->get_audio_bus_name(); } return internal->bus; } // Interacts with PhysicsServer3D, so can only be called during _physics_process. Vector AudioStreamPlayer3D::_update_panning() { Vector output_volume_vector; output_volume_vector.resize(4); for (AudioFrame &frame : output_volume_vector) { frame = AudioFrame(0, 0); } if (!internal->active.is_set() || internal->stream.is_null()) { return output_volume_vector; } Vector3 linear_velocity; //compute linear velocity for doppler if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { linear_velocity = velocity_tracker->get_tracked_linear_velocity(); } Vector3 global_pos = get_global_transform().origin; Ref world_3d = get_world_3d(); ERR_FAIL_COND_V(world_3d.is_null(), output_volume_vector); HashSet cameras = world_3d->get_cameras(); cameras.insert(get_viewport()->get_camera_3d()); PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space()); for (Camera3D *camera : cameras) { if (!camera) { continue; } Viewport *vp = camera->get_viewport(); if (!vp) { continue; } if (!vp->is_audio_listener_3d()) { continue; } bool listener_is_camera = true; Node3D *listener_node = camera; AudioListener3D *listener = vp->get_audio_listener_3d(); if (listener) { listener_node = listener; listener_is_camera = false; } Vector3 local_pos = listener_node->get_global_transform().orthonormalized().affine_inverse().xform(global_pos); float dist = local_pos.length(); Vector3 area_sound_pos; Vector3 listener_area_pos; Area3D *area = _get_overriding_area(); if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) { area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin); listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos); } if (max_distance > 0) { float total_max = max_distance; if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) { total_max = MAX(total_max, listener_area_pos.length()); } if (total_max > max_distance) { continue; //can't hear this sound in this listener } } float multiplier = Math::db_to_linear(_get_attenuation_db(dist)); if (max_distance > 0) { multiplier *= MAX(0, 1.0 - (dist / max_distance)); } float db_att = (1.0 - MIN(1.0, multiplier)) * attenuation_filter_db; if (emission_angle_enabled) { Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin; float c = listenertopos.normalized().dot(get_global_transform().basis.get_column(2).normalized()); //it's z negative float angle = Math::rad_to_deg(Math::acos(c)); if (angle > emission_angle) { db_att -= -emission_angle_filter_attenuation_db; } } linear_attenuation = Math::db_to_linear(db_att); for (Ref &playback : internal->stream_playbacks) { AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz); } // Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0. float tightness = cached_global_panning_strength * 2.0f; tightness *= panning_strength; _calc_output_vol(local_pos.normalized(), tightness, output_volume_vector); for (unsigned int k = 0; k < 4; k++) { output_volume_vector.write[k] = multiplier * output_volume_vector[k]; } HashMap> bus_volumes; if (area) { if (area->is_overriding_audio_bus()) { //override audio bus bus_volumes[area->get_audio_bus_name()] = output_volume_vector; } if (area->is_using_reverb_bus()) { StringName reverb_bus_name = area->get_reverb_bus_name(); Vector reverb_vol; _calc_reverb_vol(area, listener_area_pos, output_volume_vector, reverb_vol); bus_volumes[reverb_bus_name] = reverb_vol; } } else { bus_volumes[internal->bus] = output_volume_vector; } for (Ref &playback : internal->stream_playbacks) { AudioServer::get_singleton()->set_playback_bus_volumes_linear(playback, bus_volumes); } if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { Vector3 listener_velocity; if (listener_is_camera) { listener_velocity = camera->get_doppler_tracked_velocity(); } Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity); if (local_velocity != Vector3()) { float approaching = local_pos.normalized().dot(local_velocity.normalized()); float velocity = local_velocity.length(); float speed_of_sound = 343.0; float doppler_pitch_scale = internal->pitch_scale * speed_of_sound / (speed_of_sound + velocity * approaching); doppler_pitch_scale = CLAMP(doppler_pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff actual_pitch_scale = doppler_pitch_scale; } else { actual_pitch_scale = internal->pitch_scale; } } else { actual_pitch_scale = internal->pitch_scale; } for (Ref &playback : internal->stream_playbacks) { AudioServer::get_singleton()->set_playback_pitch_scale(playback, actual_pitch_scale); } } return output_volume_vector; } void AudioStreamPlayer3D::set_stream(Ref p_stream) { internal->set_stream(p_stream); } Ref AudioStreamPlayer3D::get_stream() const { return internal->stream; } void AudioStreamPlayer3D::set_volume_db(float p_volume) { internal->volume_db = p_volume; } float AudioStreamPlayer3D::get_volume_db() const { return internal->volume_db; } void AudioStreamPlayer3D::set_unit_size(float p_volume) { unit_size = p_volume; update_gizmos(); } float AudioStreamPlayer3D::get_unit_size() const { return unit_size; } void AudioStreamPlayer3D::set_max_db(float p_boost) { max_db = p_boost; } float AudioStreamPlayer3D::get_max_db() const { return max_db; } void AudioStreamPlayer3D::set_pitch_scale(float p_pitch_scale) { internal->set_pitch_scale(p_pitch_scale); } float AudioStreamPlayer3D::get_pitch_scale() const { return internal->pitch_scale; } void AudioStreamPlayer3D::play(float p_from_pos) { Ref stream_playback = internal->play_basic(); if (stream_playback.is_null()) { return; } setplayback = stream_playback; setplay.set(p_from_pos); } void AudioStreamPlayer3D::seek(float p_seconds) { if (is_playing()) { stop(); play(p_seconds); } } void AudioStreamPlayer3D::stop() { setplay.set(-1); internal->stop(); } bool AudioStreamPlayer3D::is_playing() const { if (setplay.get() >= 0) { return true; // play() has been called this frame, but no playback exists just yet. } return internal->is_playing(); } float AudioStreamPlayer3D::get_playback_position() { return internal->get_playback_position(); } void AudioStreamPlayer3D::set_bus(const StringName &p_bus) { internal->bus = p_bus; // This will be pushed to the audio server during the next physics timestep, which is fast enough. } StringName AudioStreamPlayer3D::get_bus() const { return internal->get_bus(); } void AudioStreamPlayer3D::set_autoplay(bool p_enable) { internal->autoplay = p_enable; } bool AudioStreamPlayer3D::is_autoplay_enabled() { return internal->autoplay; } void AudioStreamPlayer3D::_set_playing(bool p_enable) { internal->set_playing(p_enable); } bool AudioStreamPlayer3D::_is_active() const { return internal->is_active(); } void AudioStreamPlayer3D::_validate_property(PropertyInfo &p_property) const { internal->validate_property(p_property); } void AudioStreamPlayer3D::set_max_distance(float p_metres) { ERR_FAIL_COND(p_metres < 0.0); max_distance = p_metres; update_gizmos(); } float AudioStreamPlayer3D::get_max_distance() const { return max_distance; } void AudioStreamPlayer3D::set_area_mask(uint32_t p_mask) { area_mask = p_mask; } uint32_t AudioStreamPlayer3D::get_area_mask() const { return area_mask; } void AudioStreamPlayer3D::set_emission_angle_enabled(bool p_enable) { emission_angle_enabled = p_enable; update_gizmos(); } bool AudioStreamPlayer3D::is_emission_angle_enabled() const { return emission_angle_enabled; } void AudioStreamPlayer3D::set_emission_angle(float p_angle) { ERR_FAIL_COND(p_angle < 0 || p_angle > 90); emission_angle = p_angle; update_gizmos(); } float AudioStreamPlayer3D::get_emission_angle() const { return emission_angle; } void AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db(float p_angle_attenuation_db) { emission_angle_filter_attenuation_db = p_angle_attenuation_db; } float AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db() const { return emission_angle_filter_attenuation_db; } void AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz(float p_hz) { attenuation_filter_cutoff_hz = p_hz; } float AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz() const { return attenuation_filter_cutoff_hz; } void AudioStreamPlayer3D::set_attenuation_filter_db(float p_db) { attenuation_filter_db = p_db; } float AudioStreamPlayer3D::get_attenuation_filter_db() const { return attenuation_filter_db; } void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) { ERR_FAIL_INDEX((int)p_model, 4); attenuation_model = p_model; update_gizmos(); } AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model() const { return attenuation_model; } void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) { if (doppler_tracking == p_tracking) { return; } doppler_tracking = p_tracking; if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { set_notify_transform(true); velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP); if (is_inside_tree()) { velocity_tracker->reset(get_global_transform().origin); } } else { set_notify_transform(false); } } AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking() const { return doppler_tracking; } void AudioStreamPlayer3D::set_stream_paused(bool p_pause) { internal->set_stream_paused(p_pause); } bool AudioStreamPlayer3D::get_stream_paused() const { return internal->get_stream_paused(); } bool AudioStreamPlayer3D::has_stream_playback() { return internal->has_stream_playback(); } Ref AudioStreamPlayer3D::get_stream_playback() { return internal->get_stream_playback(); } void AudioStreamPlayer3D::set_max_polyphony(int p_max_polyphony) { internal->set_max_polyphony(p_max_polyphony); } int AudioStreamPlayer3D::get_max_polyphony() const { return internal->max_polyphony; } void AudioStreamPlayer3D::set_panning_strength(float p_panning_strength) { ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number."); panning_strength = p_panning_strength; } float AudioStreamPlayer3D::get_panning_strength() const { return panning_strength; } bool AudioStreamPlayer3D::_set(const StringName &p_name, const Variant &p_value) { return internal->set(p_name, p_value); } bool AudioStreamPlayer3D::_get(const StringName &p_name, Variant &r_ret) const { return internal->get(p_name, r_ret); } void AudioStreamPlayer3D::_get_property_list(List *p_list) const { internal->get_property_list(p_list); } void AudioStreamPlayer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream); ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream); ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer3D::set_volume_db); ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer3D::get_volume_db); ClassDB::bind_method(D_METHOD("set_unit_size", "unit_size"), &AudioStreamPlayer3D::set_unit_size); ClassDB::bind_method(D_METHOD("get_unit_size"), &AudioStreamPlayer3D::get_unit_size); ClassDB::bind_method(D_METHOD("set_max_db", "max_db"), &AudioStreamPlayer3D::set_max_db); ClassDB::bind_method(D_METHOD("get_max_db"), &AudioStreamPlayer3D::get_max_db); ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer3D::set_pitch_scale); ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer3D::get_pitch_scale); ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer3D::play, DEFVAL(0.0)); ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer3D::seek); ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer3D::stop); ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer3D::is_playing); ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer3D::get_playback_position); ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer3D::set_bus); ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer3D::get_bus); ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer3D::set_autoplay); ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer3D::is_autoplay_enabled); ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer3D::_set_playing); ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer3D::_is_active); ClassDB::bind_method(D_METHOD("set_max_distance", "meters"), &AudioStreamPlayer3D::set_max_distance); ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer3D::get_max_distance); ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer3D::set_area_mask); ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer3D::get_area_mask); ClassDB::bind_method(D_METHOD("set_emission_angle", "degrees"), &AudioStreamPlayer3D::set_emission_angle); ClassDB::bind_method(D_METHOD("get_emission_angle"), &AudioStreamPlayer3D::get_emission_angle); ClassDB::bind_method(D_METHOD("set_emission_angle_enabled", "enabled"), &AudioStreamPlayer3D::set_emission_angle_enabled); ClassDB::bind_method(D_METHOD("is_emission_angle_enabled"), &AudioStreamPlayer3D::is_emission_angle_enabled); ClassDB::bind_method(D_METHOD("set_emission_angle_filter_attenuation_db", "db"), &AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db); ClassDB::bind_method(D_METHOD("get_emission_angle_filter_attenuation_db"), &AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db); ClassDB::bind_method(D_METHOD("set_attenuation_filter_cutoff_hz", "degrees"), &AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz); ClassDB::bind_method(D_METHOD("get_attenuation_filter_cutoff_hz"), &AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz); ClassDB::bind_method(D_METHOD("set_attenuation_filter_db", "db"), &AudioStreamPlayer3D::set_attenuation_filter_db); ClassDB::bind_method(D_METHOD("get_attenuation_filter_db"), &AudioStreamPlayer3D::get_attenuation_filter_db); ClassDB::bind_method(D_METHOD("set_attenuation_model", "model"), &AudioStreamPlayer3D::set_attenuation_model); ClassDB::bind_method(D_METHOD("get_attenuation_model"), &AudioStreamPlayer3D::get_attenuation_model); ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &AudioStreamPlayer3D::set_doppler_tracking); ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &AudioStreamPlayer3D::get_doppler_tracking); ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused); ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused); ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer3D::set_max_polyphony); ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer3D::get_max_polyphony); ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer3D::set_panning_strength); ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer3D::get_panning_strength); ClassDB::bind_method(D_METHOD("has_stream_playback"), &AudioStreamPlayer3D::has_stream_playback); ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Logarithmic,Disabled"), "set_attenuation_model", "get_attenuation_model"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,80,suffix:dB"), "set_volume_db", "get_volume_db"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater"), "set_unit_size", "get_unit_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db", PROPERTY_HINT_RANGE, "-24,6,suffix:dB"), "set_max_db", "get_max_db"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,or_greater,suffix:m"), "set_max_distance", "get_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "panning_strength", PROPERTY_HINT_RANGE, "0,3,0.01,or_greater"), "set_panning_strength", "get_panning_strength"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask"); ADD_GROUP("Emission Angle", "emission_angle"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled"), "set_emission_angle_enabled", "is_emission_angle_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1,degrees"), "set_emission_angle", "get_emission_angle"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1,suffix:dB"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db"); ADD_GROUP("Attenuation Filter", "attenuation_filter_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1,suffix:dB"), "set_attenuation_filter_db", "get_attenuation_filter_db"); ADD_GROUP("Doppler", "doppler_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking"); BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE); BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE); BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC); BIND_ENUM_CONSTANT(ATTENUATION_DISABLED); BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED); BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP); BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP); ADD_SIGNAL(MethodInfo("finished")); } AudioStreamPlayer3D::AudioStreamPlayer3D() { internal = memnew(AudioStreamPlayerInternal(this, callable_mp(this, &AudioStreamPlayer3D::play), true)); velocity_tracker.instantiate(); set_disable_scale(true); cached_global_panning_strength = GLOBAL_GET("audio/general/3d_panning_strength"); } AudioStreamPlayer3D::~AudioStreamPlayer3D() { memdelete(internal); }