#!/bin/bash -e VERSION=0.12.3 cd thirdparty/thorvg/ || true rm -rf AUTHORS LICENSE inc/ src/ *.zip *.tar.gz tmp/ mkdir tmp/ && pushd tmp/ # Release curl -L -O https://github.com/thorvg/thorvg/archive/v$VERSION.tar.gz # Current Github main branch tip #curl -L -O https://github.com/thorvg/thorvg/archive/refs/heads/main.tar.gz tar --strip-components=1 -xvf *.tar.gz rm *.tar.gz # Install from local git checkout "thorvg-git" in the same directory # as godot git checkout. #d="../../../../thorvg-git" #cp -r ${d}/AUTHORS ${d}/inc ${d}/LICENSE ${d}/src . find . -type f -name 'meson.build' -delete # Fix newline at end of file. for source in $(find ./ -type f \( -iname \*.h -o -iname \*.cpp \)); do sed -i -e '$a\' $source done cp -v AUTHORS LICENSE .. cp -rv inc ../ cat << EOF > ../inc/config.h #ifndef THORVG_CONFIG_H #define THORVG_CONFIG_H #define THORVG_SW_RASTER_SUPPORT #define THORVG_SVG_LOADER_SUPPORT #define THORVG_PNG_LOADER_SUPPORT #define THORVG_JPG_LOADER_SUPPORT // For internal debugging: //#define THORVG_LOG_ENABLED #define THORVG_VERSION_STRING "$VERSION" #endif EOF mkdir ../src cp -rv src/common ../src cp -rv src/renderer ../src/ # Only sw_engine is enabled. rm -rfv ../src/renderer/gl_engine rm -rfv ../src/renderer/wg_engine # Enabled embedded loaders: raw, JPEG, PNG. mkdir ../src/loaders cp -rv src/loaders/svg src/loaders/raw ../src/loaders/ cp -rv src/loaders/jpg ../src/loaders/ cp -rv src/loaders/png src/loaders/external_png ../src/loaders/ popd rm -rf tmp