/**************************************************************************/ /* texture_loader_dds.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "texture_loader_dds.h" #include "image_loader_dds.h" #include "core/io/file_access.h" #include "scene/resources/image_texture.h" Ref ResourceFormatDDS::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { if (r_error) { *r_error = ERR_CANT_OPEN; } Error err; Ref f = FileAccess::open(p_path, FileAccess::READ, &err); if (f.is_null()) { return Ref(); } Ref fref(f); if (r_error) { *r_error = ERR_FILE_CORRUPT; } ERR_FAIL_COND_V_MSG(err != OK, Ref(), "Unable to open DDS texture file '" + p_path + "'."); Ref img = memnew(Image); Error i_error = ImageLoaderDDS().load_image(img, f, false, 1.0); if (r_error) { *r_error = i_error; } Ref texture = ImageTexture::create_from_image(img); if (r_error) { *r_error = OK; } return texture; } void ResourceFormatDDS::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("dds"); } bool ResourceFormatDDS::handles_type(const String &p_type) const { return ClassDB::is_parent_class(p_type, "Texture2D"); } String ResourceFormatDDS::get_resource_type(const String &p_path) const { if (p_path.get_extension().to_lower() == "dds") { return "ImageTexture"; } return ""; }