A 1D texture where the red, green, and blue color channels correspond to points on 3 curves.
A 1D texture where the red, green, and blue color channels correspond to points on 3 [Curve] resources. Compared to using separate [CurveTexture]s, this further simplifies the task of saving curves as image files.
If you only need to store one curve within a single texture, use [CurveTexture] instead. See also [GradientTexture1D] and [GradientTexture2D].
The [Curve] that is rendered onto the texture's red channel.
The [Curve] that is rendered onto the texture's green channel.
The [Curve] that is rendered onto the texture's blue channel.
The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage.