<?xml version="1.0" encoding="UTF-8" ?> <class name="EditorInterface" inherits="Node" category="Core" version="3.2"> <brief_description> Godot editor's interface. </brief_description> <description> EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes. </description> <tutorials> </tutorials> <methods> <method name="edit_resource"> <return type="void"> </return> <argument index="0" name="resource" type="Resource"> </argument> <description> Edits the given [Resource]. </description> </method> <method name="get_base_control"> <return type="Control"> </return> <description> Returns the main container of Godot editor's window. You can use it, for example, to retrieve the size of the container and place your controls accordingly. </description> </method> <method name="get_current_path" qualifiers="const"> <return type="String"> </return> <description> </description> </method> <method name="get_edited_scene_root"> <return type="Node"> </return> <description> Returns the edited (current) scene's root [Node]. </description> </method> <method name="get_editor_settings"> <return type="EditorSettings"> </return> <description> Returns the [EditorSettings]. </description> </method> <method name="get_editor_viewport"> <return type="Control"> </return> <description> Returns the editor [Viewport]. </description> </method> <method name="get_inspector" qualifiers="const"> <return type="EditorInspector"> </return> <description> </description> </method> <method name="get_open_scenes" qualifiers="const"> <return type="Array"> </return> <description> Returns an [Array] with the file paths of the currently opened scenes. </description> </method> <method name="get_resource_filesystem"> <return type="EditorFileSystem"> </return> <description> Returns the [EditorFileSystem]. </description> </method> <method name="get_resource_previewer"> <return type="EditorResourcePreview"> </return> <description> Returns the [EditorResourcePreview]. </description> </method> <method name="get_script_editor"> <return type="ScriptEditor"> </return> <description> Returns the [ScriptEditor]. </description> </method> <method name="get_selected_path" qualifiers="const"> <return type="String"> </return> <description> </description> </method> <method name="get_selection"> <return type="EditorSelection"> </return> <description> Returns the [EditorSelection]. </description> </method> <method name="inspect_object"> <return type="void"> </return> <argument index="0" name="object" type="Object"> </argument> <argument index="1" name="for_property" type="String" default=""""> </argument> <description> Shows the given property on the given [code]object[/code] in the Editor's Inspector dock. </description> </method> <method name="is_plugin_enabled" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="plugin" type="String"> </argument> <description> Returns the enabled status of a plugin. The plugin name is the same as its directory name. </description> </method> <method name="make_mesh_previews"> <return type="Array"> </return> <argument index="0" name="meshes" type="Array"> </argument> <argument index="1" name="preview_size" type="int"> </argument> <description> Returns mesh previews rendered at the given size as an [Array] of [Texture]s. </description> </method> <method name="open_scene_from_path"> <return type="void"> </return> <argument index="0" name="scene_filepath" type="String"> </argument> <description> Opens the scene at the given path. </description> </method> <method name="reload_scene_from_path"> <return type="void"> </return> <argument index="0" name="scene_filepath" type="String"> </argument> <description> Reloads the scene at the given path. </description> </method> <method name="save_scene"> <return type="int" enum="Error"> </return> <description> Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/code] (see [@GlobalScope] constants). </description> </method> <method name="save_scene_as"> <return type="void"> </return> <argument index="0" name="path" type="String"> </argument> <argument index="1" name="with_preview" type="bool" default="true"> </argument> <description> Saves the scene as a file at [code]path[/code]. </description> </method> <method name="select_file"> <return type="void"> </return> <argument index="0" name="file" type="String"> </argument> <description> Selects the file, with the path provided by [code]file[/code], in the FileSystem dock. </description> </method> <method name="set_distraction_free_mode"> <return type="void"> </return> <argument index="0" name="enter" type="bool"> </argument> <description> </description> </method> <method name="set_main_screen_editor"> <return type="void"> </return> <argument index="0" name="name" type="String"> </argument> <description> </description> </method> <method name="set_plugin_enabled"> <return type="void"> </return> <argument index="0" name="plugin" type="String"> </argument> <argument index="1" name="enabled" type="bool"> </argument> <description> Sets the enabled status of a plugin. The plugin name is the same as its directory name. </description> </method> </methods> <constants> </constants> </class>