<?xml version="1.0" encoding="UTF-8" ?> <class name="ScriptEditor" inherits="PanelContainer" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Godot editor's script editor. </brief_description> <description> [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor]. </description> <tutorials> </tutorials> <methods> <method name="get_current_editor" qualifiers="const"> <return type="ScriptEditorBase" /> <description> Returns the [ScriptEditorBase] object that the user is currently editing. </description> </method> <method name="get_current_script"> <return type="Script" /> <description> Returns a [Script] that is currently active in editor. </description> </method> <method name="get_open_script_editors" qualifiers="const"> <return type="ScriptEditorBase[]" /> <description> Returns an array with all [ScriptEditorBase] objects which are currently open in editor. </description> </method> <method name="get_open_scripts" qualifiers="const"> <return type="Script[]" /> <description> Returns an array with all [Script] objects which are currently open in editor. </description> </method> <method name="goto_line"> <return type="void" /> <param index="0" name="line_number" type="int" /> <description> Goes to the specified line in the current script. </description> </method> <method name="open_script_create_dialog"> <return type="void" /> <param index="0" name="base_name" type="String" /> <param index="1" name="base_path" type="String" /> <description> Opens the script create dialog. The script will extend [param base_name]. The file extension can be omitted from [param base_path]. It will be added based on the selected scripting language. </description> </method> <method name="register_syntax_highlighter"> <return type="void" /> <param index="0" name="syntax_highlighter" type="EditorSyntaxHighlighter" /> <description> Registers the [EditorSyntaxHighlighter] to the editor, the [EditorSyntaxHighlighter] will be available on all open scripts. [b]Note:[/b] Does not apply to scripts that are already opened. </description> </method> <method name="unregister_syntax_highlighter"> <return type="void" /> <param index="0" name="syntax_highlighter" type="EditorSyntaxHighlighter" /> <description> Unregisters the [EditorSyntaxHighlighter] from the editor. [b]Note:[/b] The [EditorSyntaxHighlighter] will still be applied to scripts that are already opened. </description> </method> </methods> <signals> <signal name="editor_script_changed"> <param index="0" name="script" type="Script" /> <description> Emitted when user changed active script. Argument is a freshly activated [Script]. </description> </signal> <signal name="script_close"> <param index="0" name="script" type="Script" /> <description> Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed. </description> </signal> </signals> </class>