/*************************************************************************/ /* area_pair_sw.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef AREA_PAIR_SW_H #define AREA_PAIR_SW_H #include "area_sw.h" #include "body_sw.h" #include "constraint_sw.h" class AreaPairSW : public ConstraintSW { BodySW *body; AreaSW *area; int body_shape; int area_shape; bool colliding; public: bool setup(float p_step); void solve(float p_step); virtual void shift_shape_indices(const CollisionObjectSW *p_object, int p_removed_index); AreaPairSW(BodySW *p_body, int p_body_shape, AreaSW *p_area, int p_area_shape); ~AreaPairSW(); }; class Area2PairSW : public ConstraintSW { AreaSW *area_a; AreaSW *area_b; int shape_a; int shape_b; bool colliding; public: bool setup(float p_step); void solve(float p_step); virtual void shift_shape_indices(const CollisionObjectSW *p_object, int p_removed_index); Area2PairSW(AreaSW *p_area_a, int p_shape_a, AreaSW *p_area_b, int p_shape_b); ~Area2PairSW(); }; #endif // AREA_PAIR__SW_H