/*************************************************************************/ /* listener.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "listener.h" #include "scene/resources/mesh.h" void Listener::_update_audio_listener_state() { } void Listener::_request_listener_update() { _update_listener(); } bool Listener::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "current") { if (p_value.operator bool()) { make_current(); } else { clear_current(); } } else return false; return true; } bool Listener::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "current") { if (is_inside_tree() && get_tree()->is_node_being_edited(this)) { r_ret = current; } else { r_ret = is_current(); } } else return false; return true; } void Listener::_get_property_list(List *p_list) const { p_list->push_back(PropertyInfo(Variant::BOOL, "current")); } void Listener::_update_listener() { if (is_inside_tree() && is_current()) { get_viewport()->_listener_transform_changed_notify(); } } void Listener::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { bool first_listener = get_viewport()->_listener_add(this); if (!get_tree()->is_node_being_edited(this) && (current || first_listener)) make_current(); } break; case NOTIFICATION_TRANSFORM_CHANGED: { _request_listener_update(); } break; case NOTIFICATION_EXIT_WORLD: { if (!get_tree()->is_node_being_edited(this)) { if (is_current()) { clear_current(); current = true; //keep it true } else { current = false; } } get_viewport()->_listener_remove(this); } break; } } Transform Listener::get_listener_transform() const { return get_global_transform().orthonormalized(); } void Listener::make_current() { current = true; if (!is_inside_tree()) return; get_viewport()->_listener_set(this); } void Listener::clear_current() { current = false; if (!is_inside_tree()) return; if (get_viewport()->get_listener() == this) { get_viewport()->_listener_set(NULL); get_viewport()->_listener_make_next_current(this); } } bool Listener::is_current() const { if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { return get_viewport()->get_listener() == this; } else return current; return false; } bool Listener::_can_gizmo_scale() const { return false; } RES Listener::_get_gizmo_geometry() const { Ref mesh = memnew(Mesh); return mesh; } void Listener::_bind_methods() { ObjectTypeDB::bind_method(_MD("make_current"), &Listener::make_current); ObjectTypeDB::bind_method(_MD("clear_current"), &Listener::clear_current); ObjectTypeDB::bind_method(_MD("is_current"), &Listener::is_current); ObjectTypeDB::bind_method(_MD("get_listener_transform"), &Listener::get_listener_transform); } Listener::Listener() { current = false; force_change = false; //active=false; } Listener::~Listener() { }