/**************************************************************************/ /* multimesh_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "multimesh_editor_plugin.h" #include "editor/editor_node.h" #include "editor/editor_string_names.h" #include "editor/gui/scene_tree_editor.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/gui/box_container.h" #include "scene/gui/menu_button.h" #include "scene/gui/option_button.h" void MultiMeshEditor::_node_removed(Node *p_node) { if (p_node == node) { node = nullptr; hide(); } } void MultiMeshEditor::_populate() { if (!node) { return; } Ref mesh; if (mesh_source->get_text().is_empty()) { Ref multimesh; multimesh = node->get_multimesh(); if (multimesh.is_null()) { err_dialog->set_text(TTR("No mesh source specified (and no MultiMesh set in node).")); err_dialog->popup_centered(); return; } if (multimesh->get_mesh().is_null()) { err_dialog->set_text(TTR("No mesh source specified (and MultiMesh contains no Mesh).")); err_dialog->popup_centered(); return; } mesh = multimesh->get_mesh(); } else { Node *ms_node = node->get_node(mesh_source->get_text()); if (!ms_node) { err_dialog->set_text(TTR("Mesh source is invalid (invalid path).")); err_dialog->popup_centered(); return; } MeshInstance3D *ms_instance = Object::cast_to(ms_node); if (!ms_instance) { err_dialog->set_text(TTR("Mesh source is invalid (not a MeshInstance3D).")); err_dialog->popup_centered(); return; } mesh = ms_instance->get_mesh(); if (mesh.is_null()) { err_dialog->set_text(TTR("Mesh source is invalid (contains no Mesh resource).")); err_dialog->popup_centered(); return; } } if (surface_source->get_text().is_empty()) { err_dialog->set_text(TTR("No surface source specified.")); err_dialog->popup_centered(); return; } Node *ss_node = node->get_node(surface_source->get_text()); if (!ss_node) { err_dialog->set_text(TTR("Surface source is invalid (invalid path).")); err_dialog->popup_centered(); return; } MeshInstance3D *ss_instance = Object::cast_to(ss_node); if (!ss_instance || !ss_instance->get_mesh().is_valid()) { err_dialog->set_text(TTR("Surface source is invalid (no geometry).")); err_dialog->popup_centered(); return; } Transform3D geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform(); Vector geometry = ss_instance->get_mesh()->get_faces(); if (geometry.size() == 0) { err_dialog->set_text(TTR("Surface source is invalid (no faces).")); err_dialog->popup_centered(); return; } //make all faces local int gc = geometry.size(); Face3 *w = geometry.ptrw(); for (int i = 0; i < gc; i++) { for (int j = 0; j < 3; j++) { w[i].vertex[j] = geom_xform.xform(w[i].vertex[j]); } } Vector faces = geometry; int facecount = faces.size(); ERR_FAIL_COND_MSG(!facecount, "Parent has no solid faces to populate."); const Face3 *r = faces.ptr(); float area_accum = 0; RBMap triangle_area_map; for (int i = 0; i < facecount; i++) { float area = r[i].get_area(); if (area < CMP_EPSILON) { continue; } triangle_area_map[area_accum] = i; area_accum += area; } ERR_FAIL_COND_MSG(triangle_area_map.is_empty(), "Couldn't map area."); ERR_FAIL_COND_MSG(area_accum == 0, "Couldn't map area."); Ref multimesh = memnew(MultiMesh); multimesh->set_mesh(mesh); int instance_count = populate_amount->get_value(); multimesh->set_transform_format(MultiMesh::TRANSFORM_3D); multimesh->set_use_colors(false); multimesh->set_instance_count(instance_count); float _tilt_random = populate_tilt_random->get_value(); float _rotate_random = populate_rotate_random->get_value(); float _scale_random = populate_scale_random->get_value(); float _scale = populate_scale->get_value(); int axis = populate_axis->get_selected(); Transform3D axis_xform; if (axis == Vector3::AXIS_Z) { axis_xform.rotate(Vector3(1, 0, 0), -Math_PI * 0.5); } if (axis == Vector3::AXIS_X) { axis_xform.rotate(Vector3(0, 0, 1), -Math_PI * 0.5); } for (int i = 0; i < instance_count; i++) { float areapos = Math::random(0.0f, area_accum); RBMap::Iterator E = triangle_area_map.find_closest(areapos); ERR_FAIL_COND(!E); int index = E->value; ERR_FAIL_INDEX(index, facecount); // ok FINALLY get face Face3 face = r[index]; //now compute some position inside the face... Vector3 pos = face.get_random_point_inside(); Vector3 normal = face.get_plane().normal; Vector3 op_axis = (face.vertex[0] - face.vertex[1]).normalized(); Transform3D xform; xform.set_look_at(pos, pos + op_axis, normal); xform = xform * axis_xform; Basis post_xform; post_xform.rotate(xform.basis.get_column(1), -Math::random(-_rotate_random, _rotate_random) * Math_PI); post_xform.rotate(xform.basis.get_column(2), -Math::random(-_tilt_random, _tilt_random) * Math_PI); post_xform.rotate(xform.basis.get_column(0), -Math::random(-_tilt_random, _tilt_random) * Math_PI); xform.basis = post_xform * xform.basis; //xform.basis.orthonormalize(); xform.basis.scale(Vector3(1, 1, 1) * (_scale + Math::random(-_scale_random, _scale_random))); multimesh->set_instance_transform(i, xform); } node->set_multimesh(multimesh); } void MultiMeshEditor::_browsed(const NodePath &p_path) { NodePath path = node->get_path_to(get_node(p_path)); if (browsing_source) { mesh_source->set_text(path); } else { surface_source->set_text(path); } } void MultiMeshEditor::_menu_option(int p_option) { switch (p_option) { case MENU_OPTION_POPULATE: { if (_last_pp_node != node) { surface_source->set_text(".."); mesh_source->set_text(".."); populate_axis->select(1); populate_rotate_random->set_value(0); populate_tilt_random->set_value(0); populate_scale_random->set_value(0); populate_scale->set_value(1); populate_amount->set_value(128); _last_pp_node = node; } populate_dialog->popup_centered(Size2(250, 380)); } break; } } void MultiMeshEditor::edit(MultiMeshInstance3D *p_multimesh) { node = p_multimesh; } void MultiMeshEditor::_browse(bool p_source) { browsing_source = p_source; Node *browsed_node = nullptr; if (p_source) { browsed_node = node->get_node_or_null(mesh_source->get_text()); std->set_title(TTR("Select a Source Mesh:")); } else { browsed_node = node->get_node_or_null(surface_source->get_text()); std->set_title(TTR("Select a Target Surface:")); } std->popup_scenetree_dialog(browsed_node); } void MultiMeshEditor::_bind_methods() { } MultiMeshEditor::MultiMeshEditor() { options = memnew(MenuButton); options->set_switch_on_hover(true); Node3DEditor::get_singleton()->add_control_to_menu_panel(options); options->set_text("MultiMesh"); options->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("MultiMeshInstance3D"), EditorStringName(EditorIcons))); options->get_popup()->add_item(TTR("Populate Surface")); options->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &MultiMeshEditor::_menu_option)); populate_dialog = memnew(ConfirmationDialog); populate_dialog->set_title(TTR("Populate MultiMesh")); add_child(populate_dialog); VBoxContainer *vbc = memnew(VBoxContainer); populate_dialog->add_child(vbc); //populate_dialog->set_child_rect(vbc); HBoxContainer *hbc = memnew(HBoxContainer); surface_source = memnew(LineEdit); hbc->add_child(surface_source); surface_source->set_h_size_flags(SIZE_EXPAND_FILL); Button *b = memnew(Button); hbc->add_child(b); b->set_text(".."); b->connect(SceneStringName(pressed), callable_mp(this, &MultiMeshEditor::_browse).bind(false)); vbc->add_margin_child(TTR("Target Surface:"), hbc); hbc = memnew(HBoxContainer); mesh_source = memnew(LineEdit); hbc->add_child(mesh_source); mesh_source->set_h_size_flags(SIZE_EXPAND_FILL); b = memnew(Button); hbc->add_child(b); b->set_text(".."); vbc->add_margin_child(TTR("Source Mesh:"), hbc); b->connect(SceneStringName(pressed), callable_mp(this, &MultiMeshEditor::_browse).bind(true)); populate_axis = memnew(OptionButton); populate_axis->add_item(TTR("X-Axis")); populate_axis->add_item(TTR("Y-Axis")); populate_axis->add_item(TTR("Z-Axis")); populate_axis->select(2); vbc->add_margin_child(TTR("Mesh Up Axis:"), populate_axis); populate_rotate_random = memnew(HSlider); populate_rotate_random->set_max(1); populate_rotate_random->set_step(0.01); vbc->add_margin_child(TTR("Random Rotation:"), populate_rotate_random); populate_tilt_random = memnew(HSlider); populate_tilt_random->set_max(1); populate_tilt_random->set_step(0.01); vbc->add_margin_child(TTR("Random Tilt:"), populate_tilt_random); populate_scale_random = memnew(SpinBox); populate_scale_random->set_min(0); populate_scale_random->set_max(1); populate_scale_random->set_value(0); populate_scale_random->set_step(0.01); vbc->add_margin_child(TTR("Random Scale:"), populate_scale_random); populate_scale = memnew(SpinBox); populate_scale->set_min(0.001); populate_scale->set_max(4096); populate_scale->set_value(1); populate_scale->set_step(0.01); vbc->add_margin_child(TTR("Scale:"), populate_scale); populate_amount = memnew(SpinBox); populate_amount->set_anchor(SIDE_RIGHT, ANCHOR_END); populate_amount->set_begin(Point2(20, 232)); populate_amount->set_end(Point2(-5, 237)); populate_amount->set_min(1); populate_amount->set_max(65536); populate_amount->set_value(128); vbc->add_margin_child(TTR("Amount:"), populate_amount); populate_dialog->set_ok_button_text(TTR("Populate")); populate_dialog->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &MultiMeshEditor::_populate)); std = memnew(SceneTreeDialog); Vector valid_types; valid_types.push_back("MeshInstance3D"); std->set_valid_types(valid_types); populate_dialog->add_child(std); std->connect("selected", callable_mp(this, &MultiMeshEditor::_browsed)); _last_pp_node = nullptr; err_dialog = memnew(AcceptDialog); add_child(err_dialog); } void MultiMeshEditorPlugin::edit(Object *p_object) { multimesh_editor->edit(Object::cast_to(p_object)); } bool MultiMeshEditorPlugin::handles(Object *p_object) const { return p_object->is_class("MultiMeshInstance3D"); } void MultiMeshEditorPlugin::make_visible(bool p_visible) { if (p_visible) { multimesh_editor->options->show(); } else { multimesh_editor->options->hide(); multimesh_editor->edit(nullptr); } } MultiMeshEditorPlugin::MultiMeshEditorPlugin() { multimesh_editor = memnew(MultiMeshEditor); EditorNode::get_singleton()->get_main_screen_control()->add_child(multimesh_editor); multimesh_editor->options->hide(); } MultiMeshEditorPlugin::~MultiMeshEditorPlugin() { }