#!/usr/bin/env python import sys import subprocess from methods import print_warning Import("env") android_files = [ "os_android.cpp", "android_input_handler.cpp", "file_access_android.cpp", "file_access_filesystem_jandroid.cpp", "audio_driver_opensl.cpp", "dir_access_jandroid.cpp", "tts_android.cpp", "thread_jandroid.cpp", "net_socket_android.cpp", "java_godot_lib_jni.cpp", "java_class_wrapper.cpp", "java_godot_wrapper.cpp", "java_godot_view_wrapper.cpp", "java_godot_io_wrapper.cpp", "jni_utils.cpp", "android_keys_utils.cpp", "display_server_android.cpp", "plugin/godot_plugin_jni.cpp", "rendering_context_driver_vulkan_android.cpp", ] env_android = env.Clone() android_objects = [] for x in android_files: android_objects.append(env_android.SharedObject(x)) env_thirdparty = env_android.Clone() env_thirdparty.disable_warnings() thirdparty_obj = env_thirdparty.SharedObject("#thirdparty/misc/ifaddrs-android.cc") android_objects.append(thirdparty_obj) lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"]) # Needed to force rebuilding the platform files when the thirdparty code is updated. env.Depends(lib, thirdparty_obj) lib_arch_dir = "" if env["arch"] == "arm32": lib_arch_dir = "armeabi-v7a" elif env["arch"] == "arm64": lib_arch_dir = "arm64-v8a" elif env["arch"] == "x86_32": lib_arch_dir = "x86" elif env["arch"] == "x86_64": lib_arch_dir = "x86_64" else: print_warning("Architecture not suitable for embedding into APK; keeping .so at \\bin") if lib_arch_dir != "": if env.dev_build: lib_type_dir = "dev" elif env.debug_features: if env.editor_build and env["store_release"]: lib_type_dir = "release" else: lib_type_dir = "debug" else: # Release lib_type_dir = "release" if env.editor_build: lib_tools_dir = "tools/" else: lib_tools_dir = "" out_dir = "#platform/android/java/lib/libs/" + lib_tools_dir + lib_type_dir + "/" + lib_arch_dir env_android.Command( out_dir + "/libgodot_android.so", "#bin/libgodot" + env["SHLIBSUFFIX"], Move("$TARGET", "$SOURCE") ) stl_lib_path = ( str(env["ANDROID_NDK_ROOT"]) + "/sources/cxx-stl/llvm-libc++/libs/" + lib_arch_dir + "/libc++_shared.so" ) env_android.Command(out_dir + "/libc++_shared.so", stl_lib_path, Copy("$TARGET", "$SOURCE")) def generate_apk(target, source, env): gradle_process = [] if sys.platform.startswith("win"): gradle_process = [ "cmd", "/c", "gradlew.bat", ] else: gradle_process = ["./gradlew"] if env["target"] != "editor" and env["dev_build"]: subprocess.run( gradle_process + [ "generateDevTemplate", "--quiet", ], cwd="platform/android/java", ) else: # Android editor with `dev_build=yes` is handled by the `generateGodotEditor` task. subprocess.run( gradle_process + [ "generateGodotEditor" if env["target"] == "editor" else "generateGodotTemplates", "--quiet", ], cwd="platform/android/java", ) if env["generate_apk"]: generate_apk_command = env_android.Command("generate_apk", [], generate_apk) command = env_android.AlwaysBuild(generate_apk_command) env_android.Depends(command, [lib])