// Copyright 2009-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #include "bvh.h" #include "bvh_builder.h" #include "../builders/primrefgen.h" #include "../builders/splitter.h" #include "../geometry/linei.h" #include "../geometry/triangle.h" #include "../geometry/trianglev.h" #include "../geometry/trianglev_mb.h" #include "../geometry/trianglei.h" #include "../geometry/quadv.h" #include "../geometry/quadi.h" #include "../geometry/object.h" #include "../geometry/instance.h" #include "../geometry/instance_array.h" #include "../geometry/subgrid.h" #include "../common/state.h" #include "../../common/algorithms/parallel_for_for.h" #include "../../common/algorithms/parallel_for_for_prefix_sum.h" #define PROFILE 0 #define PROFILE_RUNS 20 namespace embree { namespace isa { template struct CreateLeaf { typedef BVHN BVH; typedef typename BVH::NodeRef NodeRef; __forceinline CreateLeaf (BVH* bvh) : bvh(bvh) {} __forceinline NodeRef operator() (const PrimRef* prims, const range& set, const FastAllocator::CachedAllocator& alloc) const { size_t n = set.size(); size_t items = Primitive::blocks(n); size_t start = set.begin(); Primitive* accel = (Primitive*) alloc.malloc1(items*sizeof(Primitive),BVH::byteAlignment); typename BVH::NodeRef node = BVH::encodeLeaf((char*)accel,items); for (size_t i=0; iscene); } return node; } BVH* bvh; }; template struct CreateLeafQuantized { typedef BVHN BVH; typedef typename BVH::NodeRef NodeRef; __forceinline CreateLeafQuantized (BVH* bvh) : bvh(bvh) {} __forceinline NodeRef operator() (const PrimRef* prims, const range& set, const FastAllocator::CachedAllocator& alloc) const { size_t n = set.size(); size_t items = Primitive::blocks(n); size_t start = set.begin(); Primitive* accel = (Primitive*) alloc.malloc1(items*sizeof(Primitive),BVH::byteAlignment); typename BVH::NodeRef node = BVH::encodeLeaf((char*)accel,items); for (size_t i=0; iscene); } return node; } BVH* bvh; }; /************************************************************************************/ /************************************************************************************/ /************************************************************************************/ /************************************************************************************/ template struct BVHNBuilderSAH : public Builder { typedef BVHN BVH; typedef typename BVHN::NodeRef NodeRef; BVH* bvh; Scene* scene; Geometry* mesh; mvector prims; GeneralBVHBuilder::Settings settings; Geometry::GTypeMask gtype_; unsigned int geomID_ = std::numeric_limits::max (); bool primrefarrayalloc; unsigned int numPreviousPrimitives = 0; BVHNBuilderSAH (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const Geometry::GTypeMask gtype, bool primrefarrayalloc = false) : bvh(bvh), scene(scene), mesh(nullptr), prims(scene->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), gtype_(gtype), primrefarrayalloc(primrefarrayalloc) {} BVHNBuilderSAH (BVH* bvh, Geometry* mesh, unsigned int geomID, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const Geometry::GTypeMask gtype) : bvh(bvh), scene(nullptr), mesh(mesh), prims(bvh->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), gtype_(gtype), geomID_(geomID), primrefarrayalloc(false) {} // FIXME: shrink bvh->alloc in destructor here and in other builders too void build() { /* we reset the allocator when the mesh size changed */ if (mesh && mesh->numPrimitives != numPreviousPrimitives) { bvh->alloc.clear(); } /* if we use the primrefarray for allocations we have to take it back from the BVH */ if (settings.primrefarrayalloc != size_t(inf)) bvh->alloc.unshare(prims); /* skip build for empty scene */ const size_t numPrimitives = mesh ? mesh->size() : scene->getNumPrimitives(gtype_,false); numPreviousPrimitives = numPrimitives; if (numPrimitives == 0) { bvh->clear(); prims.clear(); return; } double t0 = bvh->preBuild(mesh ? "" : TOSTRING(isa) "::BVH" + toString(N) + "BuilderSAH"); #if PROFILE profile(2,PROFILE_RUNS,numPrimitives,[&] (ProfileTimer& timer) { #endif /* create primref array */ if (primrefarrayalloc) { settings.primrefarrayalloc = numPrimitives/1000; if (settings.primrefarrayalloc < 1000) settings.primrefarrayalloc = inf; } /* enable os_malloc for two level build */ if (mesh) bvh->alloc.setOSallocation(true); /* initialize allocator */ const size_t node_bytes = numPrimitives*sizeof(typename BVH::AABBNodeMB)/(4*N); const size_t leaf_bytes = size_t(1.2*Primitive::blocks(numPrimitives)*sizeof(Primitive)); bvh->alloc.init_estimate(node_bytes+leaf_bytes); settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,numPrimitives,node_bytes+leaf_bytes); prims.resize(numPrimitives); PrimInfo pinfo = mesh ? createPrimRefArray(mesh,geomID_,numPrimitives,prims,bvh->scene->progressInterface) : createPrimRefArray(scene,gtype_,false,numPrimitives,prims,bvh->scene->progressInterface); /* pinfo might has zero size due to invalid geometry */ if (unlikely(pinfo.size() == 0)) { bvh->clear(); prims.clear(); return; } /* call BVH builder */ NodeRef root = BVHNBuilderVirtual::build(&bvh->alloc,CreateLeaf(bvh),bvh->scene->progressInterface,prims.data(),pinfo,settings); bvh->set(root,LBBox3fa(pinfo.geomBounds),pinfo.size()); bvh->layoutLargeNodes(size_t(pinfo.size()*0.005f)); #if PROFILE }); #endif /* if we allocated using the primrefarray we have to keep it alive */ if (settings.primrefarrayalloc != size_t(inf)) bvh->alloc.share(prims); /* for static geometries we can do some cleanups */ else if (scene && scene->isStaticAccel()) { prims.clear(); } bvh->cleanup(); bvh->postBuild(t0); } void clear() { prims.clear(); } }; /************************************************************************************/ /************************************************************************************/ /************************************************************************************/ /************************************************************************************/ template struct BVHNBuilderSAHQuantized : public Builder { typedef BVHN BVH; typedef typename BVHN::NodeRef NodeRef; BVH* bvh; Scene* scene; Geometry* mesh; mvector prims; GeneralBVHBuilder::Settings settings; Geometry::GTypeMask gtype_; unsigned int geomID_ = std::numeric_limits::max(); unsigned int numPreviousPrimitives = 0; BVHNBuilderSAHQuantized (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const Geometry::GTypeMask gtype) : bvh(bvh), scene(scene), mesh(nullptr), prims(scene->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), gtype_(gtype) {} BVHNBuilderSAHQuantized (BVH* bvh, Geometry* mesh, unsigned int geomID, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const Geometry::GTypeMask gtype) : bvh(bvh), scene(nullptr), mesh(mesh), prims(bvh->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), gtype_(gtype), geomID_(geomID) {} // FIXME: shrink bvh->alloc in destructor here and in other builders too void build() { /* we reset the allocator when the mesh size changed */ if (mesh && mesh->numPrimitives != numPreviousPrimitives) { bvh->alloc.clear(); } /* skip build for empty scene */ const size_t numPrimitives = mesh ? mesh->size() : scene->getNumPrimitives(gtype_,false); numPreviousPrimitives = numPrimitives; if (numPrimitives == 0) { prims.clear(); bvh->clear(); return; } double t0 = bvh->preBuild(mesh ? "" : TOSTRING(isa) "::QBVH" + toString(N) + "BuilderSAH"); #if PROFILE profile(2,PROFILE_RUNS,numPrimitives,[&] (ProfileTimer& timer) { #endif /* create primref array */ prims.resize(numPrimitives); PrimInfo pinfo = mesh ? createPrimRefArray(mesh,geomID_,numPrimitives,prims,bvh->scene->progressInterface) : createPrimRefArray(scene,gtype_,false,numPrimitives,prims,bvh->scene->progressInterface); /* enable os_malloc for two level build */ if (mesh) bvh->alloc.setOSallocation(true); /* call BVH builder */ const size_t node_bytes = numPrimitives*sizeof(typename BVH::QuantizedNode)/(4*N); const size_t leaf_bytes = size_t(1.2*Primitive::blocks(numPrimitives)*sizeof(Primitive)); bvh->alloc.init_estimate(node_bytes+leaf_bytes); settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,numPrimitives,node_bytes+leaf_bytes); NodeRef root = BVHNBuilderQuantizedVirtual::build(&bvh->alloc,CreateLeafQuantized(bvh),bvh->scene->progressInterface,prims.data(),pinfo,settings); bvh->set(root,LBBox3fa(pinfo.geomBounds),pinfo.size()); //bvh->layoutLargeNodes(pinfo.size()*0.005f); // FIXME: COPY LAYOUT FOR LARGE NODES !!! #if PROFILE }); #endif /* clear temporary data for static geometry */ if (scene && scene->isStaticAccel()) { prims.clear(); } bvh->cleanup(); bvh->postBuild(t0); } void clear() { prims.clear(); } }; /************************************************************************************/ /************************************************************************************/ /************************************************************************************/ /************************************************************************************/ template struct CreateLeafGrid { typedef BVHN BVH; typedef typename BVH::NodeRef NodeRef; __forceinline CreateLeafGrid (BVH* bvh, const SubGridBuildData * const sgrids) : bvh(bvh),sgrids(sgrids) {} __forceinline NodeRef operator() (const PrimRef* prims, const range& set, const FastAllocator::CachedAllocator& alloc) const { const size_t items = set.size(); //Primitive::blocks(n); const size_t start = set.begin(); /* collect all subsets with unique geomIDs */ assert(items <= N); unsigned int geomIDs[N]; unsigned int num_geomIDs = 1; geomIDs[0] = prims[start].geomID(); for (size_t i=1;i* accel = (SubGridQBVHN*) alloc.malloc1(num_geomIDs*sizeof(SubGridQBVHN),BVH::byteAlignment); typename BVH::NodeRef node = BVH::encodeLeaf((char*)accel,num_geomIDs); for (size_t g=0;g(x,y,primID,bounds,geomIDs[g],pos); } return node; } BVH* bvh; const SubGridBuildData * const sgrids; }; template struct BVHNBuilderSAHGrid : public Builder { typedef BVHN BVH; typedef typename BVHN::NodeRef NodeRef; BVH* bvh; Scene* scene; GridMesh* mesh; mvector prims; mvector sgrids; GeneralBVHBuilder::Settings settings; const unsigned int geomID_ = std::numeric_limits::max(); unsigned int numPreviousPrimitives = 0; BVHNBuilderSAHGrid (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode) : bvh(bvh), scene(scene), mesh(nullptr), prims(scene->device,0), sgrids(scene->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD) {} BVHNBuilderSAHGrid (BVH* bvh, GridMesh* mesh, unsigned int geomID, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode) : bvh(bvh), scene(nullptr), mesh(mesh), prims(bvh->device,0), sgrids(scene->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), geomID_(geomID) {} void build() { /* we reset the allocator when the mesh size changed */ if (mesh && mesh->numPrimitives != numPreviousPrimitives) { bvh->alloc.clear(); } /* if we use the primrefarray for allocations we have to take it back from the BVH */ if (settings.primrefarrayalloc != size_t(inf)) bvh->alloc.unshare(prims); const size_t numGridPrimitives = mesh ? mesh->size() : scene->getNumPrimitives(GridMesh::geom_type,false); numPreviousPrimitives = numGridPrimitives; PrimInfo pinfo = mesh ? createPrimRefArrayGrids(mesh,prims,sgrids) : createPrimRefArrayGrids(scene,prims,sgrids); const size_t numPrimitives = pinfo.size(); /* no primitives */ if (numPrimitives == 0) { bvh->clear(); prims.clear(); sgrids.clear(); return; } double t0 = bvh->preBuild(mesh ? "" : TOSTRING(isa) "::BVH" + toString(N) + "BuilderSAH"); /* create primref array */ settings.primrefarrayalloc = numPrimitives/1000; if (settings.primrefarrayalloc < 1000) settings.primrefarrayalloc = inf; /* enable os_malloc for two level build */ if (mesh) bvh->alloc.setOSallocation(true); /* initialize allocator */ const size_t node_bytes = numPrimitives*sizeof(typename BVH::AABBNodeMB)/(4*N); const size_t leaf_bytes = size_t(1.2*(float)numPrimitives/N * sizeof(SubGridQBVHN)); bvh->alloc.init_estimate(node_bytes+leaf_bytes); settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,numPrimitives,node_bytes+leaf_bytes); /* pinfo might has zero size due to invalid geometry */ if (unlikely(pinfo.size() == 0)) { bvh->clear(); sgrids.clear(); prims.clear(); return; } /* call BVH builder */ NodeRef root = BVHNBuilderVirtual::build(&bvh->alloc,CreateLeafGrid>(bvh,sgrids.data()),bvh->scene->progressInterface,prims.data(),pinfo,settings); bvh->set(root,LBBox3fa(pinfo.geomBounds),pinfo.size()); bvh->layoutLargeNodes(size_t(pinfo.size()*0.005f)); /* clear temporary array */ sgrids.clear(); /* if we allocated using the primrefarray we have to keep it alive */ if (settings.primrefarrayalloc != size_t(inf)) bvh->alloc.share(prims); /* for static geometries we can do some cleanups */ else if (scene && scene->isStaticAccel()) { prims.clear(); } bvh->cleanup(); bvh->postBuild(t0); } void clear() { prims.clear(); } }; /************************************************************************************/ /************************************************************************************/ /************************************************************************************/ /************************************************************************************/ #if defined(EMBREE_GEOMETRY_TRIANGLE) Builder* BVH4Triangle4MeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Triangle4>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); } Builder* BVH4Triangle4vMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Triangle4v>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); } Builder* BVH4Triangle4iMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Triangle4i>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); } Builder* BVH4Triangle4SceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Triangle4>((BVH4*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } Builder* BVH4Triangle4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Triangle4v>((BVH4*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } Builder* BVH4Triangle4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Triangle4i>((BVH4*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type,true); } Builder* BVH4QuantizedTriangle4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<4,Triangle4i>((BVH4*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } #if defined(__AVX__) Builder* BVH8Triangle4MeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<8,Triangle4>((BVH8*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); } Builder* BVH8Triangle4vMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<8,Triangle4v>((BVH8*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); } Builder* BVH8Triangle4iMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<8,Triangle4i>((BVH8*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); } Builder* BVH8Triangle4SceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Triangle4>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } Builder* BVH8Triangle4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Triangle4v>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } Builder* BVH8Triangle4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Triangle4i>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type,true); } Builder* BVH8QuantizedTriangle4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<8,Triangle4i>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } Builder* BVH8QuantizedTriangle4SceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<8,Triangle4>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } #endif #endif #if defined(EMBREE_GEOMETRY_QUAD) Builder* BVH4Quad4vMeshBuilderSAH (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Quad4v>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,QuadMesh::geom_type); } Builder* BVH4Quad4iMeshBuilderSAH (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Quad4i>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,QuadMesh::geom_type); } Builder* BVH4Quad4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Quad4v>((BVH4*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); } Builder* BVH4Quad4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Quad4i>((BVH4*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type,true); } Builder* BVH4QuantizedQuad4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<4,Quad4v>((BVH4*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); } Builder* BVH4QuantizedQuad4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<4,Quad4i>((BVH4*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); } #if defined(__AVX__) Builder* BVH8Quad4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Quad4v>((BVH8*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); } Builder* BVH8Quad4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Quad4i>((BVH8*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type,true); } Builder* BVH8QuantizedQuad4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<8,Quad4v>((BVH8*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); } Builder* BVH8QuantizedQuad4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<8,Quad4i>((BVH8*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); } Builder* BVH8Quad4vMeshBuilderSAH (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<8,Quad4v>((BVH8*)bvh,mesh,geomID,4,1.0f,4,inf,QuadMesh::geom_type); } #endif #endif #if defined(EMBREE_GEOMETRY_USER) Builder* BVH4VirtualSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { int minLeafSize = scene->device->object_accel_min_leaf_size; int maxLeafSize = scene->device->object_accel_max_leaf_size; return new BVHNBuilderSAH<4,Object>((BVH4*)bvh,scene,4,1.0f,minLeafSize,maxLeafSize,UserGeometry::geom_type); } Builder* BVH4VirtualMeshBuilderSAH (void* bvh, UserGeometry* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Object>((BVH4*)bvh,mesh,geomID,4,1.0f,1,inf,UserGeometry::geom_type); } #if defined(__AVX__) Builder* BVH8VirtualSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { int minLeafSize = scene->device->object_accel_min_leaf_size; int maxLeafSize = scene->device->object_accel_max_leaf_size; return new BVHNBuilderSAH<8,Object>((BVH8*)bvh,scene,8,1.0f,minLeafSize,maxLeafSize,UserGeometry::geom_type); } Builder* BVH8VirtualMeshBuilderSAH (void* bvh, UserGeometry* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<8,Object>((BVH8*)bvh,mesh,geomID,8,1.0f,1,inf,UserGeometry::geom_type); } #endif #endif #if defined(EMBREE_GEOMETRY_INSTANCE) Builder* BVH4InstanceSceneBuilderSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype) { return new BVHNBuilderSAH<4,InstancePrimitive>((BVH4*)bvh,scene,4,1.0f,1,1,gtype); } Builder* BVH4InstanceMeshBuilderSAH (void* bvh, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,InstancePrimitive>((BVH4*)bvh,mesh,geomID,4,1.0f,1,inf,gtype); } #if defined(__AVX__) Builder* BVH8InstanceSceneBuilderSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype) { return new BVHNBuilderSAH<8,InstancePrimitive>((BVH8*)bvh,scene,8,1.0f,1,1,gtype); } Builder* BVH8InstanceMeshBuilderSAH (void* bvh, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<8,InstancePrimitive>((BVH8*)bvh,mesh,geomID,8,1.0f,1,1,gtype); } #endif #endif #if defined(EMBREE_GEOMETRY_INSTANCE_ARRAY) Builder* BVH4InstanceArraySceneBuilderSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype) { return new BVHNBuilderSAH<4,InstanceArrayPrimitive>((BVH4*)bvh,scene,4,1.0f,1,1,gtype); } Builder* BVH4InstanceArrayMeshBuilderSAH (void* bvh, InstanceArray* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,InstanceArrayPrimitive>((BVH4*)bvh,mesh,geomID,4,1.0f,1,1,gtype); } #if defined(__AVX__) Builder* BVH8InstanceArraySceneBuilderSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype) { return new BVHNBuilderSAH<8,InstanceArrayPrimitive>((BVH8*)bvh,scene,8,1.0f,1,1,gtype); } Builder* BVH8InstanceArrayMeshBuilderSAH (void* bvh, InstanceArray* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<8,InstanceArrayPrimitive>((BVH8*)bvh,mesh,geomID,8,1.0f,1,1,gtype); } #endif #endif #if defined(EMBREE_GEOMETRY_GRID) Builder* BVH4GridMeshBuilderSAH (void* bvh, GridMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAHGrid<4>((BVH4*)bvh,mesh,geomID,4,1.0f,4,4,mode); } Builder* BVH4GridSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHGrid<4>((BVH4*)bvh,scene,4,1.0f,4,4,mode); } // FIXME: check whether cost factors are correct #if defined(__AVX__) Builder* BVH8GridMeshBuilderSAH (void* bvh, GridMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAHGrid<8>((BVH8*)bvh,mesh,geomID,8,1.0f,8,8,mode); } Builder* BVH8GridSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHGrid<8>((BVH8*)bvh,scene,8,1.0f,8,8,mode); } // FIXME: check whether cost factors are correct #endif #endif } }