/*************************************************************************/ /* sprite_frames_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "sprite_frames_editor_plugin.h" #include "io/resource_loader.h" #include "global_config.h" #include "tools/editor/editor_settings.h" #include "scene/3d/sprite_3d.h" void SpriteFramesEditor::_gui_input(InputEvent p_event) { } void SpriteFramesEditor::_notification(int p_what) { if (p_what==NOTIFICATION_FIXED_PROCESS) { } if (p_what==NOTIFICATION_ENTER_TREE) { load->set_icon( get_icon("Folder","EditorIcons") ); _delete->set_icon( get_icon("Del","EditorIcons") ); new_anim->set_icon( get_icon("New","EditorIcons") ); remove_anim->set_icon( get_icon("Del","EditorIcons") ); } if (p_what==NOTIFICATION_READY) { //NodePath("/root")->connect("node_removed", this,"_node_removed",Vector(),true); } if (p_what==NOTIFICATION_DRAW) { } } void SpriteFramesEditor::_file_load_request(const PoolVector& p_path,int p_at_pos) { ERR_FAIL_COND(!frames->has_animation(edited_anim)); List< Ref > resources; for(int i=0;i resource; resource = ResourceLoader::load(p_path[i]); if (resource.is_null()) { dialog->set_text(TTR("ERROR: Couldn't load frame resource!")); dialog->set_title(TTR("Error!")); //dialog->get_cancel()->set_text("Close"); dialog->get_ok()->set_text(TTR("Close")); dialog->popup_centered_minsize(); return; ///beh should show an error i guess } resources.push_back(resource); } if (resources.empty()) { //print_line("added frames!"); return; } undo_redo->create_action(TTR("Add Frame")); int fc=frames->get_frame_count(edited_anim); int count=0; for(List< Ref >::Element *E=resources.front();E;E=E->next() ) { undo_redo->add_do_method(frames,"add_frame",edited_anim,E->get(),p_at_pos==-1?-1:p_at_pos+count); undo_redo->add_undo_method(frames,"remove_frame",edited_anim,p_at_pos==-1?fc:p_at_pos); count++; } undo_redo->add_do_method(this,"_update_library"); undo_redo->add_undo_method(this,"_update_library"); undo_redo->commit_action(); //print_line("added frames!"); } void SpriteFramesEditor::_load_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); loading_scene=false; file->clear_filters(); List extensions; ResourceLoader::get_recognized_extensions_for_type("Texture",&extensions); for(int i=0;iadd_filter("*."+extensions[i]); file->set_mode(EditorFileDialog::MODE_OPEN_FILES); file->popup_centered_ratio(); } void SpriteFramesEditor::_item_edited() { #if 0 if (!tree->get_selected()) return; TreeItem *s = tree->get_selected(); if (tree->get_selected_column()==0) { // renamed String old_name=s->get_metadata(0); String new_name=s->get_text(0); if (old_name==new_name) return; if (new_name=="" || new_name.find("\\")!=-1 || new_name.find("/")!=-1 || frames->has_resource(new_name)) { s->set_text(0,old_name); return; } RES samp = frames->get_resource(old_name); undo_redo->create_action("Rename Resource"); undo_redo->add_do_method(frames,"remove_resource",old_name); undo_redo->add_do_method(frames,"add_resource",new_name,samp); undo_redo->add_undo_method(frames,"remove_resource",new_name); undo_redo->add_undo_method(frames,"add_resource",old_name,samp); undo_redo->add_do_method(this,"_update_library"); undo_redo->add_undo_method(this,"_update_library"); undo_redo->commit_action(); } #endif } void SpriteFramesEditor::_delete_confirm_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); if (tree->get_current()<0) return; sel-=1; if (sel<0 && frames->get_frame_count(edited_anim)) sel=0; int to_remove = tree->get_current(); sel=to_remove; Ref r = frames->get_frame(edited_anim,to_remove); undo_redo->create_action(TTR("Delete Resource")); undo_redo->add_do_method(frames,"remove_frame",edited_anim,to_remove); undo_redo->add_undo_method(frames,"add_frame",edited_anim,r,to_remove); undo_redo->add_do_method(this,"_update_library"); undo_redo->add_undo_method(this,"_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_paste_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); Ref r=EditorSettings::get_singleton()->get_resource_clipboard(); if (!r.is_valid()) { dialog->set_text(TTR("Resource clipboard is empty or not a texture!")); dialog->set_title(TTR("Error!")); //dialog->get_cancel()->set_text("Close"); dialog->get_ok()->set_text(TTR("Close")); dialog->popup_centered_minsize(); return; ///beh should show an error i guess } undo_redo->create_action(TTR("Paste Frame")); undo_redo->add_do_method(frames,"add_frame",edited_anim,r); undo_redo->add_undo_method(frames,"remove_frame",edited_anim,frames->get_frame_count(edited_anim)); undo_redo->add_do_method(this,"_update_library"); undo_redo->add_undo_method(this,"_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_empty_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); int from=-1; if (tree->get_current()>=0) { from = tree->get_current(); sel=from; } else { from=frames->get_frame_count(edited_anim); } Ref r; undo_redo->create_action(TTR("Add Empty")); undo_redo->add_do_method(frames,"add_frame",edited_anim,r,from); undo_redo->add_undo_method(frames,"remove_frame",edited_anim,from); undo_redo->add_do_method(this,"_update_library"); undo_redo->add_undo_method(this,"_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_empty2_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); int from=-1; if (tree->get_current()>=0) { from = tree->get_current(); sel=from; } else { from=frames->get_frame_count(edited_anim); } Ref r; undo_redo->create_action(TTR("Add Empty")); undo_redo->add_do_method(frames,"add_frame",edited_anim,r,from+1); undo_redo->add_undo_method(frames,"remove_frame",edited_anim,from+1); undo_redo->add_do_method(this,"_update_library"); undo_redo->add_undo_method(this,"_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_up_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); if (tree->get_current()<0) return; int to_move = tree->get_current(); if (to_move<1) return; sel=to_move; sel-=1; Ref r = frames->get_frame(edited_anim,to_move); undo_redo->create_action(TTR("Delete Resource")); undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move-1)); undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move-1,frames->get_frame(edited_anim,to_move)); undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move)); undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move-1,frames->get_frame(edited_anim,to_move-1)); undo_redo->add_do_method(this,"_update_library"); undo_redo->add_undo_method(this,"_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_down_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); if (tree->get_current()<0) return; int to_move = tree->get_current(); if (to_move<0 || to_move>=frames->get_frame_count(edited_anim)-1) return; sel=to_move; sel+=1; Ref r = frames->get_frame(edited_anim,to_move); undo_redo->create_action(TTR("Delete Resource")); undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move+1)); undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move+1,frames->get_frame(edited_anim,to_move)); undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move)); undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move+1,frames->get_frame(edited_anim,to_move+1)); undo_redo->add_do_method(this,"_update_library"); undo_redo->add_undo_method(this,"_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_delete_pressed() { if (tree->get_current()<0) return; _delete_confirm_pressed(); //it has undo.. why bother with a dialog.. /* dialog->set_title("Confirm..."); dialog->set_text("Remove Resource '"+tree->get_selected()->get_text(0)+"' ?"); //dialog->get_cancel()->set_text("Cancel"); //dialog->get_ok()->show(); dialog->get_ok()->set_text("Remove"); dialog->popup_centered(Size2(300,60));*/ } void SpriteFramesEditor::_animation_select() { if (updating) return; TreeItem *selected = animations->get_selected(); ERR_FAIL_COND(!selected); edited_anim=selected->get_text(0); _update_library(true); } static void _find_anim_sprites(Node* p_node,List *r_nodes,Ref p_sfames) { Node *edited = EditorNode::get_singleton()->get_edited_scene(); if (!edited) return; if (p_node!=edited && p_node->get_owner()!=edited) return; { AnimatedSprite *as = p_node->cast_to(); if (as && as->get_sprite_frames()==p_sfames) { r_nodes->push_back(p_node); } } { AnimatedSprite3D *as = p_node->cast_to(); if (as && as->get_sprite_frames()==p_sfames) { r_nodes->push_back(p_node); } } for(int i=0;iget_child_count();i++) { _find_anim_sprites(p_node->get_child(i),r_nodes,p_sfames); } } void SpriteFramesEditor::_animation_name_edited(){ if (updating) return; if (!frames->has_animation(edited_anim)) return; TreeItem *edited = animations->get_edited(); if (!edited) return; String new_name = edited->get_text(0); if (new_name==String(edited_anim)) return; new_name=new_name.replace("/","_").replace(","," "); String name=new_name; int counter=0; while(frames->has_animation(name)) { counter++; name=new_name+" "+itos(counter); } List nodes; _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(),&nodes,Ref(frames)); undo_redo->create_action(TTR("Rename Animation")); undo_redo->add_do_method(frames,"rename_animation",edited_anim,name); undo_redo->add_undo_method(frames,"rename_animation",name,edited_anim); for(List::Element *E=nodes.front();E;E=E->next()) { String current = E->get()->call("get_animation"); if (current!=edited_anim) continue; undo_redo->add_do_method(E->get(),"set_animation",name); undo_redo->add_undo_method(E->get(),"set_animation",edited_anim); } undo_redo->add_do_method(this,"_update_library"); undo_redo->add_undo_method(this,"_update_library"); edited_anim=new_name; undo_redo->commit_action(); } void SpriteFramesEditor::_animation_add(){ String new_name = "New Anim"; String name=new_name; int counter=0; while(frames->has_animation(name)) { counter++; name=new_name+" "+itos(counter); } List nodes; _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(),&nodes,Ref(frames)); undo_redo->create_action(TTR("Add Animation")); undo_redo->add_do_method(frames,"add_animation",name); undo_redo->add_undo_method(frames,"remove_animation",name); undo_redo->add_do_method(this,"_update_library"); undo_redo->add_undo_method(this,"_update_library"); for(List::Element *E=nodes.front();E;E=E->next()) { String current = E->get()->call("get_animation"); if (frames->has_animation(current)) continue; undo_redo->add_do_method(E->get(),"set_animation",name); undo_redo->add_undo_method(E->get(),"set_animation",current); } edited_anim=new_name; undo_redo->commit_action(); } void SpriteFramesEditor::_animation_remove(){ //fuck everything if (updating) return; if (!frames->has_animation(edited_anim)) return; undo_redo->create_action(TTR("Remove Animation")); undo_redo->add_do_method(frames,"remove_animation",edited_anim); undo_redo->add_undo_method(frames,"add_animation",edited_anim); undo_redo->add_undo_method(frames,"set_animation_speed",edited_anim,frames->get_animation_speed(edited_anim)); undo_redo->add_undo_method(frames,"set_animation_loop",edited_anim,frames->get_animation_loop(edited_anim)); int fc = frames->get_frame_count(edited_anim); for(int i=0;i frame = frames->get_frame(edited_anim,i); undo_redo->add_undo_method(frames,"add_frame",edited_anim,frame); } undo_redo->add_do_method(this,"_update_library"); undo_redo->add_undo_method(this,"_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_animation_loop_changed() { if (updating) return; undo_redo->create_action(TTR("Change Animation Loop")); undo_redo->add_do_method(frames,"set_animation_loop",edited_anim,anim_loop->is_pressed()); undo_redo->add_undo_method(frames,"set_animation_loop",edited_anim,frames->get_animation_loop(edited_anim)); undo_redo->add_do_method(this,"_update_library",true); undo_redo->add_undo_method(this,"_update_library",true); undo_redo->commit_action(); } void SpriteFramesEditor::_animation_fps_changed(double p_value) { if (updating) return; undo_redo->create_action(TTR("Change Animation FPS"),UndoRedo::MERGE_ENDS); undo_redo->add_do_method(frames,"set_animation_speed",edited_anim,p_value); undo_redo->add_undo_method(frames,"set_animation_speed",edited_anim,frames->get_animation_speed(edited_anim)); undo_redo->add_do_method(this,"_update_library",true); undo_redo->add_undo_method(this,"_update_library",true); undo_redo->commit_action(); } void SpriteFramesEditor::_update_library(bool p_skip_selector) { updating=true; if (!p_skip_selector) { animations->clear(); TreeItem *anim_root=animations->create_item(); List anim_names; anim_names.sort_custom(); frames->get_animation_list(&anim_names); anim_names.sort_custom(); for(List::Element *E=anim_names.front();E;E=E->next()) { String name = E->get(); TreeItem *it = animations->create_item(anim_root); it->set_metadata(0,name); it->set_text(0,name); it->set_editable(0,true); if (E->get()==edited_anim) { it->select(0); } } } tree->clear(); if (!frames->has_animation(edited_anim)) { updating=false; return; } if (sel>=frames->get_frame_count(edited_anim)) sel=frames->get_frame_count(edited_anim)-1; else if (sel<0 && frames->get_frame_count(edited_anim)) sel=0; for(int i=0;iget_frame_count(edited_anim);i++) { String name; Ref icon; if (frames->get_frame(edited_anim,i).is_null()) { name=itos(i)+": "+TTR("(empty)"); } else { name=itos(i)+": "+frames->get_frame(edited_anim,i)->get_name(); icon=frames->get_frame(edited_anim,i); } tree->add_item(name,icon); if (frames->get_frame(edited_anim,i).is_valid()) tree->set_item_tooltip(tree->get_item_count()-1,frames->get_frame(edited_anim,i)->get_path()); if (sel==i) tree->select(tree->get_item_count()-1); } anim_speed->set_value(frames->get_animation_speed(edited_anim)); anim_loop->set_pressed(frames->get_animation_loop(edited_anim)); updating=false; //player->add_resource("default",resource); } void SpriteFramesEditor::edit(SpriteFrames* p_frames) { if (frames==p_frames) return; frames=p_frames; if (p_frames) { if (!p_frames->has_animation(edited_anim)) { List anim_names; frames->get_animation_list(&anim_names); anim_names.sort_custom(); if (anim_names.size()) { edited_anim=anim_names.front()->get(); } else { edited_anim=StringName(); } } _update_library(); } else { hide(); //set_fixed_process(false); } } Variant SpriteFramesEditor::get_drag_data_fw(const Point2& p_point,Control* p_from) { if (!frames->has_animation(edited_anim)) return false; int idx = tree->get_item_at_pos(p_point,true); if (idx<0 || idx>=frames->get_frame_count(edited_anim)) return Variant(); RES frame = frames->get_frame(edited_anim,idx); if (frame.is_null()) return Variant(); return EditorNode::get_singleton()->drag_resource(frame,p_from); } bool SpriteFramesEditor::can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const{ Dictionary d = p_data; if (!d.has("type")) return false; if (d.has("from") && (Object*)(d["from"])==tree) return false; if (String(d["type"])=="resource" && d.has("resource")) { RES r=d["resource"]; Ref texture = r; if (texture.is_valid()) { return true; } } if (String(d["type"])=="files") { Vector files = d["files"]; if (files.size()==0) return false; for(int i=0;iget_file_type(file); if (!ClassDB::is_parent_class(ftype,"Texture")) { return false; } } return true; } return false; } void SpriteFramesEditor::drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from){ if (!can_drop_data_fw(p_point,p_data,p_from)) return; Dictionary d = p_data; if (!d.has("type")) return; int at_pos = tree->get_item_at_pos(p_point,true); if (String(d["type"])=="resource" && d.has("resource")) { RES r=d["resource"]; Ref texture = r; if (texture.is_valid()) { undo_redo->create_action(TTR("Add Frame")); undo_redo->add_do_method(frames,"add_frame",edited_anim,texture,at_pos==-1?-1:at_pos); undo_redo->add_undo_method(frames,"remove_frame",edited_anim,at_pos==-1?frames->get_frame_count(edited_anim):at_pos); undo_redo->add_do_method(this,"_update_library"); undo_redo->add_undo_method(this,"_update_library"); undo_redo->commit_action(); } } if (String(d["type"])=="files") { PoolVector files = d["files"]; _file_load_request(files,at_pos); } } void SpriteFramesEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"),&SpriteFramesEditor::_gui_input); ClassDB::bind_method(D_METHOD("_load_pressed"),&SpriteFramesEditor::_load_pressed); ClassDB::bind_method(D_METHOD("_empty_pressed"),&SpriteFramesEditor::_empty_pressed); ClassDB::bind_method(D_METHOD("_empty2_pressed"),&SpriteFramesEditor::_empty2_pressed); ClassDB::bind_method(D_METHOD("_item_edited"),&SpriteFramesEditor::_item_edited); ClassDB::bind_method(D_METHOD("_delete_pressed"),&SpriteFramesEditor::_delete_pressed); ClassDB::bind_method(D_METHOD("_paste_pressed"),&SpriteFramesEditor::_paste_pressed); ClassDB::bind_method(D_METHOD("_delete_confirm_pressed"),&SpriteFramesEditor::_delete_confirm_pressed); ClassDB::bind_method(D_METHOD("_file_load_request","files","atpos"),&SpriteFramesEditor::_file_load_request,DEFVAL(-1)); ClassDB::bind_method(D_METHOD("_update_library","skipsel"),&SpriteFramesEditor::_update_library,DEFVAL(false)); ClassDB::bind_method(D_METHOD("_up_pressed"),&SpriteFramesEditor::_up_pressed); ClassDB::bind_method(D_METHOD("_down_pressed"),&SpriteFramesEditor::_down_pressed); ClassDB::bind_method(D_METHOD("_animation_select"),&SpriteFramesEditor::_animation_select); ClassDB::bind_method(D_METHOD("_animation_name_edited"),&SpriteFramesEditor::_animation_name_edited); ClassDB::bind_method(D_METHOD("_animation_add"),&SpriteFramesEditor::_animation_add); ClassDB::bind_method(D_METHOD("_animation_remove"),&SpriteFramesEditor::_animation_remove); ClassDB::bind_method(D_METHOD("_animation_loop_changed"),&SpriteFramesEditor::_animation_loop_changed); ClassDB::bind_method(D_METHOD("_animation_fps_changed"),&SpriteFramesEditor::_animation_fps_changed); ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw); ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw); ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw); } SpriteFramesEditor::SpriteFramesEditor() { //add_style_override("panel", get_stylebox("panel","Panel")); split = memnew( HSplitContainer ); add_child(split); VBoxContainer *vbc_animlist = memnew( VBoxContainer ); split->add_child(vbc_animlist); vbc_animlist->set_custom_minimum_size(Size2(150,0)); //vbc_animlist->set_v_size_flags(SIZE_EXPAND_FILL); VBoxContainer *sub_vb = memnew( VBoxContainer ); vbc_animlist->add_margin_child(TTR("Animations"),sub_vb,true); sub_vb->set_v_size_flags(SIZE_EXPAND_FILL); HBoxContainer *hbc_animlist = memnew( HBoxContainer ); sub_vb->add_child(hbc_animlist); new_anim = memnew( Button ); hbc_animlist->add_child(new_anim); new_anim->connect("pressed",this,"_animation_add"); hbc_animlist->add_spacer(); remove_anim = memnew( Button ); hbc_animlist->add_child(remove_anim); remove_anim->connect("pressed",this,"_animation_remove"); animations = memnew( Tree ); sub_vb->add_child(animations); animations->set_v_size_flags(SIZE_EXPAND_FILL); animations->set_hide_root(true); animations->connect("cell_selected",this,"_animation_select"); animations->connect("item_edited",this,"_animation_name_edited"); animations->set_single_select_cell_editing_only_when_already_selected(true); anim_speed = memnew( SpinBox); vbc_animlist->add_margin_child(TTR("Speed (FPS):"),anim_speed); anim_speed->set_min(0); anim_speed->set_max(100); anim_speed->set_step(0.01); anim_speed->connect("value_changed",this,"_animation_fps_changed"); anim_loop = memnew( CheckButton ); anim_loop->set_text(TTR("Loop")); vbc_animlist->add_child(anim_loop); anim_loop->connect("pressed",this,"_animation_loop_changed"); VBoxContainer *vbc = memnew( VBoxContainer ); split->add_child(vbc); vbc->set_h_size_flags(SIZE_EXPAND_FILL); sub_vb = memnew( VBoxContainer ); vbc->add_margin_child(TTR("Animation Frames"),sub_vb,true); HBoxContainer *hbc = memnew( HBoxContainer ); sub_vb->add_child(hbc); //animations = memnew( ItemList ); load = memnew( Button ); load->set_tooltip(TTR("Load Resource")); hbc->add_child(load); paste = memnew( Button ); paste->set_text(TTR("Paste")); hbc->add_child(paste); empty = memnew( Button ); empty->set_text(TTR("Insert Empty (Before)")); hbc->add_child(empty); empty2 = memnew( Button ); empty2->set_text(TTR("Insert Empty (After)")); hbc->add_child(empty2); move_up = memnew( Button ); move_up->set_text(TTR("Up")); hbc->add_child(move_up); move_down = memnew( Button ); move_down->set_text(TTR("Down")); hbc->add_child(move_down); _delete = memnew( Button ); hbc->add_child(_delete); file = memnew( EditorFileDialog ); add_child(file); tree = memnew( ItemList ); tree->set_v_size_flags(SIZE_EXPAND_FILL); tree->set_icon_mode(ItemList::ICON_MODE_TOP); int thumbnail_size = 96; tree->set_max_columns(0); tree->set_icon_mode(ItemList::ICON_MODE_TOP); tree->set_fixed_column_width(thumbnail_size*3/2); tree->set_max_text_lines(2); tree->set_fixed_icon_size(Size2(thumbnail_size,thumbnail_size)); //tree->set_min_icon_size(Size2(thumbnail_size,thumbnail_size)); tree->set_drag_forwarding(this); sub_vb->add_child(tree); dialog = memnew( AcceptDialog ); add_child( dialog ); load->connect("pressed", this,"_load_pressed"); _delete->connect("pressed", this,"_delete_pressed"); paste->connect("pressed", this,"_paste_pressed"); empty->connect("pressed", this,"_empty_pressed"); empty2->connect("pressed", this,"_empty2_pressed"); move_up->connect("pressed", this,"_up_pressed"); move_down->connect("pressed", this,"_down_pressed"); file->connect("files_selected", this,"_file_load_request"); //dialog->connect("confirmed", this,"_delete_confirm_pressed"); //tree->connect("item_selected", this,"_item_edited"); loading_scene=false; sel=-1; updating=false; edited_anim="default"; } void SpriteFramesEditorPlugin::edit(Object *p_object) { frames_editor->set_undo_redo(&get_undo_redo()); SpriteFrames * s = p_object->cast_to(); if (!s) return; frames_editor->edit(s); } bool SpriteFramesEditorPlugin::handles(Object *p_object) const { return p_object->is_class("SpriteFrames"); } void SpriteFramesEditorPlugin::make_visible(bool p_visible) { if (p_visible) { button->show(); editor->make_bottom_panel_item_visible(frames_editor); //frames_editor->set_process(true); } else { button->hide(); if (frames_editor->is_visible_in_tree()) editor->hide_bottom_panel(); //frames_editor->set_process(false); } } SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) { editor=p_node; frames_editor = memnew( SpriteFramesEditor ); frames_editor->set_custom_minimum_size(Size2(0,300)); button=editor->add_bottom_panel_item("SpriteFrames",frames_editor); button->hide(); } SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin() { }